Leap of Fate

Leap of Fate

Leap of Fate is a fast-paced twin-stick shooter rogue-lite that juggles many different play elements and mostly succeeds. Where the game is heavy on cyberpunk/urban fantasy style (think Shadowrun), it is light on any actual substance. This is just as well since the very minimal sketchy cutscenes are accompanied by dialog that must have been translated (poorly), only to be delivered by a bored sounding actor.

Leap of Fate isn’t about the story, though. We’re here for the frantic, colorful combat, the randomized skill trees, the cool, but wildly unbalanced glyphs that grant game breaking super powers and mana, represented by so very many little dots that Pacman would yak at the prospect of consuming so many.

Real player with 55.8 hrs in game


Read More: Best Action Roguelike Roguelite Games.


I was pleasantly surprised by this game. I read many reviews, pros and cons, and decided to take a chance. The game plays out like many twin-stick, arena, rogue-like shooters with rpg elements. There are six levels (chapters is a better word) to each play thru. In each chapter, you will enter a dozen or more cards that can be combat rooms, shops, mystery (which is a bonus item room), upgrade room, or guardian room. There are also other variances, such as gold rooms (which are regular rooms modified to be more beneficial - shops have two shops or upgrade rooms give one free upgrade). There are also cursed rooms which do the opposite (upgrade room becomes downgrade). You can also find various bonus cards to help you navigate each chapter (such as the skip room card).

Real player with 24.2 hrs in game

Leap of Fate on Steam

Phantom Proxy

Phantom Proxy

Earth is gone. The only remains of humanity are kept alive in cyberspace afterlife.

Only the wealthiest individuals uploaded their souls into the hedonistic binary abyss.

Their servers maintained by the working class software living in sub-level decaying pixels.

ITS TIME TO END THE AFTERLIFE

INTENSE LOCK-ON ROGUE-LIKE COMBAT

  • Experience fast-paced arena-shooter combat with unique lock-on aiming system

  • Fight in hand-crafted arenas with procedurally generated permutations

  • Engage in combat against the deadly Cyber Security Task Force bots

  • Find weapons and modify them with random loot that emphasizes player skill!

BE A PART OF THE COMMUNITY

Communicate directly with the developer and fans of the game on the offical discord!

OPEN DEVELOPMENT

See how the game is made by watching developer live-streams on Twitch that include level design, programming, art, and sound creation!****


Read More: Best Action Roguelike Arena Shooter Games.


Phantom Proxy on Steam

Eves Drop

Eves Drop

PHOTOSENSITIVITY WARNING

_New Year’s Eve, 1999.

You are the head of an elite underground hacking ring, Project EVE.

Your goal: Stopping the world’s largest surveillance corporation, Big Brother, from turning into a deep-state puppet master.

You’ve spent months setting up this operation.

Tonight, at midnight, you’ll have your chance._

Physics based destruction - Launch data nodes and cybersecurity to crash them in a blaze of cyber explosions.

Upgrade your system on the fly - Crash special nodes to unlock unique powerups, anything from giant drills to bullet time.

Breach their protocols and corrupt their mainframe - Break through a series of gates to gain access to their mainframe, then find a way to destroy it.

Short and sweet runs - Random generation ensures no two runs are the same, and each one takes no more than 5 minutes to complete.

Old school techno soundtrack

Playable with 1 hand

This game is inspired by the over the top hacking sequences in movies like Hackers and Johnny Mnemonic.

You will NOT be solving puzzles

You WILL be using physics to destroy data nodes and cybersecurity, and flying around cyberspace at rapid speeds.

Made by Drew Dunaj & Jacob Mercer-Pontier

Art by Kyle Templeton

Music by Rupert Cole


Read More: Best Action Roguelike Physics Games.


Eves Drop on Steam

ArcRunner

ArcRunner

ArcRunner is a beautiful Cyberpunk-styled action rogue-lite set in the far future on board a huge space station where the controlling AI has gone insane, and its up to you to traverse the Arc to find and destroy it.

You start each run as a newly-cloned human, and using credits earned in each level augment and replace your body using robotic and cybernetic enhancements until you’re more machine than human.

The game features frantic 3-rd person action, a randomised weapon and augment system with almost unlimited possible builds, huge bosses to fight and 2-player online co-op.

ArcRunner on Steam

Neon Chrome

Neon Chrome

The game says my total play time is 6h 22m. Steam must be counting all the time the application has been running to come up with the 14h I’m seeing.

EDIT: play time is now around triple the first review’s

Pros:

  • Good amount of options in weapons and ability loadouts

  • Good balance overall - even if you get to a point where you’re a killing most enemies with 1 shot, there are elements to keep it from becoming a cakewalk

  • Story fits my playstyle – I don’t want to be bored to tears by a novel of backstory. I came to play a game, not read a book. This game has exactly the right amount of forced story, imo. And for me, it doesn’t hurt that it’s a sci-fi with Shadowrun-style elements.

Real player with 42.1 hrs in game

A winning mix of twin-stick shooting and roguelike that stands its ground against the best in both genres.

I was almost about to pass this one, after the first playthrough of a tutorial that left me a very “meh” sensation: bland graphics and sound, apparently nothing new in the gameplay department… Fortunately, I made a second attempt a couple of weeks later, or I would have missed a little gem.

First of all, forget about top-notch graphics and sound, because you will find very little there: Neon Chrome is all about the gameplay.

Real player with 36.8 hrs in game

Neon Chrome on Steam

City of Beats

City of Beats

Explore the ever-changing skyline of a city driven by music 🎵 in this rhythmic rogue-lite shooter. Get into a zen-like flow state during combat, where every action is synced to the beat. Shoot, groove, loot, upgrade, repeat.

Plan your route through procedurally generated expeditions on the city map which doubles as your skill tree.

Encounter fierce enemy resistance on skyscraper rooftops and meet citizens of the city such as financially-challenged repair drones and shady hardware merchants.

You suck at rhythm games? We’ve got you covered. It’s not about continuously pressing buttons on the beat. Instead, the music helps you enter a flow state so you anticipate enemy move & attack patterns, which are all synced to the beat. Listen and learn to perfectly time your dodges, special attacks & skills, as you shoot out the melody with your weapons.

Between expeditions, upgrade your character & hovercar to gain an advantage for your future runs. Unlock new classes, weapons & tech and get closer to your ultimate goal: hunt down and eliminate a rogue AI called The Zeitgeber.

City of Beats on Steam

Contract Work

Contract Work

Great retro arcade vibes!

Real player with 1.8 hrs in game

fun game with some cool surprises. lots of ways to customize it. love vaporizing robots 🤖

Real player with 0.7 hrs in game

Contract Work on Steam

Black Future ‘88

Black Future ‘88

Do I recommend Black Future ‘88?

Tough one. “Yes and no” would be my answer.

I’ve spent a little more than a full day as whole playing this game. And, sadly, this is probably as much enjoyment as I am going to get from it. And yet, these 26 hours were (mostly) a blast. It’s fast, it’s brutal, it’s hard, it has some cool cryptic mechanics to discover, it allows you to build your character from many varying pieces you find throughout the game - traits, weapons, powerups, curses. It’s quite a lot.

Real player with 26.2 hrs in game

TL;DR: If you like Rogue Lites, this one is certainly one of the standouts. I easily recommend the game. I didn’t know where I could fit in the soundtrack part of the review, so I’ll just say that while it doesn’t transcend the genre, it’s good all around and even has some great tracks.

Black Future ‘88 is a Platformer Rogue Lite (or Action Rogue Like, if you prefer) in which you race against the clock to climb Skymelt, the living tower, and defeat the architect of the apocalypse, Duncan. People have described this game as style over substance. If you look at gameplay, you might be forgiven to think so too. It’s a visual and auditory overload of neon colors, flashes and sounds. However, if you take the time to adapt yourself to it, and learn it’s quirks, you’ll make sense of it and it becomes surprisingly readable.

Real player with 19.5 hrs in game

Black Future '88 on Steam

Force Reboot

Force Reboot

Force Reboot is a fast-paced nonstop FPS with rogue-lite elements. You need to get past all of the rooms as fast as you can.

  • Rush Through Various Rooms

  • Destroy Everything You See

  • Pick Different Buffs and Debuffs

  • Repeat

Force Reboot features:

  • 3 different levels. Each level is unique.

  • 50+ different buffs and debuffs (Low Gravity, Reflection Bullets, Four Guns etc.)

  • SLIDING AND KICKING

  • 5 types of enemies

  • 4 types of guns (Pistol, Shotgun, SMG, Laser Gun)

  • 20+ different types of rooms

(This game in active develpment and this list will expand with every update)

Force Reboot on Steam

Night Blade

Night Blade

The game is great for a start but needs a lot of upgrades. Especially ‘‘Character Health’’. In my opinion if these improvements happen, it will make great progress.

Real player with 2.0 hrs in game

The Batpack played this today and have to say we had a ball! The game is top notch fun with friends with many modes to play. Can play CTF, CTP, TDM, DM and also play with bots if you can’t find a match. The gameplay flows really nicely and the controls are very intuitive. The soundtrack is also fantastic which ties the game together beautifully!

At any price, grab a copy of this game! You won’t regret it!

Real player with 1.4 hrs in game

Night Blade on Steam