Fission Superstar X

Fission Superstar X

A good side scroller shooter roguelike game. Graphics are tight, but fit for the genre and run without bugs. The concept is cool and bizarre: player must try to travel trought solar system in a starship carryng a powerfull bomb , fighting enemies, landing in every planet to offer an odd concert or blow it. Mechanics is well and simple; there are 9 vehicles to unblock, one for each planet blowed, 3 main types of weapons, many kinds of common foes, 10 mini-bosses and planetary bosses.

The action sets in a highway shown by a side view-screen, with varios diferent events and obstacles, like big starships, space creatures, asteroids and mine fields, ion and solar storms… Player can hires until 4 crew to operate the 4 weapons domes, to pilot, connect the shield, repare ship or heal other members. Every passanger has 3 skills with 10 grades each. There is no map, only a long way in 9 stages of increasing difficulty with encounters randomized, like shops to buy weapons and enhances for the 4 starship parameters or place to hire and heal crew.

Real player with 61.1 hrs in game


Read More: Best Action Roguelike Roguelite Games.


If you liked Death Skid Marks (the creator if this game was a co-developer of that one) you will like Fission Superstar X. Similar gameplay, different setting, same sense of humor. Be warned, it is a roguelite, so it can be brutal. Even a single misstep can destroy your ship and end your run. That said, it is designed to be played over and over. There are many ships to unlock and tons of different things about the game to discover. There is a lot of quality playtime here for not a whole lot of money.

Real player with 42.5 hrs in game

Fission Superstar X on Steam

The Flame in the Flood

The Flame in the Flood

Short answer: This game, although not for everyone, is an indie darling. Although containing a clunky crafting system and becoming monotonous downriver, it boasts a great soundtrack with interesting characters and subtle lore accompanying smooth storybook style animation. Resource management is your friend, as you need to eat but you need to craft, and you only have so much inventory space.

Now, sit down for a long one.

Let’s start with the bad:

Many reviews of this game mention “difficult controls” and it’s understandable: What they’re talking about is the rafting mechanics down the river, controllable via the space button and either the WASD keys or the right mouse button. Rafting in this game can be hard, no ifs and or buts about it. Before the rudder upgrade to your raft (which I recommend rushing, for this exact reason) it can be nigh impossible to avoid hitting a rock or two in the early miles. You get better at this in time, but you’ll still space bar your way into the river bank occasionally.

Real player with 77.5 hrs in game


Read More: Best Action Roguelike Survival Games.


Technical foibles can’t extinguish this game’s soul.

Summary:

The Flame in the Flood is a survival game that commits to its enticing concept and doesn’t try to do too much with it. You’re thrown straight into a focused survival experience that has you rafting your way through a world blanketed in biblical floods. Your only steady companions are your dog, your raft, the long water, and Chuck Ragan’s game defining soundtrack. Unfortunately some minor bugs regularly sully the immersion. With its stylistically limited scope, this game weighs in on the shorter end of the spectrum for the survival genre, but it is still a good value.

Real player with 28.6 hrs in game

The Flame in the Flood on Steam

Risk of Rain

Risk of Rain

it’s mid

Real player with 649.6 hrs in game


Read More: Best Action Roguelike Pixel Graphics Games.


A fun game with great pixel art and fantastic music. Short enough to play any time, with enough random factors to keep it interesting. I found the baseline enemies to be a bit too spongy for my liking, so I play exclusively with the Artifact of Glass enabled. IMHO this game did not translate particularly well into 3D for RoR2, and so I keep finding myself playing this one, the original.

Real player with 259.1 hrs in game

Risk of Rain on Steam

The Walking Vegetables

The Walking Vegetables

Got it for free for a week. The Short Beta Key from Bundlestars (as of Nov.1 named Fanatical) I enjoyed very much.

I didnt beat the game despite wielding the Giant almost every playtrough and blasting everything with one shot weapons… but I see its potential. Of all the twin stick coop shooters I played this has one of the best gameplay feelings to it. Repetitiveness is also not a big deal since you yourself can chose how fast you go from chapter to chapter.

There are lots of weapons which you can all collect and select on a weapon wheel while the time slows down around you THere is also a melee component which is a must to get rid of incoming enemies and some projectiles. Furthermore you got your trusty randomization, respawning enemy waves, shops and crate drops after clearing out houses. It is also kid friendly since most of the time you will be slaughtering bizarre looking vegetables - which you can still hit with you melee weapon for a short time after you already killed them. So satisfying!

Real player with 18.1 hrs in game

This game’s nice. Maybe not GOTY, but most things work well enough.

The structure is simple enough - to beat the campaign (which is something you’ll do multiple times), you have to get past several “chapters”, each concluding with a boss fight. Areas consists of a large “hub” (which has paths to other areas and constantly spawning enemies), multiple “objective areas” (where you fight a number of enemies to unlock the path to the boss), multiple buildings (which are also filled with enemies and can be fought through for loot) and a shop.

Real player with 14.9 hrs in game

The Walking Vegetables on Steam

GoNNER

GoNNER

GoNNER is a game I give a very qualified reccomendation. It’s yet another indie-procedurally generated-permadeath-sidescrolling-action-platformer with a quirky artstyle. The saturation of these sorts of games in recent years has become tiring, and while GoNNER has some differentiating elements, it falls into a lot of the same pitfalls other games of the genre do. It’s an enjoyable game, but it still has a lot of room for improvement.

GoNNER has a very simple premise. Run, jump, shoot and use items to get to the end of the level. Every 4 levels there’s a boss, beat the boss to continue to the next world. Lose and you have to start the run all over. Starting a run you essentially choose a “loadout” of a Mask (which serves as your health pool and gives you passive bonuses like a third jump or reduced cooldowns), a weapon, and an item that can be used on a cooldown to give you more ammo or give you temporary invincibility. Anytime you take damage your stuff drops and you enter a state where you are invincible and sort of flop around so you can try and get your stuff back. Since your Mask acts as your health bar, getting hit without it is an instant kill. Other masks, items and weapons will appear the levels and at stores where you can pay gylphs to buy new items, ammo, health and other useful things. Gylphs are currency found in some hidden areas, but are primarily aquired by comboing, every 5 enemies killed within a short period of time gets you a gylph and the more you combo the more gylphs you get. Gylphs are also used to revive you if you die, the cost increasing as you get further into the game as well as with each revival.

Real player with 21.1 hrs in game

Be careful not to lose your head too many times in this game, ;] especially by the unique art design.

GoNNER is a tough procedurally generated rouge-lite side-scroller platformer with shooting in mind. The game manages to combine all of its genres flawlessly with fluid and pleasant movement mechanics with a unique art style being the top of the cherry here. Recently (December 2018) the game even had its first DLC which is for free on top of that - BlüEBERRY EdiTION 2 years after the game first launched.

Real player with 14.2 hrs in game

GoNNER on Steam

illumine

illumine

What a beautiful game.

Simple, elegant, and subtle, but for folks who enjoy figuring things out alone, and who don’t need a resolution to feel rewarded. The satisfaction that comes with figuring out each step is worth the time puzzling over them, even if the answer are almost as mystifying as the instructions.

I’m not usually a fan of rouguelike games, but that style perfectly fits the feeling of this little gem. And the soundtrack that builds with your various interactions is a lovely enhancement to the general otherworldly feel.

Real player with 37.1 hrs in game

There’s just something about this game that makes me really want to play it every day. Grabbing a beer, shading the room and playing illumine on a big, soft couch is my current favorite way of relaxing. On the surface, seeing the game for the first time, you may be forgiven for thinking that this game is boring. If so, it may not be for you. If, on the other hand, you feel even the slightest hint of curiosity or interest: Buy it. It’s about discovery, curiosity, leaning, experience, courage, patience and much more. And the way the themes and the visual and auditory design bring this across in this game is beyond magnificent. Truely a beautiful game.

Real player with 12.1 hrs in game

illumine on Steam

Instant Dungeon!

Instant Dungeon!

Instant Dungeon is a crossing between rogue-like and platform with random generated levels.

It’s the kind of game easy to learn hard to master, and it gives u that feeling “Try it one more time”, because u know why u died and how to fix it

The pros:

It’s fun, addictive, is as hard as u want it to be.. later levels will show U if u think u are good:)

The cons:

At some point u want more.. because u like it, Is this really a bad thing? Well yes because i wold like my character to advance in some other way then a consumable item from the ground

Real player with 15.0 hrs in game

Nice little time waster just as it basically advertises itself to be. Want to go spelunking and see how far you can get and what score you can get with no real need to worry about story and real progression then give this a boot up! There’s definitely an interesting variety of weapons/items you can grab and use as you get further into the “dungeon”.

Achievements were kind of a pain, especially the last few (the wraiths in particular). If you can get far enough in the normal mode (level 40 I think) then you unlock a mode that definitely helps with that particular type of grinding. Some of the modes are just…a huge difficulty skip as it puts you practically into the further levels (with respective monsters and lightning conditions). The “quest” and “retrieve a friend” modes were amusing to tinker with. And if you want to compete with a leaderboard there’s that too.

Real player with 14.5 hrs in game

Instant Dungeon! on Steam

Riptale

Riptale

Basic Info

Genre: Platforming Action Adventure

Difficulty: Medium-Hard

In the world of Riptale, Dragons threaten to take over the world. You have acquired three arcane gems that allows you to perform attacks on the dragons with your sword. You venture forth on a mission to kill as many dragons and their servants as possible.

In your journeys you collect gold from slain enemies and destructible items on the levels. You can use that gold in sparsely, scattered shops to by different and arcane gems that alters the way your attacks work, such as a quick-draw dash attacks, double and triple attacks, homing attacks. You can chose in which order those appear and thusly create new combos.

Real player with 17.2 hrs in game

Quite good. It’s a very, very light rogue-lite. Really it’s just-you die you start over from the beginning. We used to call those “video games.” Fun combat once you get the hang of it.

It’s a duochromatic game about descending into the earth and fighting monsters.

You know what’s a great game, Downwell, a duochromatic game about descending into the earth and fighting monsters (and saving your cat). And in Downwell you can tell what objects you can stand on and which are background. Also the enemies had much more red on them that clearly indicated which could be stomped on and which couldn’t.

Real player with 9.0 hrs in game

Riptale on Steam

The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

I would have never thought after all my years of living that I would love a game as much as I love this one.

I gave Flash Isaac a try after getting my ass kicked in Enter The Gungeon because of the similar styles and it was also collecting dust in my steam library. It was all down hill from there.

It’s definitely a game you’re going to have to put some time and dedication in and through all the blood, sweat, and tears you’ll find that this game is just a gem.

Endless gameplay, awesome community, mods, and so much more.

Real player with 796.1 hrs in game

Father of all roguelikes.


Part 1: Introduction.

The Binding of Isaac: Rebirth is one of the best roguelikes ever in the industry (Thanks to Edmund McMillen). In the game you will see many unique bosses, items, characters, procedurally generating locations and much more that you will find yourself during the passage.

Part 2: Difference from other games of a similar genre.

Unlike other roguelikes, this project has a deep history of its creation. Most of all I remember that in the game each passage is like a new one and this causes excitement in you, because you think: “What will happen next?

Real player with 508.9 hrs in game

The Binding of Isaac: Rebirth on Steam

Hades

Hades

The Story is quite simple. You are the Son of Hades and You wish to See your mother Persephone in order to discover your family history. Unfortunately, 4 levels of Underworld Separate You and your mother, and on top of that, Your father has made sure that each floor is loaded with traps, enemies and bosses, so that you never get to see your mother.

The game Essentially Plays as a rogue light with randomly generated levels. In Order to get stronger, You need to select rooms containing God boons which serve as the game’s upgrade system. The boons are random and of various kinds with different levels of rarity. The idea is to select the right rooms as to create a “build” for your character depending on which base weapon you started of with. In addition, there are various upgrades and bonuses ranging from health upgrades, stat multipliers, power ups to secondary attack hammers.

Real player with 3636.1 hrs in game

Game Overall: 10/10

Story: 10/10

Gameplay: 10/10

Graphics: 10/10

Music: 10/10

Absolutely fantastic game that is re-playable over and over.

I’ve been playing for well over 100+ hours and the story and dialogue has been continuous, with next to no repeated dialogue. The game and story progresses with you and your skill level, so whether you are taking it leisurely or whether you’re a speed runner, it has a massive amount of combinations of dialogue depending on what you’re doing, which weapon you’re wielding, which trinkets you’re holding, which God’s boons you’ve previously chosen, the relationship level between certain characters.

Real player with 123.8 hrs in game

Hades on Steam