Son of a Witch

Son of a Witch

Originally, I found this game on the the Nintendo store while browsing for local multiplayer games I could enjoy with my kids. I was drawn to it due to the above but also due to ts great art style and the randomness each game offered. Being an avid Diablo fan going on decades, this really appealed to me.

My three girls and I have a blast playing this and there are not a lot of buttons to remember so the basics are easy to pick up for younger children. I have beaten barbarian challenges with my 3 year old and shes even saved me! Although her favorite is the Alchemist so technically her “friend” saved me.

Real player with 226.9 hrs in game


Read More: Best Action Roguelike 4 Player Local Games.


All around a great game.

TLDR: Magic has 10x more potential than melee and archery. the +1% magic per cast potion needs to be scrapped.

My only gripe with the game atm is that magic can be massively overpowered late game. I have finished all 7 acts (the last being the desert) multiple times now as a magic user, and probably wouldn’t have even needed to look at the screen to beat the final boss (which would be really hard as melee/archer).

The potion that gives +1% bonus magic everytime you cast a spell can be so easily abused. If you get it early on you can just hold onto a voodoo doll (or anything will a low magic cost) and spam it.

Real player with 149.7 hrs in game

Son of a Witch on Steam

Carrot Heart

Carrot Heart

Warhammer / 10

Real player with 0.5 hrs in game


Read More: Best Action Roguelike Roguelite Games.


Carrot Heart on Steam

Gatedelvers

Gatedelvers

A co-op roguelike dungeon crawler that lets you play your way.

NOTE: The Demo version does not feature co-op.

  • High playstyle variety - whether you prefer stealth, swords, magic or crafting, there’s something for you.

  • Upgrade items by fusing other items into them to add bonus effects. A homing pistol? A telescope sword? Maybe don’t make the telescope sword.

  • Grab everything. Grab items. Grab enemies. Grab friends.

  • Throw everything. Like the friend you just picked up! I’m sure they’ll appreciate it.

  • There’s traps. You can fall in them, if you want.

  • A weird sprinting mechanic that makes you run into walls by accident.

  • A cursed sword that makes boulders fall on you sometimes.

  • Other things, probably. We didn’t finish making the game yet.


Read More: Best Action Roguelike Class-Based Games.


Gatedelvers on Steam

Tallowmere 2: Curse of the Kittens

Tallowmere 2: Curse of the Kittens

THIS IS THE BEST. GAME. EVER. No hyperbole, no exaggeration, no lie. I would have said that for Developer Chris McFarland’s first Tallowmere, where I have over 1300 hours playing, by far the most of the nearly 2000 Games I own on Steam…but his Tallowmere 2 scratched every itch for a second game I didn’t even realize I itched for. Not only masterful, and a perfect improvement on the Original, IMHO, but you get to a point where you can play reflexively; eliminates stress, pain and any downfall while making for a challenging, exhilarating second outing. Pandemic? Tallowmere 2. Bonkers US Election? Tallowmere 2. Worst Year ever? Best Game ever. I’d gained 200 hours playing the Tallowmere 2 Demo, prior to the long-awaited E.A. Release Dec. 4th…and it STILL feels like new. I suppose it could be worse that the biggest shining, glowing Event of the Year is the release of a Game, rather than some personal accomplishment…but then…this Game really is THAT good! Too bad I couldn’t Nominate THIS game a week prior to its' release. IT’S. REALLY. THAT. GOOD. (UPDATE- NOV 2021- I DID NOMINATE THIS GAME FOR 2021 GAME OF THE YEAR!! So, I DID get my chance to Nominate what I STILL adamantly maintain is the BEST. GAME. EVER.!!!! My play-time since I wrote this review should speak for itself, too :) I hope y’all have found as much enjoyment with Tallowmere 2 as I have :) )

Real player with 283.7 hrs in game

I’ve wrenched myself away from Tallowmere 2: Curse of the Kittens in order to proclaim it a bloody triumph. “Wrenched” is both completely honest & a total lie: I’d’ve played for another three hours straight with nary a pause for any reason – mind-blowing sex included – if I’d not been brutally murdered the second I thought, “I am now an unstoppable god.”

I’m already itching to duel katanas again, so I’ll make this as quick as I am in bed & hopefully return for a more thorough review at a later date. Suffice it (for now) to say that fans of clever quick roguelikes are in for a treat. Fans of beautiful pixel art are also in for a treat. Fans of violence & gore are similarly in for a chunky, oozing treat.

Real player with 112.3 hrs in game

Tallowmere 2: Curse of the Kittens on Steam

Cannibal Crossing

Cannibal Crossing

I rarely buy full priced games but Cannibal Crossing is an exception due to Death Road to Canada.

The game is enjoyable yet frustrating with bugs, crazy difficulty scaling Days 1-4 is easy, 5-6 sometimes its hard depending on RNG ( AI aggro is random) beyond 7 gets crazy and you just die from lack of ammo, food, black sludge infection and when you run out stamina running and dodging Negatives even if your stamina skills are maxed out. Due to the pacing of the game I have to prioritize on certain skills like dodge, maxing health and stamina recovery in normal mode. There’s a lot of bugs and needs more polishing, there are times I still get hit from Boss attacks after I defeat them and I die which is frustrating to start all over . Base building is fun but also takes a lot of resources away if you have to build ammo.

Real player with 68.5 hrs in game

Can’t recommend this game in its current state.

Lacking so many things that would makes it playable.

Game says its coop(couch coop in the same house, forget remote play and parsec, not worth the hassle), but that is on my top 5 worst coop experience in my book. why?

The more people you are the harder the game is(that is some what fair BUT!), to the point where if your 4 players, killing just one zombie in the beginning is a hassle, also a weird thing the more players the faster in game time goes and its a pretty big issue since everything gets harder the longer you stay, in solo you can loot, kill and set up a base in the first day, coop…. not so much, before my friends and I could even loot a few houses it was night and horde time. So everybody died, the game spawned us at different places on the map, but centered the camera view between us, so impossible to regroup and we ended up just not playing the game. We did manage build a few items for a base to scrap weapons, always awesome the spend materials to build stuff that just doesn’t work, like it literally didn’t work, no interaction with the machine at all. no quick “break down” in inventory.

Real player with 23.5 hrs in game

Cannibal Crossing on Steam

Rogue Glitch

Rogue Glitch

This game is really flippin' awesome. I first downloaded it in January of 2020, right before COVID-19 hit the US,. I bought it with a friend and we had a really awesome time learning how to play and finding new secrets and easter eggs. I have met new friends in multiplayer and spent countless hours just enjoying the game. This was one of the first rogue games that I’ve truly dedicated myself to and it puts a single manly tear in my eye to see this game being so underrated for what it is. I hope it gets it’s chance in the spotlight one of these days, so others can enjoy the feeling of wanting to bash their head against a pile of broken glass from the pure, untainted, unadulterated rage they will feel from this game. That is the end of my review. I now wish to say something to the developers: Do you get off to others suffering? I’m assuming you do since you made this game. Regardless of whether or not you’re a sadist, I have a few requests. First of all, I’d like you to add more challenges to unlock stuff, as that would give people more to do in the game. I’d also like it if you made all the in game challenges steam achievements as well. On the note of achievements, I can’t unlock any of the current steam achievements, as I’ve already beaten the game, so if you could fix that, it’d be nice. That’s all, and I look forward to world 6 coming out. :)

Real player with 164.9 hrs in game

Rough Glitch 8.5/10 (for the price 10/10 )

If you like a challenging roguelike experience this is a must play, especially for the price! It can be compared to Binding of Isaac, especially in the items and progression system, still the experience is vastly different, fresh, and well done!

Computer needed- Potatoish

Game length 5 – 30+ hours

As all Roguelikes it really depends on if you want to finish the game, if you want to replay it, if you want to find all secrets etc. Casual gamers who just want to play it though once can probably beat it after 5 hours. It is dependent on luck and skill. At this point 30 hours in I have not unlocked all but one character and 2 character at lv 3 and I have all, but 2 or 3 items unlocked. At this point I am very happy with the game, but I am getting some fatigue and it is getting a bit repetitive, I would defiantly buy a dlc for more bosses, items, secrets, endings, and levels. Because if there is one thing the game really needs then it is more content.

Real player with 48.6 hrs in game

Rogue Glitch on Steam

Survive the Night

Survive the Night

Survive the Night is a zombie wave shooter with a focus on multiplayer action

Multiplayer Shootin'

Survive with your friends online or over lan

Different every time

Every play session will be a different experience with unique weapons, different levels, and different enemies

Challenging gameplay

Try to keep up with the ruthless undead

Survive the Night on Steam

20XX

20XX

As a fan of the first Mega Man X game, and not really any other Mega Man game (at the time of this writing since I’ve not really put time into other Mega Man games), I have to say this game is amazing. The RNG can be frustrating, but it’s also what sets this game apart from Mega Man X. The randomly generated level layouts and powerups make each playthrough a new adventure, but also similar enough to where you start to get better at passing certain obstacles.

I like to play as Nina a lot since she controls just like X and uses a buster gun, but Ace can be fun too with his sword. The best part is that you can have BOTH! That’s right! 2 players can team up to run and gun through the levels (or more like slice and slash for the Ace players). Although a “balanced” team is Nina + Ace, both players can be Nina if they wish, or they can both be Ace! No limitations in that regard, which is great! The game even uses an alternate color scheme for the 2nd Nina/2nd Ace so that it is always crystal clear which one you are controlling during cooperative play. Nina is blue, 2nd Nina is red. Ace is red and 2nd Ace is blue. No matter who you play as, one of you will be red and the other will be blue.

Real player with 3304.6 hrs in game

20XX is one of the best Mega Man experiences out there, and is currently my favorite game of all time. While this game is definitely worth the $15 price, I’ve seen negative reviews from players who did not read the description, or simply don’t know what a roguelite entails. Maybe it’s silly to hope that they’ll read the reviews by chance, but it’s worth a shot.

Roguelite Details

20XX has permadeath, which means you have to beat all 8 “robot masters” and the two Sigma-esque stages with their respective bosses all in one go. This will be a lot trickier than normal, since the levels are generated using hand designed segments, so memorizing the levels isn’t an option. To compensate for this, there’s a variety of powerups that you can receive along the way which will make the trip easier, and they are much more powerful than you would fine in an X game. You’ll be receiving large boosts to your damage, speed, jump heigh, health, and max energy. There are also more unique powerups, like shooting through walls, different busters/blades, a front facing dash shield, etc. In addition, pits and spikes do not instakill you, so don’t worry about that.

Real player with 1453.2 hrs in game

20XX on Steam

Berserker’s Descent

Berserker’s Descent

Big props to the developer for completing this early access properly, most devs would abandon the game with those sales a long time ago. The game improved a lot, not just since the EA release date, but even from a few days ago, particularly when it comes to rebalancing enemies, it feels so much better now. I know it looks ugly and the animation is not exactly appealing, but it’s a really fun game for replay value, it has a lot is going on under the surface with the attacks cancels, dodge-rolls, stagger mechanics, juggle mechanics and other compounding upgrades. Not to say that everything is perfect, the hitboxes in this game is something you going to have to learn by trial and error, and the platforming can be a pain in the butt. The game is not too complicated, ultimately you just have to rely on your reflexes and you don’t have to utilize all the fancy moves, but the combat variety does make it more enjoyable, there are more than a few ways to swing the sword, plus all of the timing bonuses.

Real player with 82.0 hrs in game

The Game: The game is a rouge-lite side-scroller mixed with a brutal melee combat system Risk of Rain meets Dark Souls, if you will With simple graphics and addictive gameplay.

The Good Things: Combat feels great. Shifting between normal Light/Heavy attack’s to special move’s is very smooth and rewards good timing with faster swings, more I Frame’s on dodge’s, ect. The game has a very high skill sealing that feels extremely satisfying to get better at.

The Mixed Things: There is a lot of different perks too choose from as you go through you’re run. they, however. Have a lot of balance problems. Example. Why would I choose to push my enemy slightly farther away from me with each hit when I could just increase me DMG so I can kill them quicker? More then likely done just so you don’t get the ultra OP perks as much

Real player with 31.8 hrs in game

Berserker's Descent on Steam

Spelunky 2

Spelunky 2

Thus continues my solo quest to reach the Sunken City…

This game is very addictive and helps me procrastinate from other tasks.

Real player with 1161.5 hrs in game

Thank you Derek for the fun time.

777 hours are a lucky number.

This is a really hard game, and very punishing, but it’s also really nice. While it’s hard the difficulty is adjusted by your objectives. Want to just beat the game? Good luck, it’ll take a while but you’ll do it reliably with some effort. Want to get the hard ending? It’s reasonably harder, but you’ll be ready for most of it once you have to do it. Want to get the special ending? Good Luck. That’s all. It’s a challenge ridiculously hard and long, but you’ll enjoy the way.

Real player with 796.2 hrs in game

Spelunky 2 on Steam