Eldritch Reanimated
Eldritch is a randomly generated roguelike FPS populated by H. P. Lovecraft’s creations.
You start off in a library hub (a safe zone which is not randomly generated), from where you can go to different worlds: Dagon. Nyarlathotep, and R’lyeh. Each progressively more challenging. In each world your main goal is to descend 3 levels until you retrieve an orb, and then return to the library. In the library, you can place each orb on a pedestal, and unlock the final world, “The Endless Library”. Reaching the end of this world, completes the game, and unlocks New Game+ for future runs.
– Real player with 24.7 hrs in game
Read More: Best Action Roguelike First-Person Games.
Do you like stoning fish-men to death with big rocks? I know I do! But if you’re like me, it’s a private pleasure and no one must know. So you creep out at night, ducking behind cover, keeping low to the ground, slowly rotating your irregular bit of rock (sedimentary perhaps), finding the grip to put the perfect english on it, listening for the hop-hop sounds of the fish-man as you slowly peak out, glancing briefly to see that his dopey face is turned away revealing his moist, tender cranium…
– Real player with 24.6 hrs in game
CTHON
CTHON is weird game. Built around the technical limitations of Wolfenstein 3D era (90 degree walls, no height variations) and set in a dark sci-fi world it blends the first-person combat with upgrades and randomness. You choose one of three character classes and embark on a journey into a procedurally generated labyrith spanning across nine levels divided into three different themes with random pickups and encounters. You have three weapons at your disposal, all of which can be upgraded with mods that not only increase their effectiveness but also change their appearance. Your character can also make use of upgrades that boost your health, armor, ammo capacity, movement speed and so on. You can swap and change your build as much as you want but you’re restricted by two things: inventory space (that determines how many items you can keep at once) and power capacity (each upgrade requires power to be activated). Finally, during your adventures you might encounter machines that let you buy, sell or salvage items as well as upgrade your inventory and power output with Nanites that serve as a currency.
– Real player with 10.5 hrs in game
Read More: Best Action Roguelike FPS Games.
At first glance, CTHON appears to be a clone of early first-person shooters, like Wolfenstein 3D. And if you go into the game expecting that kind of blazing-fast, silly action, you’ll be disappointed.
Instead, CTHON almost feels like a heavily simplified System Shock. The slower pace, the gloomy, claustrophobic hallways, and a deliciously spooky soundtrack (seriously, these are really creepy tunes) all conspire to create the kind of tension-fraught, horror-FPS atmosphere that I’ve longed to experience again since the mid-2000’s. As it’s a roguelite, death is permanent (though you can save your game and come back later, thankfully), and all the maps have randomized layouts, meaning that you never fully know what fresh nightmares are hiding in the dark around every corner.
– Real player with 9.5 hrs in game
Gloom
TL:DR I’d give it a 5 out of 10. Didn’t enjoy didn’t particularly dislike enough to go out of my way to sing from the rooftops how terrible it is.. Try it if it looks fine to you but if you don’t like the genre go for Enter the Gungeon, if I remember correctly it’s roughly the same price.
I tried it out due to other positive reviews. And I regret it.
My points will be condensed.
The story is obvious after you get like 10 items.
The combat is poorly telegraphed and the bosses rely on doing ridiculous amounts of damage. The renegade in particular, while I’m fairly sure this is just a bug, shoot a fireball without any telegraph. I know he HAS a telegraph, as 8 times out of 10 it happens, but that 2 out of 10 chance that he won’t can be the difference between a good run and dying early.
– Real player with 23.3 hrs in game
Read More: Best Action Roguelike Roguelite Games.
Gloom is a 2D, Side-scrolling, Action Roguelike with a heavy emphasis on combat and learning enemy attack patterns. Where most roguelikes would randomize a room’s layout or set different traps to look out for, Gloom only changes up the enemy lineups that youll encounter, plus the items & weapons that you can pick up. Otherwise, its the exact same run from left to right through the same 10 or so rooms per floor (4 floors in total), with enemy encounters being the main thing you need to worry about per run.
– Real player with 21.0 hrs in game
Lovecraft’s Untold Stories
Honestly the fact that people constantly have to try and figure out what item’s hidden properties are well past the 1 year mark of the developers saying they would provide a guide to tell us just that is sad. The fact they are releasing a sequel and still can’t manage to do what they said they would is just pathetic. The fact that when asked again to do what they already said they would, while even explaining WHY you don’t want to go to user made guides due to the lack of information in them, and still having the developers point you to exactly what you said you didn’t want to use as it is NOT useful, is just astounding. At this point I can’t really recommend it.
– Real player with 35.8 hrs in game
This is a reluctant thumbs up, because Untold Stories is good–-it just tries extremely hard to block its own shot.
To start, every element in Untold’s design conflicts. It’s a twin-stick shooter, but you’ll spend more time puzzling and backtracking than in combat. Walk speed is slow, and movement options are limited, and everything feels heavy, but enemies are fast. You need to use your weapons' rate of fire to achieve good spacing, and you need to expect to get hit. Traps are practically a blanket over the map, and you’ll constantly be spending resources to top up your paltry health and cancel out status effects. You won’t necessarily know what anything does until you experiment with it, because this game tells you very little, and this is a recurring theme: being punished super hard for not knowing better.
– Real player with 34.7 hrs in game
Sundered®: Eldritch Edition
After a few day’s worth of playtime on this game, I feel like I’d like to toss in my two cents on it. By two cents, I should clarify that I mean many paragraphs. this review will not be short, and I apologise. Sundered, on the whole, is a good game. There are several elements that merit critique in my eyes, though they didn’t detract from the game so much as to merit a negative review. With that out of the way, let’s dive in to some thoughts and ramblings.
Firstly, I should say also that this game has quickly become one of my all time favorites. The atmosphere, the artwork, the enemy design and storytelling all are favorites of mine, and I think they’re exceedingly clever and engaging. However, even when you take away my biased opinions, the game stands up to scrutiny, with well designed gameplay and mechanics (as well as story and the other previously mentioned aspects).
– Real player with 82.7 hrs in game
Well, you can tell by my hours of gameplay that I really enjoyed this game and got the most out of it, even the bad out of it.
The harshness of the reviews left me really unsure, in the first few minutes, no matter how much I was enjoying, the game design made me fear for what people have said, so let me clarify a few things.
TL:DR
Great game, very challenging, beautiful animation, exploration is rewarded, so is proper strategy (Change your routes and upgrade luck early, please). The randomness is not unfair, it is not unfair, your skills matter. Bosses are great, minibosses often suck. The major flaw is making the “good” path so poor, but the rest is brillant. If you want to have 1 run and the best experience, I’d say “Put the hardest difficulty and fully embrace”
– Real player with 58.2 hrs in game
Deathstate: Abyssal Edition
Deathstate is what you get when you take Binding of Isaac, add some “bullet hell” mechanics, and put it in a colorful 16-bit H.P. Lovecraft universe. It’s a relatively simple game: Steer one of a growing cast of unlockable characters through a series of procedurally-generated worlds, gobbling up unlockable guts–monstrous hearts, eyes, brains, lungs, etc.–and equipping arcane tools that modify your stats and offensive capabilities.
And I quite literally mean “steer”: As a single stick shooter, you don’t have direct control over when or where you shoot. Instead, your character automatically targets and shoots enemies when they come into range, leaving you to focus entirely on movement and dodging. This unusual choice may turn off some players because it sounds like a dumbed-down twin stick shooter. It doesn’t help that the first map (called a “layer”) is frequently pretty easy, leaving many to assume you can simply sleepwalk through the game while your character does all the work.
– Real player with 148.5 hrs in game
Do you want a game which can fill up your time with good content and challenge? Do you like to mix element from danmaku (bullet curtain) and rogue-like? Then you have your game : Deathstate.
This review has been made after clearing the full game at version 1.13, which means 100% achievement and the hardest possible run.
For which player ?
Thanks to a scaled difficulty the game can be played by both novice to danmaku and experts. However, as it is now this can has some flashy effect that may pose a problem for color-blind people along with those having photo-sensibility.
– Real player with 38.4 hrs in game
Cards of Cthulhu
Cards of Cthulhu is a casual little game, simple in design but with suprising depth. You pick cards for your deck from a choice of random two. Two cards at the beginning and more are added as you progress through the battles. Then you jump onto your motorcycle, grab your shotgun and ride across the wasteland to face off against Cthulhu himself - who stole your girlfriend, as villains in games have traditionally been fond to do.
Each opponent you meet on your way you fight by playing your cards (and autoattacking with your shotgun). Simple enough? The depth of the game is knowing when during a combat round to play each card, in battles with consequitive fights of more than one enemy which card to save for the next enemy, which card in a given situation perhaps not to use at all, which cards to deny your enemy from playing, and when to not play cards.
– Real player with 13.4 hrs in game
This game packs a lot of style and fun in a simple package, It is relentlessly focussed on play dropping you right in the game and back to the start when the game ends, which is minor but a refreshing change from the typical game with lots of menus and cut scenes wasting your time. This one has confidence in what it is delivering and delivers it proudly.
Each game you collect a small deck of cards each of which can be used once against a monster or set of monsters. In this way each run feels fresh because you are building a new deck which will be played differently than other decks.
– Real player with 8.2 hrs in game
Lovecraft’s Untold Stories 2
Lovecraft’s Untold Stories 2 is an action RPG with rogue-like elements that continues the story where Lovecraft’s Untold Stories left off, taking the characters to a new stage on their fight against the Unknown. Gather items or craft your own, explore old and new locations, solve puzzles and challenges, and defend yourself against dozens of different enemies, alone, or with the help of your friends, in the new Multiplayer mode.
A PAINTING FOR CRAZINESS
The Surrealist Artist Ardois-Bonnot presented his painting called Dream Landscape in the Paris Spring Salon of 1926. The moment the painting was uncovered, it caused a sudden riot among the public, and people screamed and ran all over the place. Soon after the exhibition, Ardois-Bonnot fell into a strange deep sleep from which no one could wake him up. Rumors abound that shortly before this attack of ‘sleeping sickness’, he was at the verge of completion of his greatest masterpiece which would change the world.
6 DIFFERENT CHARACTERS
This time, you will have access to 6 different playable characters, old and new, each one with a different playstyle. The Detective, the Witch, and the Professor from the first part, which continue their fight against the Great Old Ones, and the Medium, the Veteran, and the Alienist who join the group of adventurers.
CRAFTING EQUIPMENT
One of the new elements that we are including in Lovecraft’s Untold Stories 2 is the possibility of crafting your own equipment. Find blueprints and resources to create and improve new items (clothes, weapons and consumables), and see how every item changes the appearance of your character.
COOPERATIVE MULTIPLAYER
Lovecraft’s Untold Stories 2 goes beyond and introduces a new cooperative multiplayer mode where up to 4 players can fight their way on dozens of levels full of action. Create a balanced group of characters to help each other. Just be careful of friendly fire in this world!
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Fight dozens of different enemies and monsters from the Cthulhu Mythos in this intense action RPG.
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Pick your hero between 6 different characters each with their own stats and skills.
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Improve your stats to become more powerful, finding the perfect combination of items
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Collect hundreds of different items and artifacts or create your own..
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Brand new Coop multiplayer up to 4 players. Create an instance or join one, and fight hundreds of enemies with your friends.
Appetite for Detestation
Great Game, Loved how much fun i had!
– Real player with 130.1 hrs in game
So you’ve read the description and now you’re down here in the comments trying to figure out what’s it all about. Click the video above to see some of the gameplay, mechanic and hear my thoughts on the game.
Appetite for Detestation is a 3D beat’em up set in the Victorian era where you get to play as the monster reeking havoc on the citizens in order to satiate your blood thirst. After reading that description I am sure you are, like I was, hype to jump into the game and get to slaying. Well, let’s talk about the positives of the game first. The music is probably the best part of the game. It’s eerie, inviting and sets the mood for a monster of the time. The environments are also well designed; plenty of destructive pieces and platforming to be had in each level.
– Real player with 0.4 hrs in game
Thalassophobia
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Thalassophobia
A game that borrows inspiration from the roguelike and survival genre alike and puts you in an instant fight for survival against mysterious creatures, starvation, insanity and more.
Be prepared to fail over and over again while you keep learning how to keep a good balance of yours crews needs and safety.
– Real player with 4.0 hrs in game
I bought this to do a review of it for YT. Never before have I heard myself so depressed after a video. It isn’t from the melancholy of Lovecraftian literature either.
Gameplay:
Aesthetically it reminds me of retro-indie games. Pretty good in that regard. However I’m not a fan of the GUI trying to move out of the way while I’m attempting to use it (infuriating to say the least). It took me about 15 minutes to learn the mechanics and I’m still not sure I have all of it with an hour of playing. I got the furnace once, but I’ve not seen it since and died soon after, considering the game doesn’t teach you how to use it. I tend to succumb to sanity being exhausted, but it’s impossible to keep my crew sufficiently saturated and not crazy. Frankly it’s not fun for me to die and die again with little to no progress being made so I don’t want to play it anymore.
– Real player with 1.0 hrs in game