Troubled Passage

Troubled Passage

Troubled Passage is a Roguelike ARPG with a very peculiar combat system based on mouse swipes. This system allows for some interesting combat encounters that feel more engaging and rewarding. The mouse is an extension of your sword.

You are set to travel across five regions and reach an old port. There you will take a ship that will take you far away. That’s all you know for now. But beware, these lands are filled with undead creatures, traps and other nasty travelers. You should always be careful, even if you decide to share the road with a companion.

Character Creation

Choose your character appearance and select a trade. Trades are like character classes that defines with which types of weapons and types of damage your character is proficient with, gaining a buff when using that type of weapon.

Combat

Attacks are performed by swiping your mouse in a certain direction (up, down left or right). These swipes will trigger the combat skill that you have assigned to that direction.

There are multiple skills to learn throughout the game for each type of combat:

Unarmed

Onehanded

Twohanded (skills are missing at this point of development)

Bow (skills are missing at this point of development)

Loot

Troubled Passage loot system is built on the idea that “if they have it, you can have it”. No longer will you get disappointed if a heavy-armored-cool-looking enemy only dropped a knife and an apple. You want that armor! Well, good news! In Troubled Passage, enemies will drop exactly what they are wearing (stats included). You can strip your enemies of everything and claim it for yourself. This means strong enemies equals strong loot.

Companions

From time to time, you will encounter recruitable companions that can help you in your quest. They may be expensive, but they are a great help in dealing with enemies. All companions are randomly generated, and so are their motives.

Rivalries

Companions react to your attitude towards them. If they get mad at you, they can become your rivals and appear later on to seek revenge as a mini-boss battle.

Traders

Visit traders to buy and sell items. Blacksmiths will even allow you to forge your own weapon from a list of components and manage the weapon stats.

Random Levels

To ensure that each playthrough feels different, levels are randomly generated. So there are new areas to explore each time you play, and loot is distributed at random. There are still some “static” levels in terms of layout due to workload, but later they will all be fully random.


Read More: Best Action RPG Action Roguelike Games.


Troubled Passage on Steam

Masked Vale

Masked Vale

This is a new type of game for me as I don’t normally play Perma Death things and I enjoyed the fast paced combat. I played about 60 minutes so far on a keyboard and got used to the controls fairly quickly.

Regular enemies can easily kill you if you do not dodge/block attacks. Challenging game for sure, I was able to beat 5 levels in a row without dying. Beating the 5th level I unlocked a faster character who has more dodges but less health. Going to try and play a bunch with her now.

The levels have a cool design that is other worldly and I really like the special attacks my character has. The flame stomp AOE attack (2 on keyboard) is pretty fun to use. The few times I faced bosses so far I lost each time as this game is quite hard. The new character I unlocked has a quick stab stab stab stab for her second attack that looks wonderfully murderous.

Real player with 3.1 hrs in game


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This is a good game, however it has the potential to become great!

I wish there was a dodge mechanic to more consistently avoid damage because of the slow moveset and 1 or 2 levels are bad but this has alot of potential and can definitely go somewhere

Real player with 1.1 hrs in game

Masked Vale on Steam

Necken

Necken

This is a rogue-like… a genre I am quite keen on… but what prevents each game from being the same as the last, and enables you to choose one over another, can often be their ‘identity’ … their atmosphere.

Necken is different to many of these games as it is not set in a dark dungeon, but a thick, verdant Swedish Forest, with dappled sunlight and mysteries behind each pixel tree. Accompanying this aesthetic is a peaceful yet somehow foreboding soundtrack … It’s a coupling which truly makes the game unique… but there are also many gameplay choices quite different to the usual dungeon crawlers I’ve played.

Real player with 24.0 hrs in game


Read More: Best Action RPG Exploration Games.


Great roguelike with hard but rewarding gameplay and looks like a swedish 8bit fairy tale.

The game is set in swedish folklore and will have you running around in a panic looking for wood and dodging gnomes in no-time.

It does a great job of never letting you feel safe and rich on resources and its a constant scramble for materials and survival. Once you’ve chopped all the wood on the level, thats what you have to work with, so inventory management is key. And, as with all roguelikes, once you die, youre back to (almost) square one.

Real player with 11.5 hrs in game

Necken on Steam

Unexplored 2: The Wayfarer’s Legacy

Unexplored 2: The Wayfarer’s Legacy

Procedural roguelite RPG in a vast world

Unexplored 2 creates a vast, rich fantasy world for you to discover. It has a cool twist on permadeath: your character may die, but the world might persist. The game is an ambitious, procedural action-RPG without grind, xp, or gold. Instead the story is all about your choices and their consequences as history unfolds.

As the titular Wayfarer you take on the quest to destroy the Staff of Yendor, for which you’ll have to traverse your world. Along the way you’ll meet tribes, encounter magical creatures and explore ancient ruins to discover mythical weapons and historic items.

When you die…

The game is challenging and you will die often. You may make a wrong choice, take on one too many creatures, or forget to stock up on food before traveling a desert. Whatever the reason, when your character dies, they’re gone. No autosaving or quickloading.

However, you can choose to continue your adventures with a new character in the same world, a few years later. Your new character will witness the result of the choices your previous adventurer made. You can leave items in a safe spot, ready for your next Wayfarer to pick up and use.

The world ends

You can try to fulfill your quest to destroy the Staff of Yendor with consecutive Wayfarers in the same world. However, when you die during your final mission, your world ends. Permanently.

So, make sure you are prepared well and know everything there is to know about the last and most dangerous part of your adventure.

When you fail, that world vanishes. The only thing left to do is to generate a whole new world with its own history, and begin the quest anew.

Key features

  • Radical content generation: Ludomotion’s radical approach to content generation creates many layers of unique content, every time a new world is generated.

  • Generative storytelling: Though every Wayfarer’s ultimate goal may be similar, every hero will have their own world, story, and encounters.

  • Systemic depth: The game features many systems and you will discover something new every time you play, even after hundreds of hours of gameplay.

  • Legacy system: Actions of your past heroes impact the fortunes of those that follow in their footsteps. Use your legacy wisely to give your successive adventurers greater hopes of completing their quest.

  • Permadeath in a persistent world: When your hero dies, they stay dead. But you can choose to return to the same world with a new Wayfarer. Or, if you prefer, begin a new adventure in a completely unexplored world.

  • Unique presentation: The worlds in Unexplored 2 are presented in a unique and beautiful art style, beyond what is conventionally expected from a generative game. A stylish lighting system sets the mood and adapts to the time of day and local weather conditions.

  • Orchestral adaptive soundtrack: Your adventure is accompanied by an orchestral, original soundtrack which reacts to the action and decisions you make as a player.

Unexplored 2: The Wayfarer's Legacy on Steam

The Tower of Worth

The Tower of Worth

A bit rough around the edges but still worth a try.

Real player with 7.5 hrs in game

this was a whim buy. not really optimal for keyboard and mouse. game starts of with arrow keys to move and not working with aswd like most games. the cool downs for attacks feel too long i feel like im just using my basic attack most of the time. you do need to doge and block or you will get killed.

its alright for the price recommend getting on sale

Real player with 0.3 hrs in game

The Tower of Worth on Steam

Edge Of Galaxy

Edge Of Galaxy

On the main menu screen there’s New Game, Tutorial, Settings, Achievements, Statistics and Exit. The tutorial will take you over the basics of the game and isn’t very long. There are two game modes: Sandbox and Explorer. Sandbox is where you’ll make your way through a galaxy which is divided into sectors. Each sector consists of multiple coordinates and is controlled by one of the five factions: Mercenary, Federation, Ocrons, Krios and Raiders.

Real player with 6.0 hrs in game

Today, a short look at the Edge of Galaxy space strategy in early access.

Early Access success

Currently, the best-implemented part of the game is fighting. Battles are dynamic and short. At the same time, proper mercenary management and equipment improvement have great importance. The development of the armada was interestingly solved after each skirmish, we have a choice of who get the spoils “mercenaries” or commander. This is not an easy decision: we buy ship upgrades and equipment from the fleet budget, but it is money for ship crews that enables them to grow. Just traveling from system to system and increasing your fleet’s battle potential can give you a lot of satisfaction. A very interesting aspect of the game are also enemy special forces, which actively hunt your fleet on the main map, putting some pressure on the player. Five different factions to choose from also increase the potential replayability of this title.

Real player with 4.1 hrs in game

Edge Of Galaxy on Steam

Red Mercenary

Red Mercenary

Good game, but crashes

Real player with 25.0 hrs in game

This is a very fun little roguelite with a ton of replayability. It is similar to games such as risk of rain and synthetik in style.

Shrines, pets, and tons of fun items to collect each run make a return here.

There are so very few roguelites with online multiplayer support and this game although simple, is very fun. This game should have more players. For a game with a single dev it is very well executed.

The dev is very responsive to feedback. There are still some bugs mostly in multiplayer that can cause a crash atm. I recommend joining the discord and posting and issues or feedback there. Several times when we posted issues the dev responded immediately and within minutes had found the bug and fixed it and then uploaded an update to the game.

Real player with 23.9 hrs in game

Red Mercenary on Steam

Tunnel of Doom

Tunnel of Doom

A fun game with a unique premise.

I enjoy the combination of tower defense, resource management, and dungeon crawling. The setting is unique, and the story is spartan but functional.

A few points that I feel could be improved upon:

  • Melee combat is very awkward. I assume this is intentional, to promote the use of defenses, but considering how frequently you’ll have to take a pickaxe to a goblin I wish it felt better to do so. I killed a couple of friendly miners by accident simply because of how difficult it is to engage. The pistol is also quite inaccurate; I again assume this is intentional, but considering how valuable bullets are, I wish they were stronger on the whole.

Real player with 6.4 hrs in game

It isn’t bad, but very short. You can either beat it on normal, or play the hard(doomed story) which makes it almost impossible without seeing waves coming, no map and halving your health and other detriments, so it becomes about luck more than any planning.

The normal will take about 2 hours to beat and become quite easy once you get a few cannons. By the 3rd floor of normal I could afk on waves due to having 4 cannons set up, just had to attack for the mobs that were immune to being seen by the cannons.

Real player with 5.7 hrs in game

Tunnel of Doom on Steam

McSpace Colosseum

McSpace Colosseum

Welcome to the best and newest reality show of McSpace Network: McSpace Colosseum!

In this action-packed show you’ll never see the same thing twice, everything is dynamic with different challenges every time. McSpace has built arenas in lot of different planets of the galaxy, every show will feature different worlds!

Discover each of the different arenas with their own local fauna & flora, along with some little presents. Survive traps and puzzles unique to each arena, and lay down their mighty bosses.

Beat your enemies with all kinds of artifacts, relics and gadgets. All of them with different effects and powers, and with lots of synergies to discover! Grab everything you can and keep growing stronger and more powerful.

Face de colosseum on your own or with up to 4 players, local or online. But remember, even the best allies can betray you, or kill you by mistake!

Main Features

  • roguelike With top-down 2d Graphics

  • Different gladiators with unique skills and gameplay!

  • More than 300 different power-ups and medals! From health upgrades up to mass-destruction weapons!

  • Lots and lots of unlockable content! The more you explore more possibilities available!

  • Randomly generated dungeons, with content focused for multiplayer modes.

  • A changing overworld with interactive mechanics, collect energy, catch the bunny or fight a boss!

  • Inspired in action reality shows. Do not get taunted by our host’s banter!

McSpace Colosseum on Steam

VERLIES II

VERLIES II

When you rage quit from a game and you immediately want to give it another try, you know you’ve got something special.

Verlies II is a first person dungeon crawler, with real-time combat and grid based deplacement.

And it wants you dead.

Yep, according to the Master, death is the only thing you rightly deserve.

Let’s prove him wrong, shall we?

In order to do that, you’ll have to master combat precision, actively aiming at the monsters, and timing, to block with your shield and manage breath/endurance. It’s a fun and solid system and you may soon try to block “frame perfect” in the vain hope it will mitigate more damage :p or you will die miserably for it was obvious this 5th strike in a row was dumb.

Real player with 41.5 hrs in game

Punishing, wicked roguelike gridbased dungeon crawler with active combat that requires timing, strategy and actually landing your mouse cursor on the enemies as you swing. Lots of ways to combine your skills and create the build you want. Has a few interesting puzzles, one at the end of each level. This game does all it can to work against you, so that you really do feel you accomplish something every time you make it just a little further. But there are many ways to die, and permadeath is what’s at stake if you fail.

Real player with 23.6 hrs in game

VERLIES II on Steam