The Flame in the Flood
Short answer: This game, although not for everyone, is an indie darling. Although containing a clunky crafting system and becoming monotonous downriver, it boasts a great soundtrack with interesting characters and subtle lore accompanying smooth storybook style animation. Resource management is your friend, as you need to eat but you need to craft, and you only have so much inventory space.
Now, sit down for a long one.
Let’s start with the bad:
Many reviews of this game mention “difficult controls” and it’s understandable: What they’re talking about is the rafting mechanics down the river, controllable via the space button and either the WASD keys or the right mouse button. Rafting in this game can be hard, no ifs and or buts about it. Before the rudder upgrade to your raft (which I recommend rushing, for this exact reason) it can be nigh impossible to avoid hitting a rock or two in the early miles. You get better at this in time, but you’ll still space bar your way into the river bank occasionally.
– Real player with 77.5 hrs in game
Technical foibles can’t extinguish this game’s soul.
Summary:
The Flame in the Flood is a survival game that commits to its enticing concept and doesn’t try to do too much with it. You’re thrown straight into a focused survival experience that has you rafting your way through a world blanketed in biblical floods. Your only steady companions are your dog, your raft, the long water, and Chuck Ragan’s game defining soundtrack. Unfortunately some minor bugs regularly sully the immersion. With its stylistically limited scope, this game weighs in on the shorter end of the spectrum for the survival genre, but it is still a good value.
– Real player with 28.6 hrs in game
SKYHILL
I’m generally a little bit dubious about the whole “rogue-like” phenomenon, but occasionally you encounter a game where it’s handled exceptionally well. Monstrum and Darkest Dungeon both come to my mind, and now I can very safely add Skyhill. Why am I so dubious of the rogue-like phenomenon you ask? Because I’m a firm believer that 98% of the time, what makes great art great art - whether the art form in question is music, movies, books, or, yes, even video games - is careful and meticulous DESIGN. Because rogue-likes, by their very nature, add in highly randomised elements to determine the mapping and what-not of the game in question, the likelihood of such games being “well-designed” becomes greatly compromised. Having said all that, it is my relief to announce that SKYHILL IS A STAGGERINGLY WELL-DESIGNED GAME.
– Real player with 39.6 hrs in game
I was a bit suspicious at first, judging by the looks I thought this would be another typical “play 20 minutes and be disappointed” indie title.
Boy, was I wrong… you can see from my stats how many hours I’ve actually played this game. :)
The concept of the game is fairly easily outlined.
You move between floors and rooms, fight monsters, consume food to balance your energy level, consume medical supplies to balance your health level, craft meals and weapons and occasionally find trivia pieces that help describe the circumstances surrounding the game; call it a story, if you will.
– Real player with 22.6 hrs in game
Cube Worlds Survival
OMG, this is amazing!! Semi broken but epic as. Played it for the first time on stream last night and got me super pumped up.
– Real player with 5.5 hrs in game
Read More: Best Action Roguelike Open World Games.
8BEST GAM EOVER I PLAY MUCH YES VERY GOD GMAE BEAST GAME pls leik; THus REVIU
– Real player with 2.6 hrs in game
Barbarian
Barbarian is a low poly survival game, with a souls like combat system, where you can dodge, block, and parry attacks. This system is in place, to make combat more exciting and intense.
Parrying
In Barbarian, you’re able to gather materials, craft items, build homes, make farms, level your character up, have animal mounts, and explore the game in a free roam manner.
Barbarian will have 2 different game modes, normal, and hardcore. In both normal, and hardcore mode, your character progression will be saved. However, with hardcore, you will lose your character progression on death. This will be more for those hardcore gamers, who want to play a more difficult game.
Note
Barbarian is currently in it’s very early stages, screenshots shown are subject to be changed, and same with more information being added here in the future. For updates on the game, you can check out our YouTube channel for Dev logs.
Desert Magic Adventures
Lucky me wins the dubious honour of writing the first review for Desert Magic Adventures, an asset flip from cash grab copy + paste artists, wow wow Games.
Desert Magic Adventures is another GameMaker Studio asset flip from serial copy+paste infringers, wow wow Games. All these guys do is rip off game templates and projects from the Yoyogames/GameMaker Studio store, change the name and a few cosmetic details, and try to scam people into paying for someone else’s work on Steam. They have run asset flip scams dozens of times, and this is no exception. It’s nothing but a cash grab.
– Real player with 0.2 hrs in game
Grimm: Dark Legacy
A lovely beautiful fun game to play and i like it but sadly the game sometimes hangs during play as no doubt it needs an updated patch.
What happens is you could be on a leisure hunt and everything works ok till some point when you collect or killed some creatures then when you try to kill a creature by hitting it then you find you go thru the actions of striking the creature but it has no effect as if your weapon does not make contact with the creature.
Also the same when you try to collect items you go thru the motions of collecting items but don’t collect anything even when you got plenty of space in your bag to store items.
– Real player with 97.6 hrs in game
Played Iron Man only. Got to Iceland on my 3rd try. Got 1 shotted.
The game’s good but it gets old fast. I’m not doing another try - quests are too repetitive!
Worth the price tag though, if only for the art.
That being said the game could be renamed: ‘‘Eating & hunting simulator 2016’’.
-Pros-
-Smooth controls
-Amazing art
-Music/soundtrack is fitting
-Cons-
-Only 4 quest types (find a guy, protect villager(s), gather food, kill x mobs)
-You eat non stop. For some reason your guy needs to eat far too much. Food also heals you after your full so you’re always in need of more, it never ends. Even if you end up full you’ll just get hit by something and have to eat half of your rations to heal up, which in turn means more hunting needed.
– Real player with 25.2 hrs in game
Bone Mayhem
It’s fairly rare that I don’t recommend a game, but I can’t really say I recommend this one - FOR NOW. I know this is early access, but I’m not sure it was ready for play testing yet. It has a ton of promise and seems like it has some good bones, but the ammo is incredibly limited, it’s too easy to get cornered, there’s no real explanation of the game or mechanics, and it’s just sort of… confusing? I feel rather silly saying this, but I wanted to like it so much because the style and look is kinda adorable! But it was just too little explanation and to little real gameplay for me. That said, I do think that it’s got the right idea - it’s just not there yet. It will be. It just needs more time. Put some flesh on those bones and let us come back!
– Real player with 0.3 hrs in game
Ammo is EXTREMELY limited.
The enemies march in lockstep at the player.
The maps are cool but basically have zero effect on the combat.
Definitely not a fan.
– Real player with 0.2 hrs in game
City Night Carnage
City Night Carnage is a first-person survival horror in the setting of a night city. Make your way through the city blocks filled with terrible creatures from nightmares. Find weapons and ammunition, first-aid kits and mysterious records that reveals what is happening here. But most important is to find a key in the apartments of the neighborhood that will help you avoid a deadly encounter with HIM!
Game Features:
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Find weapons and ammunition to fight the disgusting monsters that drool on you.
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Explore the city blocks to find clues that shed light on the horrors that are happening.
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Look for components for crafting ammo, first-aid kits and weapon upgrades that will help you defeat the nightmare creatures.
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Several districts of the city each you will have to pass to get home.
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An original soundtrack from a talented composer will help you feel the full weight and heaviness of the oppressive atmosphere of the events.
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Plan your route carefully, beware of dark areas because HE can wait for you in any shadow. The end will be quick and bloody then…
Mystery Swords
Just like the first basic trash title by this ‘developer’ called “Space Adventures” this is nothing more than a game template, an asset flip, a base foundation to start making a game. A bare bones start a thousand miles away from being ready to sell.
https://www.youtube.com/watch?v=ANPeSfFbGrg
Just more lazy trash by another lazy guy who wishes he was an actual “developer”. Running a photo copier on a book doesn’t make you an author, and what this guy has done definitely doesn’t make him a “developer”.
– Real player with 0.1 hrs in game
Outbreak: Endless Nightmares
Been playing for about 12 hours and its a good game if you want to play a rogue-like that carries over your equips, levels and meta progression. As you play, you will find Conductor coins that unlock said features but the spawn rate of these coins slow down by midgame. You can tweak the dungeon difficulty by yourself before entering, with higher difficulties giving better loot.
As for the gameplay, its Resident Evil 1-3 with tweakable camera angles. And randomised dungeon layouts. Weapon types are like in RE. AI could be better, they usually stand around unless you take too long to clear the level. I’m kind of disappointed with the costume unlocks but the gameplay is fun enough to grind for coins. Some enemies can one shot you so the difficulty is definitely there.
– Real player with 12.4 hrs in game
Its a really fun game but I feel the weapons certainly need some rebalancing, to go from needing 3 bullets to kill a fat zombie with a target pistol mk.2 to needing legit 6 bullets with a tactical rifle mk3 is beyond a problem, especially when the rifle only has 7 bullets. The game is really fun and i still am finding new enemies that i absolutely didnt expect to run into but the camera certainly needs some work and it is definitely very very janky. Theres a lot of potentional here and hopefully it continues to improve. What’s here is a great game though, and it can only get better
– Real player with 9.1 hrs in game