Swords & Souls: Neverseen

Swords & Souls: Neverseen

So this was a flash game before it became a actual game on steam. Originally just swords and souls, I waited like…say 4 years to play this game. And I sure as heck wasn’t disappointed.

Pros:

Graphics are eye-candy, perfect fantasy pop, or whatever you wanna describe it as.

Humor, had me chuckle a few times, however I will say in order to get most of them you had to of played the games they made before. So…you might wanna do that.

Combat, you auto attack and so do your companions, however you’re able to do skills and block or dodge attacks, sometimes in order to avoid a hit you need to dodge, blocking does nothing, etc. Think rock, paper, scissors, but with club, sword, magic. You can also choose different weapon types, changing the skill you get with it. Want a spear? Sure, you attack right away with the special ability, and weaken the hit opponent for two turns, however you don’t deal as much damage as say the great sword. And if you want the great sword you have a sweep fit for a group of enemies, however you loose the shield, thus taking more damage.

Real player with 35.0 hrs in game


Read More: Best Action RPG Turn-Based Combat Games.


I’ve played this game a bit (I know steam says some stupid number of hours, but I left it open while I was doing a bunch of other stuff because of the passive income), and it’s been extremely fun.

The rough gist is that you enter combats, earn money from those combats until you can’t win anymore, then play minigames to increase your skills, and you buy better equipment so you can win more combats. It sounds really simple, and it is, but good fucking god is it fun.

There are 5 stats - melee, ranged, soulcery, defense, and agility. Each of them has a unique minigame.

Real player with 24.9 hrs in game

Swords & Souls: Neverseen on Steam

Dark Forest: Lost Story VR

Dark Forest: Lost Story VR

Experienced on the Oculus Quest 2

You can view my review & gameplay here: https://youtu.be/r9lO-ZJu9Og

This is a horror game for VR that currently only has 1 of 2 story chapters available. The story of Baba Yaga can be split up into three different parts, plus the intro. Whole thing took me approximately 1 hour, but I took the scenic route (which leads to many deaths unfortunately). I think you can easily finish this game in 30 minutes otherwise.

The intro is just really walking from point A to point B while some scary stuff happens. The first part is simply figuring out how to get through the level (finding the key and where to use it) and you may come across the Baba Yaga and she will kill you if you don’t escape. The second part is mostly chasing sequences where you have to find enough obects hidden within the areas. The last part is a horror stealth section where you have to figure out the patrols of enemies who hear very well, but can’t see.

Real player with 1.7 hrs in game


Read More: Best Action RPG VR Games.


kinda awful, clunky controls and not very satisfying gameplay.

was funny though

Real player with 1.5 hrs in game

Dark Forest: Lost Story VR on Steam

Let’s Journey

Let’s Journey


[url] Please see my curator page for more games that are well worth your time[/url]

Approximate amount of time to 100%: 70h+

Estimated achievement difficulty: 3/10

Minimum number of playthroughs needed: 1

Has it been in a bundle: No

Is there a good guide available: No, but you don’t need a guide

How many people have completed this game at the time I’m writing this review: 1 on Astats

Real player with 75.4 hrs in game


Read More: Best Action RPG Roguelike Games.


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Casual idle clicker + game modes + replayability = Enjoy killing mobs, looting, learning skills and unlocking chests. Choose from 12 classes with different +/- attributes to your style. Train pets.

Real player with 69.1 hrs in game

Let's Journey on Steam

Soul Challenge

Soul Challenge

soul challenge

Real player with 4.7 hrs in game

c:

Real player with 0.6 hrs in game

Soul Challenge on Steam

Darkzone: Idle RPG

Darkzone: Idle RPG

I have been playing for a long time during the alpha (before a massive overhaul of the combat happened) and when a Steam version (that also got like a 6 months alpha) happened.

When I found this game for the first time, the game was a bit clunky and the UI somewhat weird. The game was way way more simpler, we didn’t have conquest, the story was played ALWAYS as co-op (you used a second player as a bot, anyone in the range of your level), and we had a tap system to do damage, that nobody used.

Devs, in discord, listened to feedback, and with every update, some of the clunkyness was removed, some suggestions were added, things got changed, and we eventually got a massive rehauling of the combat and progression system, with levels, attribute builds, skills, and new different stats (evasion, accuracy, damage reductions… those stats didn’t exist at all before).

Real player with 1310.2 hrs in game

It’s a (mostly) auto-battler with some rpg / strategic elements that is a port from a mobile app. My sole experiences with the game have been through Steam, so this review is not based on the mobile experience. Overall, I recommend the game to players who enjoy incremental / auto-battler style games that incorporate some strategic elements.

Pros:

It’s visually appealing

The devs are exceptionally active on Discord and respond promptly to player issues. They remain positive in their player interactions regardless of ratings. When I raised an issue with my account, it was addressed quickly.

Real player with 511.7 hrs in game

Darkzone: Idle RPG on Steam

RE:Jump Boy

RE:Jump Boy

Jump, jump, jump, jump small steps, take a rainbow bath in the last toilet, and you will enter the next level.

How to play:

You can move left and right, jump, and the length of time the jump button is pressed determines the height of your jump, so you don’t need to consider the power storage. The enemy can be trampled to death when falling, if the enemy can be trampled to death. If the wall is allowed to climb, you can slide against the wall. Press the up and down keys to climb the ladder, and the space bar to jump off the ladder.

Features:

  • A refreshing sense of jumping, don’t be careful.

  • Rough lines, simple environment, this is a fragrant game.

  • Seize the timing, sometimes it takes a little advance or sprint.

  • Limited lives cannot die indefinitely. If the number of resurrections is used up, the game is over.

  • Pick up 100 gold coins to get a chance to resurrect.

  • Not all enemies can be trampled to death.

  • Each level has different terrain and mechanisms, so it is important to grasp the timing.

In the past year, after participating in the development of several games, my game development technology has further grown, so I re-made the Jump Boy game, re-written the game’s jumping and level mechanism, and made the game The operation is smoother and more reliable, the level rhythm has been redesigned and produced, and the art has been almost completely reproduced. Re:Jump Boy will be a long-term updated version. I will regularly optimize and improve this game. If you have any opinions and suggestions on this game, please leave a message.

RE:Jump Boy on Steam

Remaya Idle

Remaya Idle

If you enjoy idle games, I highly recommend passing this one up. This seems to be one of those game creators that had an idea, was passionate about it at first, and then dropped it halfway through without ever finishing it. It seems like it’ll be fun at first, but it turns out to be incredibly disappointing, and I’ll give some examples.

There’s a skill tree, which looked good at first, but once you play for a bit, it’ll take you a very short time to get all the skills leveled up, and once they’re leveled up, it’s not that thrilling. For example, one of the skills gives you cheaper equipment, but there SO MANY ANNOYING EQUIPMENT DROPS that you just stop caring about equipment after a short time; especially since your equipment disappears after each reset. The equipment and shops are a huge hassel in this game, which anyone who has played it will understand.

Real player with 108.0 hrs in game

This isn’t a groundbreaking game in terms of mechanics, but it’s fun. Definitely worth the two or three bucks. There are other games out there on other platforms that offer more content for free, but this is a good entry on Steam. There’s no IAP which is a huge bonus. Graphics and UI are nice.. the game plays well. Worth a play, for sure.

Edit:

The developer is consistently addressing issues and making the game more user friendly. It’s about 20 hours of active play to reach “end game” and probably another 60-80 hours to reach all of the achievements.

Real player with 91.4 hrs in game

Remaya Idle on Steam

Loot Hero DX

Loot Hero DX

TL;DR: A well-made but fairly pointless grinding game. Only recommended for achievement hunters so you at least get a trophy out of it.

In a traditional RPG you usually start as a low-level character with little to no equipment and the only way to become more powerful is to complete quests kill monsters.

Basically begin with a standard RPG. Take out quests and dialogues, reduce equipment to purchasable stats and reduce the combat to just damage-per-second and make it a side-scroller and you’ve got yourself Loot Hero. The gameplay consists of three parts: choosing a level, running left and right killing monsters and buying better stats at the towns in-between. There’s also a short and pretty meaningless story: a terrible dragon has appeared and you, the hero, has to go and kill it to save the land.

Real player with 31.1 hrs in game

I really want to like this game: it has really neat pixel graphics, lots of critters to kill, keeps stats, and has achievements and trading cards. But, the reality is that the gameplay gets boring after the first three minutes. Even the added concept of releasing miners to collect gold for you after every successful run through all levels fails, because it’s just accelerating a timer event…it doesn’t add to the gameplay at all.

In the end, all you do is collect enough treasure and XP to buff your character, who kills the baddies by – literally – running into them. There is no learning tactics for combat or developing strategies by buffing your character a specific way. You just level up your stats evenly as you collect loot, enough that you don’t watch your health bar go down much at all while you’re running back and forth, grind away until you start taking damage as you continue through the levels, and then rinse and repeat. Gameplay does not change on any levels, nor do you treat any of the creatures differently…you just run through them.

Real player with 8.2 hrs in game

Loot Hero DX on Steam

Mercenary Skirmish

Mercenary Skirmish

For a game created by one person and being a early access release, the game is pretty good. Sure it takes sometime to understand how to play or what skills to pick, but doesn’t every new game? One of the best parts so far is the game does not restrict your own play style. So if you want to play a Hybrid build you can do that, I am excited to see what builds people will come up with. I myself so far enjoy experimenting with with the class building system.

Real player with 16.0 hrs in game

Mercenary Skirmish Review

Thank you very much for releasing this for us to play for free on Steam!

This game was a bubble of confusion when I first decided to click the download button, it gives no clear indication of what to expect, what to do or even how to start playing. I was certainly having mixed feelings about whether I wanted to continue to see what this was about. Over the course of a few hours, I have to say for a small indie title, I was quite happy with it.

Mercenary Skirmish features two game-modes currently which can be played with your friends or if by chance you don’t have any, the timesplitters-esque NPC bots will be happy to join you in combat. TvT is a single map in which I have to say I still don’t quite know what I was supposed to do in which two teams of warriors,mages, archers and supports fight it out in a small battleground with two portals at either end. Chests are scattered amongst the ruins which contain various upgrades for your character and its essential you get to them first to be the winner.

Real player with 4.8 hrs in game

Mercenary Skirmish on Steam

Viking Idle

Viking Idle

I’ve played demo’s with more content than this “game”.

Real player with 9.8 hrs in game

Refunded.

Should either be free or further developed before release.

Does not contain value amounting to the $7.50 AUD price tag that it currently demands from our wallets.

Real player with 0.4 hrs in game

Viking Idle on Steam