Moon Hunters
Moonhunters
Moonhunters is an isometric action role-playing game that can be played with up to four people. There are several different characters to pick from with a limited amount of abilities that become more diverse as you progress through a session. The game itself is set in five different worlds, adorned with pixel graphics.
Your Progression
Moonhunters features a central hub whereby a collection of everything you have unlocked in single and multiplayer games is compiled. These are scenarios whereby you triggered certain events or met specific bosses. The idea of the game is to collect all of these trophies and fill up your hub. It is important to note that this is an extremely repetitive grind whereby you meet the majority of the same content over and over again. to put it into perspective; this is a game whereby it is impossible to unlock everything through skill but rather luck and figuring out which conversations lead to certain triggers. This, in turn, means that a lot of your time will be spent searching the wiki on how to get specific unlocks and then attempting to recreate these scenarios.
– Real player with 9.6 hrs in game
Read More: Best Action Roguelike Roguelite Games.
Let me explain this rating: I would recommend the experience of MH, not the game itself.
The value of MH is learning from its mistakes of trying to develop a narrative through mechanics. As someone who likes rogue-lite games yet craves for more storytelling, the idea of uncovering/shaping the story through replay-value is a novelty I can admire.
It’s no masterpiece nor a new benchmark for rogue-lites; it’s something of a failed experiment. That’s how I’d explain my apprecation for the game.
– Real player with 9.3 hrs in game
Deported: Drain the Swamp
It’s difficult for me to write an unbiased review, any games from Crankage Games are worth it just for the dialogues alone. Heck I’d play this just to read the cutscenes' lines. If you’ve played anything from Crankage Games before, you know what to expect. If you haven’t, what are you waiting for? They’re fun and they’re cheap.
This one is an arcade, old school gameplay. If you like a fun game without pretensions, just something fast and fun to play, give Deported a shot.
– Real player with 3.4 hrs in game
Read More: Best Action Roguelike Linear Games.
Today on my way home from work i stopped into a petrol station and snagged myself a chocolate bar for £1.15. I ate it in the car in just under 4 minutes, i enjoyed it. It probably did not do me any good but in the long term it wont have done me any harm.
When i got home i snagged a copy of Deported: Drain the swamp for 79p, i finished it in about half an hour. much better value than chocolate, and it was funny so it might of helped shed the choclate from my belly due to the light exercise of laughing.
– Real player with 2.9 hrs in game
Beyond the Long Night
Welcome explorer. Once more into the long night?
Beyond the Long Night is a whimsical and chaotic twin-stick shooting roguelike adventure!
Explore The Dark Mountain - a subterranean world full of monsters, secrets and lovable characters. Puzzle, upgrade and battle your way through three randomly generated areas to outrun a deadly storm and escape to the Overworld beyond. Uncover a trail of mysteries in this ancient kingdom of demigods and explorers, captured within an endless time loop.
What treasures await in The Overworld? Is there a way to stop the storm from spreading? Can you escape the endless time loop? All may be revealed beyond the long night.
Read More: Best Action Roguelike Exploration Games.
Captain Jackson
Revolutionary game, that improves your reaction time,
Pros:
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Cheap
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Fast
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Weiths literally nothing
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RTX 3080ti graphics
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In game item shop
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music
Cons:
- Irritating when you spontaneously combust
– Real player with 4.1 hrs in game
Great game! Can’t wait to see second part!
– Real player with 1.2 hrs in game
Flappy Shooter
Flappy shooter is somewhat reminiscent of the game Flappy bird, but here you need to fly and also shoot from a weapon that, by the way, shoots by itself, and you just need to aim, in principle, the game is interesting for several hours
– Real player with 3.0 hrs in game
A kind of flappy bird with mods. A simple and fun game that’s great if you want to kill time. It is quite difficult, I could not go through much. It has cute graphics, in-game achievements, and is inexpensive. I can recommend it.
– Real player with 2.6 hrs in game
Geometry Arena
I’ll break this game up into a few sections. Those sections will be gameplay, proggression, and then specifics like graphics and sound design.
First off, the gameplay is pretty good for this title. I’ve played dozens of roguelikes from Hades to Nova Drift, and this game is up there in the quality of its mechanical execution. It’s not groundbreaking, as Nova Drift is a more polished experience overall, but this game compensates with its higher overall variety. That’s because this game incorporates 3 different systems for shaking up the gameplay - colors, roles, and skills.
– Real player with 196.7 hrs in game
After playing a lot more, and after numerous updates, I’ve decided to update my review
Ight my playtime went from 3.3h to 62.9h so yeah….
Graphics
☐ Amazing (+2)
☑ Beautiful (+1)
☐ Good (+0)
☐ Decent (-1)
☐ Bad (-2)
☐ Text (+0)
Gameplay
☐ Amazing (+2)
☑ Good (+1)
☐ Decent (+0)
☐ Meh (-1)
☐ Bad (-2)
☐ Tool (+0)
Audio
☐ Heavenly (+2)
☑ Very good (+1)
☐ Good (+0)
☐ Not too bad (-1)
☐ Bad (-2)
☐ Not noticeable (+0)
Audience
☑ Everyone
☐ Kids and up
– Real player with 65.2 hrs in game
Pretty girls teach beefy guys
Pure and fresh space always has a few hunk male to appear over there, regard beautiful girl, what is to let a person have a sense of achievement more than adjust teach hunk male.
Nine beautiful girls can be your choice, take up the magic weapon, let the beefy man submit.
You can attack beefy with normal attack and four magic abilities.When you successfully train the beefcake, you will get a lot of gold.With these coins, you can unlock the best sisters and take turns coaching the beefy guys.
SNKRX
What a fun game, really love it. It was the first auto-battler I played and I became a fan of the genre.
– Real player with 48.1 hrs in game
snake game go brrr, this is the first game in a while that i played for 7 hours straight. i would say this game is insanely under priced but i’m not complaining, each time you beat the game you unlock new difficulties and can make your snake a unit longer. i love the many different classes and units you can pick, things such as aoe or projectile attacks, or other things like the merchant which gives you interest on money and other stat booster and abilities you can get from beating elite enemies. buy this game. now.
– Real player with 27.8 hrs in game
Tea For God
Tea For God is a VR adventure that uses impossible spaces with procedural generation to allow players infinite movement within their own place. Customizable gameplay can be anything between a relaxing long walk, an intense arcade shooter (checkpoint based) and a roguelite shooter-explorer.
In the distant future, humankind has been united, ruled by God Emperor. Endowed with advanced technology we reached stars, colonised new worlds, went onto endless crusades against myriads of civilisations.
Personal tragedies tend to be meaningless against the time. But once in a while, one person may start a fire that can change the fate of the whole universe. A man who lost his family, who holds God Emperor accountable for their death, seeking answers and vengeance, embarks onto his last journey to the place no human has ever left alive, where God Emperor is believed to reside.
Key features
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Use your own feet to move, no teleporting, no sliding.
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Adjusts to your play area, no matter how small or how big it is.
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Customize your experience, make it as easy or as hard as you desire.
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Two main modes: arcade - easy to understand and focused on adventure and roguelite - where you explore devices you find on your own.
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Procedurally generated world with a linear story with handcrafted key scenes.
Impossible spaces
Tea For God utilises the concept of impossible spaces, a Euclidean orbifold. The world is composed of spaces that overlap each other making it possible to travel through a big world, while never leaving your play area.
Procedural generation
It’s the procedural generation that makes many things possible. To fully utilise impossible concepts, the game generates the world to fit within your play area. The procedural generation doesn’t stop with there. Almost everything you see is created with the use of procedural generation, carefully created algorithms that generate robots, how they look and move, devices, weapons and more.
Play area
As the game adjusts to the available space, there are some minimal requirements. The smallest space handled by the game is 1,80m x 1,2m (6ft x 4ft). If you have less than that, the game will use horizontal scaling to make the world appear larger, bringing the minimal space down to 90cm x 60cm (3ft x 2ft).
Customizable experience
There are two main game modes:
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Arcade. With simpler gameplay mechanics, easy to understand, navigation that guides you to your current objective, with checkpoint system to allow, in case of a failure, restarting at the last safe spot (or restart the chapter).
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Roguelite. Richer with gameplay systems that require exploration and experimenting to learn, permadeath, persistent unlocks and a world that at times becomes open, requiring you to find your own way. There is a save system that allows taking breaks and continuing the adventure later.
Besides that, there is a range of modifiers, which may make the game much easier (up to where you have infinite health and ammo and there are no robots, even the ones that do not harm you) or much harder (tougher, more aggressive enemies that are quicker to attack, no navigation aid and more).
The world and the story
As you venture further into the complex, you will listen to a recording that will introduce you to the world but will provide you with even more questions. For the answers, you will have to look alone. They won’t be given on a silver plate.
The Ice Caves
I think it is a good game, with lot of potential. I had fun playing it, but you really notice, that its early, early acces. Here are some Ideas for the game:
Something like a doppel jump, or a dash, for mobilite.
A shop.
Varios items, like gold, health, munition,…
All in all, i had fun playing the game, and i can suggest everyone to play it.
– Real player with 0.6 hrs in game
ok, hear me out.
this game is an amazing concept, and it’s fun, but it’s not out yet :(
but, seriously, cinnamancer studios (not like your going to read this) please buff the shotgun! in it’s current state it might as well be a melee weapon, that doesn’t register half the time, but a melee weapon would be great when you’re out of ammo (wink wink nudge nudge). and also maybe add light to guns when they shoot? not a necessity, just a suggestion. and maybe add recoil to guns, that knocks your character back? maybe you can even hover/glide with the recoil? again, all of these are just suggestions, but please, if you do anything BUFF. THE. SHOTGUN,
– Real player with 0.4 hrs in game