Woodcutter Warrior
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A 10 - chapter story, with a dark secret to unfold!
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~170 swords, to vanquish those who stand between you and destiny
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While travelling between locations, random events may help or hinder you!
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Tile - based gameplay; Pick and choose what unlocked tiles you want in your run, and how frequently! But beware, you only get the boons of a tile if you accept its curses!
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Grow your camp from a modest base of operations to a bustling fortress town!
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Relieve the countless lives of the Woodcutter! You are not allowed to die until you fulfill your goal. But the Timeless Valley, your home, remembers your past lives!
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At the end of each chapter, a vicious foe will block your path. You may not succeed at first, but practice, get better equipment, eat some of Cook’s enchanted dishes, and nothing will stand firmly in your path again.
Join the official Twitter and Youtube pages to see frequent news about the development of Woodcutter Warrior!
Follow - https://twitter.com/FoW_Games
Subscribe - https://www.youtube.com/channel/UCRkazM9x7RK158VF6wBV_Hw
Take your Revenge!
Progress through an epic story consisting of 10 chapters, with many memorable characters, brought to life by a dialogue system similiar to classic JRPGs! Also, there may be something else in there, that does not meet the eye..
Weapons of War
Loot ~170 Swords, each with their own unique graphics, and their own stats like weight! Ranging from Common, to Legendary, there are three tiers, and four Elements! Fire, Cold, Energy, and Holy!
Travel the World
As you travel on the overworld map between runs, Random Encounters may dot your path! These may be good, or bad, or just completely random, giving a fresh feel to each run!
Tile-based Roguelike
Each delve into Enemy territory is Unique, thanks to the Random-Tile based gameplay! In Woodcutter Warrior, the level loadout is part of your build. Pick and switch tiles as you choose, the more dangerous you go, the stronger you can become!
Base-Building
Build and Upgrade the buildings in your Camp! Each upgrade will have its own graphics, and Unlock a new tile, and a new mechanic, like a crafting tier, a special dish at the kitchen, etc.
Character Progression
The story progresses every 2 level-ups, and each level-up, your look changes to reflect the story! Get more experienced, age, and fulfill your destiny!
Unique Bosses
Each chapter will have its own Boss with its own Unique game mechanic. Follow my YouTube channel to learn more as soon as it is implemented!
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Thank you for visiting this page. I am a solo developer working really hard in my freetime, to make Woodcutter Warrior reality, and would absolutely love if you could support me with a wishlist, or just telling your friends about Woodcutter Warrior :)
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METALLIC CHILD
Metallic Child starts us off in the aftermath of an AI rebellion, where the protagonist android (Rona), needs our help to stop a spaceship on a collision course with Earth. She was damaged from trying to stop the rogue robots herself, so she needs someone who can control her directly via remote uplink. You happen to be her first contact, and thus her mission becomes your mission.
You see, in this game, we may be controlling Rona, but we are playing as ourselves, as a person. Rona will be talking to us directly throughout the entire game. This is a subtle but distinct shift in perspective that - when done right - makes the connection a lot more personal. It’s a premise that’s only possible in video games, but sadly I don’t see it used all that often outside of visual novels. Some of the world-building is done this way. For example, when Rona explains how she consumes a core, you could ask her what it tastes like. She’ll give you a funny look and say that it tastes like raw eggs XD.
– Real player with 127.3 hrs in game
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Normally, I’d play a bit more before reviewing a game but after 2 hours I’ve beaten the first stage and have a pretty solid opinion of the game. I’ll update this review once I beat the game but, for now, some pros and cons…
The Good:
This is a fantastic Mega Man meets rogue-lite, except replace Mega Man’s lemon dispenser with melee weapons. At the hub you choose a themed stage and boss, each stage has multiple levels and when you beat the boss, you get a themed ability based on the boss’s abilities.
– Real player with 29.1 hrs in game
Rogue Spirit
The game mechanics are really fun, possessing bodies and powering up ghost boy (the prince) to make your stronger bodies more durable and hit harder is a satisfying process.
Personal/Technical issues:
I clip through the map sometimes, but that is easily remedied with the ability to warp to past shrines and shops etc. Rarely happens, but can be jarring when it does.
All the bodies are viable, but the power distinction can be noticed. (slashers are for example, able to hook enemies, turn around and pull them towards you, exposing their back for pretty much a free kill.)
– Real player with 34.2 hrs in game
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I’ve enjoyed the game and finished it a few times. The gameplay at the start is quite different than once you get some skills. It’s actually hardest at the start and I think many people might be turned off by the game due to the high initial difficulty.
My biggest tip to anyone who buys this game is to persevere until you at least unlock the mines skill. The main problem early on is that you will get surrounded by enemies and it will be difficult to parry everyone. I recommend using a controller over keyboard too.
– Real player with 29.5 hrs in game
Dwarves: build and survive
of course, the game is still raw and there is little content, but I will be happy to wait for updates and new content
– Real player with 0.9 hrs in game
Chromatic Labyrinth
Chromatic Labyrinth is a FPS rogue like masterpiece. so simple but so god damn effective at a full 23 minutes of fun (in my case) even though this game is infinite and has hours of fun to offer i do not think that i will play this any longer due to the fact that my next door neighbours children begun crying. But JMoney, Why were your neighbours children crying? i hear you ask, well I’m glad you did. The reason they started crying is because god damn is this game loud and it has no audio setting whatsoever which is a shame as i quite liked my neighbours, not you Sharron. But JMoney, why don’t you like your neighbour Sharron? I hear you ask, well why don’t u ask her, the two faced rascal. anyway, your probably hear to find out about the game chromatic labyrinth so ill give you my honest opinion. The game is fun, I won’t lie, but not as fun as the BBQ i hosted for my neighbours and Sharron the ugly mess of a cow decided it ruin with her fat dog eating all of the sausages.
– Real player with 0.6 hrs in game
good game overall but needs more enemies and balance changes for the item drops
– Real player with 0.6 hrs in game
Memories of War Undead Decimation
At launch, this game is simply terrible.
It’s as bad (or worse) than it looks in the trailer people. The developer name “Tragedy Studios” couldn’t be a better or more fitting name for them/him. This game is an absolute, 100% TRAGEDY! Not worth 99 cents, much less the $25 USD asking price.
https://www.youtube.com/watch?v=ml9md7DT4vo
To the developer(s): Cobbling together assets you find on the Unreal Marketplace does NOT make you a ‘developer". You’re just another lazy, incompetent “asset cobbler”.
– Real player with 0.5 hrs in game
An ugly mess of a Unity asset collage.
The map is big enough to make finding the zombies frustrating and pointless.
There is no reason at all to buy this or play it.
Just a lazy, no effort, asset flip with no value, clogging up the steam store.
– Real player with 0.2 hrs in game
Night Blade
The game is great for a start but needs a lot of upgrades. Especially ‘‘Character Health’’. In my opinion if these improvements happen, it will make great progress.
– Real player with 2.0 hrs in game
The Batpack played this today and have to say we had a ball! The game is top notch fun with friends with many modes to play. Can play CTF, CTP, TDM, DM and also play with bots if you can’t find a match. The gameplay flows really nicely and the controls are very intuitive. The soundtrack is also fantastic which ties the game together beautifully!
At any price, grab a copy of this game! You won’t regret it!
– Real player with 1.4 hrs in game
SwapOut
fantastic little game, its everything i love as a gamer, its both unforgiving and rewarding, happily threw away a whole afternoon playing this, extremely difficult to master.
– Real player with 4.9 hrs in game
This game has promise, while short it does have replayability. gameplay is simple and thats a good thing. run though stages fighting on coming enemys, kill them and they drop health and sometimes weapon mods/attachments. this is always fun as you can create some crazy creations if you get lucky enough in your run. a Mac-10 SMG that has the barrel of an Springfield chambered in .22 with a 50 round magazine is impractical in real life BUT…useful here. it has it’s fair share of bugs as expected, such as enemys clipping though walls and the odd Frame rate spike here and there but nothing game breaking (as far as im aware). worth the buy just for the price alone, but this will be a game i’ll play a round of every day just to see how fast i can finish it. speedrunners will have a blast with this i think :)
– Real player with 4.0 hrs in game
Appetite for Detestation
Great Game, Loved how much fun i had!
– Real player with 130.1 hrs in game
So you’ve read the description and now you’re down here in the comments trying to figure out what’s it all about. Click the video above to see some of the gameplay, mechanic and hear my thoughts on the game.
Appetite for Detestation is a 3D beat’em up set in the Victorian era where you get to play as the monster reeking havoc on the citizens in order to satiate your blood thirst. After reading that description I am sure you are, like I was, hype to jump into the game and get to slaying. Well, let’s talk about the positives of the game first. The music is probably the best part of the game. It’s eerie, inviting and sets the mood for a monster of the time. The environments are also well designed; plenty of destructive pieces and platforming to be had in each level.
– Real player with 0.4 hrs in game
CYBERUSH
I’m not quite sure what to say about ‘CYBERUSH’, it’s a manga style shooter that is very light on just about everything. You get to pick a choice of 3 weapons which are sword, gun and shotgun and you kill enemies with them then goto the lift up to the next level which seems to be a constant rotation of about 5 office style layouts. From its annoying music to the basic graphics this game is as low quality as they come, but the biggest issue is that it doesn’t really have playability to back it up. Even the money I collected in the game seemed to be for nothing. This is certainly not something I would recommend for £7.19, but if some issues get fixed it might be worth a quid or two. https://youtu.be/httvkuexin4
– Real player with 0.5 hrs in game