Duel Corp.

Duel Corp.

Duel Corp. goes 3D!

GAMEPLAY

Duel Corp. is a singleplayer rgp roguelike 2v2 death match mix between simulation and action combat. Take on the role of an rpg class, improve your organization and participate in tournaments. Agree on a behaviour-codex with your partner to get a tactical advantage in battle, because your opponents will.

CLASSES

Choose a strategic two team combination of Warrior, Priest, Assassin, Ranger, Paladin or Mage, take control of one and destroy your opponents with a unique combination of over 70 different talents and over 100 different spells.

CORPORATION

Improve your business, hire employees and use their unique skills to prepare for battle. You can also buy cats. Don’t forget to pet them!

CODEX SYSTEM

Use your genius to assign a codex for your partner to keep the upper hand in battle. The same unique codex system is also used by the AI to drive their behaviour.

TOURNAMENTS

Buy tickets to participate in special tournaments that offer different prizes. Fight in varied arenas and impress the crowd with your skills.

POWERS

Won tournaments offer special Powers out of 50 unique Powers from which you get to choose one, allowing you to become an unstoppable force. This increases replayability and makes every playthrough a unique experience.


Read More: Best Action Roguelike Party-Based RPG Games.


Duel Corp. on Steam

Sipho

Sipho

It’s a very fun game for the first few hours. You unlock the other races, try new weapons, and kill the bosses. Unfortunately the amount of content is limited. Only four bosses (that I have seen), five races (which is a pretty decent amount to be fair), and around 10ish weapons. The game gets old quick and needs more variety. The four bosses are always in the same order and have an annoying unskippable intro where they usually appear out of the ground. The bosses are fun first time round, but I feel maybe a few more in the mix would improve the replayability aspect or the game. Also the third boss fight drags on a bit too long in my opinion, and his regeneration makes killing him take awhile. This game is a work in progress though and the developer seems to update the game every few weeks so It’s safe to say more content is coming soon.

Real player with 21.5 hrs in game


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The AI in this game makes me feel like every single basic enemy is the shittiest 12 year old in COD. They have no interest in killing you, only in being a net negative in progression. They will space you out litteraly forever, but not let you leave because they will rush you down the second you turn away. Every fight is agony. The bosses are the easiest enemies in the game, because they behave in a way that makes sense with the tool,s you get as a player. Everything about the game is cool, save for the AI, which makes me fucking hate this game. Difficulty is not giving the enemies instant reaction times, the ability to negate ranged combat with melee weapons, charge at you from off-screen, and work together to deny you resources. Imagine if in BOTW the moment any enemy hit half health ran away from you at top speed, and handed its loot to someone else, dying in the process. That is the AI in this game. The best build is 1 spike on your head, with greasers everywhere else. It’s the only shit they cannot space you out from.

Real player with 14.3 hrs in game

Sipho on Steam

Pathogen-病原体

Pathogen-病原体

My Thoughts:

The first thing I want to go over is the graphics. I would say they are surprisingly good, especially considering the game is in early access (as of the time I am writing this). Also the gameplay is actually a bit of fun. It’s not something I would say I could play for several several hours, this game isn’t something like No Mans Sky or Subnautica however it also is not as priced as either of those, neither is it anywhere near as developed as either, so with those factors considered along with the factor that more stuff will be added in the future I can honestly say I think the 7USD or so I spent on this game is worthwhile, at least for me, and hopefully more stuff will be added in the future (With that said, the gameplay does feel a little repetitive after some time)

Real player with 0.8 hrs in game


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The idea of the game is really great, as a medicine’s student i’ve appreciated a lot this style of playing.

however it’s an early access game, as we can predict about it there are a lot of bugs and wrong characteristics, especially about the differentation of the tissues.

I would have seen more work about cells and an improvement of the arterial tree ( more access on other organs not implementated and maybe a better maps to catch the body in his entirety).

Anyway it’s a big work, congratulations. Hope to see other updates.

Real player with 0.5 hrs in game

Pathogen-病原体 on Steam

The Alchemist Alekki

The Alchemist Alekki

This is a game about running a potion shop and saving time!

The young alchemist known as Alekki has been accused of a crime she swears she didn’t commit! Supposedly, she has created a potion that ripped apart time and caused different parts of time to merge together! You must now help her create potions to save time!

These time-warped areas are teeming with echoes of their respective time zones. Equip yourself with a variety of weapons that will be progressively unlocked throughout the game and defeat the echoes to gather potion ingredients.

Use the ingredients elemental properties to mix a potion with specific qualities that the customer wants. This is a quick and easy way of getting money quickly.

Another way is to set up shop and create specific potions for your store to house. Simply mix 2 ingredients together and then set your target audience and price. Depending on what you put the potion will have a different end price and sell chance!

You will sometimes get request potions that will give you recipes for potions you can use in the Time-Warped areas to your advantage, for example a potion that increases your damage or makes you invincible for a short duration.

Travel through a variety of interesting environments and fight different enemies throughout various periods of time. See how these time periods interact and uncover the truth behind the cause of all of this!

The Alchemist Alekki on Steam

Deep Sixed

Deep Sixed

I wasn’t really sure what to expect from this game at first, but after playing through quite a few times I found it to be really fun, and played a few more times after that well after I should have gone to bed. With each game over I have this need to keep trying again and each time I get more efficient and I survive a little bit more (or just die to my stupid mistakes like forgetting to reroute enough power to my lasers, wondering why some space monster isn’t dying already and take hull damage)

Real player with 32.7 hrs in game

I enjoyed the game a lot. It’s a frantic mess of running around trying to fix things as they break, getting out in the nick of time, and just generally having to work with what you’ve got. The upgrade points are quite scarce, so it’s really easy to become boxed into a corner because you ran out of points to use for repairs. It’s really satisfying to be able to keep the hunk of junk working nicely. The narrative is also well-done even though there isn’t much of it.

I have a fair number of complaints, in no particular order.

Real player with 26.0 hrs in game

Deep Sixed on Steam

Garbage Crew!

Garbage Crew!

Garbage Crew! is a game about chaos! You work in a team with up to four of your friends and an angry garbage truck driver. Your job is to empty garbage cans and containers. Sadly your contract doesn’t state what kind of work you are required to do, so your manager loads you with all kinds of extra work including firefighting and forest work. Naturally you are completely understaffed and your short tempered driver has no intention of stopping the truck and wait for you just because you couldn’t empty all the garbage cans while extinguishing a raging wildfire. Luckily there are heaps of powerups that help you with all these tasks, so your stress level won’t reach dangerous heights.

Gameplay

Garbage Crew! is a roguelike action game so to progress to the next level you not only have to make a fight plan on how to coordinate your operation but also unlock and buy powerups that make your life much easier. To unlock the next level you need to complete all three incentives and finish the level in time. If you’ve made it in time and cleared at least one incentive you unlock a new powerup that will help you advance on your next run! While in game all kinds of unexpected events occur so make sure you come prepared to adapt to all circumstances! After all, you are doing like 10 jobs at the same time!

Return to your timeline

Powerups are nice and helpful, but with great power comes great responsibility. One promising contraption that the crazy professor living behind the dump came up with should have enabled you to slow down time. Sadly but expected things don’t work out according to plan and the powerup teleports you back in time! Despite there being a lot of garbage to take care of in the past too, you obviously want your old life back which leads you to a chaotic journey through time!

Multiplayer

Although you can play Garbage Crew! on your own, the game is most fun when you team up with your friends! Therefore, Garbage Crew! supports local multiplayer with up to four players. Don’t worry you can also play with your friends that don’t live near you thanks to Steam Remote Play Together which requires just one of you to own the game!

Garbage Crew! Will be released in 2022 as Early Access starting with three brand-new levels in completely new eras!

Garbage Crew! on Steam

SKYHILL

SKYHILL

I’m generally a little bit dubious about the whole “rogue-like” phenomenon, but occasionally you encounter a game where it’s handled exceptionally well. Monstrum and Darkest Dungeon both come to my mind, and now I can very safely add Skyhill. Why am I so dubious of the rogue-like phenomenon you ask? Because I’m a firm believer that 98% of the time, what makes great art great art - whether the art form in question is music, movies, books, or, yes, even video games - is careful and meticulous DESIGN. Because rogue-likes, by their very nature, add in highly randomised elements to determine the mapping and what-not of the game in question, the likelihood of such games being “well-designed” becomes greatly compromised. Having said all that, it is my relief to announce that SKYHILL IS A STAGGERINGLY WELL-DESIGNED GAME.

Real player with 39.6 hrs in game

I was a bit suspicious at first, judging by the looks I thought this would be another typical “play 20 minutes and be disappointed” indie title.

Boy, was I wrong… you can see from my stats how many hours I’ve actually played this game. :)

The concept of the game is fairly easily outlined.

You move between floors and rooms, fight monsters, consume food to balance your energy level, consume medical supplies to balance your health level, craft meals and weapons and occasionally find trivia pieces that help describe the circumstances surrounding the game; call it a story, if you will.

Real player with 22.6 hrs in game

SKYHILL on Steam

sphereFACE

sphereFACE

Pros:

-Large variety of weapons to play around with

-3D interface is intuitive and adds to the overall experience

-The soundtrack is killer!

-Fast paced gameplay that keeps you on edge

Cons:

-Learning curve is high

I started playing this game not really knowing what to expect other than a retro shooter, but man is it more engrossing than that. The sensitivity of the controls can be extremely high at the start of the game but you can always customize it to your liking, including the way the camera is handled. At first I couldn’t handle the speed of my ship and kept slamming into the asteroids in the area, but after a few adjustments I got the hang of it a little better. One thing I really like is that your bullets will continue revolving around the inside of the sphere until it hits a target which can be good or bad depending on what they hit. I had leveled up my spread gun to the max and my bullets were ricocheting all over the place, blowing apart the asteroids and sending waves upon waves of debris at me that I had to maneuver around to avoid. At the same time, the power ups I was chasing (yes, power ups have their own trajectory!) were getting blown away by the very same bullets I was using to destroy the asteroids! This creates a hectic environment where you not only have to dodge every bit of space rock in your way, but also have to keep in mind not to shoot the very things that can help you survive the chaos. sphereFACE is an absolute blast, you’d be crazy to not give it a try!

Real player with 14.6 hrs in game

Get a Vive, Xbox One controller, and decent pair of noise-cancelling headphones.

Play while standing up and holding the controller. Put a contemporary political podcast on.

Lose yourself in the greatest cyberspace-like experience since Rez.

The game is not without issue—the main one is, sometimes the game hangs, almost always when you die by flying into an asteroid at high velocities. Because of the way the game is made, this hang causes the game to stop rendering while it resolves crazy collision stuff or whatever. This is pretty much always when you die, so it’s not a HUGE issue, but it would be great if this could be fixed. Plus, the game is written from scratch in a custom engine, so it’s hard to hate it.

Real player with 13.3 hrs in game

sphereFACE on Steam

Battle Talent

Battle Talent

What is Battle Talent

Battle Talent is a VR action game with Advanced Physics that satisfies your Combat Fantasy.

Let’s train yourself like a Warrior !

It is suitable for:

  • players who like Creative Combat

  • like to Workout in VR

  • Challenge and Roguelite lover

  • VR enthusiast who wants to try Advanced Physics

Features

  • Advanced Physics: brings you accurate collision, climb, physics feedbacks and sounds, badass weapons and enemies…

  • Rich Combat Selections: aerial combo, deflect, grab, throw, dismember, shoot, magic…

  • Unique Weapons: many weapons have special skills, such as summoning lighting and ice

  • Roguelite Levels: massive seamless dungeon and lots of enemies, room events, loots waiting for you

  • Progress: you can earn coins and unlock new abilities and weapons in store as you played

  • Multiple Languages and Brutal Settings Supported

Ps

  • It is not easy to make a personal investment for two years, there is no form of crowdfunding, please join our Discord community, share, add a wish list to support us

  • The demo version only contains 90% of Trailer content

  • The image quality of Quest version is not exactly the same as Trailer

  • Seeking translation volunteers, your name will be shown in credits

  • We will checkout reviews and Discord almost everyday, please let us know if you have any disappointment or suggestion.

  • Before you start to play, make sure there are no people or monitor around you, In case of tragedy.

Battle Talent on Steam

The Hardest Dungeon

The Hardest Dungeon

This game is great! The developer has very open comminication with the player base!

The game is HARD, there is a steep learning curve I would recommend reading this guide to help understand.

https://steamcommunity.com/sharedfiles/filedetails/?id=1383589699

It’s a very faced paced dungeon crawler that punishes a player for a misstep. Each hero feels uniqe and every upgrade you get helps ALOT with survivability and dispatching enemies.

Some things I found out later.

1. Food is Important! In the lower left corner is a meter that has your current hunger. If it reaches 100% you will periodically have the skull debuff which can make the game IMMENSELY harder.

Real player with 63.8 hrs in game

Oh boy.

Hardest Dungeon is right. This indeed is probably one of the most difficult game’s of it’s genre.

I highly suggest reading the guide written by the developer before going in.

You can play as 6 different characters, you can change between these characters at any time by pressing numbers 1~6.

And you will need to do this to truly succeed in this absolutely danger filled dungeon.

My personal two favourites to play is the necromancer, and the rogue. They both make running through the dungeon relatively easy, with the Necromancer being able to send out ghosts that seek out enemies, and the rogue being able to disable traps with a Disorientation Potion (Left Click).

Real player with 13.8 hrs in game

The Hardest Dungeon on Steam