Crystal Valley
In Crystal Valley they explore alien landscapes mine raw materials and build new tools and fight against a large number of enemies.
Experience an exciting adventure, fight evil monsters and build powerful weapons.
Story
You have awakened without knowing and can remember nothing. Next to you is an AXT and a pickaxe. And a note. A note that says. Collect 50 crystals and a portal to open.
Gameplay
Mine raw materials and create new tools and weapons from them. Collect crystals to create portals to advance into other areas.
Fight with your weapons against different enemies. Be it ghosts or skeletons.
Remember, when you die it’s all over.
Crystal Vally relies on repetitive play fun. Every round is different and should give you replay value.
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Outbreak: Endless Nightmares
Been playing for about 12 hours and its a good game if you want to play a rogue-like that carries over your equips, levels and meta progression. As you play, you will find Conductor coins that unlock said features but the spawn rate of these coins slow down by midgame. You can tweak the dungeon difficulty by yourself before entering, with higher difficulties giving better loot.
As for the gameplay, its Resident Evil 1-3 with tweakable camera angles. And randomised dungeon layouts. Weapon types are like in RE. AI could be better, they usually stand around unless you take too long to clear the level. I’m kind of disappointed with the costume unlocks but the gameplay is fun enough to grind for coins. Some enemies can one shot you so the difficulty is definitely there.
– Real player with 12.4 hrs in game
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Its a really fun game but I feel the weapons certainly need some rebalancing, to go from needing 3 bullets to kill a fat zombie with a target pistol mk.2 to needing legit 6 bullets with a tactical rifle mk3 is beyond a problem, especially when the rifle only has 7 bullets. The game is really fun and i still am finding new enemies that i absolutely didnt expect to run into but the camera certainly needs some work and it is definitely very very janky. Theres a lot of potentional here and hopefully it continues to improve. What’s here is a great game though, and it can only get better
– Real player with 9.1 hrs in game
Terminal illness Rogue Horror Space Shooter
Terminal Illness Rebranded
Please Consider -https://gofund.me/3bd7d135
I Have Changed THE IP Of This Game
this Game is Now a First Person Space Horror Rogue Like Shooter
Nasa Has Lost Contact Terminal 25B a Research Team Out in Space That Has Made a Troubling
Discovery That You Have to Investigate Solve Puzzles, Find Room Codes, Find Weapons' And
Retrieve The Organism Samples
This Game Features
-Rogue Like Horror Game
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Monstrum
Ahh, Monstrum. Has been a long time my darling! How have you bee- dies
Monstrum is a very peculiar horror game. It has a unique setting, interesting and terrifying Monsters, and some hilarious bugs and glitches to expl- wait, oh fuck, they fixed those. Shit
What is Monstrum?
Monstrum is an indie horror game. It follows the player waking up in a very cramped room on either the upper decks or the lower decks of an abandoned cargo ship. You must find the equipment required to repair one of the three escape routes and get off the ship. There’s just one problem. You’re not alone.
– Real player with 67.3 hrs in game
Summary:
All things considered, monstrum is a better than average indie horror game at an indie horror game’s price. The monsters are interesting, the collectable and RNG systems bring about a fair amount of replayability to the game, and the general feel of the game are superb. Though it is obvious that this product has recieved a vast amount of care from the developers, bugs still remain. These bugs aren’t exactly the most common, or the most game breaking, but in certain situations it can lead to a bit of headache or confusion. All in all, the game is worth the price in my eyes, and it’ll certainly grant satisfactory hours of entertainment in the time that one plays it.
– Real player with 52.0 hrs in game
Deadnaut
Deadnaut provides a lot of creepy atmosphere, fun and replayability.
When I bought Dreadnaut and entered the game, I didn’t expect much based on the trailers available. It seemed just like all those top-down squad RTS games, which there are hundreds of. It was only 10 euros, so I decided to jump it and test it out.
I immediately reached out for the character creation. I’ve always been one for creating my own party/character, since the game experience feels a lot more personal. The character creation has two minor bugs, which I did not realize were bugs until I read the forums for a tutorial on character creation. The bugs:
– Real player with 20.9 hrs in game
In one campaign your fighting off waves of fast moving xenomorphs, through the flurry of fast moving xeno’s you see one of your men get dragged away through a airlock. Yet in another campaign you may be contending with the possessed remains of a former crew driven insane by unknown artifacts, behemoths throwing your soldiers around as artifacts obscure your command and control with horrifying visions of death and torture.
Deadnaut’s is a game that wants to immerse you in its universe. Your hud looks akin to something from a WW2 submarine simulation and your control over your soldiers is sketchy at the best of times. There are a large amount of things to take into consideration with Deadnaut’s and many ways for those under your command to come to harm or die, this may be the one area the game faulters in. It is a real time tactical squad based game, essentially a rogue like.
– Real player with 20.8 hrs in game
Deported 2: Build That Wall
Agent Grump is back, and ready to fight the endless battle against those forces trying to flood earth with illegal space aliens. This time, Agent Grump’s nemesis has grown even stronger, and it is up to you to help him carry out his mission to BUILD THAT WALL, and Make Earth Great Again. Like it’s predecessor, it is packed with contemporary political satire, it’s easy to learn and fun to play. Not for the easily butthurt.
– Real player with 1.4 hrs in game
I’ve been wracking my brain for about 2 weeks tring to figure out how to review the game without simply saying “it’s more of the same” (that’s lazy), however that does seem to be the fact of the matter. Level progression (enemy types are the same; speed goblins at level 2, the seekers, the diehards, etc) are about the same as the first one but the map layouts are different. So rest assured that you’re not playing the same game twice. Still a short game that can be completed in under an hour. I still find the comedy still enjoyable, with the game’s story continuing the narrative of political satire that surrounds Ronald J Grump and Killary and the hilarity that ensued from 2016.
– Real player with 1.3 hrs in game
Witch’s Reign
So first things first, this game is not worth the $10 price tag. That’s a steep price for a game that is fairly short, at the time of this review.
I got this game on sale for $3 and that is a pretty good price!
This game is pretty good, it’s got some solid puzzle ideas and I like the simple art design. It’s a memory puzzle where you explore a dungeon of sorts and make sure you don’t die to traps and monsters. You have a small line of sight due to a candle that can be blown out or lit again in order to trick the monsters onto the traps.
– Real player with 0.7 hrs in game
Lucky me gets to write the first review for Witch’s Reign. This is a very simplistic, bare bones top down “survival horror puzzle”, whatever that’s supposed to mean. What you really get is what seems like a mobile app where you can only see one square ahead, and in only one direction, so you need to move around an obscured grid/maze without getting eaten by baddies or falling in traps.
This has been slapped together with Unity, the game engine that’s been enabling mediocrity everywhere and giving Starbucks baristas delusions of grandeur since 2005. However, it’s very unpolished, to the point I don’t think this is an asset flip or a copy+paste of someone else’s tutorial or game demo. Nor could I find it on app stores, although they have higher QA than Valve, so probably wouldn’t permit this. So, I guess kudos to the developer for having a try. I think that’s more likely the explanation, that someone wanted to make a game but didn’t really know how, but put it on Steam anyway. I kind of wish Steam wasn’t a dumping ground for half baked ideas, there’s places like itch.io for that.
– Real player with 0.1 hrs in game
Heartless Dark
I can recommend this if you enjoy some atmosphere and an interesting challenge.
If you get over the initial learning curve the game has a lot of that ‘one more game’ feeling.
The dark and restricted vision can make it tough to navigate.
Once you get used to it then the challenge becomes not running out of ammo.
Once you get used to that the challenge becomes figuring out how to fight the monsters in interesting ways using the game systems (maybe kiting them through acid or stunning them with an exploding fire extinguisher).
– Real player with 9.5 hrs in game
A very atmospheric and lethal rogue like. You have to budget your limited ammo and life against enemies that hit hard and fast but I’ve never lost a like a run thinking there was nothing I could do about it. Finding bullets and upgrades is always rewarding.
– Real player with 3.5 hrs in game
Queen of Zarkov
Ill start with… this game needs work. I don’t bash any developers for making games as i know it takes alot of time and effort. Just going to leave an honest review.
Within a span of 40 or so minutes logged on this game, the menu and inventory interfaces work maybe half the time. Not being able to navigate or do anything at all on them. There is no guidance or map to show you or tell you were to go to start missions or what everything is inside the castle (FOB). The ADS system in the game is… horrid. The weapon reticle does not appear 9/10 times, so you are quite literally blind firing majority of the time wasting ammo that you barely have. The motion upon aiming is very laggy to say the least, just very difficult to manage. EVERY single enemy gives you bleed damage so you are suffering a very high amount of tick damage and the only way to remedy this is with a bandage or you die rather quickly. So enemies dont have a chance to proc bleed damage they just give it to you outright every single time. The enemies…. the little brown flea, tick, horseshoe crab, or trilobite, no matter how far away that little ankle biting piece of **** is… you get hit no matter what if you shoot it. My first run through i ran out of everything i had… and all i heard was a beeping noise. Im walking and walking then all of a sudden i get blown up by an invisible IED in the ground… in a concrete floor area inside of a meth house… needless to say i almost went deaf and nearly knocked all my **** off my desk because i was so surprised and pissed all at the same time. Every run after that i just bled to death like it was a very hellacious menstrual cycle. Over all in my opinion the state it is in now it is unplayable to me unfortunately.
– Real player with 0.3 hrs in game
Catacombs Of The Yokai
After finishing a late shift at work you find a mysterious amulet that was dropped on the ground.
As you go to return it to the woman that dropped it, you encounter a strange doorway that you haven’t seen before. Entering the door leads you into an unnerving nightmare realm.
On your way through the depths you will encounter various enemies (many inspired from Japanese/Taiwanese urban legends and myths) that must be tricked, conversed with or eluded in sometimes unconventional ways.
Can you survive and return the amulet banishing this portal forever?
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Randomly Generated Levels: Each new play-through will generate a random set of floors. However, these change with each new game file started, allowing for extended re-playability.
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No combat. Survive by hiding, using your wits and clever use of the items at your disposal.
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Use magical items at the cost of health to help navigate the catacombs and help locate enemies.
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Urban legends and myths from Japan and Taiwan were used as reference for many enemy designs and behaviors including: Kuchisake-onna (Slit Mouth Woman), Kunekune (Wriggling body) and Spirit Houses.
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Unique Enemy AI: Survive by leaving offerings, making smart conversational choices, causing a distraction or even closing your eyes to avoid death.
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Creepy and foreboding atmosphere.
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Created by 2 people, allowing for more direct communication with players on the content and direction of future updates.