Reskue
Silence on cosmic station somewhere in deep space. Scientists no answers.
You are a agent, who must inspect station and save people and science ultimate discovery.
Scientists in a cryostasis sleep, system of station awakens and unfreeze people, but scientist hard to thinking.
Enemy is unknown, technics engaged destroying people, materials, ammo.
Stock still have equipment can you use in mission.
Your ship use radioactive fuel.
Save scientists, take care of science, and good luck!
Read More: Best Action Roguelike Sci-fi Games.
[International] Absented Age: Squarebound
Surprised this game didn’t get more reviews.
This game plays somewhat like a Mystery Dungeon game, but at the same time an action RPG.
First of all, when you start the game you are greeted with an extensive options menu. You are able to optimize the game’s screen and sound by quite a bit, which feels really neat. Once you start in the game, it immediately brings you to it’s gameplay. The gameplay consists on moving around the field, when encountering enemies, you have the options of attacking head-front or performing counter attacks when they turn yellow, which happens when they attack you and miss.
– Real player with 7.2 hrs in game
Read More: Best Action Roguelike 2D Games.
When I heard vgperson translated it, I figured I’d give it a chance. (He translated a bunch of horror games like Ib, The Witch’s House, Mad Father…). And this is pretty good so far! Maybe a “One Way Heroics” meets “Card Captor Sakura” meets RPGmaker? No? Well, others will describe it better. I’ll just say check out the demo if it sounds curious to you. Maybe a proper review after I finish the game.
PS: the developers have been silently and quickly patching every issue I’ve encountered. They must be ninjas.
– Real player with 6.8 hrs in game
Ignited Steel: Mecha TBT
Aiming to fulfill its expansion instinct, humanity created an A.I. which controls and manages all necessary resources to expand the human race throughout the galaxy. Soon, a fatal flaw in the A.I. “PharOS” code was discovered: it could not and would not stop expanding.
With the hope to halt PharOS’ expansion, the human race depends on “The Ignited Steel” program, a plan reliant on outdated technology which PharOS cannot control.
Old Mechs from past wars are now humanity’s only hope.
Attacking and moving mechs requires energy and can overheat the mech. If overheated, mechs output more damage while being more vulnerable to enemy attacks.
A key element to gameplay is finding the perfect balance between damage and vulnerability.
Pilots from every corner of the universe volunteer to the Ignited Steel program, each bringing their unique personalities and tactics.
As the Ignited Steel program regains control of the galaxy, new pilots will join the cause against PharaOS.
There’re 3 types of mechs: Juggernaut, Stalker and Javelin, each with their own advantages and counterplay.
Mechs are built using unique modules each with their own purpose. As the Ignited Steel program liberates the galaxy, they will earn and purchase new modules with unique traits.
The galaxy is full of contrasting planets and stories to be told. By jumping from node to node the ignited steel program will discover the galaxy’s stories, and add new modules and pilots to the crew. New planets, pilots, modules, events and missions in every playthrough!
Read More: Best Action Roguelike Strategy Games.
Crypt of the NecroDancer
Over the past several months, I’ve had the pleasure of testing an alpha of Crypt of the NecroDancer , a retro styled rhythm based roguelike.
A what?
Crypt of the NecroDancer is a procedural dungeon crawler where the player and enemies movie on the beats of the game’s music tracks. That may sound like an eclectic mix, but it works. It works really well.
You play as Cadence, a firey young woman who, against the better judgement of her elders, descends into the NecoDancer’s crypt in search of answers. The intro cinematic shows Cadence prone, her head against a blood smeared rock whilst her narration says, “I don’t know how I survived that fall.”
– Real player with 415.3 hrs in game
Crypt of the Necrodancer is a timeless masterpiece of an Indie game that never seems to bore me. I have bought this game on 3 separate platforms, and I don’t believe that I wasted a single bit of time spent in it.
Crypt is a very interesting and fun fusion of both rhythm and puzzle, while presenting itself as a dungeon-crawler. The controls are simple, but the skill ceiling is so insanely high for something so surface-level in appearance. Missing a button press on a note resets a stacking “Coin Multiplier” which rewards you for treating this game with precision, taking damage also does this. There is no such thing as “Mandatory Damage” in this game, you are perfectly able to control yourself in order to avoid haphazard conditions, and every single enemy has a pattern or “Tell” that indicates their movements, attack patterns, and the sort.
– Real player with 191.6 hrs in game
EndCycle VS
Picked this up earlier, and found it to be quite fun. It’s similar to the old Megaman Battle Network series for the Nintendo Gameboy Advance, a series I used to love a lot. It’s fast paced with unique mechanics, as well as mixing in some old ones with a unique twist such as the CRUSH system(Think guard break from other fighter games). It’s a bit different from Battle Network 6 in terms of combat pacing, but you have a lot more weapons you can use to control the battlefield as well as your deck being more consistent since you have access to all 12 weapons in your deck all the time, with cooldowns for differing levels and weapons.
– Real player with 535.8 hrs in game
If you want a game that plays similarly to Battle Network, then EndCycle VS is the game for you. I know I’ve been having a blast with it in the 109 hours I’ve already clocked in at the point of this review.
First and foremost, this game offers a very unique twist to the Battle Network “grid fighter” formula, by replacing the Battle Chips you would burn through with VOC’s that you can keep on hand at all times. Sure, you’re more limited when it comes to how many you can use during a battle, but that’s why you have three different sets you can shift through in the middle of the fight and change up your play style on the fly. It takes some getting used to, though. Even now, I’m still trying to get used to it, though that’s due in part by most of my time being eaten up getting into modding rather than the competitive scene, but I’ll get on to that subject later.
– Real player with 129.2 hrs in game
This Starry Void
This Starry Void is a sci-fi dungeon crawler set in a space-craft found mysteriously adrift near Saturn. Guide a remote-controlled robot through the vessel, fighting off the horrors encountered there in your search for survivors. Inspired by the first-person dungeon crawlers of the 1980s and 90s, This Starry Void focuses on a single character to create a new level of tactical combat.
Face-to-face with an incomprehensible power, what choice would you have made?
Thalassophobia
| Follow our GROUP and CURATOR for more interesting games and quality reviews!
|
Thalassophobia
A game that borrows inspiration from the roguelike and survival genre alike and puts you in an instant fight for survival against mysterious creatures, starvation, insanity and more.
Be prepared to fail over and over again while you keep learning how to keep a good balance of yours crews needs and safety.
– Real player with 4.0 hrs in game
I bought this to do a review of it for YT. Never before have I heard myself so depressed after a video. It isn’t from the melancholy of Lovecraftian literature either.
Gameplay:
Aesthetically it reminds me of retro-indie games. Pretty good in that regard. However I’m not a fan of the GUI trying to move out of the way while I’m attempting to use it (infuriating to say the least). It took me about 15 minutes to learn the mechanics and I’m still not sure I have all of it with an hour of playing. I got the furnace once, but I’ve not seen it since and died soon after, considering the game doesn’t teach you how to use it. I tend to succumb to sanity being exhausted, but it’s impossible to keep my crew sufficiently saturated and not crazy. Frankly it’s not fun for me to die and die again with little to no progress being made so I don’t want to play it anymore.
– Real player with 1.0 hrs in game
Wilford - Deep Underground
A game where you control Wilford the mining mole, exploring cave-levels and digging at as many rare metals as you can whilst avoiding monsters. The twist is that although you may collect everything that is on a level, the time you take to do it dictates how many points will be taken away at the end, so the points you are left with feel pleasantly like something you worked hard for.
Wilford’s avatar is charming and well animated, and the music is both urgent and interesting, the monsters attack patterns can definitely do with more work, but they are nonetheless a surprising challenge. I’m looking forward to see how the game progresses, i had a lot of nostalgia from this one for 80’s style games.
– Real player with 0.9 hrs in game
nah
– Real player with 0.8 hrs in game
Witch’s Reign
So first things first, this game is not worth the $10 price tag. That’s a steep price for a game that is fairly short, at the time of this review.
I got this game on sale for $3 and that is a pretty good price!
This game is pretty good, it’s got some solid puzzle ideas and I like the simple art design. It’s a memory puzzle where you explore a dungeon of sorts and make sure you don’t die to traps and monsters. You have a small line of sight due to a candle that can be blown out or lit again in order to trick the monsters onto the traps.
– Real player with 0.7 hrs in game
Lucky me gets to write the first review for Witch’s Reign. This is a very simplistic, bare bones top down “survival horror puzzle”, whatever that’s supposed to mean. What you really get is what seems like a mobile app where you can only see one square ahead, and in only one direction, so you need to move around an obscured grid/maze without getting eaten by baddies or falling in traps.
This has been slapped together with Unity, the game engine that’s been enabling mediocrity everywhere and giving Starbucks baristas delusions of grandeur since 2005. However, it’s very unpolished, to the point I don’t think this is an asset flip or a copy+paste of someone else’s tutorial or game demo. Nor could I find it on app stores, although they have higher QA than Valve, so probably wouldn’t permit this. So, I guess kudos to the developer for having a try. I think that’s more likely the explanation, that someone wanted to make a game but didn’t really know how, but put it on Steam anyway. I kind of wish Steam wasn’t a dumping ground for half baked ideas, there’s places like itch.io for that.
– Real player with 0.1 hrs in game
Cramped Room of Death
In this interesting combination of top-down puzzle and dungeon crawler, you must navigate yourself into the best position to kill all enemies before they kill you.
Your spear will prevent you from squeezing into tight space.
You cannot move on holes but your spear can.
Watch out for dangerous traps.
Variety of enemies to outsmart.
The core puzzle mechanic ensures that there’ll always be more than one solution.
-
Play through hundreds of rooms
-
Charming pixel art style
-
Unlimited undo
-
Grid-based movement for precise positioning so that the enemy can’t cheat