OUTLIER
OUTLIER is a roguelite adventure VR game featuring FPS and RPG elements. Players can control and mix various abilities, utilize an array of weapons, and explore breathtaking worlds, making for a diverse and progressive gameplay experience.
You are a captain of one of the last human arks. In search of a new home for humanity, your vessel was sucked into a black hole. From your position beyond space and time, you witness an unknown race devastating what looks like a habitable solar system. The unknown physics of the black hole endow you with mysterious powers and allow you to exist in parallel worlds. Live, die, and repeat in your quest to conquer at least one of these worlds in the name of mankind.
Game Features
• Elaborate, yet randomized level generation
Every level is procedurally generated. This means each new restart is a brand-new experience for the player. You will meet different characters and experience new artifacts, weapons, and story pieces. Your unique abilities build across the game’s even in a single game session.
• Making the most of VR
The advanced controls integrate a wide range of movements. As you tactically break your way through the enemy hordes and navigate the complex terrain, you’ll need to use your body to cast artifact powers, slam enemies with surrounding objects, cut them into pieces, dodge their attacks, hide behind objects, jump, dash, and more.
• Micro and macro player progression
The combination of power-ups and ability modifiers makes for different experiences. Combine your spells together to get new ones: mix a fireball and a telekinetic push to acquire both an explosive fireball and a fire push. Shape your character and armory between the runs to construct diverse builds for any playstyle."
• Explore a looped Sci-Fi world
The solar system after alien race expansion is a harsh place, full of harsher occupants. As you progress through each planet, random events and new storyline pieces will help you to infiltrate the black hole and fight back against the intruders. Interconnected levels drive you to explore your surroundings, full of breathtaking landscapes and mysteries like secret rooms, hidden passages, and artifacts.
The decisions you make through each life and death cycle provide for a story that is uniquely tailored to each player.
Read More: Best Action Roguelike First-Person Games.
Super Raft Boat VR
This is the 2nd best free vr game I’ve played, the art style is great, the game play is great (kinda repetitive but I’m not ask a free vr game to do better), music BOPS, action is great, basically everything in this game is great and I really wish more people would see the steam page and play it only thing that could possibly make it better would be multiplayer, but i know its difficult to implement so I’m not gonna beg for it. In conclusion, I think this would be the most popular free vr game if it game as a first result while scrolling through the vr game section of steam.
– Real player with 2.6 hrs in game
Read More: Best Action Roguelike Roguelite Games.
I love this game! It has a really cool concept where you have to defend your self from enemies and expand your island
Things I’d like to see-
Advance building like wall, stairs, etc
More guns
More enemies
Port over to Quest 2
More game modes
Bosses
Cons-
Tbh I couldn’t find anything wrong only lacking a bit of content but the game is new
Pros-
Good locomotion
No motion sickness
Very fun!
Game runs well
Very user friendly
Overall this is a very good game has a lot of penitential! 👍
If your the developer and reading this please add one of these things into your game I think these would be great! 😁
– Real player with 2.2 hrs in game
Battle Talent
What is Battle Talent
Battle Talent is a VR action game with Advanced Physics that satisfies your Combat Fantasy.
Let’s train yourself like a Warrior !
It is suitable for:
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players who like Creative Combat
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like to Workout in VR
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Challenge and Roguelite lover
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VR enthusiast who wants to try Advanced Physics
Features
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Advanced Physics: brings you accurate collision, climb, physics feedbacks and sounds, badass weapons and enemies…
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Rich Combat Selections: aerial combo, deflect, grab, throw, dismember, shoot, magic…
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Unique Weapons: many weapons have special skills, such as summoning lighting and ice
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Roguelite Levels: massive seamless dungeon and lots of enemies, room events, loots waiting for you
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Progress: you can earn coins and unlock new abilities and weapons in store as you played
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Multiple Languages and Brutal Settings Supported
Ps
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It is not easy to make a personal investment for two years, there is no form of crowdfunding, please join our Discord community, share, add a wish list to support us
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The demo version only contains 90% of Trailer content
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The image quality of Quest version is not exactly the same as Trailer
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Seeking translation volunteers, your name will be shown in credits
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We will checkout reviews and Discord almost everyday, please let us know if you have any disappointment or suggestion.
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Before you start to play, make sure there are no people or monitor around you, In case of tragedy.
Read More: Best Action Roguelike Physics Games.
Dungeons & Treasure VR
Great little VR game, with a real feeling of adventuring in a voxel world.
The game has multiple methods of locomotion, quite a few different weapons and persistent unlocks (you unlock items to find in the dungeons between games with specific in-game currency).
The game mechanics are simple and quite intuitive, at least to me.
The inventory management can be a little bit awkward sometimes though.
As the game is procedurally generated, sometimes you get an easy dungeon, or a super-difficult one, sometimes something in between. This adds replayability, but of course, your mileage may wary. I myself like these kind of games.
– Real player with 14.3 hrs in game
I have to say I really like this one, the appearence, the feel. It reminds me of a VR zelda almost with the hearts and items(without the overworld stuff of course..), which is a great feeling in VR. The game could use a tutorial, but things are not overly hard to figure out. The game is abit challenging at first so stick with it abit if your having any intial difficulty as in the long run I think youll find the game play worth it. I think multi player is really where this game will be the most fun though, as It feels much better oriented to multi player dungeon crawling experience then say Dungeon Knight for example. They are different experinces for sure, but I think this will be a better multiplayer game for sure! Also the developers seem really devoted to correcting any issues and interacting with the player base, which is always a good thing!
– Real player with 9.7 hrs in game
Exurgo
Exurgo is rogue-lite shooter built exclusively for Virtual Reality Headsets
Earth has been betrayed by it’s alien benefactors. Their gift to humanity, a monolithic space elevator known as the Spire, was a trap. Hopelessly outgunned, Earth’s only chance is to turn the alien’s weapons against them. Your mission: take control of an enemy assault bot, fight your way up the Spire and activate it’s self-destruct.
KEY FEATURES
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Endless Replayability - The Spire has hundreds of thousands of floors, each procedurally generated using a variety of algorithms for different level types.
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Mod-able Weapons - Collect hundreds of different power-ups that combine into millions of unique load-outs.
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Omni-Hook - Use this tool to collect power-ups, disarm shields, grab enemies or dash around the environment.
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Permadeath - Death sends you back to the ground floor, losing everything you collected on your ascent.
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Progressive Skill Tree - After each death, use the Fabricator to permanently enhance your bot with powerful skills and upgrades.
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VR Optimized User Interface - Change your load-out using a seamless in-world UI that never breaks immersion.
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Free Locomotion - Traverse the game world using touch-pads or joysticks.
In Death
In Death is a ridiculously difficult archery-based procedurally-generated dungeon-crawler - asking price imo is worth every of your country’s smallest denomination coin.
After ~4oo+ hours of play, In Death may be my favorite video game ever. I am surprised to be writing that. I have ~4 decades of video game indulgence, I’ve seen quite a lot. I rank this alongside Doom & tempest, which I enjoy because of their difficulty.
In Death exposed the limits of vive 1.o tracking - 2.o tracking & wireless headset seem almost requisite
– Real player with 496.4 hrs in game
Highlights:
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Best VR game I own
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Unique setting, fantastic graphics, immersive sound design, addictive gameplay
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Closest thing to a Dark Souls VR you’ll find
Specs: Vive/Roomscale/i7-7700K/1080ti/32GB
Disclosure: Beta test participant since mid-December. I revoked the Steam key and purchased the Early Access version so my review would count in Steam rankings.
Review:
I normally don’t post reviews, but the quality of this game deserves it. I have a modest VR library (50 or so titles) with an FPS bias. I’ve spent far more hours playing In Death than any other title I own … and that’s just the beta version. In my view, the gameplay is already mostly perfected and all that is needed is level content.
– Real player with 265.0 hrs in game
Fantasy Dungeon VR
Might be fun in the future. Its a nice idea. Just very poorly made. It needs a lot of work to be playable. Should not have been early released yet.
– Real player with 0.6 hrs in game
The game looks good. The sound needs work (Beef up the hit effects and volume). There is some glitching with weapons on walls and enemies randomly sinking into the floor. I have not played very long yet, but as other reviewers stated there is potential here. I would prioritize the sound and move on from there. I am going to give a borderline recommendation because I want to give you encouragement to improve on a good foundation.
– Real player with 0.1 hrs in game
Mortal and Monster
Mortal & Monster is a challenging rogue-like action RPG developed for 6DOF VR platform. We are aiming to combine tower-defense battle system and rogue-like dungeon map together to make an epic single player VR dungeon adventure.
Dynamic Character Build: Discover hundreds of unique weapons, skills, food, potions, wands and other items to make your own build.
Full 6DOF Battle System: Each weapon has its own unique battle style, including sword&shield, claymore, bow, throwing axe. You can use 6DOF controller to input actions like block, slash, stab, two-hand cleave and so on.
Plush Madness
A badly made “wave shooter” With horror element thats not scary since everything is cute which defeats the whole purpose
– Real player with 0.1 hrs in game
I’m not quite sure what to say about ‘Plush Madness’. You can play co-op or single-player and the idea is to kill any killer teddies coming towards you by shaking them or pulling their arms, legs or heads off and you search a house looking for something all while on a timer to something. There is no story here, no fun, barely any grapics and certainly nothing worth the £3.99 aksing price. It’s not even scary because all the rooms are well light and the “killer teddies” are quite cute! This gets a thumbs down from me, but maybe with some improvements it will be worth a revisit.
– Real player with 0.0 hrs in game
Spectro
Problem In A Nut-shell:
In its current state, Spectro VR is NOT a rogue-like game. Unlike a properly structured rogue-like game… winning here isn’t a function of effective skill and resource management. Instead, it’s an act of pure chance. It’s basically a slot machine with extra steps.
Later stages REQUIRE a weapon that can make short, quick work of each ghost… AND handle more than 2 ghosts at a time before needing a refuel.
For that, you need at LEAST a weapon with 4’s in power, speed, and capacity. After that, you’ll need ‘heart upgrades’ and ‘health potions’ out the wazoo… why?
– Real player with 11.6 hrs in game
I wanna start this review by saying that this is my favorite VR rougelite to date. I’ve played a lot of great rougelites in my day and this is the only one for VR That really sells it for me. The fact that this game isn’t fully done yet is almost totally unnoticeable if I didn’t read the patch notes. On top of already being a pretty solid game, the cute-but-scary and Luigi’s Mansion-esk vibe that I get here is just immaculate and very charming. Environments feel like they have a “spooky” aesthetic without being a rougelite horror game and I wouldn’t have it any other way. The menu’s are relatively intuitive and snappy, all the SFX feel appropriate and great, the gameplay is addictive while still feeling relatively new with each playthrough. Also, for those of you more inclined to play seated, the game will automatically adjust the level to your height when you pass through any loading screen :) so you can play in your epic gamer chair B). If you have the money, SPEND IT ON THIS GAME and support the awesome work of the developers! I’m excited to see more from this studio in the future!
– Real player with 7.2 hrs in game