Kitaria Fables
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Approximate amount of time to 100%: 30h
Estimated achievement difficulty: 2/10
Minimum number of playthroughs needed: 1
Is there a good guide available: I wrote a guide about all kinds of game info which you can find here and an achievement guide that you can find here
– Real player with 33.7 hrs in game
Read More: Best Action RPG Farming Sim Games.
Overview
This game does the bare minimum of everything it claims to have. Some things in the games ‘About’ are rather disingenuous to this as well; this is the inspiration in creating an extensive and spoiler-free review. The combat, farming, quests, dialog and environments are the same exact cliches as every other game of this type. Everything felt uninspired and dry. All in all this had a feeling of being an early access game where all major mechanics were present but had yet to be fleshed out. Many games fall into this category, and a lot of them make up for it by being charming or unique in some niche- this game does not.
– Real player with 31.8 hrs in game
Gatewalkers (Alpha)
It’s ALPHA but let me just say one thing, It sure doesn’t play like an ALPHA!
I jumped in the game first thing when the demo came live. I played for 9 hours straight in stream on twitch.tv and you can go check it out. No shameful plug at all. It’s there, go watch it. Anyway, if you want a top down RPG with some amazing mechanics and great elements of game that take you back to some old school classics with modern graphic engine and some amazing snub references to things that seem very familiar this is one for sure to check out.
– Real player with 16.6 hrs in game
Read More: Best Action RPG Survival Games.
Pros.
If you are looking for a dungeon crawler type game i highly recommend. This is an actual great game! Great Graphics, awesome gameplay/controls, and even this being in alpha even i personally have not had any bugs or glitches with it. It is similar to diablo with the combat and dungeon crawler game play but with a super cool twist; (if you have ever played albion online) it also shares similar traits to albion with the open world type maps but are not nearly as big and they are procedurally generated so you get something a little different if you go back to the same map. There is also mats for crafting tons of different types of weapons and armor for the build that your running (similar to albion on the weapons; so your skills you use are dependent upon what weapon your using). In that same statement it IS NOT nearly as grindy as albion was with farming mats and not to mention the constant annoyance of other people farming the same mats as you and waiting for them to respawn since it is a singleplayer/co op game. The UI is pretty nice and simple not super complex or fancy. The skill tree is a shtting of the pants moment at first sight so it takes a second but it is easy to understand. There is herbs, berries, etc types of ingredients that you use in crafting various foods and drinks which can give you buffs like, increased healing, damage, damage reduction, stamina regen etc. There is hidden chests and challenges that you can do in the maps which gives you more rare materials. And there is even effects from the world on your character on certain maps like them being filled with gas in areas to even being night time which affects you in different ways.
– Real player with 15.9 hrs in game
Gatewalkers
Gatewalkers is a cooperative action RPG game with survival elements, where players travel across different worlds in order to save their own. Explore procedurally generated worlds, face hostile inhabitants, face challenges like extreme weather conditions, toxic atmosphere, lack of water and more.
Key features:
TEAM CO-OP
As a Gatewalker, one of the chosen few, you can go through the Gate and explore the worlds that lay on the other side. Team up with up to 3 other players in this team-based survival. Fight terrifying monsters, survive extreme weather conditions, follow the orders given by the Guild, and most importantly, stay alive!
WORLD EXPLORATION
Explore the procedurally generated worlds with unique terrain features, plants, and creatures. Discover new resources and crafting materials. Face various environmental hazards: toxic or unbreathable atmosphere, terrifying darkness, penetrating cold, and much more. Each world type introduces a unique survival mechanic that forces you to adapt. Finding food, water or wood to start a fire may be impossible. Consider carefully what to bring with you on the expedition, as no one really knows what awaits on the other side of the Gate.
TEAM SURVIVAL
Surviving alone in an unknown world is really hard. But with teammates at your side, you at least stand a chance. Share the responsibilities: start a fire to let others warm up, build a tent to let your mates rest, warn them about the dangers lurking in the night. The key to surviving is cooperation between you and your team.
SKILL BASED COMBAT
Isometric skill-based combat without auto targeting. Your skills may miss, and you can dodge enemy attacks! Good positioning during combat, balanced use of skills, proper timing and team synergy are all crucial to victory.
CRAFTING
Choose an item to craft. Discover the appropriate recipe. Raid different worlds to gather required resources. Find or create a crafting station. Finally, build the item and use it!
YOU ARE WHAT YOU WEAR
There are no predefined character classes. Each item gives you a unique set of skills, so try tinkering with different builds. Take heavy armor and a healing staff to support your mates in the front line by tanking and restoring health. Remember, you are, what you wear!
PROCEDURALLY GENERATED WORLDS
Each time you pass the Gate you will land in a different, procedurally generated world. This gives you countless opportunities, offers constant challenges, and forces you to adapt in order to win in changing conditions! Always stay cautious, modify your strategy, make fast decisions and face their consequences, because you never know what waits around the corner.
Read More: Best Action RPG Survival Games.
Minable & Create / ミナクリ
Played this back in August for a few hours and here’s my take.
This is built in RPG Maker so the graphics are based on that, which is standard for the engine.
The developer went for a 16-bit feel and they accomplished that. At the time, there was little direction on what to do and how to do anything so I spent time just wandering around; this can frustrate some players. Eventually after accessing the monument a few times I figured it out. Still, the whole crafting probably needs an overhaul to make it more user-friendly.
– Real player with 7.0 hrs in game
Similar to those big-name games listed above, the game will have you explore the map, harvesting resources to turn into materials, and then into items that you can use. Crafting is pretty “open” here, meaning that you can immediately harvest and craft the highest-tier tool or item in-game right from the start - and you should, just to save time. There’s really no point in crafting an iron axe when you could easily have crafted a gold one to use.
– Real player with 3.9 hrs in game
Chronicon
Amazing game. It has:
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very malleable yet fairly easy enchanting system
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interesting skill trees and crazy equipment powers that combined can produce builds almost breaking the game at extremes
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awesome endgame mode that offers tons of fun
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sweet qol features like very configurable radial loot pickup
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otherwise has familiar structure like acts, elites, bosses, gems etc.
What’s a bit missing:
- given the possible complexity and interconnections of builds, I’d absolutely love a proper build benchmark, like a minute recording of the actual damage you make that’s reported to you with some details.
– Real player with 186.0 hrs in game
One of the reasons I like the Steam platform so much is that it offers opportunity for development teams to release early access versions of their games.
Of course some games never get out of early access for many reasons or the dev teams take little notice of the player base that are effectively ‘testing’ EA/Alpha/beta versions and the player base walk away.
Chronicon is a perfect example of Early Access done well.
I believe the earliest version was 5 years ago.
I picked the game up back in November 2017 and looking at my Steam logs played it for just a couple of weeks.
– Real player with 159.2 hrs in game
LandTraveller
See the full review here: https://saveorquit.com/2021/01/14/preview-landtraveller/
The simplest explanation is “It’s Minecraft in Legend of Zelda: Link to the Past’s perspective.” Also, there’s a story mode with a linear plot in the procedural sandbox world, and you play as catgirls. You’ll probably enjoy it around as much as that elevator pitch appeals to you.
It’s SNES-inspired sound and graphics aside, LandTraveller is an “and the kitchen sink” dabbler in many different genres, including some born after the 16-bit era, and not all of these ideas play well together. LandTraveller wants to have the base-building of Minecraft or Terraria, however, it doesn’t want to let you actually use those for fighting bosses like in Terraria, and in Story Mode in particular, bases are almost entirely just a storage bin and crafting bench. Why bother customizing something you only see for 5% of the game? LandTraveller wants to have difficult twitch combat focus like a roguelite such as Binding of Isaac, but it has old SNES controls instead of twin-stick shooting, making the game character too difficult to control for some of the high-precision combat it demands. RPG mechanics mean that level and gear can render enemies that were one-hit-killers toothless, further undermining twitch-based action focus. In fact, since movement speed is also based on RPG-style stats, and there is no “run” or inversely, “slow down” button, a slow character (bears) might find it impossible to evade attacks, while fast characters might find platforming or just plain fitting through the one-tile-wide doorways nearly impossible, as it’s extremely difficult to line up on a single block when your character is only a couple pixels narrower than a block.
– Real player with 219.7 hrs in game
This review is for Story mode using the beta version with the latest updates. You can opt into this version from game settings in Steam.
Seems like a great game so far. I’ve run into a few bugs but overall it’s been pretty enjoyable - moreso than I expected.
There are plenty of open world crafting sandbox games but this is one of the few that is also a complete RPG and didn’t just contain a few RPG elements. There’s an Explore mode that leaves the story out. It also has multiplayer, which I haven’t tried yet.
– Real player with 159.0 hrs in game
Stonefly
Bugs? Mechs? Hell. Yes.
Stonefly is a wonderful little game that gives a chill adventure and an experience that left me smiling with the evident charm throughout. Though it has it’s rough edges the developers at Flight School Studio clearly put a lot of heart into it, and I sincerely wish them the best with whatever they do going forward.
Visuals: Much like with their previous title; Creature In the Well, Stonefly has an incredibly unique artstyle that on top of being eye-candy really helps lend to the overall moods of environments you see throughout the game. Much of my time spent in Stonefly outside of the gameplay was just gliding around to take in the setting. Additionally, character designs (and mech designs) all have little quirks that create all sorts of charming little flares that I can’t help but smile at whenever I see. Color schemes as a whole are pleasant and nothing ever grates on the eyes. Even with the chaos that can happen with the amount of bugs you’ll sometimes fight on screen the visuals manage to not appear so overwhelming as to clutter the player.
– Real player with 16.9 hrs in game
Big feet can’t fit in shoes.
Stonefly is a rather short game. I made it 9 hours in, with about a half hour of time accumulated from time spent paused, but the game was running.
I have yet to complete it, but I’m VERY CLOSE to being done. I’ve got to unlock only two more parts, otherwise all the abilities are maxed out.
The enemies consist of a handful of body types, and a few variants there in either taking more hits (denoted as dots) and/or just in that they hit with a different type of damage. There is acid good, flame goo, and some kind of purple stuff. There are two main flying type enemies, spiders that can hit you mid air with a jump up then wide range sawblade spin, units that stay on the ground and fire very accurate shots, and ones that have more defense and lob big burst shots, and ones that just ram you.
– Real player with 11.3 hrs in game
The lost artifacts
In the lost artifacts you visit many locations in the hunt of the 4 lost artifacts! On your journey you can collect crafting materials and make your own potions or gear at the crafting shop! Battle many different kinds of monsters and fight bosses in dungeons! Find your way through 4 different worlds and enjoy beautiful fantasy orchestral music!
Key Features:
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unlock new locations as you level up
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2 more players will join your party along the way!
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collect crafting materials and craft rare potions and gear at the crafting shop
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visit the rare vendor for special items
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enjoy beautiful fantasy orchestral music
Can you discover all the locations to find the lost artifacts?
Cornerstone: The Song of Tyrim
Cornerstone: The Song of Tyrim is an adventure game with a similar art style and environment as The Legend of Zelda: Wind Waker. You play as a young Viking boy going from island to island searching for the men of his village. I really enjoyed playing this game despite its bugs and the very basic combat.
I loved the Wind Waker art style, so to me this game was pure eye candy. The performance is very impressive. I do not have great gaming equipment (I’m looking at you Intel HD Graphics) but still I was able to play this game with high settings and even anti-aliasing without any slowdown in gameplay. Unfortunately, the book-style cutscenes went to a crawl no matter the settings I chose, but I noticed that a single core was used at full capacity during those, while all of my cores were put to work during gameplay. The music was also delightful and helped build the overall experience.
– Real player with 19.4 hrs in game
EDIT: I just finished the game, and while I still recommend it, it really is a very buggy game. Most bugs are small, and are just part of the risks of playing a 3D physics platformer made my an indie dev, but there are some bigger bugs as well. My save game disappeared for half a day before it popped back into existence. Also, when you die, the game doesn’t always respawn you at the closest checkpoint, or the one you most recently passed. The ragdoll physics also conspire to make the last boss fight less engaging.
– Real player with 15.5 hrs in game
Crystarise
The player becomes a guardian god apprentice girl,
We aim to rise up a sky island while going back and forth between the extremely vast field that continues to be automatically generated and the island that serves as the base.
First, let’s get down to the field to collect resources.
In an isometric 2D world, monsters, items, dungeons … various things are reflected on one screen.
Combine shooting and slashing actions to defeat monsters and get resources.
Once you have the resources, produce a variety of things and customize the island to your liking.