Has-Been Heroes
This game is fun but not perfect. The game has 2 major flaws. First, the lack of infomration in the game. I’m sure someone will write a good faq soon that will cover the pages of missing information that should be in the game I’m not talking about damage formulas and such but basic mechnics like Candles. (I saw one reviewer say darkness was random it’s actually 100% non random and a good game mechanic that’s not explained at all). Also the discoverable section that shows what you the items and monsters you have seen is not too bad until you get to the monster section where no special unique abilities of the monsters are listed. Just basic stats. I feel like this was a major fail.
– Real player with 195.5 hrs in game
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This a duo review of sorts as when I originally bought this game on release I ended up refunding it, I just couldn’t get into it. The games tutorial is pretty much non existent, lots of things are unexplained and many useful mechanics that can be used to make fights easier are not unlocked yet. It was very frustrating, I saw the potential which is why I bought it in the first place but at the same time it felt like a cobelled mess where I was at the mercy of the RNG spawns as to how much progress I made.
– Real player with 84.8 hrs in game
Zombie Hustle
Zombie Hustle is a roguelike-like top-down Zombie-survival shooter.
You have to survive the growing number of zombies
Purchase weapons in between waves to help tip the odds in your favor.
Play unlimited wave mode to see how many waves you can survive!
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Ignited Steel: Mecha TBT
Aiming to fulfill its expansion instinct, humanity created an A.I. which controls and manages all necessary resources to expand the human race throughout the galaxy. Soon, a fatal flaw in the A.I. “PharOS” code was discovered: it could not and would not stop expanding.
With the hope to halt PharOS’ expansion, the human race depends on “The Ignited Steel” program, a plan reliant on outdated technology which PharOS cannot control.
Old Mechs from past wars are now humanity’s only hope.
Attacking and moving mechs requires energy and can overheat the mech. If overheated, mechs output more damage while being more vulnerable to enemy attacks.
A key element to gameplay is finding the perfect balance between damage and vulnerability.
Pilots from every corner of the universe volunteer to the Ignited Steel program, each bringing their unique personalities and tactics.
As the Ignited Steel program regains control of the galaxy, new pilots will join the cause against PharaOS.
There’re 3 types of mechs: Juggernaut, Stalker and Javelin, each with their own advantages and counterplay.
Mechs are built using unique modules each with their own purpose. As the Ignited Steel program liberates the galaxy, they will earn and purchase new modules with unique traits.
The galaxy is full of contrasting planets and stories to be told. By jumping from node to node the ignited steel program will discover the galaxy’s stories, and add new modules and pilots to the crew. New planets, pilots, modules, events and missions in every playthrough!
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Rogue Lords
I really enjoyed Rogue Lords, and I decided to write this review as I have a slightly different take from the others I read.
It took me ~40 hours to finish all chapters, and I always played with the same team (the starters: Dracula “the Support”, the Headless Horseman “the Tank”, Bloody Mary “the DPS”). I think I had a total of two game overs, one at the second or third chapter, and one at the second-to-last (but see below).
I read several reviews mentioning that the game is hard and RNG can hit hard. I think they are not wrong, but I did not find it THAT hard: I think it’s more a matter of COMPLEXITY. Damage already starts in the double digits, and it is not unusual towards the end of the game to hit for 30-50 (multiple times). With 3 characters on your side and 1-3 characters on the other side, you can also have several status effects in play at the same time (probably the maximum I’ve seen is ~20). You accumulate this with relic effects and maybe even battle effects, and suddenly it becomes really easy to make a fatal mistake. I remember in one boss battle I accidentally made the Headless Horseman use an attack that steals HP and SP, while he was under the effect of a Zombie debuff (healing received becomes damage), so instead of healing him I made him Vulnerable with 0 HP and 0 SP. Fun times.
– Real player with 132.9 hrs in game
Note that while I am giving this a thumbs up, there are definite issues that sour the experience (that I will go into more detail over below). Honestly, this rating should be 3/5, 6/10, or a neutral but we don’t have those options.
Long story short:
Rogue Lords is a fun roguelike very much like Slay the Spire, but not being a rip off in the slightest. It has a unique cheating mechanic and is pretty difficult while also having balance issues and run destroying bug. The concept is unique, fresh, and fun, but the gameplay could use some retuning and class balancing.
– Real player with 116.7 hrs in game
Combat Casino
EA Turn based roguelite + replay + quick runs = Mobile port slot machine style spin each turn for abilities. Unlock up to 5 classes, 4 zones and more coming. Level up, collect loot and fight bosses.
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– Real player with 2.4 hrs in game
The game as a good base and could be amazing but I come out of each playing session with disappointment for what it could be and what it’s actually not.
The game is very easy and the random part feel random for the sake of it and sometime feel redundant and where some progression could be done and or seen it’s actually unlocked from the start making the rare possible goal to play the game nonexistent. I can tell the dev behind the game have some talent but I’m not sure he know how to direct his creative energy correctly
– Real player with 2.2 hrs in game
Ruin Raiders
EN: If you like rogelikes, this game is a must for you. The aesthetics are beautiful and controls feel smooth. I love raider’s interactions between them. The main mechanic of the Game is well executed, alongside with the RNG, which feels fair, though sometimes you would like to smash your keyboard because you’ve failed an 87% shot chance. I cannot wait to reach the goal of the game and unravel its secrets, alongside with its easter eggs. Thank you so much, again, OP Team. Looking forward to know what else you are capable of doing :)
– Real player with 22.5 hrs in game
Great game, if you just like the combat in turn based tactical games, minus the over world and doing research.
Instead upgrades are droped, looted or crafted and permanent upgrades are made before the start of each run, making up for the rogue-light side of the game even when you die, you can use the currencey you made while playing to make meaningful upgrades.
Each biome has 3 levels on the 3rd level is a boss fight, as many other rogue-like/lights each biome has a theme and adjusting your gear and playstyle for each biome can make or break a run.
– Real player with 17.1 hrs in game
Nova-111
I think this is possibly the most underrated game in my Steam library. The gimmick of fusing turn-based and real time play is an excellent one, and I think they did a really good job of exploring ways to mix the two.
Often it can be played akin to a turn based dungeon crawler, but the enemies, bullets and environmental hazards that move in real time add a bit of pressure and force you to move quickly. It’s not dissimilar to Crypt of the NecroDancer in that sense; enemies have attack patterns that aren’t too hard to learn, but the gimmick means you can’t always take your time and can be forced into mistakes. The time pressure is lower here though and combat is quite tactical as you use the environment or other enemies' attacks against your foes. Individual enemies are easy to handle once you know how, but in varied combinations they’re more interesting to fight.
– Real player with 16.0 hrs in game
Very cool game. At first it felt like a Roguelike, a beautiful one I most add. Mixes turn based with real time mechanics. Your in some kind of cybernetic world and you meet characters on your journey. There’s also exploration which you find hidden chambers and try to find new powers.
As you play new mechanics appear. Which later on you start to remember section you could get to before but with theses new power you earn, you can now get to new places.
The levels aren’t random generated, there’s no perma-death, so it’s not what I thought it was, a roguelike. Almost all deterministic which makes it more of a puzzle-like but you have mechanics that makes it tactical like unit dodging, lasers, time shifting, grid jump, etc… I love how you dodge and the unit’s mouth that snaps at you and misses, so cool. But still it does look like a roguelike so it should appeal to some roguelike fans. Let’s call it a roguelite, which has some roguelike elements.
– Real player with 11.6 hrs in game
Torgar’s Quest
The game has nice classic feel to it., it’s old school hack and slash, but with tactics. The graphics ar simple and funny and the spoken commentary is dwarfish-hammy. The masonry is amazing, of course.
– Real player with 143.9 hrs in game
What’s the best way to start an adventure to find 7 shards that will grant Torgar the ultimate power? Armed with nothing but clean underwear and a lunch, of course!
This is a rogue-like dungeon crawl, questing ever downward in search of the seven shards. It has three difficulty levels, and anyone with a decent sense for this type of game will probably win in “Normal” mode after a handful of games. Hard mode is considerably more difficult, and nightmare mode is just that - swarms of baddies following you through the dungeon and trying to trap you in corners.
– Real player with 63.0 hrs in game
Exile Origin
As a felony, you are exiled to C42, which is a barbaric, desolate and fearful hell. Among other unforgivable prisoners, there are only monsters and darkness that devour everything.
here you will experience: [/]
Build your Rebel team: build your 4-person team among many criminals. Each character has a variety of skill matching options and additional skill options. According to the characteristics of your enemy, give a fatal blow, explore the secret of “origin” religion, a variety of team matching, rich tactical options, and more in-depth cultivation space. Are you ready to face the unspeakable fear?
Explore the secrets of origin Religion: the purpose of tongue cutting ceremony is to return to the legend of the mother planet. What secrets are hidden by origin religion on C42? You need to explore all the way and look for secrets in the depths of the earth. Every step you take forward, you will have fear and strangeness waiting. Whether to join silently or fight back, you need to have your own answer
set up your own team to uncover the truth of this exotic planet [/]
game features: [/]
The origin of exile is a roguelike round RPG with the theme of waste punk played by a single person. It explores the barren planet, faces the unknown fear, seven unique felons and hundreds of skill combinations for you to explore the unknown world. With freely matched tactics and various random events, you will have a new and exciting experience every time in the dungeon
SKYHILL
I’m generally a little bit dubious about the whole “rogue-like” phenomenon, but occasionally you encounter a game where it’s handled exceptionally well. Monstrum and Darkest Dungeon both come to my mind, and now I can very safely add Skyhill. Why am I so dubious of the rogue-like phenomenon you ask? Because I’m a firm believer that 98% of the time, what makes great art great art - whether the art form in question is music, movies, books, or, yes, even video games - is careful and meticulous DESIGN. Because rogue-likes, by their very nature, add in highly randomised elements to determine the mapping and what-not of the game in question, the likelihood of such games being “well-designed” becomes greatly compromised. Having said all that, it is my relief to announce that SKYHILL IS A STAGGERINGLY WELL-DESIGNED GAME.
– Real player with 39.6 hrs in game
I was a bit suspicious at first, judging by the looks I thought this would be another typical “play 20 minutes and be disappointed” indie title.
Boy, was I wrong… you can see from my stats how many hours I’ve actually played this game. :)
The concept of the game is fairly easily outlined.
You move between floors and rooms, fight monsters, consume food to balance your energy level, consume medical supplies to balance your health level, craft meals and weapons and occasionally find trivia pieces that help describe the circumstances surrounding the game; call it a story, if you will.
– Real player with 22.6 hrs in game