Ignited Steel: Mecha TBT
Aiming to fulfill its expansion instinct, humanity created an A.I. which controls and manages all necessary resources to expand the human race throughout the galaxy. Soon, a fatal flaw in the A.I. “PharOS” code was discovered: it could not and would not stop expanding.
With the hope to halt PharOS’ expansion, the human race depends on “The Ignited Steel” program, a plan reliant on outdated technology which PharOS cannot control.
Old Mechs from past wars are now humanity’s only hope.
Attacking and moving mechs requires energy and can overheat the mech. If overheated, mechs output more damage while being more vulnerable to enemy attacks.
A key element to gameplay is finding the perfect balance between damage and vulnerability.
Pilots from every corner of the universe volunteer to the Ignited Steel program, each bringing their unique personalities and tactics.
As the Ignited Steel program regains control of the galaxy, new pilots will join the cause against PharaOS.
There’re 3 types of mechs: Juggernaut, Stalker and Javelin, each with their own advantages and counterplay.
Mechs are built using unique modules each with their own purpose. As the Ignited Steel program liberates the galaxy, they will earn and purchase new modules with unique traits.
The galaxy is full of contrasting planets and stories to be told. By jumping from node to node the ignited steel program will discover the galaxy’s stories, and add new modules and pilots to the crew. New planets, pilots, modules, events and missions in every playthrough!
Read More: Best Action Roguelike Strategy Games.
GALAK-Z
★★★★☆
A great, fast-paced space shooter, that feels dynamic and fresh even after 20+ hours. At first, the difficulty might scare you away, but with practise comes pay-off. It becomes challenging, but never too easy (except for the first quarter of the game). The loot system, which also seems harsh, seems to be just right, though I feel like some items should have been more expensive compared to other items. The content of loot you will find in missions are random, as well as the the provisions of the trader after each mission. This, with the randomized level lay-out and combinations of units and the challenge they offer, is what this game makes so amazingly replayable. Ofcourse, you can get (un)lucky in some situations, making it feel like it’s unforgiving at times. To me, that is a great premise of a game in the traditional sense as it is a call back to the arcade days of the 90’s.
– Real player with 42.6 hrs in game
Read More: Best Action Roguelike Space Games.
Galak-Z is a thinking man’s game. And a thinking man who’s willing to invest time in his or her skills to fly in space.
Game is beautifully made:
1. Graphics are really well made, and the art style is retro but modern at the same time. Ship and character designs are nice homage to other space operas/shows.
2. Sound is well made too. Explosions feel real, thruster sounds feel gripping, especially when you engage your best, and voice acting is top notch. I enjoy the music because it really adds the suspense when I’m sneaking around asteroid belts avoiding enemy patrols.
– Real player with 33.2 hrs in game
Bibots
Bibots is a top-down shooter rogue lite with an emphasis on bullet hell action. Switch between two characters, explore and clear areas full of monsters, unlock abilities, customize your characters, die, learn and retry to save the world.
Play as Tayar, the crob explorer and the unexpected savior of his world, Takaful. Pick your guns, guts and go counter the plans of an evil mastermind. Tayar is not alone to accomplish this feat, chosen by a Bibot (actually luckily stumbled upon one) he gains the ability to transform into one of those ancient mechanical creatures. Each Bibot has his own strengths, try them all and pick your favourite according to your own playstyle.
Key Features
Discover a colourful world
Venture through mysterious temples in a colourful world full of characters to discover but also inhabited by dangerous monsters. The world is divided into regions, each with its own atmosphere to discover. The regions are procedurally generated and contain hand crafted battle rooms, treasures, merchants and secrets changing each time you play. Protect your home from vile enemies corrupting the fauna and threatening Takaful.
The Bibots
Choose the Bibot that will join Tayar in his epic journey, accumulate energy during your fights and use it to summon the devastating power of these mechanical beings. Each Bibot has its own playstyle and abilities, use them to fight your toughest enemies or save yourself from impossible situations. Learn to master them! The more you fight with the same Bibot, the more its synergy with Tayar will increase, unlocking new variants of its attacks to customize them before going into battle.
Customize your guns
Equip Tayar with a variety of weapons which you can customize with chips that you will find while exploring or encountering merchants. Experiment and combine their effects to customize your playstyle and create the weapons of your dream with countless possibilities and powerful synergie.
Level up
Accumulate experience during your fights to improve Tayar’s skills. Make it a survivalist, a soldier, a scientist or mix it all up. Each branch grants you access to permanent passives upgrading a wide range of skills and offering you new possibilities to enhance the synergy between Tayar and his Bibot.
Made for speedrunners
Bibots is made for all types of players, therefore we created features and game mechanics thought for speedrunners. The game keeps track of your current run time and you can see it any time while you play. The faster you clean the levels, the more you will be rewarded with bonuses corresponding to your fast play style. Influence your timer by summoning your Bibot and stop the flow of time, switch your characters intelligently to prevent time from running out and unlock a maximum number of rewards.
Die, try and repeat to break your records… Or well, to save the world!
Read More: Best Action Roguelike Bullet Hell Games.
CRYPTARK
Review written for update 0.25
Fun little space mech shooter Where you fly in to disable old alien ship security systems so that big companies can salvage the derelicts for valuable parts and materials. Each mission will have you running against the clock and your ammo count as you tally every second wasted and each piece of hardware you carry against the mission payout. You need to be quick, careful, and keep moving.
Some of the following points are objective fact, some are just my opinions.
– Real player with 15.6 hrs in game
Target Audience: Roguelike fans who want a strategy focus
Summary:
It’s a game that I recommended while it was in early access due to its polish, and the full release doesn’t disappoint in this element. A well designed roguelike with challenging elements in its top down shooting from a strategy perspective, you have a variety of ACTUALLY DIFFERENT FEELING WEAPONS that are at your disposal that are fun and relatively easy to use. The developers understood each of the systems they put in place here, and not only implemented them rather well: but did it in a way where they all work together in harmony. That’s a sign of a well thought out and executed plan: when each element complements the next. The weapon choices are better against certain enemies, certain objectives are easier with certain layouts, and if you don’t play to your situation: you’re going to get your butt handed to you. Everything gameplay wise feels like it was gone over with a fine tooth comb balance wise, so that it’d give the challenge that would take a while to overcome, and just hitting that frustration factor without going over the top.
– Real player with 14.4 hrs in game
Anord
Anord is a single-player 2.5D Sci-fi Action RPG Platformer set in a post-war era. It has horror elements and challenging boss fights only suitable for brave souls. You play as a cyborg, made to infiltrate enemy fronts at any cost. You level up and customize your character’s abilities to match your playstyle and defeat stronger enemies and bosses.
Left behind in a scientific facility, you wake up to find yourself amid a profound war between Sun’s Nation Corporation (SNC) and Rebels fighting for Earth’s freedom. As you explore the furthest reaches of Earth and space while encountering various enemies, the character you decide to become will help the Rebels get victorious. You are the unplanned variable in SNC’s evasion equations. Break their code!
#### Game Features
-
Striking visuals with a day-night system, different weather seasons, all rendered in 3D.
-
Customize Weapons: Create your custom weapons by changing weapon components found throughout the game.
-
Combat: Choose your combat style by selecting a class and your abilities. Go fast, go deadly, go steady. You choose!
-
Exploration: Uncover hidden secrets and accomplish quests though-out the Anord' environment.
-
Quests: Get side quests from NPCs, and find rare items.
-
Unique levels: Play different levels from indoor labs, churches, old abandoned cities, and forest locations.
-
Abilities: Level up your character and add new abilities, including a drone companion.
-
Inventory: Build up your inventory with many different item types, weapons, ammo, components, etc.
Dynarog 2
2021/09/22 added: Thanks to dev’s reply, I confirmed that operability with gamepad (I used Dualshock 4) is alright. However, this game has some bugs such as stack in a wall by teleport into it, repair station’s UI scale is not fixed for each resolution (My graphic setting was low quality and 1280*720p). And I want to be able to change button layout of gamepad as well as keyboard.
Although this game needs a lot of improvements for accessibility, game mechanics such as changing stats by sacrificing other stats, able to attack as well as evade enemy attack with teleport are unique and interesting. So, I’m looking forward to further update.
– Real player with 5.9 hrs in game
I really like to play this game, but in it’s current state, I cant even start the first wave.
You have to move with:
Z - Up
S - Down
Q - Left
D - Right
Really unconfortable, and you can’t change keybinds as of now. Seems bugged.
– Real player with 2.8 hrs in game
Degradation(Alpha)
Great game idea! Things are getting better with time and as updates come out and always looking forward to the new parts missions coming soon. Having helped with beta testing and some ideas i can say this game is just crawling compared to where it will be when its fully released. Degradation is a fast pace new age tank game with realistic missiles and bullet drop from your choice of a variety of weapons to destroy and collect resources from other tanks and wear-houses as you progress world by world. Join your friends and battle your way up the chain and become the most well armed forces around.
– Real player with 9.0 hrs in game
METALLIC CHILD
Metallic Child starts us off in the aftermath of an AI rebellion, where the protagonist android (Rona), needs our help to stop a spaceship on a collision course with Earth. She was damaged from trying to stop the rogue robots herself, so she needs someone who can control her directly via remote uplink. You happen to be her first contact, and thus her mission becomes your mission.
You see, in this game, we may be controlling Rona, but we are playing as ourselves, as a person. Rona will be talking to us directly throughout the entire game. This is a subtle but distinct shift in perspective that - when done right - makes the connection a lot more personal. It’s a premise that’s only possible in video games, but sadly I don’t see it used all that often outside of visual novels. Some of the world-building is done this way. For example, when Rona explains how she consumes a core, you could ask her what it tastes like. She’ll give you a funny look and say that it tastes like raw eggs XD.
– Real player with 127.3 hrs in game
Normally, I’d play a bit more before reviewing a game but after 2 hours I’ve beaten the first stage and have a pretty solid opinion of the game. I’ll update this review once I beat the game but, for now, some pros and cons…
The Good:
This is a fantastic Mega Man meets rogue-lite, except replace Mega Man’s lemon dispenser with melee weapons. At the hub you choose a themed stage and boss, each stage has multiple levels and when you beat the boss, you get a themed ability based on the boss’s abilities.
– Real player with 29.1 hrs in game
The Mole Men
The Mole Men is a very addictive 2D action game up to 4 players and you should buy it !
Here’s why :
-
The rogue lite aspect of the game gives the player many possibilities, as there are many equipments and skills available for the character. There are also many differents missions like rescuing a NPC or finding and destroying computer servers. Some of the missions unlock new classes to the character that change the way they will be played. The replay value is great !
-
Its gameplay needs practice first but when mastered, it gives the player the feeling of accomplishment as they will kill group of enemies without taking damage and will successfully avoid lava by using the rope. With this fast-paced gameplay, it has great tools to be a speedrun potential game.
– Real player with 29.0 hrs in game
I love the sound design since I’m “old”, the gameplay is something I didn’t know I was craving since broforce, keep kicking ass Devs, this is a gem!
– Real player with 11.2 hrs in game
Metal Mind
Metal Mind is a top-down shooting game that combines Mecha transformations and Roguelite, inspired by Metal Max and other Roguelites. You are presented with various American Mechas and thrilling weapons in pixel art. Have fun with transforming your Mechas with hundreds of parts and too many Builds to count!❤
Feedback mailbox:support_en@giant-studio.com
The Fate of the Anthropomorphized AI
AWC, an organization composed of politicians, scientists, engineers, and secret agents, believes that robots should not have sentience and has begun arresting robots around the world to deprive them of their higher functions and enslaving them.
Seeking Free Will (Robot)
As a robot that has awoken, the character will encounter arms dealers, scientists, fellow robots, Chappie, RoboCop, and Pilot on its journey against oppression.Feel and experience what is freedom to a being made of metal and wires.
All Ablaze
Cannon on the shoulder? Defensive armor protecting the body? Equip an astonishing 130mm naval artillery? Everything goes!
Transformation Checklist
-
Heat—————————————✔
-
Weapon Spinning SPD————✔
-
Cooldown——————————✔
-
Power————————————✔
-
Ability————————————✔
-
Automata——————————✔
-
Armor Piece—————————✔
-
Projectile ——————————✔
-
Load ————————————✔
Remember: Not all transformations provide benefits
Robot Assembly Guide
Build a war machine by assembling four parts and transforming hundreds of times. All assembled parts and applied transformation have their own weight.
Body: Determines survivability. Some come with combat abilities.
Core: Determines Power Cap and Power Restoration Speed.
Actuator: Provides Basic Movement Speed and Max Load. Some come with displacement abilities.
Weapons: Different weapons spin at different speeds and produce different degrees of Heat.