Deadhaus Sonata

Deadhaus Sonata

Deadhaus Sonata is a Narrative Driven Action RPG where you play the Undead fighting the living. An unstoppable force from Deadhaus, you are a monster among men, dealing death and destruction on a massive scale. From the Creator of Legacy of Kain and Eternal Darkness.

Play the Dead - Play as Vampires, Ghouls, Revenants, Liches, Wights, Banshees, and Wraiths, Deadhaus Sonata focuses on asymmetric gameplay as you explore the grim world of Malorum.

Fast Paced Combat - Tear through hordes of enemies in visceral combat, through magick, melee, and terrifyingly gruesome attacks.

Endless loot - Collect unlimited amounts of distinct and unique weapons, armor, and artifacts. Use this loot to customize your character in a variety of ways and shape how your character fits into the complex political system of the realm.

Take Initiative - You make choices that have a lasting, maybe even permanent, affect on your character, and potentially on the world at large.

Community Driven Content - Create characters, levels, quests, and more using various creation tools that will be introduced into the Deadhaus world.

6 Player Co-op - Play with up to 6 people and assist each other in wreaking havoc on the living.


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Deadhaus Sonata on Steam

Nanotale - Typing Chronicles

Nanotale - Typing Chronicles

I am reviewing this as of May 8, 2020; the game is still in Early Access and is not complete!

Coming directly from Epistory, the movement controls are very different than what I had become accustomed to in Epistory. The great news is that you can customize your controls to suit your needs, which I promptly did. I don’t have the list on hand at the moment but if you would like the Epistory control key mapping, let me know and I’ll pull it up!

The story itself is engaging and the initial tutorial stage lets you learn quickly without too much info-dumping. I will say that all the lore tidbits in Nanotale are very interesting and flesh out the world well.

Real player with 41.9 hrs in game


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(Long review incoming – apologies! tl;dr: I like Epistory more, but this is well worth checking out regardless. Note that my playtime here is quite artificially inflated. I’d accidentally left the game running more than once, so this is not the time required to finish the game.)

It would have been easy for Fishing Cactus to rest on their laurels and put out a game that was effectively Epistory 2, but instead they took a gamble and struck off in some new directions for Nanotale. It’s a bold move, especially in a market where typing games are infrequent at best. The result is a game which, despite sharing a lot of DNA with Epistory, ends up feeling quite a bit different. For me, the changes are a mixed bag (and I have to admit I prefer Epistory), but I’d definitely recommend the game regardless.

Real player with 22.4 hrs in game

Nanotale - Typing Chronicles on Steam

The Vale: Shadow of the Crown

The Vale: Shadow of the Crown

I’m a long time gamer and someone who has seen pretty much everything when it comes to RPGs so imagine my surprise when I found something that offers a unique gaming experience! While this is an RPG, it’s also in a category of its own in terms of mechanics and that’s hard to do in this day and age.

Whether you’re blind or sighted the game has a lot to offer, it tests your ability to perceive the world through sound alone (use a headset!) Your success of failure depends on your ability to recognise the direction and distance of different sounds and respond accordingly.

Real player with 15.7 hrs in game


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This is a very unique title and I will start this review by applauding the concept!

If more games like this gets developed and expanded upon, I’ll be slightly less panicked by the thought of loosing my sight one day..

But I think there are things to improve on:

I feel like the difficulty is too low at first; those super slow charge-up roars, like every enemy is doing a Frostie’s commercial, it felt almost condescending. Of course, later on, when a thousand things are happening at once, they’re a welcome variety, but I feel like they should learn pretty quickly to not use such an over-telegraphed attack? But maybe that’s just a necessary narrative compromise for the game to exist, like the fact that we’re never attacked from behind…

Real player with 9.6 hrs in game

The Vale: Shadow of the Crown on Steam