Crystarise
The player becomes a guardian god apprentice girl,
We aim to rise up a sky island while going back and forth between the extremely vast field that continues to be automatically generated and the island that serves as the base.
First, let’s get down to the field to collect resources.
In an isometric 2D world, monsters, items, dungeons … various things are reflected on one screen.
Combine shooting and slashing actions to defeat monsters and get resources.
Once you have the resources, produce a variety of things and customize the island to your liking.
Read More: Best Action RPG Open World Games.
ShiroKuro’s Adventure
Full 100% play through here: https://youtu.be/yYWNYHEWwwo
This is a pretty short cute game there’s not much to it, but it’s pretty entertaining. I wish there was more to the level up system besides health and attack power like abilities and what not. The game gets pretty challenging when you get closer to the end and have to do your best not to step on the wrong tiles. I really feel like the dodge mechanic pausing after the dash is complete really took a lot away from the game that could have made it more fluid and fun if it allowed you to move immediately after the animation completed. The Final Boss at the least should have his own sound effects/music he looked pretty silly finger waggling to the happy go lucky music you’ve listened to the whole game. Overall though I think it was worth the $3.00 it definitely takes some getting used to and the mechanic of controlling them both is challenging/fun to learn.
– Real player with 0.8 hrs in game
Read More: Best Action RPG Split Screen Games.
Frogsong
FROGSONG is a heartfelt adventure game where it’s okay to be small.
**Chorus **is a little frog with huge dreams of protecting the world. Being a tree frog, however, society expects them to lead a life of religious studies, instead of training to be a warrior. Their small size certainly doesn’t help anyone take them seriously, either. Seeking a better life, Chorus moves to Boreala, a village where members of the Defense Guild train under the wisdom of an old veteran. They quickly learn things aren’t going to be as easy as they hoped. With a powerful army and a mysterious rumour both on the rise, Chorus needs to discover how they can protect the ones they love - before it’s too late.
Explore a beautiful, atmospheric land and fight monsters on your journey to find your place in the world.
FEAUTRES:
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Friends and foes brought to life in expressive hand-drawn 2D animation!
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Talk to lots of cute and strange characters as you explore the land of Salia!
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Explore five unique areas filled with their own special monsters, villages, and bosses!
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Help your friends throughout their day to day lives!
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Upgrade your blade at the blacksmith’s shop for stronger attacks!
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Follow a heartfelt story that deals with themes of hope, found family, and what it means to be important!
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Try to make the world just a little bit better!
Read More: Best Action RPG LGBTQ Games.
Halluci-Sabbat of Koishi
This game is a horizontal scroll action game of sword war system, with fast pace and high difficulty.
In 《Halluci-Sabbat of Koishi》, you will play the Satori monster Komeiji Koishi in Touhou Project, a soldier who is ordered not to quit, returns until the enemy is broken, and an adventurer who runs around in order to hold a witches' Sabbat.
You help the human witch find the precious potion material, and make enemies with the illusory mushroom family and many undeads. As you go deep into the miasma overflowing magic forest, in order to fulfill the agreement, you will lose yourself and embark on a dangerous journey.
Explore the central hinterland of the deserted Gensokyo, feel the cruel law of the jungle, and confront the enemies who kill your sanity in the dark and distorted world. Use the “unconscious” ability to launch various assassination mysteries, show the skills of monsters, cut and shuttle up and down in the fierce bullet battle, and have a fierce confrontation with the enemy.
Battlefield is a place where corpses are piled up. Only with the belief of death can we live. If you want to live, you will die.
【Developer’s Words】
**If《Halluci-Sabbat of Koishi》 is simple, it is absolutely deceptive, but it is not difficult for the sake of difficulty.
The original intention of this game is to let players have a considerable sense of achievement after completing something or discovering something.
High difficulty is one of the sources of sense of achievement.**
【Game Operation】
【Game Features】
The game is a horizontal action game, including enemies of different forms and styles.
Some will release high-intensity barrages;
Some will launch a pressing pursuit step by step;
Some are unfathomable magicians;
Some of them are swordsmen as quiet as water.
Players need to observe the enemy’s actions and get familiar with the enemy’s habits.
Only by defending, dodging and attacking at the right time can we defeat the enemy.
As the game progresses, players will understand all kinds of unique skills and secrets.
It can not only effectively improve the combat effectiveness of players.
Provide all kinds of new methods to defeat the enemy skillfully.
And all skills have their own unique story, contains the unique cultural connotation of the Touhou Project.
It is hoped that players can get the pleasure of defeating strong enemies, the satisfaction of collecting moves, and the enrichment of seeing and hearing.
LandTraveller
See the full review here: https://saveorquit.com/2021/01/14/preview-landtraveller/
The simplest explanation is “It’s Minecraft in Legend of Zelda: Link to the Past’s perspective.” Also, there’s a story mode with a linear plot in the procedural sandbox world, and you play as catgirls. You’ll probably enjoy it around as much as that elevator pitch appeals to you.
It’s SNES-inspired sound and graphics aside, LandTraveller is an “and the kitchen sink” dabbler in many different genres, including some born after the 16-bit era, and not all of these ideas play well together. LandTraveller wants to have the base-building of Minecraft or Terraria, however, it doesn’t want to let you actually use those for fighting bosses like in Terraria, and in Story Mode in particular, bases are almost entirely just a storage bin and crafting bench. Why bother customizing something you only see for 5% of the game? LandTraveller wants to have difficult twitch combat focus like a roguelite such as Binding of Isaac, but it has old SNES controls instead of twin-stick shooting, making the game character too difficult to control for some of the high-precision combat it demands. RPG mechanics mean that level and gear can render enemies that were one-hit-killers toothless, further undermining twitch-based action focus. In fact, since movement speed is also based on RPG-style stats, and there is no “run” or inversely, “slow down” button, a slow character (bears) might find it impossible to evade attacks, while fast characters might find platforming or just plain fitting through the one-tile-wide doorways nearly impossible, as it’s extremely difficult to line up on a single block when your character is only a couple pixels narrower than a block.
– Real player with 219.7 hrs in game
This review is for Story mode using the beta version with the latest updates. You can opt into this version from game settings in Steam.
Seems like a great game so far. I’ve run into a few bugs but overall it’s been pretty enjoyable - moreso than I expected.
There are plenty of open world crafting sandbox games but this is one of the few that is also a complete RPG and didn’t just contain a few RPG elements. There’s an Explore mode that leaves the story out. It also has multiplayer, which I haven’t tried yet.
– Real player with 159.0 hrs in game
Space Yandere
Amazing Good Story And Overall Fun Game To Play If You Have An Hour To Sparw
– Real player with 4.2 hrs in game
Very nice short little game.
I can get used to being chased around and taunted!
Also really liked the badass easter egg, it was very manly!
– Real player with 1.7 hrs in game
[International] Absented Age: Squarebound
Surprised this game didn’t get more reviews.
This game plays somewhat like a Mystery Dungeon game, but at the same time an action RPG.
First of all, when you start the game you are greeted with an extensive options menu. You are able to optimize the game’s screen and sound by quite a bit, which feels really neat. Once you start in the game, it immediately brings you to it’s gameplay. The gameplay consists on moving around the field, when encountering enemies, you have the options of attacking head-front or performing counter attacks when they turn yellow, which happens when they attack you and miss.
– Real player with 7.2 hrs in game
When I heard vgperson translated it, I figured I’d give it a chance. (He translated a bunch of horror games like Ib, The Witch’s House, Mad Father…). And this is pretty good so far! Maybe a “One Way Heroics” meets “Card Captor Sakura” meets RPGmaker? No? Well, others will describe it better. I’ll just say check out the demo if it sounds curious to you. Maybe a proper review after I finish the game.
PS: the developers have been silently and quickly patching every issue I’ve encountered. They must be ninjas.
– Real player with 6.8 hrs in game
Aeternum Quest™
I enjoyed my time. It’s a simple, charming turn based RPG that has an emphasis on relying on your captured monsters to summon in combat to mitigate your MP limitations and give you more options!
I’m not sure what to add really. It’s easy to be extremely critical with it though. Some of its secrets have such a high level of effort involved that they feel like they are paced as being far too late game to properly attract attention. Maybe I spent too much time grinding, but by the time I was close to finishing the card collection, I was already overlevelled. Several of the other side-quests have this kind of issue.
– Real player with 17.5 hrs in game
Life In Yima / 依玛村生活
bad
– Real player with 33.1 hrs in game
Just some girls doing business.
– Real player with 2.0 hrs in game
Adventure Field™ 4
TL;DR: My view on this game might change after I beat it, however for now, I don’t recommend this game unless you are okay with highly repetitive and shallow gameplay.
The game feels… very shallow. It feels like one of those mobile games made with Unity by amature indie devs. As far as I have experienced, the game does not have many content.
Enemies are the same one over and over again, dungeons are just the same maze with doors that only differ in layouts, NPC dialogues are mostly the same, 90% of side quests just require you to bring them certain items, story and characters are bland (the game is clearly made in Japanese and the translation although much better than machine translation, so feels a bit awkward. I tried looking for a way to switch to Japanese language, but it seems like the game only offers English, which is strange).
– Real player with 12.0 hrs in game
This game has a lot of potential! Feels like an old school RPG with a puzzles, strategy, and exploring. There are grammatical and spelling errors which I would have no problem helping out with (for a small fee of course ;) ) Overall the game has a lot of depth, good music, and some minor mechanical issues. If you are looking for a break from the latest RPG maker rehash this is a great buy.
– Real player with 10.9 hrs in game