Null Vector
I can’t say enough good things about this game. On the surface, Null Vector is a simple dual-stick shooter, but dig a little deeper and there’s so much more. The gameplay is smooth and very well balanced, the retro soundtrack and visuals make for an exciting experience, and the unforgiving enemy AI is just difficult enough to give you a challenge without making the game impossible. And with all the crazy modifiers, as well as Hell Mode, you are sure to have a good challenge no matter your skill level.
– Real player with 24.3 hrs in game
Read More: Best Action Roguelike Shoot 'Em Up Games.
A bite sized twin-stick that keeps things simple, straightforward, and quick. Eight way movement and firing if you’re on keyboard (game doesn’t read mouse) akin to a true original arcade twin-stick, which happens to be my preferred way to play. Honestly, I could see this doing reasonably well in a cabinet.
There’s exactly one thing that isn’t particularly clear in the game (Nanobots). One. Everything else you’ll just about figure out within 4 seconds of having it or getting shot at by it. The classic “one enemy does one thing” holds here, and there aren’t any “go run around shooting every wall” type of obscure hidden things.
– Real player with 10.7 hrs in game
Enter the Gungeon
as someone with a remarkable 352 hours logged into this game, It is absolutely amazing. not to be a pretentious ass and ramble on about it, but there is so much content unlockable for free after the purchase of the game, and an almost limitless amount of possible play time. 10/10 game
– Real player with 351.8 hrs in game
Read More: Best Action Roguelike Pixel Graphics Games.
As the first Rogue-like I had played, it’s really good. After I played other ones, it’s still really good. Its got a unique atmosphere and tons of replayability
– Real player with 211.0 hrs in game
Hell is Other Demons
This game is super fun. Buy it. You will not be disappointed.
INTRO
I heard about this game from the Indie James YouTube channel:
https://www.youtube.com/watch?v=2YdTpHlyw1s
I was immediately hooked to the music and art style, and came over to Steam and bought the game. For ten bucks, this game is an absolute STEAL.
GAMEPLAY
Everything feels smooth and alliterative; many separate systems work together extremely well and the game has been play-tested into oblivion from what I can tell. Whenever something happens that causes you to die, you feel like it’s your fault, and not the game’s fault. I can’t stress enough how important that is in a game that plays like this, and for gameplay that goes as fast as this.
– Real player with 67.7 hrs in game
Read More: Best Action Roguelike Roguelite Games.
Hectic and great arcade bullet hell fun with stunning graphics (with an own touch). On top of that we are also being served an excellent, pumping, synth-wave soundtrack (a couple of tracks with that distorted, heavy metal, electric guitar that we all love as well) that just reeks of what we want to remember the 80’s were like.
I have no complaints what so ever. I could understand some people wanting a longer campaign mode (yes, it was quite short and I wouldn’t mind more) but I kind of see that whole part of the game as a tutorial or “getting to know the game”. It’s in the arcade style modes that the game really shines. Trying to climb the global leader boards. Trying the characters that all feel and play differently from each other. On top of that, you are also given a good upgrade system, great controls and sound effects that do their job. What I initially thought would be a quick little fun ended up being quite addictive.
– Real player with 34.8 hrs in game
ATOMINE
ATOMINE is a two-stick shooter set in procedurally generated levels with a minimal polygonal look to it.
Pros:
-Great mechanics and flow. Controls feels smooth and easy to get a hang of.
-Polygonal design style along with use of bright colours and slight minimal feel is aesthically pleasing.
-It is challenging and requires some fast thinking, but it isnot too difficult to progress.
-It has Steam Achievements and trading cards.
-Many, many weapon upgrades which keep the game interesting and refreshing.
– Real player with 34.0 hrs in game
This game has some great potential, but unfortunately is full of bugs and is barely playable in its current state. There are several bugs in the actual gameplay, but more frustratingly, in the graphics rendering as well.
Most seriously, when there are too many objects on the screen (particularly many XP pickups or projectiles), the framerate drops through the floor (~5FPS) and movement becomes extremely glitchy. I have been unable to progress beyond the second boss because at some point, inevitably, I will reach a room with too many XP drops or bullets and it will lead to an untimely death.
– Real player with 12.6 hrs in game
Bibots
Bibots is a top-down shooter rogue lite with an emphasis on bullet hell action. Switch between two characters, explore and clear areas full of monsters, unlock abilities, customize your characters, die, learn and retry to save the world.
Play as Tayar, the crob explorer and the unexpected savior of his world, Takaful. Pick your guns, guts and go counter the plans of an evil mastermind. Tayar is not alone to accomplish this feat, chosen by a Bibot (actually luckily stumbled upon one) he gains the ability to transform into one of those ancient mechanical creatures. Each Bibot has his own strengths, try them all and pick your favourite according to your own playstyle.
Key Features
Discover a colourful world
Venture through mysterious temples in a colourful world full of characters to discover but also inhabited by dangerous monsters. The world is divided into regions, each with its own atmosphere to discover. The regions are procedurally generated and contain hand crafted battle rooms, treasures, merchants and secrets changing each time you play. Protect your home from vile enemies corrupting the fauna and threatening Takaful.
The Bibots
Choose the Bibot that will join Tayar in his epic journey, accumulate energy during your fights and use it to summon the devastating power of these mechanical beings. Each Bibot has its own playstyle and abilities, use them to fight your toughest enemies or save yourself from impossible situations. Learn to master them! The more you fight with the same Bibot, the more its synergy with Tayar will increase, unlocking new variants of its attacks to customize them before going into battle.
Customize your guns
Equip Tayar with a variety of weapons which you can customize with chips that you will find while exploring or encountering merchants. Experiment and combine their effects to customize your playstyle and create the weapons of your dream with countless possibilities and powerful synergie.
Level up
Accumulate experience during your fights to improve Tayar’s skills. Make it a survivalist, a soldier, a scientist or mix it all up. Each branch grants you access to permanent passives upgrading a wide range of skills and offering you new possibilities to enhance the synergy between Tayar and his Bibot.
Made for speedrunners
Bibots is made for all types of players, therefore we created features and game mechanics thought for speedrunners. The game keeps track of your current run time and you can see it any time while you play. The faster you clean the levels, the more you will be rewarded with bonuses corresponding to your fast play style. Influence your timer by summoning your Bibot and stop the flow of time, switch your characters intelligently to prevent time from running out and unlock a maximum number of rewards.
Die, try and repeat to break your records… Or well, to save the world!
CYBERUSH
I’m not quite sure what to say about ‘CYBERUSH’, it’s a manga style shooter that is very light on just about everything. You get to pick a choice of 3 weapons which are sword, gun and shotgun and you kill enemies with them then goto the lift up to the next level which seems to be a constant rotation of about 5 office style layouts. From its annoying music to the basic graphics this game is as low quality as they come, but the biggest issue is that it doesn’t really have playability to back it up. Even the money I collected in the game seemed to be for nothing. This is certainly not something I would recommend for £7.19, but if some issues get fixed it might be worth a quid or two. https://youtu.be/httvkuexin4
– Real player with 0.5 hrs in game
DEATHRUN TV
Coming to you from the largest studio ever constructed…The show where contestants risk it all to gather likes from audiences watching all over the world; 24 hours a day. The entertainment never ends!
With breakneck speed, bullet dodging action and lots of guns, you’ll have to survive swarms of rabid mutants to progress and level up your contestant. Twin-stick bullet hell action will test your reflexes through each arena.
Meet Eyeball, Zangbeef the Bear Wrestler, Elite Gaurd and many more. A variety of unique and crazy bosses await you, leading to intense and challenging battles!
Getting those precious likes and leveling up your likability will be rewarded with an ever-changing roster of mutations to choose from including exploding bodies and big heads.
State of the art studio and proprietary technology will reanimate your body ensuring that you can try again and again, and again and again…Each run offers new challenges and new opportunities to gain fame, you’ll also unlock crazy new cool weapons each time you die!
Have you always dreamed of barbecuing monsters? If so, you’ve come to the right game show.
At the end of each room, deadly traps and explosives will start to fall, so hurry out before the studio self-destructs and you with it!
Destropolis
Proof that a twin-stick shooter can be a work of art.
Destropolis' minimalist art style is bolstered by intelligent gameplay with precision weapon and skill mechanics, and persistent level progression across play sessions.
The aesthetics and gameplay are elevated by LukHash’s beautiful synthwave soundtrack and the integration of tempo manipulation with Bullet Time works to create a beautiful example of digital love.
– Real player with 21.6 hrs in game
The new update is lit.
My old review was still recommended, but I listed a litany of complaints and it was very negative overall.
That old review is wrong, so it’s gone. Of course I still recommend the game, it’s a blast.
So many things have been tuned, changed, and improved across the board.
It’s a bit easy to start now, but it’s sooo fun. Explosions everywhere. More guns, better guns.
If you want a chill game to zone out after a hard day, this is your ticket.
You get to be the conductor of a ballet of destruction, good luck have fun.
– Real player with 20.8 hrs in game
Godstrike
Introduction
Godstrike is a twinstick bullet hell bosh rush roguelite arena shooter by OverPowered Team. It was previously released on Steam as Profane but taken down. It has been updated and released under its new name. I was already following the game as Profane and keeping an eye on it. When there was a demo contest I jumped on the opportunity to win a free game key.
Control
It can be played with a dual stick controller but personally I think it’s best played with the mouse either in combination with an one handed controller or with the keyboard. Using the mouse lets you simply put the reticle on your target allowing you to concentrate on dodging bullets. I prefer playing with a PS3 move navigation controller (in combination with a mouse), you could achieve the same with a Switch Joy Con or an analog joystick. Certain mouse drivers let you remap your buttons which is very useful for Godstrike. I’ve set up a mouse profile so I can map active abilities to the mouse buttons. You can use m to make the reticle show permanently. Alternatively you can use a draw tablet instead of the mouse. /m
– Real player with 26.7 hrs in game
I streamed this game on twitch the moment it became available. From the start, I was having a ton of fun! The life/time mechanic is awesome and leads to some extremely intense victories! The bosses each have their own mechanics and patterns, and they all felt different from fight to fight. The first four bosses were defeated with 0:00 on the clock which means you can’t be hit again or you’ll die, so this definitely led to some heart pounding moments! There are different abilities you can use to overcome the boss, but these abilities come with a cost, time. If you choose a dash ability, that subtracts 15 seconds from your overall start time to defeat the boss. There are passive abilities which do not effect time, and these abilities can help with attack speed, movement speed, damage negation, or even help with picking up shards to power your abilities. During my stream, two members of the development team stopped by, gifted subscriptions to my channel, and were overall extremely friendly. I have truly enjoyed this game and for somewhere between $10-15, I think its a great deal for a great game. Cheers all!
– Real player with 11.2 hrs in game
KaveXplorer
- The game is good for its wide variety of play styles. The way that skill upgrades are randomized makes each run unique. + Some shrines can change how you play completely. + Nice graphic design. - The black guy skill hitbox is bullshit. - Switching skills is a bit hard. - No music. Overall it’s good, the dev said those bad point will be improved in the Full Release, hope what he said is true.
– Real player with 1.1 hrs in game
I want to first off thank the developer for the free evaluation key provided to me. I also want to express that no keys have ever influenced my review or score in even the smallest way. The last Steam key provided from a developer made my MISS series and a 10% score… Just sayin'
KaveXplorer is a game that will likely appeal to fans of the Binding of Isaac crowd. People who enjoy rogue like games, bullet hell games, and action RPGs are also likely to enjoy this game. It’s very well coded, and is very challenging to play as well, like most rogue-like games are!
– Real player with 0.7 hrs in game