Gotham Knights
Batman is dead. A new expansive, criminal underworld has swept the streets of Gotham City. It is now up to the Batman Family; Batgirl, Nightwing, Red Hood, and Robin; to protect Gotham, bring hope to its citizens, discipline to its cops, and fear to its criminals. From solving mysteries that connect the darkest chapters in the city’s history to defeating notorious villains in epic confrontations, you must evolve into the new Dark Knight and save the streets from descent into chaos.
Gotham Knights is an open-world, action RPG set in the most dynamic and interactive Gotham City yet. Patrol Gotham’s five distinct boroughs in solo-play or with one other hero and drop in on criminal activity wherever you find it.
Read More: Best Action RPG Co-op Games.
Flyland Wars: 0 Ball Game [Trainer]
The introductory part of the Flyland Wars Series tells the backstory of the Flyland Universe. The story is the strongest point of the game. It’s worth reading all seven pages of it, not just because it’s quite an entertaining sci-fi story, but because it explains mechanics that are crucial to beat the other games in the series. The main weak point is that the UI and HUDs are confusing and in-your-face at first until you’ve read the story and figured out what everything does. The level is included to get comfortable with the mechanics before introducing enemies. I’m interested too see how the developer continues the story through the series.
– Real player with 1.4 hrs in game
Read More: Best Action RPG Action-Adventure Games.
When will multiplayer be added? I need help from friends to defeat the sphere.
– Real player with 0.3 hrs in game
Hero or Villain: Battle Royale
This is actually the author, so I will use this space to try to address some of the points raised so far in the reviews.
Please note that this game was only recently released, and there are some known bugs that should hopefully be ironed out soon (which appear to be blocking some of the paths through the game).
Note also that this is the 2nd in an expected 3 game story-arc. As such, the game does only take you so far in the story, which will be completed in the last part of the game.
You cannot save everybody in the story, though some characters can be saved, if you make the right decisions (or kill others yourself). Anyway, please feel free to discuss the game, here or in the discussion section! :)
– Real player with 22.7 hrs in game
Read More: Best Action RPG Action-Adventure Games.
I was really exited to read the sequel,but it turns out it was not what i expected:
First, you are treated like a slave and there is no good dialoge option to rebel, this is a major flaw with the game because it really ruins the whole cyoa thing going on.The only good thing i can comment on is that liked the side missions more then the main one.
Second, the deaths are just everywhere, this leads to just not wanting to get along with anyone, and in that same note the relatonship is also really bad, one day you can be friends then the next one she is a bitch with you (Im talking with you joo)
– Real player with 20.4 hrs in game
Champions Online
Champions Online… where to begin with this one? Probably with a bit of history, for your personal culture. On the 28th September 2006, Microsoft Game Studios and Cryptic Studios announced a brand new multiplayer game for the Xbox 360 known as Marvel Universe Online. The only thing we can all Google about this project is a short teaser with an epic music that shows actually nothing revelant about the game itself but it was here… until the 11th February 2008 when Marvel decided to cancel everything without explaination.
– Real player with 12169.0 hrs in game
Just in case, I started to play when it turned into Free-to-Play. I don’t have the experiences with anything before that time either. This is my self explanations and the whole experiences I got during the time I played this game. (Yes, over 5k hours)
When I started out, the game got recently into free-to-play. From me, it was great! I got into the game, got a hard time to choose my very first archetype (Free build for Free players) and the customization of my very first character, which I finally made a kinda “Lizardman fighter tank” looking for the Tank build (The Behemoth). Back in time, we had 2 primary stats for our character builds. When I played it out, Free Players, on PvP, could do at least to go Toe-to-toe with the subscribed players, which they are Freeform build (making their own powers,etc.) As for the crafting, I do remember the old system, where you needed to gather materials to craft your equipments. It was grindy, but in the end, it worthed it. And if you wanted to continue to do your researches for the crafting, you needed to go to a special location for each branch you wanted to do!
– Real player with 5775.3 hrs in game
Apprentice Arriving
I am going to have to say….wait. I am not even sure what this is. I beat the EA content already and there was honestly very little to do or explore.
– Real player with 2.8 hrs in game
This game has great potential !!! But for now … see more in the review
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https://www.youtube.com/watch?v=KbwRz-2C8oo
– Real player with 1.2 hrs in game
Slimey Champions
It’s terrible
– Real player with 0.2 hrs in game
First Impact: Rise of a Hero
It’s a fun EA game. Took me 5 hrs to finish the main storyline with a few side quests in between. Your powers seem underwhelming at first, but once you upgrade them you feel more like a superhero. Overall I enjoyed the experience.
– Real player with 5.0 hrs in game
First Impact features some cool powers and I especially like that each power set has its own form of mobility. The quests were a little hard to find at first but once I got into it I had a lot of fun. Can’t wait to see what the updates bring!
– Real player with 1.7 hrs in game
Radical Heroes: Crimson City Crisis
What is it?
A pixel art beat’em up where you save Crimson City from an invasion.
Pros:
Some of the best looking pixel art
Controls work fine
Eaasy to get into
Plenty of funny references
Cheap
Meh:
Sound could use some more variety (what is in the game is fine, but variety is the spice of life)
Con:
Diffilculty, or rather the lack of it:
While it is fine for a game to start off easy and then gradually tighten the screw like this one does, unfortunately it waits too long to do so.
Upgrades are available pretty early on, making things even easier in the early levels (or playsets as they are called here).
– Real player with 7.6 hrs in game
I have to say as a long time gamer, I love this game. It evokes a bit of nostalgia from old NES days and offers some really unique looking aesthetics.
It is early access so there are some occasional bugs and glitches but overall it’s well worth the buy and I want to see where they take things.
It has lots of playable characters that are unlocked through gameplay (as opposed to how other games do this via DLC) which really adds to my fondness for this game! I love finding secrets and unlocking skills/characters.
– Real player with 5.2 hrs in game
League of Maidens®
I picked up this game on a lark; I first learned about it a couple days before the open alpha release, and then downloaded and tried it out because my sense of irony couldn’t let me do otherwise. When I first got to the character creator, I was actually pleasantly surprised - it’s got a lot of dials and knobs you can turn, and you have the freedom to express yourself. Then, when I got past that to the actual game, I was somewhat put off; there were mobile game menus everywhere, and it just screamed MTX cash grab. I pushed onwards anyway, and as I actually played the game, it became clear that a lot of the surface level issues are easily explained away as just amateurish UX design - it is an open alpha, after all.
– Real player with 573.9 hrs in game
The game is currently in Open Alpha, but the game isn’t necessarily the reason you should stay away right now. TL;DR at bottom.
This review is a culmination of my personal experiences and opinions.
Gameplay:
The game is considered a “single-player game with some multiplayer elements.” This pretty much just includes a chat, leader boards, a sort of global control map the two factions fight over, and a “world boss threat bar” which fills based on mobs killed by players across the server. The game is very much designed for an mmo style system but due to it being single player, the game has basically one or two different skill builds that actually work. Expect every class, which there are five, to pretty much play the same. The game features currently a short quest line with no paywalls to get through the story/progress. The end game however is just a gameplay loop of farming in game dungeons called “strong holds” which is basically just a series of rooms filled with enemies, and both world bosses and strong hold bosses for various cosmetics and items to craft an end game item called the “gauntlet.” Other than grinding this game offers afk fishing to earn a little income but isn’t necessarily worth it as you get more gold just grinding the strongholds with their increase-able difficulty system. The real end game is just grinding a currency called “shards” earned by killing mobs to buy hats/gun skins/emotes/capes/chokers (cosmetics) and what is called “ascension” gear which is basically just the highest tier of gear which special sub stats designed to boost skills with the classes in mind. Other gear can be upgraded to the same tier as ascension gear but comes with randomized sub stats. This system is flawed for multiple reasons as the sub stats on ascension gear is designed with an mmo play style of roles in mind despite this being a single player game. This is made even worse when you consider the fact each piece is 120k shards which takes lots of grinding to come by, making ascension gear useless except for two classes. There really isn’t much to do at all endgame besides making new characters and getting them upgraded/customizing them. You also have to pay for any sort of storage for excess crafting items or various other in game items and to be able to swap them between characters. This means that if you don’t have the storage you have to individually grind out materials needed for upgrading abilities on each character. You need A LOT of later game materials to fully upgrade abilities and some of them hardly drop at all.
– Real player with 281.0 hrs in game
The Handler of Dragons
A solo dev’s attempt at ‘Two Worlds Two’…
Straight from the start, you gotta realize that this game is made by a solo developer, so no matter what, this game CAN’T be as good as other RPGs made by a team (or teams) of devs. So get the idea of this game being as good as others straight out of your mind. If you’re looking for ‘Oblivion’ or ‘Skyrim’ then look elsewhere.
Pros: #1. The graphics actually look very good, in a ‘Two Worlds Two’ kinda way
#2. Extremely fast load time from desktop to in-game (just like 8seconds)
– Real player with 83.0 hrs in game
From which way should I bite it to be honest… It’s so easy to bash a huge game for disproportionately bad designs, bugs and whatnot but then there are games like this - a one man’s passion project which is still smaller than what we receive these days under the “Indie” banner; but let’s give it a try!
At first glance it may seem like one of those pesky asset flip garbage games that offer nothing but stealing your money (I’m looking at you Dragon: The Game…and you’re one of many) however I’m glad to inform this is not the case here and I’m happy to see a project where store assets (credits do say many come from Epic Store) are actually put into a good use…but this intro is already 2 paragraphs too long ^^"
– Real player with 8.1 hrs in game