Fifefer Island - Terrena’s Adventure
Fifefer island is a micro-economics game. This game offers a very unique and incredible way of learning economics. The story, music, voice-over,the art of the game and unique puzzles are well synchronized, which makes learning and game-play even more fun. This is the perfect game if you are looking for fun and learning in one thing. After playing the game you will not be disappointed. Highly recommended.
– Real player with 26.0 hrs in game
Read More: Best Action RPG Education Games.
Great game to utilize for differentiation. This game offers an excellent overview of new concepts that can be used as an introduction or to reinforce learning. Love it!
– Real player with 10.5 hrs in game
Logistics Simulator
so along with some bugs and lack of directions i’m finding this game a challenge to play. i figured out how to get to warehouse level. but right now i have no clear understanding what to do next to progress in this game. so i guess i just experiment til it seems i have the right employees and my warehouse seems somewhat organized. no tutorial right now being as it played my first game and now is non existant.
– Real player with 98.6 hrs in game
Read More: Best Action RPG Third Person Games.
I HAVE A EXTREMELY DETAILED REVIEW IN GAME DISCUSSIONS
– Real player with 10.4 hrs in game
Ruin
I’m only 4 hours in. The game is in the earliest form of alpha it could possibly be in. I personally love to watch games develop into something and even take part in the community that helps direct what the game turns into.
That being said it is rough, it has a long way to go until it becomes a fully playable game but it has a ton of potential with a runescape/rimworld feel. I like the base of what the game is and look forward to the progression of the game.
If your into early access games, you can’t really beat it for the price. Especially if the developer continues the project and puts the work that’s needed.
– Real player with 4.8 hrs in game
Read More: Best Action RPG Management Games.
Space Commander: War and Trade
Very fun game that plays alot like a simplified single player version of Elite Dangerous. Game is new and a work in progress with easy to use controls and it definitely has alot of potential and I cant wait to see what new stuff gets added in the future.
As you progress through the campaign you are given a handful of ships for free to use and as you gain credits from doing jobs on the job board or from trading goods back and forth from planet to planet you can buy more ships and upgraded them. Jobs can range from transporting a prisoner to a location, to smuggling weapons or transporting some other goods, to destroying a band of pirate ships plaguing a system or take out a pirate space station or even fighting a large capital ship. As you do jobs and trade with planets and space stations you gain reputation that increases the amount of money you receive for completing a job and get better deals when buying and selling goods from trade. Also as you do jobs and take part in battles with pirates or trade goods you will slowly level up and get skill points that you can put into things like lowering the cost of gas or ammo, lowing your ship repair cost, doing more damage, lower the cost of buying and upgrading ships, and lower the chance of being detected and attacked by pirates while trading and so on.
– Real player with 96.0 hrs in game
Edit 15 DEC: I made a beginner’s guide in order to explain some confusing aspects of the game. I still recommend this game after playing for many hours.
Edit 2 DEC: This is a REALLY fun game and it’s very expansive (not expensive). I have been playing it for a while now and I wanted to edit my review. I have come very close to automating making money (thanks to a viewer who posted some great advice), the ship upgrades DO matter, there are three campaigns, etc. I bought the mega-pack, which is basically the pay-not-to-grind-for-eight-dollars thing for $8:
– Real player with 72.2 hrs in game
Urban Survival
This game is Awesome! So creative and fun even for a early access game there is loads of content and the Devs. are constantly adding new stuff. they have limited-time seasonal updates were you can get unique holiday weapons and armour. Its stuff like that, that makes this game such a fun and fresh experience not to mention the humour keeps me laughing the hole time.
– Real player with 31.5 hrs in game
Great game! This is exactly what I’ve been waiting for! It has exactly what I want in a game! Open world (although its not so huge from what I can see but nonetheless feels great), base building/managing, crafting/cooking, looting (lots of looting lol), combat/gang wars and the power to pee on anything! lol. I’m glad I wish listed this game and then purchased it on day one, it was worth every penny! Its been keeping me entertained and glued to my seat. I look forward to seeing this game grow in development! Keep up the good work Helix Games!
– Real player with 14.8 hrs in game
Station Commander
The game is good, worth the money. I hope this will continue to be developed with regular patch updates. Some notes:
1. Pirate ships are too strong in early game. Make them less oppressive or add a difficulty setting so fighting pirates can feel more engaging.
2. Repairing ships is a serious chore. I mean like for each ship in a fleet (9 total) there are multiple clicks per ship which gets tedious very fast. Just add a simple way to repair all the ships in a fleet with one click.
3. The scaling on the storage modules is too high, forcing me to use almost all of my free slots to add storage space. I’d really like to use those slots for other modules….
– Real player with 7.1 hrs in game
Very bare bones resource collection / trading game. Best part of the game is gaming the planet economies and trading (sitting outside a planet desperate for food, waiting for prices to go up, selling at the peak, etc.)
Military units are really only for defending your trade/mining ships from pirates, or hunting pirates/other NPCs to take their cargo.
Your station itself, from what I can see, cannot come under attack in anyway so it’s not a high-octane challenge, but more of a fun little game to play with mini-stock markets in every planet (best part of the game is the economies shifting with line charts)
– Real player with 2.1 hrs in game
Disgraced
Good Quality and Content for a RPGMaker game.
Very responsive developer always around to answer queries.
Oriental story, audio and settings.
Character building, satisfiers system similar to a survival game.
System unlike those others that have Hitpoints of several thousands, or deals thousands of damages per hit, characters and damage dealings stay at minimal hitpoint and deals reasonable low damages.
Plot, drama and gameplay is fine, alittle dull once the first capital is taken.
But,
Unable to customize much of the controls bind key with F1 console, unlike most other rpgmaker game.
– Real player with 55.4 hrs in game
This game is worth your time and hard-earned cash. Essentially, the game is a jrpg about Japan in the late sengoku jidai. You get to pick your starting class and skills and sex which can really make the game interesting.
The best part about this game, is that it really does all it can to make you feel like you are taking on the role of someone’s life. A lot of role-playing games these days sort of play like a power fantasy as the player does his or her best to reach a point of apotheosis, or Ultimate Warrior. However, this game’s goal isn’t to make a God out of the main player or the character, as the main character is more or less known as a great warrior for being one of the first in the region to rebell against the unjust nature of the current Empire. The biggest rewards come from taking part in the story and completing side quests, rather than grinding repetitively.
– Real player with 24.5 hrs in game
Minicology
Minicology is a whimsical survival adventure where you play as an astronaut stranded on a tiny planet. Establish yourself in the food chain and try to avoid collapsing the miniature local ecology while you try to farm for yourself, defend against predators, and repair your crashed spaceship.
Strategic Base-Building and Farming:
Minicology’s base-building and farming system forces players to think carefully about how they design their base and establish themselves in the world. Will you industrialize early, pollute your atmosphere with cheap-and-effective fossil fuels, and clean up the damage later? Or will you play it safe and try to limit yourself to primitive, eco-friendly tech which puts you at a disadvantage? Will you figure out how to harness the food chain to defeat problems like predators and pests? Or will you use destructive, man-made tools like heavy weaponry or pesticides and live with the consequences?
Not Just Another Survival Game:
A tiny planet means big consequences! Minicology’s unique ecology-based mechanics mean that players will get a refreshing new take on the survival-game genre. Rather than an infinite world with infinite resources, Minicology features a miniature, simulated ecology. Every creature interacts with others in unique ways, and the extinction of any species could send your tiny home spiraling into ecological collapse. Creatures reproduce, eat, fight, and are domesticated in different ways that each differently affect the ecosystem.
Epic Boss Battles:
Before you can fully utilize all of the resources in your new home, you must clear the planet of dangerous Apex Predators - invasive, overgrown, or parasitic species that have laid claim to the different biomes around the planet. Each unlocks new tools, but will require creative solutions or lightning-sharp reflexes to defeat.
But players must also be wary of success - a blooming ecology will attract extraterrestrial attention. An ecology with a surplus of resources will draw in powerful Celestial bosses - creatures who roam the galaxy, grazing entire planet’s worth of food in a day - or hunting whole ecosystems to extinction. Failing to defeat one of these bosses quickly enough could destroy the delicate balance of your tiny home.
Play with a friend:
Team up with a friend in fully-supported local split-screen mode! Build bases, fight bosses… and fight each other over how best to manage your planet!
Alek - The Lost Kingdom
Updated opinion from edit is at the bottom.
Great Concept, I have played 11 hours in and I still want to play. However, the game just crashes now and it’s because of a bugged out Hunter. He doesn’t hunt unless you interact and close the menu, if you make him quit the game crashes. I lost 10 minutes of progress which turned out to be a lot of stuff being done in that time span. It’s fustrating to have an incompetent NPC that carries a heavy liability to cause crashes.
I sent a couple of the crashes not sure if the Dev received them. With this problem I am held back from progression in the game. It won’t matter if I do another save because the bug can just happen again.
– Real player with 23.3 hrs in game
Here I am back for another game review!
Today I’m covering elements of Alek - The Lost Kingdom.
This is a charming little adventurer simulator that centers around Alek (the PC). In this game you build up and manage village settlements, ward off attacks, and help develop a land. Now mind this game IS only in Early Access at the time of this review. That being said it has a lot to offer. Now I know some of you are going to look at my play time and say “But Relmara! That’s hardly enough for a fair review!” The only reason I haven’t logged more time in this game is because of a nasty bug that kept me from loading an old game and starting a new one. Here is where I have to say I am thoroughly impressed. Dev. Blackmeyers has been VERY hands on with us early access player when regarding bugs. I know that working out such issues is laboriously hard. I have never had a dev. respond so expediently to an issue. It’s very heartening to know that we have someone so invested in their player base working to helm the game.
– Real player with 12.9 hrs in game
Girls' civilization 2
Before the game launched I had it on my wish-list since it was announced, When the game first launched I tried the Demo, the game used to drop you in the ocean with a chest and it was hard to pick everything up. it was very frustrating that it put me off from buying the game. I tried the Demo again today after it updated, now you start the game locked up. I like the game now and It finally got my interest to buy it. some of the things you can do in the game is better then I hoped for when I first heard about the game.
– Real player with 9.3 hrs in game
Fun but optimised by drunk monkeys.
the game itself can be pretty fun, funny a times too when you forget the button to interact and end up punching someone, only to end up on the receiving end of a musket volley.
stuff like having to manage your ammo supplies by adding bullets to magazines or trying not to starve to death gave it a surprising bit of difficulty.
but all this is under one big issue, performance, more specifically the morphing blurs when you move. it isnt at all bad when playing desktop mode but it makes playing in VR a bit of a challenge.
– Real player with 2.5 hrs in game