Pyramid Plunge

Pyramid Plunge

Pyramid Plunge is a game inspired from the classic spelunking platformers, adding a lot of humour for all ages bringing back the handcrafted pixel-art platforming of the 90s. You’ll explore creature-infested, ever-changing pyramids. Will you be able to dodge the devious traps & get past evil creatures lurking around every corner? Oh! And don’t leave your terrified partner behind!!

  • Play with lovable characters of Giorgio and Felicie, an unlikely couple each with their strengths and weaknesses.

  • Navigate your way through hordes of ancient evil creatures while exploring procedurally generated pyramids.

                           

  • Craft weapons by decoding blueprints from murals and collecting scraps.

  • Collect lost treasures, and buy powerful upgrades and hilarious weapons from the friendly merchant Naeem (who is lost as much as you are!)

                           

  • Explore alone or Co-op with a friend. Or battle it out in a VS match where you – create exquisite chaos with bananas, frying pans, landmines, boomerangs and anything that comes under your hand to steal your opponent’s loot. Just remember to protect your partner at all times!

  • Cross four ancient kingdoms with their own distinct environments and secrets to be uncovered as you make your way down to the exit.

                           

  • Streamer Mode allows Twitch Streamers to let their audience to interact and cause even more havoc. Streamers can let them vote for level modifiers, events, and other surprises. They can ALSO control the Streamer’s partner or even the Bosses!

  • Rewind anytime during the game, and play it in slow-mo replicating those awesome VCRs of the 90s. Re-see the spontaneous hilarious moments that you create.

                           

  • Compete in the daily Pyramid of the Day, where a randomly generated pyramid is kept for 24 hours, together with its leaderboard. Battle it out on the leaderboard, and if you are in the top-spot, you can claim your Pharaoh of the Day title on the game’s Discord !

  • The time is always ticking… if you lurk around for too long, the pyramid will start flooding. Who knew pyramids could flood!? Take what you can, and go go go!

Pyramid Plunge is currently scheduled for an Early Access release later this year, with a full release to follow 3-4 months after.

“What would you call a Pharaoh who farted infrequently?

You can call him toot-uncommon!”

That’s the best joke Giorgio came up with, to try calm Felicie down when they got lost in the Great Pyramid. Meet Giorgio and Felicie. She likes reading and visiting museums and old temples. He likes beer and farting! Their visit to the Great Pyramid was a DISASTER! They got separated from their group. And entered a cursed chamber by mistake where they woke up the Great Pharaoh! The pyramid suddenly became alive with crawling mummies and other creatures. Will they put their differences aside and find their way out?


Read More: Best Action Roguelike Crafting Games.


Pyramid Plunge on Steam

Last Encounter

Last Encounter

I had originally written a negative review for this game. There were some balance/quality of life issues that were driving me nuts and really muddied my enjoyment of the game, and i cited that if adjustments were made then the game would be much more enjoyable.

And guess what? The dev team for this game listened. They have already patched it and made positive changes and I am stunned and happy to see this.

The framework for this game is fantastic - your ship is fun to pilot and weapons are somewhat morphic based on the upgrades you collect, there is good enemy variety and the overall actual gameplay is solid. It is fun to experiment with the various pilots and ships to see what style fits best, and it has a ton of potential overall. On top of this i really like the level design and the small touches in the background like the paralax scrolling, its a great design.

Real player with 24.3 hrs in game


Read More: Best Action Roguelike Roguelite Games.


Last Encounter has some neat ideas and mechanics, but it just doesn’t quite work, is severely underexplained, and feels at least a little unfinished. It’s interesting to play, and if you’re tolerant, can make a fair side game to better roguelites, so it’s not a hard pass.

You start a run selecting a pilot and ship, with different attributes and an activated special ability. Those aren’t particularly interesting, to be frank, but the game has a neat weapon system where your shot is determined by three components you can individually interchange right in mid-fight, but in practice, seems like you don’t really get to make a lot of use of this, so it’s just kind of there much of the time. Still, cute idea, and it adds some interest to the otherwise pedestrian twin-stick style top-down shooting. You explore and clean large hexagonal spaces collecting keys to open the exit to move on to the next major zone. Each zone has a theme and style, but sadly the enemies and hazards tend to feel more like nuisances than interesting enemies, and there’s some obnoxious design here (like zone three, where you’ll find enemies who can and will simply focus a laser on you, doing continuous non-negligible damage until you destroy them, but they don’t go down fast, and there can be environment obstacles around which they can shoot through but you cannot, and you also have enemies who will hinder you and move you around). You sometimes, but not always, fight a boss after a zone, and these are lengthy, tedious affairs.

Real player with 9.9 hrs in game

Last Encounter on Steam

Feral Flowers

Feral Flowers

Feral Flowers is a quick-fire roguelite platformer. Traverse 92 overly-pollinated levels as Quigley the Gardener. Stomp on every flower you see. Battle against the clock to rid your nostrils of that which makes you sneeze.


Read More: Best Action Roguelike 2D Platformer Games.


Feral Flowers on Steam

Moon Hunters

Moon Hunters

Moonhunters

Moonhunters is an isometric action role-playing game that can be played with up to four people. There are several different characters to pick from with a limited amount of abilities that become more diverse as you progress through a session. The game itself is set in five different worlds, adorned with pixel graphics.

Your Progression

Moonhunters features a central hub whereby a collection of everything you have unlocked in single and multiplayer games is compiled. These are scenarios whereby you triggered certain events or met specific bosses. The idea of the game is to collect all of these trophies and fill up your hub. It is important to note that this is an extremely repetitive grind whereby you meet the majority of the same content over and over again. to put it into perspective; this is a game whereby it is impossible to unlock everything through skill but rather luck and figuring out which conversations lead to certain triggers. This, in turn, means that a lot of your time will be spent searching the wiki on how to get specific unlocks and then attempting to recreate these scenarios.

Real player with 9.6 hrs in game

Let me explain this rating: I would recommend the experience of MH, not the game itself.

The value of MH is learning from its mistakes of trying to develop a narrative through mechanics. As someone who likes rogue-lite games yet craves for more storytelling, the idea of uncovering/shaping the story through replay-value is a novelty I can admire.

It’s no masterpiece nor a new benchmark for rogue-lites; it’s something of a failed experiment. That’s how I’d explain my apprecation for the game.

Real player with 9.3 hrs in game

Moon Hunters on Steam

Wave Shooter

Wave Shooter

Uhm, yeah.

The best features of this game are the gun sounds and the soundtrack and since said soundtrack consists of one single song, it does become annoying pretty fast.

Movement is clunky since there are many invisible obstacles blocking your path.

Pretty much anything about this game is tedious and it offers nothing to redeem that.

Real player with 0.5 hrs in game

Another overseas indie developer relying on Google translate and having terrible grammar as a result.

…Another indie developer relying on pretty assets directly from the Unreal marketplace to make his game for him.

…..And the end result is another ridiculously over-priced game and a M.I.S.S. video and review from yours truly.

https://www.youtube.com/watch?v=3nZixIoxDXs

This might be acceptable as a first project to show off for free to friends and family and/or to get feedback from on itch or gamejolt. This is not something that be on Steam especially at an asking price of $16 USD! ..W T F !?

Real player with 0.3 hrs in game

Wave Shooter on Steam

Gimmick in the Chaos Dimension

Gimmick in the Chaos Dimension

Fun little maze climber. Each enemy has their own behavior type and learning what to do in each situation and which powerups to use to get as far as possible is satisfying!

Real player with 5.5 hrs in game

Gimmick in the Chaos Dimension is a delightful romp back to the times of coin-op arcade games. Times where you put in a quarter, went until you died, then did it again. Except now there’s also skills that you can level up between games! Nothing could stop me from unlocking every achivement. I streamed it for hours. There’s even record keeping of your best runs! I can’t wait to see what they do next, and look forward to the next Gimmick game!

Real player with 5.4 hrs in game

Gimmick in the Chaos Dimension on Steam

Spectro

Spectro

Problem In A Nut-shell:

In its current state, Spectro VR is NOT a rogue-like game. Unlike a properly structured rogue-like game… winning here isn’t a function of effective skill and resource management. Instead, it’s an act of pure chance. It’s basically a slot machine with extra steps.

Later stages REQUIRE a weapon that can make short, quick work of each ghost… AND handle more than 2 ghosts at a time before needing a refuel.

For that, you need at LEAST a weapon with 4’s in power, speed, and capacity. After that, you’ll need ‘heart upgrades’ and ‘health potions’ out the wazoo… why?

Real player with 11.6 hrs in game

I wanna start this review by saying that this is my favorite VR rougelite to date. I’ve played a lot of great rougelites in my day and this is the only one for VR That really sells it for me. The fact that this game isn’t fully done yet is almost totally unnoticeable if I didn’t read the patch notes. On top of already being a pretty solid game, the cute-but-scary and Luigi’s Mansion-esk vibe that I get here is just immaculate and very charming. Environments feel like they have a “spooky” aesthetic without being a rougelite horror game and I wouldn’t have it any other way. The menu’s are relatively intuitive and snappy, all the SFX feel appropriate and great, the gameplay is addictive while still feeling relatively new with each playthrough. Also, for those of you more inclined to play seated, the game will automatically adjust the level to your height when you pass through any loading screen :) so you can play in your epic gamer chair B). If you have the money, SPEND IT ON THIS GAME and support the awesome work of the developers! I’m excited to see more from this studio in the future!

Real player with 7.2 hrs in game

Spectro on Steam

Arid Jared

Arid Jared

There’s trouble in the desert, and it’s up to a lone Cacti to save the day.

Play as Jared the Cacti while exploring, battling, and blasting your way through the desert to save the Desert Sanctuary and the Great Camel King!

In this Arcade-RPG hybrid, you’ll be casting spells, uncovering ancient runes, engaging with gripping NPCs, and taking down larger-than-life bosses - all as a cute lil' cactus dude!

In true RPG fashion, Jared the Cactus will earn experience points for each monster he slays, which he can then spend in the hub world to upgrade his HP, speed, and magic capabilities. How will you build Jared?

Arid Jared on Steam

Beyond the Long Night

Beyond the Long Night

Welcome explorer. Once more into the long night?

Beyond the Long Night is a whimsical and chaotic twin-stick shooting roguelike adventure!

Explore The Dark Mountain - a subterranean world full of monsters, secrets and lovable characters. Puzzle, upgrade and battle your way through three randomly generated areas to outrun a deadly storm and escape to the Overworld beyond. Uncover a trail of mysteries in this ancient kingdom of demigods and explorers, captured within an endless time loop.

What treasures await in The Overworld? Is there a way to stop the storm from spreading? Can you escape the endless time loop? All may be revealed beyond the long night.

Beyond the Long Night on Steam

Command Heroes

Command Heroes

In Command Heroes, you control a Hero from one of many Factions in the game each with unique abilities, equipment, and perks to unlock. Battle it out in a mash-up between a twin-stick action platformer & RTS blend. Upgrade your crew between matches, and press onward towards victory! Team up with up to 3 friends for 4-player split-screen action, or set up a custom sandbox map with up to 10 players & AI.

1-10 Multiplayer Co-op or Versus

Play solo, or with 1-4 local players (or online players via Remote Play Together) in a hectic resource race. Set up custom matches with full flexibility on team alliances between players & AI. Up to 10 players & AI total.

Dig Deep

Head underground to discover artifacts of mystical or technological power which can help turn the tide in your team’s favor. Summon an ancient stone golem, an orbital satellite strike, or dozens of other sources of destruction, healing, wealth, and power. Defend artifacts once revealed or that power can fall into your enemy’s hands.

Find your Faction

Each faction has diverse units, buildings, weapons, and heroes. Shift and shape your strategy accordingly. Surprise your enemies with unlimited playstyle approaches. Will you attack from above, below, or both? Whether you approach with style & finesse or overwhelm by brute force, you’ll be faced with new challenges and find new strategies each match.

Command Heroes on Steam