HighFleet

HighFleet

Great game that combines strategic gameplay similar to submarine simulations with tactical air battles between flying tanks.

You command a fleet with the aim of capturing the enemy capital city, while fighting off enemy fleets searching for you. Fleet movement is a game of cat and mouse using a very well realised radar system, aircraft carriers, cruise missiles, intercepting enemy radio signals and much more. When two fleets meet, the game switches to tactical battle in which you directly pilot a ship and fight against the enemy. You can design individual ships in your fleet from the groundup and then use them.

Real player with 233.4 hrs in game


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The all-time best ever flying submarines in the sky game ever made. Although I have spent most of my time obsessing over ship design, “submarine airship game” is the best description for this FTL-like rogue-like UNFORGIVINGLY Difficult game I can come up with; in campaign, you spend a lot of your time trying to manage 15 different simple things (signals analysis, threat tracking, resources and fleet management, navigation, combat, landing, and then the global story/factions/political overlay of story driven decisions). The ship editor will drive you on the express train to crazytown; every. single. decision. carries huge implications for your campaigns when you start running custom ships, and this gets into the infinitely complex fleet design (what roles do you want your ships to play is critical, and the game lets you figure out your own ways to fail). This is one of my favorite games of 2021.

Real player with 84.1 hrs in game

HighFleet on Steam