Earth 2160

Earth 2160

Earth 2160 is a somewhat unappreciated RTS with a number of nice features mixed in with a truckload of bland. It will provide some decent entertainment in the here and now but it will never be remembered for anything.

Earth 2160 sets you in the future, corporations fight for control over the Solar System’s dwindling resources as a new discovery rocks the power structure and sets the game’s events in motion. As you start out you get to play as either a generic male dominated corporation or the curiously female dominated Mars corporation. They both, not surprisingly, turn out to be evil rather quickly into the campaign and you eventually get to play as the “good” faction, a generic robot corporation that really has no personality and eventually, a menacing alien horde.

Real player with 67.0 hrs in game


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I finally got down and finished the game all the way through, after nearly completing it some 12 years ago, and then not-even-close to finishing it some 5 years ago, so I’m naturally biased with nostalgia, but I think it’s an overall great rts, but sadly with a few shortcomings that can ruin the experience if you can’t or can’t be arsed to learn to avoid them.

The graphics in the game are often complimented, and at times they’re really amazing for 2005, but it kinda depends where you look. What I’m most impressed with though, is that each of the four factions has a COMPLETELY different gameplay. Literally every mechanic is altered: completely different vehicles with completely different types weapons, different ways to harvest resources (which require very different planning and sometimes microcontrol), different ways to set up bases and interconnect buildings, different defence systems (which require completely different base layout), etc. It’s literally a different game depending on what faction you play with, which is incredibly enjoyable. Crucially, the factions are all really well balanced, so that every faction has a fair chance against every other. Together with expansive unit customisation and cool base expansion options, it makes for tremendously fun gameplay once you get a hold of the basic faction mechanics. On top of that, the soundtrack is wicked!

Real player with 39.6 hrs in game

Earth 2160 on Steam

Space Commander: War and Trade

Space Commander: War and Trade

Very fun game that plays alot like a simplified single player version of Elite Dangerous. Game is new and a work in progress with easy to use controls and it definitely has alot of potential and I cant wait to see what new stuff gets added in the future.

As you progress through the campaign you are given a handful of ships for free to use and as you gain credits from doing jobs on the job board or from trading goods back and forth from planet to planet you can buy more ships and upgraded them. Jobs can range from transporting a prisoner to a location, to smuggling weapons or transporting some other goods, to destroying a band of pirate ships plaguing a system or take out a pirate space station or even fighting a large capital ship. As you do jobs and trade with planets and space stations you gain reputation that increases the amount of money you receive for completing a job and get better deals when buying and selling goods from trade. Also as you do jobs and take part in battles with pirates or trade goods you will slowly level up and get skill points that you can put into things like lowering the cost of gas or ammo, lowing your ship repair cost, doing more damage, lower the cost of buying and upgrading ships, and lower the chance of being detected and attacked by pirates while trading and so on.

Real player with 96.0 hrs in game


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Edit 15 DEC: I made a beginner’s guide in order to explain some confusing aspects of the game. I still recommend this game after playing for many hours.

https://youtu.be/YmaRok9y_tg

Edit 2 DEC: This is a REALLY fun game and it’s very expansive (not expensive). I have been playing it for a while now and I wanted to edit my review. I have come very close to automating making money (thanks to a viewer who posted some great advice), the ship upgrades DO matter, there are three campaigns, etc. I bought the mega-pack, which is basically the pay-not-to-grind-for-eight-dollars thing for $8:

Real player with 72.2 hrs in game

Space Commander: War and Trade on Steam

The Riftbreaker

The Riftbreaker

First of all, thank you Exor Stuidos for this wonderful game and allowing me to participate in its development cycle to help make it a better game by simply being one of the many bug testers. I have stuck with them from the beginning and watched this game grow over time and am today to finally see its release is a happy day. My review of the game is as follows:

Simply put, it is a legendary game. You play as a mech named Mr. Riggs piloted by Ashley who is on a mission to make this new planet ready for colonization, but its full of crazy lifeforms never seen before aka aliens and strange plants and beautiful sights. In this game, you mostly explore and gather intel of the various lifeforms and plant matter, but need a working base to power up a rift to new areas and ultimately back to Earth. Unfortunately, the aliens want you dead because they do not take too kindly to Mr. Riggs and Ashley stomping around in their yard, so game becomes a tower defense with lot of exploration. Game rewards exploration by ability parts for Mr. Riggs and cosmetics. There are many weapon types, weapon mods, tower mods, many tower types, lots of base mechanics, and lots of combat.

Real player with 59.1 hrs in game


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Incredibly fun and gorgeous mix of the best elements from a few different genres, in dire need of more complexity and variety.

Don’t get me wrong, I completely recommend Riftbreaker to everyone. I got a solid 46 hours of enjoyment out of it, I can probably push it past 50 even. And the game has been incredibly fun during that time. However, that’s my main issue. I am already at the point where I feel like I’ve done everything, seen everything, and there’s no room for replayability or challenging myself, after “just” 46 hours. Maybe I’m just spoiled by games like Factorio, but I really was expecting to get at least double that time and get a replayable experience. And I feel like the game COULD be that, it could be greater than it is. It should be and it deserves to be.

Real player with 46.7 hrs in game

The Riftbreaker on Steam

Harsh

Harsh

An incredible indy game! fast paced and fun to play.

Real player with 42.7 hrs in game

The Game is still a little clunky, the AI tends to ignore you until you interact with NPCs and creatures ( but then they fight till one of you die evan the turtles ) . It is early access, but I see it as a STRANDED DEEP or HOLD YOUR OWN meets SAVAGE LANDS with a little extra magic tossed in. It still needs polishing but I think mthis game has real potential watch video:

https://youtu.be/X1ZZ3ik2cWY

Real player with 10.1 hrs in game

Harsh on Steam

Actraiser Renaissance

Actraiser Renaissance

First of all, this is a QUINTET remaster. The mere fact that this game exists is a tremendous blessing for a certain cult fanbase.

The obvious bias aside, is the game good?

Short answer: Yes. Long answer: IT COULD HAVE BEEN SO MUCH MORE

It’s obvious that a lot of faithful effort was put into remastering this game. From including Yuzo Koshiro’s amazing soundtrack and accompaniment to the astounding artwork given to the many characters, menus and intro cutscene. People put their sweat and tears into this, and it shows in that regard.

Real player with 54.0 hrs in game

A great example on how to make a remake. Renaissance does an excellent job of bring the original SNES games action and town sim into a modern era with new graphics, classic and remixed soundtrack, and expanded story that makes you feel more immersed in what was a somewhat bare-bones world before.

The new artwork is great and the story telling is actually quite deep. Everything reads like a positive psalm with the writing really showing some great character development and overall storytelling. Which is good as all the new characters do little gameplay wise. The story is the only way you will interact and learn about the characters and their backstories.

Real player with 40.9 hrs in game

Actraiser Renaissance on Steam

Everpixel Valley

Everpixel Valley

Action RPG meets farming simulator.

You’ve inherited a dusty plot of land. With your trusty axe, you set out to establish your pixelated dominance. Can you turn your farm into a bustling empire? It won’t be easy - you’ll have to fight off hordes of enemies seeking plunder. But you won’t have to do it alone - raise an army of tutu-wearing dinosaurs , obese unicorns, and sharks with friggin' laser beams on their heads to take the fight to your enemies.

Features:

  • Turn your dusty plot of land into a bustling farm! Sow crops, raise critters, and gather materials. But be careful - you’ll need to build defenses. Invaders will seek to pillage your hard work.

  • Hack n' Slash ARPG: Defend your farm - wade into the fray and make your enemies regret coming to your turf.

  • Character development: Over 24 perk trees to choose from! Choose carefully - you can only choose one primary and three secondary trees!

  • Dynamic Landscape: Specializing in a tree changes the farm around you! Pyromancer’s farms become grow hot while Toximancers poison the very land around them! Choose your crops accordingly - not every crop enjoys fire; not every crop is hydrated by poison!

  • Crafting: Everything you grow, every material you gather from your foes can be used for crafting. Forge slime swords, gem-infused chainmail, or tools to accessorize your buildings. The materials you use determines the enchantments you get!

  • Critters: What farm is complete without dinosaurs, wiener dogs, and walruses? Raise your livestock from eggs into your greatest allies! Bring them into battle or use them as mounts. Your critters eat different crops and produce different materials, so experiment to find the combination that suits your taste!

About Us:

Doom Dino Games is currently a one-man show. I am a professional software engineer that never forgot why I became a software engineer in the first place - I wanted to make great games. Eclectically inspired by games as varied as Diablo 2, XCom, Stardew Valley, Super Mario, Battle Brothers, Dwarf Fortress and Baldur’s Gate 2, I am passionate about making games that I want to play myself.

Everpixel Valley on Steam

Lumencraft

Lumencraft

Lumencraft is a top-down action shooter with tower defense elements. Emerge into a fully destructible environment where light and shadow play key roles. Build your base, dig some tunnels and find lumen - humanity’s only chance for survival.

KEY FEATURES

BECOME SAVIOUR OF MANKIND

The year 2221: More than two centuries ago, the surface of the planet became uninhabitable. The remnants of humanity struggle to survive without electricity and light. Dreams of a better future died long ago, but a recently discovered mineral has brought a spark of hope. Lumen, a crystal with high energy potency, may be the last chance for a struggling civilization. Scouts, brave miners, have been sent underground to a settlement near the Lumen deposits. New scouts continue to join this mission, but so far, no one has returned. It seems that the darkness of the underground holds more than just natural riches…

DRILL YOUR WAY TO VICTORY

Fight for your survival. Enemies are going to raid your base so be careful and leave some turrets on the watch.

  • Defending the underground settlement by direct combat and the use of diversified turrets.

  • Highly efficient and satisfying digging mechanics.

  • Explosive weapons. Yes, we have dynamite.

EXPLORE FULLY DESTRUCTIBLE ENVIRONMENT

With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps can be painted as if in a drawing program. What’s more?

  • Dynamic lights and pixel-perfect interaction with the fully destructible terrain.

  • Dread atmosphere created through the impactful sound design and a unique 2Dynamic lighting system.

  • Realistic simulations. Just look at the lava!

AND MORE TO COME

Lumencraft will be in the Early Access stage, which means we will keep adding new features and polishing already implemented ideas. Stay tuned!

Lumencraft on Steam

The Riftbreaker: Prologue

The Riftbreaker: Prologue

ARPG combat + the base building/macro aspect of RTSs + fighting off massive waves of enemies, like tower defence titles (but better than most, due to enemy number).

Fun.

Movement and combat flow is fairly smooth and responsive. The visuals are great, and, on my end, runs fairly well (max settings, mostly running @ 60 fps, some weird dips here and there, and some big dips near the end, when the massive enemy waves hit; 8th gen i7, GTX1070, 16GB DDR4, Win10).

Sounds have ‘oomph’ (although I wish some of the ballistic weapons had ‘snappier’ sounds), and the voice acting is quite good.

Real player with 51.9 hrs in game

Its like they took the best bits from all the good RTS, Tower Defence and 3D Platformers that they could think of, then blended it all into a visually STUNNING game!

I will definitely follow this!

Also, for an Alpha build demo! It ran at max settings flawlessly for hours, at around 120fps avg @1440p without cooking my hardware. Great Job!

I think the build and inventory menus have room for improvement and polish but still useable.

Would be nice if you could map the mouse scroll wheel to weapon cycle/change each hand, Right now it doesn’t allow you to use the scroll wheel for anything at all…. But to see button binding options in an early build at all is kinda amazing! Xbox controller works really well but mouse is better for building quickly in straight lines and aiming.

Real player with 31.5 hrs in game

The Riftbreaker: Prologue on Steam

Discoverer

Discoverer

Discoverer is a game of exploration and discovery. The player must locate new lands, classify the unknown, build and defend a settlement, collect and manage resources, create objects, manipulate alchemy and minerals, master teleportation, improve the +50 available skills, avoid diseases, procure a food stock, use stealth, learn new attacks to use with the Energy Sphere, navigate the seas, draw maps and survive in a hostile environment; while searching for the Land of Energy and attempts to save the destiny of his world.

Discoverer on Steam

Coronation

Coronation

For that price literally no brainer, gem.

Unique features in its genre, also across genres. A diamond in the rough.

The game is more deep than it looks - 14 various skills.

1 - Automatization of eating while running or doing other activities, batch automating mining, not just clicking - so it is not burdensome way aspect of survival

2 - Unique quests system, - Quest navigating orientation with an exclamation mark directly over the world scenery, with clever informative popup messages automatically fading out after a few seconds or after completing the quests reflecting it’s state, scrollable -not taking up the entire display.

Real player with 508.9 hrs in game

Despite still being so early in its development, this is a very fun game. The devs are very responsive to community feedback and surprisingly quick to fix issues for such a small team. If you are looking for a full out medieval sims game… it’s not quite there yet, but if you enjoy designing castles and fighting bandits, it’s already good to go.

Real player with 473.5 hrs in game

Coronation on Steam