KaveXplorer
- The game is good for its wide variety of play styles. The way that skill upgrades are randomized makes each run unique. + Some shrines can change how you play completely. + Nice graphic design. - The black guy skill hitbox is bullshit. - Switching skills is a bit hard. - No music. Overall it’s good, the dev said those bad point will be improved in the Full Release, hope what he said is true.
– Real player with 1.1 hrs in game
Read More: Best Action Roguelike Bullet Hell Games.
I want to first off thank the developer for the free evaluation key provided to me. I also want to express that no keys have ever influenced my review or score in even the smallest way. The last Steam key provided from a developer made my MISS series and a 10% score… Just sayin'
KaveXplorer is a game that will likely appeal to fans of the Binding of Isaac crowd. People who enjoy rogue like games, bullet hell games, and action RPGs are also likely to enjoy this game. It’s very well coded, and is very challenging to play as well, like most rogue-like games are!
– Real player with 0.7 hrs in game
Minotaur Maze
Oh no! The Minotaur got me… I’ll have to play until I find a proper shotgun!
– Real player with 0.7 hrs in game
Read More: Best Action Roguelike Exploration Games.
I’d recommend this game, it’s a nice little dungeon runner game.
Your goal is to navigate through mazes to rescue the princess and then …
The controls are simple and effective, you can adjust your camera angle too if needed.
You go through seven different mazes while the Minotaur is hunting you too.
Each maze gets bigger and the Minotaur becomes faster.
The game fullfills what it has announced, it has nice music and audio and a pleasant looking artstyle.
And it’s free.
Overall, i think it’s a nice little game to spend time on, relatively short depending on your pace but the Minotaur might surprises you around a corner.
– Real player with 0.4 hrs in game
Nova-111
I think this is possibly the most underrated game in my Steam library. The gimmick of fusing turn-based and real time play is an excellent one, and I think they did a really good job of exploring ways to mix the two.
Often it can be played akin to a turn based dungeon crawler, but the enemies, bullets and environmental hazards that move in real time add a bit of pressure and force you to move quickly. It’s not dissimilar to Crypt of the NecroDancer in that sense; enemies have attack patterns that aren’t too hard to learn, but the gimmick means you can’t always take your time and can be forced into mistakes. The time pressure is lower here though and combat is quite tactical as you use the environment or other enemies' attacks against your foes. Individual enemies are easy to handle once you know how, but in varied combinations they’re more interesting to fight.
– Real player with 16.0 hrs in game
Very cool game. At first it felt like a Roguelike, a beautiful one I most add. Mixes turn based with real time mechanics. Your in some kind of cybernetic world and you meet characters on your journey. There’s also exploration which you find hidden chambers and try to find new powers.
As you play new mechanics appear. Which later on you start to remember section you could get to before but with theses new power you earn, you can now get to new places.
The levels aren’t random generated, there’s no perma-death, so it’s not what I thought it was, a roguelike. Almost all deterministic which makes it more of a puzzle-like but you have mechanics that makes it tactical like unit dodging, lasers, time shifting, grid jump, etc… I love how you dodge and the unit’s mouth that snaps at you and misses, so cool. But still it does look like a roguelike so it should appeal to some roguelike fans. Let’s call it a roguelite, which has some roguelike elements.
– Real player with 11.6 hrs in game
Accel Magician Mimi
If you look at the rest of the developer’s games, it appears they either used a kit and reskinned it, or made one game and reskinned it, multiple times. Keep this and the fact I’m basing my recommendation on the sale price I obtained it at (59 cents).
Game only consists of 3 stages and bosses, which can easily be completed in under an hour. However, there is 2 player battle mode and co-op, adding to the replayability. Controls are responsive. No optimization issues noted. Difficulty progression is smooth and different enemies have varied enough attack patterns to keep the game interesting.
– Real player with 0.4 hrs in game
Arc Wizards 3
My full S Rank play through here: https://youtu.be/YXQJ0dCfOlM
Game is a 7 out of 10 for me the creator definitely improved on it from naginata your sprite is still thicc compared to the enemies but I don’t believe your noggin in this game has near the girth of the geisha from naginata. I like that he added an upgrade system for your weapon in this one where when you get special move bar filling items your shot upgrades and if you take damage you lose it pretty nice reward for not taking damage. Bat form is so much better than jumping as well it can be irresponsive at times for reasons I couldn’t pinpoint but it’s a DEFINITE imrpovement to jumping in naginata. The special move in this SUCKS terribly compared to naginata. Stage 3 is soooooooooooooooooooooooooooooo long and one thing that would take this game a long way is instead of focusing on making the game more difficult by making stages longer and adding a greater number of enemies would be adding different mechanics for enemy attacks quality quantity. Another change that would be super beneficial in this game but possibly a lot of work would be some kind of upgrade shop where you can unlock different attacks, special skills, etc. it would add replay value and just make the game a whole lot more entertaining. Definitely glad the creator made improvements though!
– Real player with 1.0 hrs in game
Update: So, I was able to play again, and was doing rather well now that I understand what to do and how to do it. It was nice after a certain stage that when I died I could reload and try again from the same point, and not have to completely start over. Unfortunately, the game froze again and the character stopped responding to the controls. This really needs to be fixed because the only thing to do at that point is to close down the game which just makes me not want to play again. So until this issue is fixed, I cannot change my rating. Once that issue is fixed, I will change my rating from “No, I do not recommend,” to, “Yes, I recommend this game.”
– Real player with 0.7 hrs in game
Full Mojo Rampage
Review edited for release… still nothing but good things to say about it!
There is tons more I could say about this game and how much I enjoy it than what is in this review, so free to message me on Steam if you have any questions. I highly recommend this game if you’re looking for something new in your action roguelite/dungeon-crawling experiences… it was the most polished Early Access Alpha I had ever played, and is even better now that it is released.
Graphics
Very nice and consistently styled, even in the character screen. The choice in what a friend of mine put as “playful yet macabre” is spot-on, and a very nice change of pace from others (not that those are bad, but FMR is a unique breath of fresh air).
– Real player with 139.2 hrs in game
If you didn’t think there was enough “Gauntlet” in “Gauntlet”, you should probably invest in this. I will mention Gauntlet rather a lot in this “review”, btw.
The first point, and it’s a reasonably large one, that this game scores over Gauntlet is that it has genuinely random (thus replayable ad inifinitum*) levels and a fairly expansive character customization section make this a far more worthwhile purchase. Gauntlet promised randomised, limitless levels and failed to deliver, preferring instead to rotate a level through 180degrees or make you do them “the opposite way round” (from start to finish in a ‘death’ level, for example). It’s obvious, woeful and does nothing to hide the fact that you’re always playing from a small group of levels that can easily be remembered, no matter what way round they are.
– Real player with 32.9 hrs in game
Torgar’s Quest
The game has nice classic feel to it., it’s old school hack and slash, but with tactics. The graphics ar simple and funny and the spoken commentary is dwarfish-hammy. The masonry is amazing, of course.
– Real player with 143.9 hrs in game
What’s the best way to start an adventure to find 7 shards that will grant Torgar the ultimate power? Armed with nothing but clean underwear and a lunch, of course!
This is a rogue-like dungeon crawl, questing ever downward in search of the seven shards. It has three difficulty levels, and anyone with a decent sense for this type of game will probably win in “Normal” mode after a handful of games. Hard mode is considerably more difficult, and nightmare mode is just that - swarms of baddies following you through the dungeon and trying to trap you in corners.
– Real player with 63.0 hrs in game
Arc Wizards
A simple, straightforward arcade game that makes for a fun playthrough. The controls are responsive (with shooting slowing down your movement, so it requires at least a touch of strategy), and the graphics are crisp 16-bit stile, with some animatino. Enemies appear when you advance beyond a certain point, meaning the best plan is to frequentl stop and deal with enemies before advancing. This causes a slower pacing than your average run-n-gun title, but not so much that the game isn’t fun. It’s entirely possible to trigger a few too many enemies and find yourself overwhelmed or having to do some tricky manneuvering.
– Real player with 0.9 hrs in game
meh
– Real player with 0.1 hrs in game
Skeletal Avenger
[url] Please see my curator page for more games that are well worth your time[/url]
Approximate amount of time to 100%: 20h+
Estimated achievement difficulty: 4/10
Minimum number of playthroughs needed: 1
Is there a good guide available: I wrote an achievement guide. You can find it here
– Real player with 26.1 hrs in game
I’ve played this game about 2 hours now, and am totally having fun. I really like the different weapon behaviors, and perks you discover can give you some great effects.
PERKS
It seems like each set of levels you play (kind of a campaign of 5 or so levels) you clear your perks and must discover them throughout the campaign. I had a perk for extra fire damage on primary swing, then another perk for 100% additional fire damage, it was crazy melee time at that point.
Another time I had hits causing “necrotic puddles” that would do damage over time to any monster in it, super cool!
– Real player with 17.2 hrs in game
Fears of Glasses o-o
To be honest, I didn’t understand anything about the game at all. I’m not used to the glasses in the middle of the screen. It feels weird and out of place. Also, the game has obvious problems with the interface. In general, it doesn’t feel like a completed product. Rather, like something hastily whipped up.
– Real player with 3.2 hrs in game
Fears of Glasses is a pretty good horror platformer with an atmosphere of gloom and creep.
– Real player with 1.9 hrs in game