Beacon
Updated Added 3/24/2019
Keep in mind this is a game still in beta phase, so it’s not quite finished. I’ll likely update my review as Beacon continues development.
I absolutely love top-down shooters and Beacon is no exception, in fact, it makes me appreciate them more. I’ve stuck around playing since it was released on Itch. It’s changed quite a lot, such as additions of enemies and bosses, loot areas, and of course all the bug-squashing, both technical and literal. It’s a little terrifying that there’ll be even more enemies and bosses later, which means plenty more ways to die, but hey, mutations are a thing.
– Real player with 68.5 hrs in game
Beacon has a nice low-poly artsyle, a pretty good soundtrack, and interesting writing and ideas. It has some weird design choices regarding weapons and enemies, but is over-all rewarding, if not occasionally frustrating due to a few enemies.
The gameplay is pretty typical: you can use 2 guns, have 1 equipment, 1 consumable/held passive, a grenade type, and as many passive non-held items as you want. You can smack things and dodge-roll, too.
The big game idea is that, when you die, you use DNA pickups you collect from enemies and can “mutate” next run… Or you can do what I did and beat it without mutating, which is pretty doable. Mutations change how the character looks/acts/stats and how the character reacts to items and story elements.
– Real player with 48.6 hrs in game
Poet Squad
Poet Squad (تیم شاعر) is a real-time tactics roguelite focused on (highly kinetic) hand-to-hand fights. A Mortal X-Com’bat for short. It features a unique setting of Persian Cyberpunk.
Take control of a group of young poets — Persian cyber-ninjas. Break through ambushes and outposts of bandits, ghouls, auto-mechas and elite enforcers. Unravel the tangle of intrigues and bring your vision of the future of the United Sultanates!
Key Features:
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Fighting game experience in tactical battles:
Uppercuts, air kicks, magnet grips and RED BARRELS — all in tactical slowmo
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Roguelite character progression:
Lots of perks and weapons meant to be combined and used in teamwork.
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Procedural generated encounters:
Everything is kinetic and/or destructible! Use the environment or it will be used against you.
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Dramatic story of three friends:
Will they be able to find their own way and solve the problems of the post-war world?
Original Journey
If you are looking for a game with a fully-developed storyline, intense combat, and beautiful artistry, Original Journey from publisher Another Indie and developer Bonfire Entertainment has you covered. In this space adventure, you play a rookie soldier of the Ato alien race, which has just landed on the monster-ridden Planet Shadow on a desperate mission to save its home world. To prove your worth, you travel deep into the depths of Planet Shadow and complete missions assigned to you by the Captain and other Ato officers, facing an impressive variety of lethal creatures and collecting precious crystals along the way. The intense amount of work and creativity that went into designing this game is on full display, from the intricate layout of the Ato’s home base to the exquisite hand-drawn pencil graphics. As a gamer, you are completely sucked into the screen and transported to a different world.
– Real player with 23.7 hrs in game
Read More: Best Action Roguelike Bullet Hell Games.
Original Journey is a shining example of why I love indie games and support talented indie developers. I’ve had the privilege of playing both the pre and post release builds, and I was astonished on both occasions with the quality of the entire gaming experience. This is exactly the type of video game review I like to write, one that highlights a truly hidden gem.
Description:
Original Journey is a 2D side-scrolling adventure RPG and shooter with roguelike elements. In regard to gameplay, the game is what I would consider simple but not simplistic. The beginning of the game alerts us to the nature of our character and this company of vegetable-like “Ato” who are on an as of yet undisclosed mission in this strange place. The game proceeds very much in a linear fashion, one area after the next, one objective after the next, so it’s virtually impossible to find yourself “lost” and unsure of how to proceed. As we venture into the forest, we find procedurally generated levels with their own objectives/quests, resources and enemies, and each more difficult than the last.
– Real player with 21.5 hrs in game
Outbreak: Endless Nightmares
Been playing for about 12 hours and its a good game if you want to play a rogue-like that carries over your equips, levels and meta progression. As you play, you will find Conductor coins that unlock said features but the spawn rate of these coins slow down by midgame. You can tweak the dungeon difficulty by yourself before entering, with higher difficulties giving better loot.
As for the gameplay, its Resident Evil 1-3 with tweakable camera angles. And randomised dungeon layouts. Weapon types are like in RE. AI could be better, they usually stand around unless you take too long to clear the level. I’m kind of disappointed with the costume unlocks but the gameplay is fun enough to grind for coins. Some enemies can one shot you so the difficulty is definitely there.
– Real player with 12.4 hrs in game
Its a really fun game but I feel the weapons certainly need some rebalancing, to go from needing 3 bullets to kill a fat zombie with a target pistol mk.2 to needing legit 6 bullets with a tactical rifle mk3 is beyond a problem, especially when the rifle only has 7 bullets. The game is really fun and i still am finding new enemies that i absolutely didnt expect to run into but the camera certainly needs some work and it is definitely very very janky. Theres a lot of potentional here and hopefully it continues to improve. What’s here is a great game though, and it can only get better
– Real player with 9.1 hrs in game
WinterBringers
https://store.steampowered.com/app/1569360
About
WinterBringers is an epic ‘Hack&Slash ‘em up’ following your own custom created hero as they appear in a mysterious temporal village with only one way in and out - the Azure Portal. Create your hero from a multitude of race and class combinations such as - Sun Elf Rogue, Fomorian Voidwalker or Goblin Cultist! Then, embark on an adventure of hacking, slashing and looting as you upgrade your hero with powerful weapons and armor on your quest to stop the Pale Knight!
Key Features
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Create!
Build a hero from a variety of race and class choices and unlock more options as your progress through the game.
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Upgrade!
Slay your enemies and complete quests to level up your character and unlock powerful weapons and armor to equip.
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Explore!
Choose your own path as you embark on the ultimate quest to stop the WinterBringers! Plot your course in the campaign and save the Broken World!
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Unlock!
Unlock a multitude of armors, weapons, races and classes use in your war against the Pale Knight.
Mask Up
Awsome rogue like game, i played a lot on the android version but this one with a controler is even better !
And your goal is to get the all thos beautiful masks !
And try to beat me on the leader board. :p
– Real player with 18.9 hrs in game
Great indie roguelike game ! Lots of hidden content to discover 🎭
– Real player with 6.0 hrs in game
Torgar’s Quest
The game has nice classic feel to it., it’s old school hack and slash, but with tactics. The graphics ar simple and funny and the spoken commentary is dwarfish-hammy. The masonry is amazing, of course.
– Real player with 143.9 hrs in game
What’s the best way to start an adventure to find 7 shards that will grant Torgar the ultimate power? Armed with nothing but clean underwear and a lunch, of course!
This is a rogue-like dungeon crawl, questing ever downward in search of the seven shards. It has three difficulty levels, and anyone with a decent sense for this type of game will probably win in “Normal” mode after a handful of games. Hard mode is considerably more difficult, and nightmare mode is just that - swarms of baddies following you through the dungeon and trying to trap you in corners.
– Real player with 63.0 hrs in game
Accel Magician Mimi
If you look at the rest of the developer’s games, it appears they either used a kit and reskinned it, or made one game and reskinned it, multiple times. Keep this and the fact I’m basing my recommendation on the sale price I obtained it at (59 cents).
Game only consists of 3 stages and bosses, which can easily be completed in under an hour. However, there is 2 player battle mode and co-op, adding to the replayability. Controls are responsive. No optimization issues noted. Difficulty progression is smooth and different enemies have varied enough attack patterns to keep the game interesting.
– Real player with 0.4 hrs in game
Elta7
In the future world, in order to resist the oppression of Skynet, the underground resistance army sent the intelligent flight aircraft Elta 7 to obtain the energy chip and control the energy source to destroy Skynet and make the world free again.
The game is played by roguelike + demon city. It designs many operations such as weapons, equipment, chip buff, a variety of secondary weapons, weapon protection bonus and upgrade. The main weapons, secondary weapons and long-range weapons are freely combined, with complex and diverse terrain and fierce Skynet enemy.
Elisius
Adventure in this fantasy land, built by the ancient and powerful Time Lord. This mysterious entity has brought some of the greatest warriors from many different times on Earth to a realm of his own creation, named Elisius. He means to observe and study them, and then using his godlike powers, rule over earth. You are one of these warriors, and it is your job to defeat the Time Lord by destroying Elisius, before it is too late.
The nature of Elisius grants every warrior special abilities, which let you harness the Time Lord’s magic to access powers beyond your wildest dreams. Use the money earned from your quest to upgrade your armor and weapons, buy new ships, and explore the islands of Elisius. Whether fighting monsters as a Viking, Cowboy, Samurai, and more, Elisius will always be an entertaining, story-driven experience.