Shadowlings

Shadowlings

Shadowlings had a nice appeal for the first 15 minutes. It looked nice and felt nice. The way combat is done felt like something new. Sadly the initial appeal wears off very quickly and slowly declines into a boring grindfest. You get loads of money and XP with no real need for either of them. I kept waiting for game to become more interesting, but it never did. I even thought the final boss was just a prelude to the real boss. After an easy 1min fight you get a few lines of how you are now the leader of your clan, which btw you were the only survivor of…

Real player with 8.6 hrs in game


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Really good game, simplistic but lots of strategy involved. I’m lazy and that’s all I want to type for now, but overall it’s highway robbery at .99 cents. I kind of feel bad buying it that cheap. I think 5-7.50 USD would be a perfect price for this. I’ll come back later or tomorrow when I’m sober and expand on what I think could be improved on a bit. All simple fixes too. Anyways, highly recommended, great 2d top strategic swordfighter game.

Real player with 8.6 hrs in game

Shadowlings on Steam

Portal Defect

Portal Defect

I really wanted to like this game given its similarity to hotline miami, as well as looking really gorgeous, but there are just too many things wrong with it for this to be currently sold out of early access. Some examples being, the game being 20gb when it can be compressed down to 10gb through Compactor, it being incredibly unoptimized (my 1060,i7-7k, 16gb of ram rig struggling to push out 50-60 fps), not being able to turn off/turn down the repetitive music even though theres an option in settings(!), melee weapons feeling incredibly clunky, and falling out of the literal map. On the other hand, I will say that there are some really good aspects about the game such as the previously mentioned graphics being really pretty and some of the mechanics are kind of interesting. However in its current state I feel the dev has just rushed the gun on marketing this spaghetti code, and if he really felt that he wanted to make it great, his plan should have been making some version of this a free demo and THEN publish a polished game, instead of the current mess that it is. However, I suspect that this game has ultimately been abandoned given there havent been any updates since april of this year (and it was published of january of this year), but I suppose time will tell.

Real player with 0.5 hrs in game


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For and early access game its, fine leaning on not being a good first impression. The games music is broken and continues playing at the loudest volume possible, the loading and performance is heavily unoptimized to the point where even my 1070 and i7 seem stressed. The hit registration is confusing and inconsistent as hell when you think you should hit or be hit by a melee weapon, it doesnt land, not to mention most guns dont sound or hit the way you would think, a shotgun seems to fire as if it was a semi automatic assault rifle without any power, it feels like its shooting 5.56 or 9mm rounds. The spells have no impact and aren’t explained either. If you want to go in barehanded you cant even attack. The loading of levels is just strange and laggy. Nothing really motivates me to move forward, and this first impression has been a very sour one so far. I can’t recommend this game so far although it looks like it can have potential. Don’t take this the wrong way but i’ve been keeping an eye out on this game and it look interesting, i want it to succeed but in its current state it leaves much to be desired even in early access compared to the other games i have played.

Real player with 0.5 hrs in game

Portal Defect on Steam

Ninja Ken

Ninja Ken

0.05$ average platform game. Not good, not bad. Can’t use joystick or change keyboard.

Real player with 0.4 hrs in game


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Ninja Ken on Steam

Bow & Quiver

Bow & Quiver

Velocity impacts damage and distance of arrows and smash attacks.

Combo stomp attacks to maximize damage

Ammo Type: Lightning Arrows:

Dynamic Character Controls

Bow & Quiver on Steam

Covert Commando

Covert Commando

Good shooter that the Devs are constantly improving. Enemy AI is smart and getting smarter. Graphics have improved a lot from the Minecraft style they started with. Battlefields are big and procedurally generated to include actually challenging arenas and not just random blocks and mazes.

Real player with 18.4 hrs in game

Covert Commando

pros:

fast game with modern day graphics with easy controls that moves from location A to B to C and so on,

cons:

too few maps.

good game.

Personal Suggested Purchase Price: $0.49 Or Less During Sale

Real player with 0.5 hrs in game

Covert Commando on Steam

Kate: Collateral Damage

Kate: Collateral Damage

Kate feels smol. Akane was already a small game but Kate for some reason feels even smaller.

Nevertheless I think this is an easier entry into this genre.

It mixes the classical Arcade-Slashing with some Rogue-lite elements and tries to reproduce the story of the movie with some really creative liberties.

The abilities are a bit underdeveloped here when compared to Akane. In Akane you had not only two sword abilities but also special sword or gun abilities depending on your loadout.

Kate simplifies the whole thing and makes the game a lot easier.

Real player with 9.1 hrs in game

This masterpiece surprised me. I bought it as a fan of the movie and, in the end, it surpassed my expectations:

Pros

(6 Points)

+Have in mind that Hotline Miami and Hades are related games, whereas Kate is a improved experience of HM' style;

+Has original ‘Story-Line’, made in different levels, that makes u excited to complete it;

+Has a merchant that offers new abilities, and improve your lifespan with extra content. Makes u wanna play it again and again, each time more ready for battle;

Real player with 6.5 hrs in game

Kate: Collateral Damage on Steam