Eves Drop
PHOTOSENSITIVITY WARNING
_New Year’s Eve, 1999.
You are the head of an elite underground hacking ring, Project EVE.
Your goal: Stopping the world’s largest surveillance corporation, Big Brother, from turning into a deep-state puppet master.
You’ve spent months setting up this operation.
Tonight, at midnight, you’ll have your chance._
Physics based destruction - Launch data nodes and cybersecurity to crash them in a blaze of cyber explosions.
Upgrade your system on the fly - Crash special nodes to unlock unique powerups, anything from giant drills to bullet time.
Breach their protocols and corrupt their mainframe - Break through a series of gates to gain access to their mainframe, then find a way to destroy it.
Short and sweet runs - Random generation ensures no two runs are the same, and each one takes no more than 5 minutes to complete.
Old school techno soundtrack
Playable with 1 hand
This game is inspired by the over the top hacking sequences in movies like Hackers and Johnny Mnemonic.
You will NOT be solving puzzles
You WILL be using physics to destroy data nodes and cybersecurity, and flying around cyberspace at rapid speeds.
Made by Drew Dunaj & Jacob Mercer-Pontier
Art by Kyle Templeton
Music by Rupert Cole
Read More: Best Action Roguelike Cyberpunk Games.
Heartless Dark
I can recommend this if you enjoy some atmosphere and an interesting challenge.
If you get over the initial learning curve the game has a lot of that ‘one more game’ feeling.
The dark and restricted vision can make it tough to navigate.
Once you get used to it then the challenge becomes not running out of ammo.
Once you get used to that the challenge becomes figuring out how to fight the monsters in interesting ways using the game systems (maybe kiting them through acid or stunning them with an exploding fire extinguisher).
– Real player with 9.5 hrs in game
A very atmospheric and lethal rogue like. You have to budget your limited ammo and life against enemies that hit hard and fast but I’ve never lost a like a run thinking there was nothing I could do about it. Finding bullets and upgrades is always rewarding.
– Real player with 3.5 hrs in game
Roguebreaker
It has been a pleasure working with Josh Bergasse to playtest Roguebreaker and watch it develop from the earlier builds. The game has come a long way, and I honestly believe that Josh has created a product worthy of your time and attention.
Roguebreaker is a passion project that Josh wanted to see come to fruition long before coding even began. The concept of an 80s themed arcade game with modern conveniences and features (level editor, workshop support, incredible powerups, etc.) was one that he knew would be a perfect blend, and he was right.
– Real player with 22.4 hrs in game
Read More: Best Action Roguelike Retro Games.
This review was not sponsored by, or paid for by, any entity or being in all of creation. There was a free key given to me, simply because they wanted exposure. so. here it is.
RogueBreaker is a hellishly fun game that aesthetically takes you back to the NES days of Arkanoid (if you remember that). Its music is absolutely immersive and brutal, but also light hearted. Its gameplay is friendly to start off with, but it gets harder…and harder… and harder… AND HARDER until it goes absolutely APE!@#$ insane!.
– Real player with 8.9 hrs in game
Gutwhale
You will SUCK at this game.
That’s the thing. But you’ll love it.
It’s fast, it’s unfair, it will make you want to push yourself to the LIMIT!
Basically a run and gun where you die in one shot, Gutwhale have been made in a short window of time, but nonetheless it’s damn good and addictive, with tons of replay value for the small price it costs.
Dev already stated that Steam Achievments are high on his priority list too, so we can expect even more challenge that now, soon!
– Real player with 12.8 hrs in game
Tiny, neat action game. Reminded me of games like Gonner, Downwell, and Nuclear Throne. The core concept is very basic - you fight through up to 12 single-screen rooms containing 1-4 enemies; you can only carry a single bullet; and almost everything dies in a single hit, including you. All this is well-executed, both mechanically and aesthetically.
My favorite design aspects were the nigh-instantaneous respawn speed that made for a “just one more run” feeling which I loved in Super Meat Boy, and a quite forgiving combo system. I ignore combo systems in bullet hell games because they demand perfection and seem tuned to only cater to the best players in those games, but here the system crucially was lenient enough that I could enjoy it, too.
– Real player with 5.8 hrs in game
Angvik
|
What is this?
An unforgiving, 2D side-scroller platformer. |
The Best:
The feeling of accomplishment after successfully completing the game, or at least netting a few nice items by dumb luck or careful potion use before your almost always imminent death. |
|
Love Nintendo Hard platformers?
This game is for you… |
The Worst:
Being born the son of a Peasant when your choice of father was “Great Guy”. The swirling arrow icon that resets your progress on said random fatherhood mode without any warning. And, of course, dying. Specially right next to the final boss. |
– Real player with 24.7 hrs in game
Wow, this game was hard. I just finished grabbing all the achievements, logging in about 17 hours, I think? And a good chunk of those were spent on the 5 star difficulty level.
The art is simple and controls are easy to understand (I used a controller), so it’s easy to get started, but you’ll be dying at about every corner as you progress. That’s normal. There’s a ‘great guy’ option when choosing your character that starts at one star difficulty and randomizes your character (and the map to some extent in later difficulties). When you beat it two star unlocks, and so on. Birds can be hatched from eggs dropped by all sorts of enemies (Like monkeys!) and the type of bird depends on what hat you’re wearing, and weapons and armor can be changed with ‘oils.’ The classes were simple, a few being more interesting than others. The king is the most OP with full armor and a sword, the bottler has oils and no weapons, and the peasant doesn’t get any armor drops throughout the whole game. There are a few more, too.
– Real player with 17.2 hrs in game
Circle Tank
Circle Tank
cons:
difficult controls. (you can only turn in one direction and the same button shoots the tank at the same time.)
game becomes unintresting after a few minutes.
sucks.
– Real player with 0.1 hrs in game
fun
– Real player with 0.1 hrs in game