Ruin Raiders

Ruin Raiders

EN: If you like rogelikes, this game is a must for you. The aesthetics are beautiful and controls feel smooth. I love raider’s interactions between them. The main mechanic of the Game is well executed, alongside with the RNG, which feels fair, though sometimes you would like to smash your keyboard because you’ve failed an 87% shot chance. I cannot wait to reach the goal of the game and unravel its secrets, alongside with its easter eggs. Thank you so much, again, OP Team. Looking forward to know what else you are capable of doing :)

Real player with 22.5 hrs in game


Read More: Best Action Roguelike Roguelite Games.


Great game, if you just like the combat in turn based tactical games, minus the over world and doing research.

Instead upgrades are droped, looted or crafted and permanent upgrades are made before the start of each run, making up for the rogue-light side of the game even when you die, you can use the currencey you made while playing to make meaningful upgrades.

Each biome has 3 levels on the 3rd level is a boss fight, as many other rogue-like/lights each biome has a theme and adjusting your gear and playstyle for each biome can make or break a run.

Real player with 17.1 hrs in game

Ruin Raiders on Steam

Ignited Steel: Mecha TBT

Ignited Steel: Mecha TBT

Aiming to fulfill its expansion instinct, humanity created an A.I. which controls and manages all necessary resources to expand the human race throughout the galaxy. Soon, a fatal flaw in the A.I. “PharOS” code was discovered: it could not and would not stop expanding.

With the hope to halt PharOS’ expansion, the human race depends on “The Ignited Steel” program, a plan reliant on outdated technology which PharOS cannot control.

Old Mechs from past wars are now humanity’s only hope.

Attacking and moving mechs requires energy and can overheat the mech. If overheated, mechs output more damage while being more vulnerable to enemy attacks.

A key element to gameplay is finding the perfect balance between damage and vulnerability.

Pilots from every corner of the universe volunteer to the Ignited Steel program, each bringing their unique personalities and tactics.

As the Ignited Steel program regains control of the galaxy, new pilots will join the cause against PharaOS.

There’re 3 types of mechs: Juggernaut, Stalker and Javelin, each with their own advantages and counterplay.

Mechs are built using unique modules each with their own purpose. As the Ignited Steel program liberates the galaxy, they will earn and purchase new modules with unique traits.

The galaxy is full of contrasting planets and stories to be told. By jumping from node to node the ignited steel program will discover the galaxy’s stories, and add new modules and pilots to the crew. New planets, pilots, modules, events and missions in every playthrough!


Read More: Best Action Roguelike Mechs Games.


Ignited Steel: Mecha TBT on Steam

Nova-111

Nova-111

I think this is possibly the most underrated game in my Steam library. The gimmick of fusing turn-based and real time play is an excellent one, and I think they did a really good job of exploring ways to mix the two.

Often it can be played akin to a turn based dungeon crawler, but the enemies, bullets and environmental hazards that move in real time add a bit of pressure and force you to move quickly. It’s not dissimilar to Crypt of the NecroDancer in that sense; enemies have attack patterns that aren’t too hard to learn, but the gimmick means you can’t always take your time and can be forced into mistakes. The time pressure is lower here though and combat is quite tactical as you use the environment or other enemies' attacks against your foes. Individual enemies are easy to handle once you know how, but in varied combinations they’re more interesting to fight.

Real player with 16.0 hrs in game


Read More: Best Action Roguelike Turn-Based Tactics Games.


Very cool game. At first it felt like a Roguelike, a beautiful one I most add. Mixes turn based with real time mechanics. Your in some kind of cybernetic world and you meet characters on your journey. There’s also exploration which you find hidden chambers and try to find new powers.

As you play new mechanics appear. Which later on you start to remember section you could get to before but with theses new power you earn, you can now get to new places.

The levels aren’t random generated, there’s no perma-death, so it’s not what I thought it was, a roguelike. Almost all deterministic which makes it more of a puzzle-like but you have mechanics that makes it tactical like unit dodging, lasers, time shifting, grid jump, etc… I love how you dodge and the unit’s mouth that snaps at you and misses, so cool. But still it does look like a roguelike so it should appeal to some roguelike fans. Let’s call it a roguelite, which has some roguelike elements.

Real player with 11.6 hrs in game

Nova-111 on Steam

Arcanium: Rise of Akhan

Arcanium: Rise of Akhan

I’ve only played a few runs so far, but this is already my favorite roguelike deckbuilder of all time. It’s the first one I’ve played where you actually, crucially, get to build your deck. Let me explain.

You know how in most of these games, your deck consists of literally every single card you pick up throughout each run, causing the driving force to become finding ways to remove cards from your deck, lest it become a bloated mess with zero synergy? And once you realize that, you’ll usually pass on cool or interesting cards unless they fit 100% seamlessly into your current strategy? Does it ever start to feel a little disappointing when it seems like your entire deck plan for a run is determined by the first few cards you get, because of those design choices? Enter Arcanium.

Real player with 163.1 hrs in game

–This is a really good deckbuilding roguelike game.

–They are testing MAJOR rebalancing and mechanics changes. The early game feels prohibitively difficult now, even on easier difficulties. I’m not a fan of the recent stuff. Many, if not most, characters feel helpless early. It feels like players have fewer viable options than they used to. (PS: With major changes, some of this review might be out of date, sorry).

–The max deck size of 12 cards feels too restrictive. Your deck composition doesn’t change much over time. Of the 36 cards you’ll end the game with, 12-18 will be starter cards. Maybe reduce the size of the opening decks?

Real player with 104.4 hrs in game

Arcanium: Rise of Akhan on Steam

❂ Heroes of Hexaluga ❂

❂ Heroes of Hexaluga ❂

Interesting tactical turn based strategy-rpg game where you roam maps, survive, and fight.

There are a lot of different heroes you can buy as warriors, lots of different items both magic and weapons, 3 types of resources: money, food and mana that you need constantly take care of.

Very interesting project, though in early access, “70% ready”

Real player with 12.3 hrs in game

Tactical turn based strategy-rpg game.

Looks good and plays very well.

The game is so very satisfying to play, it has so much charms there and there.

Some ideas are very interesting.

The game features a excellent combat system that’s more tactical and satisfying than in most games but without getting too quirky for its own good.

Game still have bugs, and they still need work.

Minuses are - graphics are not the greatest.

Wish the game and developer all the success and look forward to even more.

Real player with 4.8 hrs in game

❂ Heroes of Hexaluga ❂ on Steam

Exile Origin

Exile Origin

As a felony, you are exiled to C42, which is a barbaric, desolate and fearful hell. Among other unforgivable prisoners, there are only monsters and darkness that devour everything.

here you will experience: [/]

Build your Rebel team: build your 4-person team among many criminals. Each character has a variety of skill matching options and additional skill options. According to the characteristics of your enemy, give a fatal blow, explore the secret of “origin” religion, a variety of team matching, rich tactical options, and more in-depth cultivation space. Are you ready to face the unspeakable fear?

Explore the secrets of origin Religion: the purpose of tongue cutting ceremony is to return to the legend of the mother planet. What secrets are hidden by origin religion on C42? You need to explore all the way and look for secrets in the depths of the earth. Every step you take forward, you will have fear and strangeness waiting. Whether to join silently or fight back, you need to have your own answer

set up your own team to uncover the truth of this exotic planet [/]

game features: [/]

The origin of exile is a roguelike round RPG with the theme of waste punk played by a single person. It explores the barren planet, faces the unknown fear, seven unique felons and hundreds of skill combinations for you to explore the unknown world. With freely matched tactics and various random events, you will have a new and exciting experience every time in the dungeon

Exile Origin on Steam

Super Power: Rising of A.I.

Super Power: Rising of A.I.

Did you dream for defeating super villains with your endless super power? Realize it in Super Power: Rising of A.I. and immerse yourself in this 360 degree view. The future belongs to smart warriors and trough training, you will be one of them.

In this super smart city of the year 2068, you, a nobody, need to fight all your way up to the next generation of super fighters, armored and blade in hand. After defeating the enemy, you will be qualified to master superpowers, Use your moves to trigger your four super skills to defeat AI robots with your super power.

Super Power: Rising of A.I. on Steam

Rogue Lords

Rogue Lords

I really enjoyed Rogue Lords, and I decided to write this review as I have a slightly different take from the others I read.

It took me ~40 hours to finish all chapters, and I always played with the same team (the starters: Dracula “the Support”, the Headless Horseman “the Tank”, Bloody Mary “the DPS”). I think I had a total of two game overs, one at the second or third chapter, and one at the second-to-last (but see below).

I read several reviews mentioning that the game is hard and RNG can hit hard. I think they are not wrong, but I did not find it THAT hard: I think it’s more a matter of COMPLEXITY. Damage already starts in the double digits, and it is not unusual towards the end of the game to hit for 30-50 (multiple times). With 3 characters on your side and 1-3 characters on the other side, you can also have several status effects in play at the same time (probably the maximum I’ve seen is ~20). You accumulate this with relic effects and maybe even battle effects, and suddenly it becomes really easy to make a fatal mistake. I remember in one boss battle I accidentally made the Headless Horseman use an attack that steals HP and SP, while he was under the effect of a Zombie debuff (healing received becomes damage), so instead of healing him I made him Vulnerable with 0 HP and 0 SP. Fun times.

Real player with 132.9 hrs in game

Note that while I am giving this a thumbs up, there are definite issues that sour the experience (that I will go into more detail over below). Honestly, this rating should be 3/5, 6/10, or a neutral but we don’t have those options.

Long story short:

Rogue Lords is a fun roguelike very much like Slay the Spire, but not being a rip off in the slightest. It has a unique cheating mechanic and is pretty difficult while also having balance issues and run destroying bug. The concept is unique, fresh, and fun, but the gameplay could use some retuning and class balancing.

Real player with 116.7 hrs in game

Rogue Lords on Steam

Dark Future: Blood Red States

Dark Future: Blood Red States

TL;DR :

Overall, it’s a decent game with great visuals and works well as a “play for a couple hours at a sitting” arcade game. If you pay attention to the developing story, it gets a lot more interesting. Take the time to read everything; it’s worth it, and begs you to stick around for the next chapter. Some of the mission types are a little ugly and grinding, some are great, but in general it’s more fun than not.

Full Review:

I have about 28 hours of playtime during the Beta weekend in addition to the hours playing the release version, so this review takes some of that into account as well.

Real player with 59.8 hrs in game

Based on a board game from the 80s, Dark Future: Blood Red States is a tactical car combat strategy game set in the near future in an American wasteland ruled by a number of warring factions with armoured cars with big guns. The game consists of multiple seasons, with each season seeing you assume a new role fighting for or against these factions. With each season, you have a choice of missions to undertake, be it Escort missions, where you have to escort a vehicle a certain distance, or to just kill as many opponents as you can.

Real player with 53.6 hrs in game

Dark Future: Blood Red States on Steam