Combat Casino
EA Turn based roguelite + replay + quick runs = Mobile port slot machine style spin each turn for abilities. Unlock up to 5 classes, 4 zones and more coming. Level up, collect loot and fight bosses.
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– Real player with 2.4 hrs in game
Read More: Best Action Roguelike Strategy Games.
The game as a good base and could be amazing but I come out of each playing session with disappointment for what it could be and what it’s actually not.
The game is very easy and the random part feel random for the sake of it and sometime feel redundant and where some progression could be done and or seen it’s actually unlocked from the start making the rare possible goal to play the game nonexistent. I can tell the dev behind the game have some talent but I’m not sure he know how to direct his creative energy correctly
– Real player with 2.2 hrs in game
Nova-111
I think this is possibly the most underrated game in my Steam library. The gimmick of fusing turn-based and real time play is an excellent one, and I think they did a really good job of exploring ways to mix the two.
Often it can be played akin to a turn based dungeon crawler, but the enemies, bullets and environmental hazards that move in real time add a bit of pressure and force you to move quickly. It’s not dissimilar to Crypt of the NecroDancer in that sense; enemies have attack patterns that aren’t too hard to learn, but the gimmick means you can’t always take your time and can be forced into mistakes. The time pressure is lower here though and combat is quite tactical as you use the environment or other enemies' attacks against your foes. Individual enemies are easy to handle once you know how, but in varied combinations they’re more interesting to fight.
– Real player with 16.0 hrs in game
Read More: Best Action Roguelike Mystery Dungeon Games.
Very cool game. At first it felt like a Roguelike, a beautiful one I most add. Mixes turn based with real time mechanics. Your in some kind of cybernetic world and you meet characters on your journey. There’s also exploration which you find hidden chambers and try to find new powers.
As you play new mechanics appear. Which later on you start to remember section you could get to before but with theses new power you earn, you can now get to new places.
The levels aren’t random generated, there’s no perma-death, so it’s not what I thought it was, a roguelike. Almost all deterministic which makes it more of a puzzle-like but you have mechanics that makes it tactical like unit dodging, lasers, time shifting, grid jump, etc… I love how you dodge and the unit’s mouth that snaps at you and misses, so cool. But still it does look like a roguelike so it should appeal to some roguelike fans. Let’s call it a roguelite, which has some roguelike elements.
– Real player with 11.6 hrs in game
Witch’s Reign
So first things first, this game is not worth the $10 price tag. That’s a steep price for a game that is fairly short, at the time of this review.
I got this game on sale for $3 and that is a pretty good price!
This game is pretty good, it’s got some solid puzzle ideas and I like the simple art design. It’s a memory puzzle where you explore a dungeon of sorts and make sure you don’t die to traps and monsters. You have a small line of sight due to a candle that can be blown out or lit again in order to trick the monsters onto the traps.
– Real player with 0.7 hrs in game
Read More: Best Action Roguelike Choose Your Own Adventure Games.
Lucky me gets to write the first review for Witch’s Reign. This is a very simplistic, bare bones top down “survival horror puzzle”, whatever that’s supposed to mean. What you really get is what seems like a mobile app where you can only see one square ahead, and in only one direction, so you need to move around an obscured grid/maze without getting eaten by baddies or falling in traps.
This has been slapped together with Unity, the game engine that’s been enabling mediocrity everywhere and giving Starbucks baristas delusions of grandeur since 2005. However, it’s very unpolished, to the point I don’t think this is an asset flip or a copy+paste of someone else’s tutorial or game demo. Nor could I find it on app stores, although they have higher QA than Valve, so probably wouldn’t permit this. So, I guess kudos to the developer for having a try. I think that’s more likely the explanation, that someone wanted to make a game but didn’t really know how, but put it on Steam anyway. I kind of wish Steam wasn’t a dumping ground for half baked ideas, there’s places like itch.io for that.
– Real player with 0.1 hrs in game
❂ Heroes of Hexaluga ❂
Interesting tactical turn based strategy-rpg game where you roam maps, survive, and fight.
There are a lot of different heroes you can buy as warriors, lots of different items both magic and weapons, 3 types of resources: money, food and mana that you need constantly take care of.
Very interesting project, though in early access, “70% ready”
– Real player with 12.3 hrs in game
Tactical turn based strategy-rpg game.
Looks good and plays very well.
The game is so very satisfying to play, it has so much charms there and there.
Some ideas are very interesting.
The game features a excellent combat system that’s more tactical and satisfying than in most games but without getting too quirky for its own good.
Game still have bugs, and they still need work.
Minuses are - graphics are not the greatest.
Wish the game and developer all the success and look forward to even more.
– Real player with 4.8 hrs in game
Ignited Steel: Mecha TBT
Aiming to fulfill its expansion instinct, humanity created an A.I. which controls and manages all necessary resources to expand the human race throughout the galaxy. Soon, a fatal flaw in the A.I. “PharOS” code was discovered: it could not and would not stop expanding.
With the hope to halt PharOS’ expansion, the human race depends on “The Ignited Steel” program, a plan reliant on outdated technology which PharOS cannot control.
Old Mechs from past wars are now humanity’s only hope.
Attacking and moving mechs requires energy and can overheat the mech. If overheated, mechs output more damage while being more vulnerable to enemy attacks.
A key element to gameplay is finding the perfect balance between damage and vulnerability.
Pilots from every corner of the universe volunteer to the Ignited Steel program, each bringing their unique personalities and tactics.
As the Ignited Steel program regains control of the galaxy, new pilots will join the cause against PharaOS.
There’re 3 types of mechs: Juggernaut, Stalker and Javelin, each with their own advantages and counterplay.
Mechs are built using unique modules each with their own purpose. As the Ignited Steel program liberates the galaxy, they will earn and purchase new modules with unique traits.
The galaxy is full of contrasting planets and stories to be told. By jumping from node to node the ignited steel program will discover the galaxy’s stories, and add new modules and pilots to the crew. New planets, pilots, modules, events and missions in every playthrough!
The Chronicles of Quiver Dick
You had my attention with the crazy name, but when I saw myself on that store page screenshot I was sold!
(Haha, so in all seriousness, anyone reading this will probably assume I have a biased opinion, considering the developers decided to toss me in their game. Fuck that though! I’m gonna be honest as fuck!)
First off, let me say this is a very short game. Shorter than ‘MaP’ (Metal as Phuk) but that’s kind of the point. It’s a quick and comfy adventure. Flooded with dialogue that eminates some (sweet, sweet) low-brow humour. Sometimes it’s great, and sometimes it falls flat; which leaves you waiting to move on to the next joke. It’s kind of like SNL in a way.
– Real player with 7.3 hrs in game
UPDATE: I have changed my review to negative, which is unfortunate. The developer has been proven to be a deplorable human being, and one that cannot be trusted. Do not support them. The game was fun, sure, but I’m not supporting this person anymore.
I, too, hope they cast a substantially less racist version of Mel Gibson in the movie about MY life. Guess I’ll have to settle for an awesome cameo in this game. (Seriously!)
And, while I have a cameo, I won’t let it affect my review of the game. I played and beat this in a single setting (took about 3 hours) and laughed so hard my throat still hurts. The game’s humor is crass, and in your face often, but it never feels overstated, nor does it seem ham-fisted. The pacing is well done throughout, and when a joke seems like it might be wearing out its welcome, it ends.
– Real player with 4.0 hrs in game
[International] Absented Age: Squarebound
Surprised this game didn’t get more reviews.
This game plays somewhat like a Mystery Dungeon game, but at the same time an action RPG.
First of all, when you start the game you are greeted with an extensive options menu. You are able to optimize the game’s screen and sound by quite a bit, which feels really neat. Once you start in the game, it immediately brings you to it’s gameplay. The gameplay consists on moving around the field, when encountering enemies, you have the options of attacking head-front or performing counter attacks when they turn yellow, which happens when they attack you and miss.
– Real player with 7.2 hrs in game
When I heard vgperson translated it, I figured I’d give it a chance. (He translated a bunch of horror games like Ib, The Witch’s House, Mad Father…). And this is pretty good so far! Maybe a “One Way Heroics” meets “Card Captor Sakura” meets RPGmaker? No? Well, others will describe it better. I’ll just say check out the demo if it sounds curious to you. Maybe a proper review after I finish the game.
PS: the developers have been silently and quickly patching every issue I’ve encountered. They must be ninjas.
– Real player with 6.8 hrs in game
Ruin Raiders
EN: If you like rogelikes, this game is a must for you. The aesthetics are beautiful and controls feel smooth. I love raider’s interactions between them. The main mechanic of the Game is well executed, alongside with the RNG, which feels fair, though sometimes you would like to smash your keyboard because you’ve failed an 87% shot chance. I cannot wait to reach the goal of the game and unravel its secrets, alongside with its easter eggs. Thank you so much, again, OP Team. Looking forward to know what else you are capable of doing :)
– Real player with 22.5 hrs in game
Great game, if you just like the combat in turn based tactical games, minus the over world and doing research.
Instead upgrades are droped, looted or crafted and permanent upgrades are made before the start of each run, making up for the rogue-light side of the game even when you die, you can use the currencey you made while playing to make meaningful upgrades.
Each biome has 3 levels on the 3rd level is a boss fight, as many other rogue-like/lights each biome has a theme and adjusting your gear and playstyle for each biome can make or break a run.
– Real player with 17.1 hrs in game
Dark Future: Blood Red States
TL;DR :
Overall, it’s a decent game with great visuals and works well as a “play for a couple hours at a sitting” arcade game. If you pay attention to the developing story, it gets a lot more interesting. Take the time to read everything; it’s worth it, and begs you to stick around for the next chapter. Some of the mission types are a little ugly and grinding, some are great, but in general it’s more fun than not.
Full Review:
I have about 28 hours of playtime during the Beta weekend in addition to the hours playing the release version, so this review takes some of that into account as well.
– Real player with 59.8 hrs in game
Based on a board game from the 80s, Dark Future: Blood Red States is a tactical car combat strategy game set in the near future in an American wasteland ruled by a number of warring factions with armoured cars with big guns. The game consists of multiple seasons, with each season seeing you assume a new role fighting for or against these factions. With each season, you have a choice of missions to undertake, be it Escort missions, where you have to escort a vehicle a certain distance, or to just kill as many opponents as you can.
– Real player with 53.6 hrs in game
TERRACOTTA
Terracotta features a huge number of unique puzzles that will test your creativity. The mysterious ability to channel your YIN allows you to switch realms, paint with light and form walls, activate ancient mechanisms and influence your surroundings freely in a variety of interesting ways.
You will encounter 9 unique bosses, each representing different traditional values, elements of nature and universal laws connected to the phases of the Qi. Each fight will symbolize a different theme and will require you to craft a distinctive strategy using your set of skills in a creative manner.
You have a distinctive ability to switch between the realms of YIN and YANG:
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YIN represents the ruins of the mausoleum as you’ve found it - where the warriors are just dusty terracotta figures and the walls are dead and empty. It embodies darkness, solitude, tranquility and isolation. It’s the domain of logical thinking, in which you can take your time to devise your strategy as well as prepare and shift your surroundings – channel your energy to create walls, activate mechanisms or summon the power of the elements.
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YANG, on the other hand, represents the afterlife of the Emperor Qin. In this dimension the spirits are fully awakened and ready to protect the tomb with all their might. It’s the realm of light, rush, disorder and life. In this reality you’ll have to focus on your physical skill while executing the strategy you have prepared. You will have to be as swift as the wind, running, dashing and leaping forward to avoid enemy attacks or collect the sources for YIN.
The game works as a pendulum and finds equilibrium through the endless loop of change between both dimensions.
You are an unarmed soldier, awakened by the energy of Tao deep within the ruins of the mausoleum, surrounded by thousands of warriors that consider you a threat. However, your goal is not to defeat any of them; your purpose is simply to restore the equilibrium of energies once broken in the underworld and lift the curse enslaving these valiant souls.
The game is deeply inspired by the aesthetics of traditional Chinese paintings and takes a deep dive into the history of the Qin dynasty, depicting both the great deeds and the obsessions of the Emperor. Immerse yourself in this captivating portrayal of one of the most fascinating pages of Chinese history from the erection of the Great Wall, incredible military victories, to the unification of the language and the burning of books, all set within splendid gardens full of art and accompanied by a gorgeous soundtrack inspired by traditional Chinese instruments.
In the real world, the Terracotta Army wonder of Xi’an is truly astonishing not only because of its magnitude, but because no two warriors are the same. The game captures the same essence, presenting you with 8,000 unique enemies designed separately and hand-drawn in pixel art.
TERRACOTTA is a project funded by Red.es and the European Regional Development Fund (ERDF) through the Red.es Program to promote the videogame industry. These grants are co-funded by the Spanish ERDF Pluri-Regional Operative Program (POPE) 2014-2020.