Aura Kingdom 2

Aura Kingdom 2

First off bugs everywhere. From players getting stuck and becoming invisible after exiting a dungeon. Or becoming an eidolon or a monster from a dungeon. Lost or reduced EP. Countless bugs since day 1 or its release and until now not yet fixed.

And then the RNG. Jesus Christ the RNG in here is fudging brutal. If you dont love RNG or gachas then this game aint for you. RNG Gods will brutally beat the shit out of you here. Oh you have a fusion blueprint that is 80% success rate? Nah lets throw that and make it fail. I think success meant to be fail. 80% Fail. Gacha boxes have a horrible rate also. Everything is by chance in here and if youre unlucky then this game aint for you. Skill are nothing here. Money and luck is all you need in this Game.

Real player with 28.3 hrs in game


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Buyer beware!!

No support of any kind, one click and the avatar plays the game without any interference of the player, auto-attack kicking in at unwanted moments, random removal of our account key making us lose our avatars and progress, no refunds possible, program-technical issues, i.e. downloading the game from scratch, each time we play it, gatcha system that doesn’t grant us any fun items. A quest localizing system that is broken; it only shows us the direction to the quests when we auto-track, so right when it is not relevant anymore to figure the direction out anymore.

Real player with 26.7 hrs in game

Aura Kingdom 2 on Steam

Castlevania: Lords of Shadow 2

Castlevania: Lords of Shadow 2

Oh Rats! No I’m serious actually…and bats as well. Just like a bat out of hell Dracula has furry friends in both low and high places. Awaken from an extremely long eternal night and find some nice necks to chomp on. Whip your blood back and forth (Whip it real good). Explore Dracula’s back to the future adventure. Talk about a miserable pile of secrets. You are the prince of darkness! The dragon Dracul! What a terrible night to have a curse.

This is the direct sequel to Lords of Shadow 1, which was one of my favorite Castlevania games. It feels like you are playing a medieval version of God of War. If you liked the GBA/DS SoTN style Metroidvania ones you might not enjoy this one.

Real player with 62.1 hrs in game


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I think I need to add this to the “games that most people hated which I actually enjoyed” list. Admittedly, I’m biased because I really dig Castlevania, enjoyed the first Lords of Shadow and Mirror of Fate, and am a sucker for the idea of playing as Dracula himself. But even at its most frustrating moments, Lords of Shadow 2 isn’t nearly as bad as Edge Magazine (which gave it a 4/10) or any of the other mainstream reviews would have you believe.

Bloodsucking awesome stuff:

  • I feel like combat’s speedier and more responsive than it was in the first Lords of Shadow, and there’s less reliance on quicktime events. This might have to do with the fact that I’m just more experienced with the combat system after playing through the first game and Mirror of Fate, but I had a lot of fun beating up some of the bosses, which leads me to the next point…

Real player with 42.0 hrs in game

Castlevania: Lords of Shadow 2 on Steam

Unexplored 2: The Wayfarer’s Legacy

Unexplored 2: The Wayfarer’s Legacy

Procedural roguelite RPG in a vast world

Unexplored 2 creates a vast, rich fantasy world for you to discover. It has a cool twist on permadeath: your character may die, but the world might persist. The game is an ambitious, procedural action-RPG without grind, xp, or gold. Instead the story is all about your choices and their consequences as history unfolds.

As the titular Wayfarer you take on the quest to destroy the Staff of Yendor, for which you’ll have to traverse your world. Along the way you’ll meet tribes, encounter magical creatures and explore ancient ruins to discover mythical weapons and historic items.

When you die…

The game is challenging and you will die often. You may make a wrong choice, take on one too many creatures, or forget to stock up on food before traveling a desert. Whatever the reason, when your character dies, they’re gone. No autosaving or quickloading.

However, you can choose to continue your adventures with a new character in the same world, a few years later. Your new character will witness the result of the choices your previous adventurer made. You can leave items in a safe spot, ready for your next Wayfarer to pick up and use.

The world ends

You can try to fulfill your quest to destroy the Staff of Yendor with consecutive Wayfarers in the same world. However, when you die during your final mission, your world ends. Permanently.

So, make sure you are prepared well and know everything there is to know about the last and most dangerous part of your adventure.

When you fail, that world vanishes. The only thing left to do is to generate a whole new world with its own history, and begin the quest anew.

Key features

  • Radical content generation: Ludomotion’s radical approach to content generation creates many layers of unique content, every time a new world is generated.

  • Generative storytelling: Though every Wayfarer’s ultimate goal may be similar, every hero will have their own world, story, and encounters.

  • Systemic depth: The game features many systems and you will discover something new every time you play, even after hundreds of hours of gameplay.

  • Legacy system: Actions of your past heroes impact the fortunes of those that follow in their footsteps. Use your legacy wisely to give your successive adventurers greater hopes of completing their quest.

  • Permadeath in a persistent world: When your hero dies, they stay dead. But you can choose to return to the same world with a new Wayfarer. Or, if you prefer, begin a new adventure in a completely unexplored world.

  • Unique presentation: The worlds in Unexplored 2 are presented in a unique and beautiful art style, beyond what is conventionally expected from a generative game. A stylish lighting system sets the mood and adapts to the time of day and local weather conditions.

  • Orchestral adaptive soundtrack: Your adventure is accompanied by an orchestral, original soundtrack which reacts to the action and decisions you make as a player.


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Unexplored 2: The Wayfarer's Legacy on Steam

The Incredible Adventures of Van Helsing III

The Incredible Adventures of Van Helsing III

Firstly, this is an EARLY review, written on the very first day of release.

[And then updated excessively week after, with some 70h of gameplay]

And to say this first, game is not FULLY completed - you can play story and scenarios up to level30. More features (Neverending Story, levels up to 60, probably a few completely new features). If this bothers you, wait a while, instead posting negative review.

Rather than continuing leveling from VH2 - (characters can be imported, but they don’t keep levels and items, they DO keep glory points and are given Epic item at start), the game offers whooping SIX classes, some redesigned builds from earlier games, but some rather unique to the whole genre, as is strength-based-stealth class I play.

Real player with 157.9 hrs in game

I’ve now beaten the game with the Constructor and Elementatlist classes and I’m still going. I’ve tried out the Bounty Hunter and Phlogistoneer. I expect I’ll finish the game with the Phlogistoneer next, it and the Constructor are my favorites so far. The Bounty Hunter is a fun unique diversion, but feels ill handled for spawning mobs that a few enemies can throw at you - probably better to play in multiplayer. The Elementalist became quite enjoyable as soon as I added Frost wall to my skillset.

Real player with 44.5 hrs in game

The Incredible Adventures of Van Helsing III on Steam

Shadowgrounds Survivor

Shadowgrounds Survivor

Shadowgrounds Survivor is the unmistakable sequel to previous years top down horde mode shooter Shadowgrounds. Unmistakable because if you didn’t see the title you’d be hard pressed to tell them apart.

That’s not to say Survivor doesn’t introduce a few new features, multiple playable characters and a more detailed level progression makes the game a good deal more engaging as you go along. The storyline is as was in the original utterly forgettable and can be easily ignored.

The greatest strength of Shadowgrounds Survivor is once again it’s use of atmospheric lightning which does a good job at turning otherwise bland encounters with the alien horde into something a little more suspenseful, lending somewhat from the horror genre.

Real player with 22.5 hrs in game

Like its immediate predecessor, Survivor is a top-down shooter that hearkens back to the days of Smash TV and Total Carnage, except that there is a much more detailed plot and a heavy nod to role-playing games. As opposed to the blanket machine-part upgrade system of Shadowgrounds, Survivor has implemented a more refined approach, with unique class abilities, general class abilities and weapon abilities tailored to each of the three characters.

Basic gameplay is still kill or be killed, run and gun, etc. Every kill nets you some experience, which is banked toward increased levels, and each level brings with it some upgrade points. Weapon upgrade parts are still found on the battlefield, dropped by enemies, but now you also get class-specific abilities and character tweaks. These are what increase with each level. Using the marine as an example, you’ll be able to buy quick weapon reloads, tough skin and fragmentation grenades. This is in addition to the basic set of character improvements that all three avatars have: radar display, increased health, critical hits, and an “auto-doctor” that will dose you with a health kit (if you have one stockpiled) if you fall below 50% health at any time.

Real player with 9.0 hrs in game

Shadowgrounds Survivor on Steam