Temple of Apshai Trilogy
I love this game, but not the bugs. The Temple of Apshai is definitely a retro/nostalgia game for 70/80s gamers – or those who want to see what the first “legitimate hit” RPG game looked like. Unfortunately, they simply released the IBM version of the Temple of Apshai Trilogy (1985) without dealing with the bugs. The Trilogy features three different dungeons with four levels each. I’ve put 9+ hours into the game and unfortunately discovered a bunch of bugs. The biggest? It fails to track your experience, so while you gain money and weapons by killing monsters and retrieving treasures, you don’t get better at fighting. This becomes immediately apparent when you run into the tougher Level 3 and Level 4 monsters.
– Real player with 24.6 hrs in game
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This version of the game is broken an unfortunately that seems to have always been true of the DOS build. Issues:
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No experience is ever earned meaning character progression is completely broken
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Combat is broken, the enemies do very little damage. Temple of Apshai is a punishing game and it’s fairly common to die without a proper build and paying attention to health.
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The item values are broken. For example, there’s a Copper Ingot in a hidden room on the first level that’s normally worth 20 silver - this version gives 450 silver. With the combat system broken as well, it’s trivial to walk in, pick up that copper ingot a few times and have enough money to get maximum equipment. That’s not supposed to happen.
– Real player with 1.3 hrs in game
Overworld - Map Keeper’s Realm
Overworld: Map Keeper’s Realm is your tabletop RPG companion. With it, you can quickly and easily sculpt your world, retain its history, and share it with the players. Overworld’s propagating levels enables you to create and detail your whole world with a single map. Other features like points of interest and searchable notes breathe life into your world. Welcome to Map Keeper’s Realm!
Read More: Best Action RPG Open World Games.
WARTILE
Edit: I’ve won the game and it is pretty fun. The key factor to realize is that the archer is the most important character using the volley card. Once you get used to the game I really like the concept but it was challenging to mentally adjust to the different style of game (cool down vs turn based) coming from the turn based world. Using the slow down feature is essential until you get up to speed. On the higher levels it is absolutely critical to use the slow down feature to dodge tough opponents as them attack.
– Real player with 322.1 hrs in game
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Tabletop quest for the Sagas
Wartile is a strategy game allowing the player to take command of a Norse warband on a quest to save their land from a mysterious plague. Developed by a very aptly named danish studio PlaywoodProject, the game plays as a miniature wargame. Each character in Wartile is represented by a wooden figurine, battling their way across adorably detailed dioramas. While the game had visibly limited resources to work with, the developers have fully committed what they had towards an idea of tabletop game brought to life. An idea, in my book, they firmly delivered upon.
– Real player with 17.5 hrs in game
Treasure Tile
Treasure Tile is a Diablo-like Loot-Action-RPG that combines deep character customization with engaging gameplay in a beautiful world.
Will you let the Island guide you to your true purpose, or will you fight against it?
Key Features
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Create Your Skills
Collect rare gems and use them to shape the skills how you want them! Experiment with powerful combinations and build your own perfect character. Maybe you will even find something unexpected?
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Hundreds of Items
Find powerful items and unique relics. Craft, upgrade and enhance your perfect build before taking on even more difficult challenges! There is always more to unlock!
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Explore the Island
Go on an epic adventure that will take you from a simple port to ancient ruins, dark dungeons, freezing mountaintops and much more - the answers are not always in plain sight! Procedurally generated for the most unique experience.
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A New Take on Real-Time Combat
Engage in fun, tactical combat where you can always see exactly what you are fighting! Be warned, however - it does not mean it will be easy.
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Endless Replayability
A plethora of new classes, skills, unique gems, challenges, quests, items and other artifacts that will keep you coming back for more!
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And Much Much More!
Co-op, leaderboards, modding, bosses, new dungeons and mechanics, unique drops, item sets and more, all in development!
Friendly advisory: Treasure Tile is still in its alpha stage. This means that we are constantly updating the game by adding new features and polishing current ones. Join our Discord to get the most up-to-date information on the game, talk to the developers, participate in various competitions and more!
Stay tuned!
Red Hands – 2-Player Game
i BEAT EVERYBODY IN THIS GAME!!! SQUARE UP
– Real player with 2.8 hrs in game
Quite enjoying, interesting, funny and also cute.
– Real player with 0.9 hrs in game
The Chronicles of Quiver Dick
You had my attention with the crazy name, but when I saw myself on that store page screenshot I was sold!
(Haha, so in all seriousness, anyone reading this will probably assume I have a biased opinion, considering the developers decided to toss me in their game. Fuck that though! I’m gonna be honest as fuck!)
First off, let me say this is a very short game. Shorter than ‘MaP’ (Metal as Phuk) but that’s kind of the point. It’s a quick and comfy adventure. Flooded with dialogue that eminates some (sweet, sweet) low-brow humour. Sometimes it’s great, and sometimes it falls flat; which leaves you waiting to move on to the next joke. It’s kind of like SNL in a way.
– Real player with 7.3 hrs in game
UPDATE: I have changed my review to negative, which is unfortunate. The developer has been proven to be a deplorable human being, and one that cannot be trusted. Do not support them. The game was fun, sure, but I’m not supporting this person anymore.
I, too, hope they cast a substantially less racist version of Mel Gibson in the movie about MY life. Guess I’ll have to settle for an awesome cameo in this game. (Seriously!)
And, while I have a cameo, I won’t let it affect my review of the game. I played and beat this in a single setting (took about 3 hours) and laughed so hard my throat still hurts. The game’s humor is crass, and in your face often, but it never feels overstated, nor does it seem ham-fisted. The pacing is well done throughout, and when a joke seems like it might be wearing out its welcome, it ends.
– Real player with 4.0 hrs in game
F-Team
Recruit your team of fantasy heroes and save the world!
As a rising entrepreneur in the world of fantasy security services, recruit and fully customize your heroes as you send them on various quests. Improve your heroes as they gain experience and level up. Train them in new skills and improve their equipment. Strategically decide which quests to take on and which heroes to send where.
If you have a quest, if no one else can help and if you can afford them, then maybe you too can hire the F-Team!
Game currently contains two chapters, The Bridge at Londoress and The Goblin Lands.
The Bridge At Londoress
Goblins have overrun the Bridge at Londoress and destroyed it, severing the path to the Goblin lands. From the stronghold nearby they send out raiding parties to ransack the land. Assemble your team of heroes, take back the stronghold and rebuild the bridge.
The Goblin Lands
With the bridge now secured, make your way through these rough lands to the Goblin Capital of Gunula. From there, escort the Goblin ambassador and secure peace. But beware, not all want peace between Humans and Goblins.
Combined these two chapters should provide between 30 and 40 hours of gameplay.
Features:
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6 Different Character Classes (Fighter, Archer, Mage, Knight, Ranger, Barbarian)
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4 races to interact with (Human, Goblin, Elven, Undead)
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Tactical turn-based combat. Take command yourself or let the AI decide
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Explore a huge world map 1600 hexes large with unique race-based locations and items
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Manage dozens, even hundreds of Heroes
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Over 80 skills to teach your Heroes divided amongst character class and race
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Trade, loot and gather over 50 unique items
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Main story-line quests along with various side quests to fulfill. Quest types include fetch quests, timed quests, elimination quests, garrison quests and more
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Perma-death for your heroes until you discover the Undead capital of Kharbharam
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Battle Simulator for quick, random skirmishes
Full Character Customization
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Gender
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Name and Avatar
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Over 50 different hair, eyebrow and beard styles
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Hundreds of different armor combinations (30 chest plates, 30 leggings, 22 upper bracers, 20 lower bracers, 19 gloves and 21 boots)
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Add accessories such as shoulder plates, helmet decorations, elbow and knee plates, ear / nose / chin rings and more
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Change skin color, facial hair color, eye color and armor color along with other color options
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226 different weapons divided over 12 categories based on character class
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60 different shields
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Armor and weapons based on character class and level with unique weapons unlocked by skill training and quest fulfillment
Fight a wide array of unique enemies including:
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Goblin fighters, archers, heavies and shamans
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Undead fighters, knights and shamans
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Cave spiders
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Ice beasts
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Brigands
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Golems
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Forest witches and guardians
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More to come
Hand of Fate
What drew me towards this game was the aesthethics and atmosphere shown in the trailers, and I was not disappointed.
The game is presented as you, the protagonist, sitting across from the dealer, a mysterious hooded figure, to play game of cards.
Everything in the game has a representation as a playing card.
The playing field is a bunch of cards, laid out in small mazes.
Your equipment is made up of cards like weapons, helms, shields and a plethora of rings.
Your enemies are cards in 4 suites (dust, skulls, scales and plague), each of which is a theme (e.g. the card “2 of dust” is a pair of bandits).
– Real player with 64.2 hrs in game
I’m going to try and be as thorough as I can with this review. I’ve been playing the game since before it was released on steam. I think that now they’ve made it clear the game is almost finished I’m going to explain why this game is FAR from finished.
Let me start out by saying that I’m an old gamer, yeah an old guy still playing games. So, the definition of what was and what is now considered a ROGUE-like are two completely different animals. The old rogue-likes were fun games were you crawled a dungeon in search of treasure and weapons much like the new ones. After that the definition has changed. Old rogue-likes required you to use your wits to advance your character in such a way that you could accomplish your goals as long as you played your cards right “no pun intended”. The new rogue likes are a smorgasbord of take it up the proverbial gluteus without any way to counter/block/prepare or even chance your way out of a situation. This growing trend of masochistic (why people think it is) enjoyment has literally turned rogue like games that could have been great from games that lasted weeks, months, & years into ones that only last a few hours, days, or weeks. That’s if you’re willing to deal with them for that long.
– Real player with 42.0 hrs in game