RFM

RFM

It was all going so well.

One day the world is experiencing a golden age of technology, the next it’s forcibly merged with an alternate dimension. It happens.

Now there’s a new reality, a world between worlds: The Bast.

RFM is a roguelite tactics game where you can play, pause and plan. You are Morgan, dimension-diving merc, delving deeper and deeper into The Bast at the behest of the factions looking to exploit this new reality.

But you’re going to need help to survive in the depths. Help, and a whole lot of skill.

RFM combines the tactics of grid-based strategy with the thrills of an action game. Each level plays out in realtime, but you can pause to assess the battlefield, prep your attacks and plan your next move. Use mods and equipment to enhance your preferred style of play and overcome your foes.

Inspired by the Golden Age of Space and seventies retro-futurism, RFM’s cel-shaded art and unique atmosphere, set to an irresistibly catchy soundtrack, means diving into the unknown has never felt so stylish.

You’re not alone on your journey into The Bast. As a mercenary you’ll deal with close associates and vying factions: everyone wants a piece of this new reality. But going deeper means getting better, and you’ll have to create unlikely alliances to procure the equipment you need to dive deeper.

  • Unique tactical battle system combining real-time action and time-freezing strategy

  • Every dive is different: change your strategies on the fly to counter a dimension in flux.

  • A hyper-stylish retro-future set to a catchy original soundtrack

  • Discover the secrets of each world and work towards a mysterious final goal


Read More: Best Action Roguelike Strategy Games.


RFM on Steam

Has-Been Heroes

Has-Been Heroes

This game is fun but not perfect. The game has 2 major flaws. First, the lack of infomration in the game. I’m sure someone will write a good faq soon that will cover the pages of missing information that should be in the game I’m not talking about damage formulas and such but basic mechnics like Candles. (I saw one reviewer say darkness was random it’s actually 100% non random and a good game mechanic that’s not explained at all). Also the discoverable section that shows what you the items and monsters you have seen is not too bad until you get to the monster section where no special unique abilities of the monsters are listed. Just basic stats. I feel like this was a major fail.

Real player with 195.5 hrs in game


Read More: Best Action Roguelike Strategy Games.


This a duo review of sorts as when I originally bought this game on release I ended up refunding it, I just couldn’t get into it. The games tutorial is pretty much non existent, lots of things are unexplained and many useful mechanics that can be used to make fights easier are not unlocked yet. It was very frustrating, I saw the potential which is why I bought it in the first place but at the same time it felt like a cobelled mess where I was at the mercy of the RNG spawns as to how much progress I made.

Real player with 84.8 hrs in game

Has-Been Heroes on Steam

Sipho

Sipho

It’s a very fun game for the first few hours. You unlock the other races, try new weapons, and kill the bosses. Unfortunately the amount of content is limited. Only four bosses (that I have seen), five races (which is a pretty decent amount to be fair), and around 10ish weapons. The game gets old quick and needs more variety. The four bosses are always in the same order and have an annoying unskippable intro where they usually appear out of the ground. The bosses are fun first time round, but I feel maybe a few more in the mix would improve the replayability aspect or the game. Also the third boss fight drags on a bit too long in my opinion, and his regeneration makes killing him take awhile. This game is a work in progress though and the developer seems to update the game every few weeks so It’s safe to say more content is coming soon.

Real player with 21.5 hrs in game


Read More: Best Action Roguelike Simulation Games.


The AI in this game makes me feel like every single basic enemy is the shittiest 12 year old in COD. They have no interest in killing you, only in being a net negative in progression. They will space you out litteraly forever, but not let you leave because they will rush you down the second you turn away. Every fight is agony. The bosses are the easiest enemies in the game, because they behave in a way that makes sense with the tool,s you get as a player. Everything about the game is cool, save for the AI, which makes me fucking hate this game. Difficulty is not giving the enemies instant reaction times, the ability to negate ranged combat with melee weapons, charge at you from off-screen, and work together to deny you resources. Imagine if in BOTW the moment any enemy hit half health ran away from you at top speed, and handed its loot to someone else, dying in the process. That is the AI in this game. The best build is 1 spike on your head, with greasers everywhere else. It’s the only shit they cannot space you out from.

Real player with 14.3 hrs in game

Sipho on Steam

Dredgers

Dredgers

This is tough, because I love this game and it’s concept. It’s so fun! I have a lot of praise for it.

Unfortunately, I feel like I can’t recommend it at this time for two reasons:

  1. Missing basics like any type of saving, which pretty much everything I’ve played since the days of shareware has had, seems quite sloppy. The display of the amount of hours I’ve played isn’t really correct: most of that has been on pause because I didn’t want to exit and lose all my progress on the run.

  2. Do you know how my last run ended? No? Neither do I. Based on all the information I had, it didn’t make sense. Many key things are just not explained, so new players are going to go through several baptisms by fire, creating a lot of frustration.

Real player with 152.5 hrs in game

Pretty solid roguelike with emphasis on speedy playthroughs and choosing your next step, though that can be its weakness too. Its big selling points are the 30+ races and crazy class combinations which are very very satisfying to play with, as well as actual honest-to-god necromancy where you can have a zombie horde if you want. Or you could skip zombies altogether, dominate the minds of your enemies, send them at your foes, blow up their (animate or inanimate) corpses into a huge mess when they die and then revive them and your former foes as skeletons. Full crafter build is viable, and thats before we get onto races. Pretty much anything that spawns in the dungeon is something you can unlock and play pretty quickly. Only exception afaik is the slime MAN (you can be a regular slime) but I suspect that’ll be implemented in time.

Real player with 61.1 hrs in game

Dredgers on Steam

Star Souls

Star Souls

Hi there! Well, I’m from development side, so don’t be surprised by my hours on record. I was responsible for music and sounds, so I’ll just skip that part and try to describe other areas as independent as possible.

Cons:

  • There are still some bugs. Some of them are unnoticeable, some of them like to show off, and some of them are actually features, so please finish the tutorial and check out the “How to play” thing in case of any doubts. Anyway, your gameplay shouldn’t be affected much, existing bugs don’t block you from finishing the game and getting all the achievements.

Real player with 157.9 hrs in game

Hi there!

My impression of this game is quite positive to recommend it to other gamers.

Pluses:

  • interesting plot

  • funny text quests

  • simple and clear UI

  • awesome art with unique style

  • music sounds great

+Vicky. No comments.

Minuses:

-tutorial could be more detailed

-some little bugs. They don’t strongly affect on the game, sometimes help to win faster.

  • not for children, esp. because of some offensive things.

I especially like the music. It works perfectly in the game itself, but it’s also really nice to listen to on it’s own. It gives the game a feeling of tension and urgency when things are getting hectic. It also has a very nice contrast between more ambient and wonderful tracks, while the player searches empty or friendly locations, and the stimulating tracks of hostility.

Real player with 20.3 hrs in game

Star Souls on Steam

Heat Signature

Heat Signature

Tom Francis is quickly becoming one of my favorite humans, and I don’t even like humans.

Heat Signature is one the “main” games that Tom Francis aka Pentadact aka Suspicious Developments. He’s behind Gunpoint, Heat Signature and the upcoming Tactical Breach Wizards. He has done some other stuff like Floating Point and Morphblade but those are a bit more niche, at least in my opinion.

Unlike other space rogue-like/lites where you’re the overseer of a crew and typically deal with resource management as well as real time or turn based combat strategies; Heat signature pits you as a single mercenary out to liberate the galaxy or more accurately, to fulfill contracts for money and glory.

Real player with 70.6 hrs in game

NEW REVIEW (the old one is down below):

The game has changed a lot since my old review and as far as I can tell, only for the better.

First I will list all the content, that was not there back then: Contractors (Defender, Jammer, Tracker, Predator), Jammer doors, Clients, Reinforcements, Ship teleporters, Stealth shields, Character traits, possibly more.

Foremost I want to honor the decision to replace self-charging devices with those that only recharge when visiting a station, limiting the resources during a mission, so that each usage has to be thought through way more carefully. The only self-charging devices are the crash and acid traps, but those are far more tricky to use properly than the beams.

Real player with 54.5 hrs in game

Heat Signature on Steam