Shoot Trip Die
The Story so far…
When our strung-out hero, Chester BoDean, quits his job at Brappy’s pizza he comes face to face with their demon of a boss named Melvin the Most Foul! whos angry at Chester’s resignation letter. Chester could care less, and simply flips him the bird! This sparks the journey of a lifetime for our beloved junkie, as Melvin opens a portal to a strange dimension and tosses Chester down into the strangeness! Chester’s only option? Kill Melvin OR die trying!
#### You got what it takes?!
Shoot Trip Die is a Disgusting, Vulgar, Tasteless, Rogue-like, Twinstick Shooter driven by Insanity, Addiction, and Rebellion!
Take control of Chester BoDean and travel through procedurally generated dimensions! Travel deeper and deeper through these realms in order to inch closer and closer to your escape!
But it won’t be easy…
you’ll need to mow down Bizzare foes with your trusty finger guns! while you collect an assortment of power-ups to aid you on your rampage to get you back to your beloved mattress (Should probably wash the sheets when you get back too…)
#### Content out the WAZOO! You’ll be itching for more! and more!! AND MORE!!!
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-Face melting visuals!
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-Brain exploding tunes!
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-Addicting Rogue-like Gameplay!
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-Unlockable Micro Games!
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-Drugs! Sex! and Rock n' Roll!
Read More: Best Action Roguelike Psychedelic Games.
Into the Pit
This is a 2/3 Recommend. I shall explain why after describing the core of Into The Pit. It is a first-person shooter were you play a sorceror descending into a fiendish Pit to rescue villagers and find out what happened to those who descended before you. To some degree, the maps are randomized. Each level of a descent - or a run - is comprised of 4 chambers. Complete the 4 chambers, descend to the next level, or return with your gains in resources to the village. Then upgrade the village for persistent boons. Merchants, keymakers, etc. offer you help commensurate with the number of villagers you have saved to date. The game very much is in the spirit of Heretic. Your “magic” consists of projectile spells tagged for the duration of your run to each hand. Every completion of a chamber allows you to apply an upgrade to your abilities. The Neglected Potential: Into The Pit’s demo is fun and promises great things in an extended 1.0 full game. Unfortunately, if you play the demo, you’ve pretty much appreciated everything Into The Pit is going to offer you. In the full version, no new spell types, no persistent boosts to abilities, and the few upgrades to your run modifiers are pretty straightforward, as well as quickly obtained. The vast quantities of persistent resources you accumulate serve no purpose… you max out whatever you can in short order, with nothing further to look forward to. The most disappointing village aspect has to be the unlocking of the “Merchant”. Aha, you think - now I can purchase persistent equipment and/or spells and/or spell upgrades for further spelunking. But el-POOF-o, no such thing is to be found… instead this “Merchant” is simply a resource convertor. Resources for which you long ago ran out of uses for. Too bad: all sorts of potential here to deepen enjoyment, including equipment, potions & scrolls, spells & spell modifiers/boosts, levels comprised of more than 4 chambers, additional chamber objectives, villager consequence, etc. . Into The Pit is pretty good, and it could be interesting to see what the developer does next. Ziggurat 2 is the better & more rewarding experience. Love fps action games with rpg depth and long-term replayability. Into The Pit is a 2/3 entry though.
– Real player with 14.4 hrs in game
Read More: Best Action Roguelike FPS Games.
I cannot recommend this game. It starts promising, but fizzle out without even taking up from the ground.
The whole game is just a bare skeleton.
There is no content. Developers blatantly baited and switched everyone who tried pre-release demo. There is nothing new beyong the demo. You literaly could see everything what game could offer during the demo itself. Steam Store description is misleading at its best and false at it worst.
– Real player with 13.3 hrs in game
Akinofa
Decent old school shoot-em-up. This is not “bullet hell”.
Collect gold as you progress so when you die you can spend it for upgrades.
The upgrades save as you play, so the more you grind for gold, the more upgrades you can earn and make yourself stronger.
Achievements are easy to collect, although once you have 13/13 and steam recognises you have 13/13 it still does not count the game as completed, even though it says it is completed.
The game does not show up as completed nor does it show in “games” list on profile.
– Real player with 2.5 hrs in game
Read More: Best Action Roguelike Bullet Hell Games.
Save Data
A BYTE-SIZED ROGUELIKE ANTI-SHOOT-EM-UP
You are a data-integrity program inside of a computer and your job is to prevent other programs from having their data corrupted!
“Enemy” programs emit electron projectiles and your job is to deflect them to “ground” and not accidentally damage the programs themselves in the process. Features 3 worlds of crazy bullet-heck action with semi-randomized room order and an upgrade system that provides a bevy of interesting ways to progress!
The story behind Save Data
Save Data is part of what has retroactively been termed a “molasses jam” run by the Bay Area Dev Collective. The theme of the jam was to make a violent genre non-violent. As I’ve had a growing interest in action games, specifically of the shoot-em-up variety, naturally I wondered what it would be like to make such a game non-violent. The result is shoot-em-up where you have to protect the “enemies”!
The other molasses game jam games are also on steam:
https://store.steampowered.com/app/1603590/My_Cousin_the_Rogue/
https://store.steampowered.com/app/1556660/Shell_Out_Showdown/
https://store.steampowered.com/app/1585350/Cooperative_Chess/
Elta7
In the future world, in order to resist the oppression of Skynet, the underground resistance army sent the intelligent flight aircraft Elta 7 to obtain the energy chip and control the energy source to destroy Skynet and make the world free again.
The game is played by roguelike + demon city. It designs many operations such as weapons, equipment, chip buff, a variety of secondary weapons, weapon protection bonus and upgrade. The main weapons, secondary weapons and long-range weapons are freely combined, with complex and diverse terrain and fierce Skynet enemy.
ARRIVAL: ZERO EARTH
Aliens have invaded the earth and you have to assemble an army of local townspeople to fight them!
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Set in Finland during the Winter in the ’90s
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Roguelike gameplay
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Quick, about 20-minutes long sessions
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Control one large army thru different procedurally generated levels
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Collect items to gain new abilities
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Different Unit types to build your army from
DIFFERENT UNIT TYPES:
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ASSAULT RIFLE UNIT (Rynnäkkökiväärijoukkue) - A group of local army reserve enthusiasts
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PSYCHIC WIZARDS (Meediovelhot) - Psychics, great at tarot card readings, also able to shoot lightnings with 100% accuracy
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FIRE ARROW UNIT (Tulinuolijoukkue) - Members of the local archers sports club, able to shoot flaming arrows
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SNIPER UNIT (Tarkka-ampujajoukkue) - Don’t be surprised when the snow starts to speak
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BAZOOKA UNIT (Sinkojoukkue) - Ability to take down larger enemies with ease
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MINE UNIT (Ilmamiinoittajajoukkue) - Able to deploy deadly floating air mines
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KINETIC ROD UNIT (Puhelinpylväsjoukkue) - Secret Finnish army research technology to place hardened over-size telephone poles on orbit
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METEOROID STORM UNIT (Meteoriittimyrskyjoukkue) - Psychics able to command celestial objects and to turn them into deadly projectiles
NOTE: some of these unit types may be subject to change, also more will be available in the final game
Demons Ate My Neighbors!
1991 — it seems like any other sweltering July in the sleepy suburbs of Fairweather Valley…until a cursed VHS unleashes untold horrors upon the neighborhood, turns the residents evil, and generally makes April & Joey’s summer a total bummer. Our heroes must exorcise their neighbors from hell, fight their way back to the haunted High School and rewind their summer to save the world!
Evoking moody ‘80s / ‘90s teen-horror with Saturday morning cartoons and a manic, humorous tone, Demons Ate My Neighbors! honors ‘90s co-op classics as only an unofficial SPIRITual sequel could.
FEATURES
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Two heads are better than dead - Team up in local co-op, then pump, refill, and spill ‘em all with Splasha squirt guns, loaded with an infinite supply of holy water. Don’t worry about death - with infinite timelines, another April & Joey are ready to DAMN! or DELIVER all over again.
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Customizable and Upgradeable Splashas - Pump past the limit with Overpump and unleash holy hydro hell. Swap & pop Nozzles to drench demons with different shots, effects, and Overblasts - then upgrade the Splasha’s stats with Nitro Splashtanks found throughout the ‘burbs of Fairweather.
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Interactive, Procedural Environments - Knock over mailboxes, trashcans, and more to find household weapons that exploit monster weaknesses. Freeze Zombos, zap Zaplings and vaporize Vampunks with Garlic Pizza.
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Collect VHS tokens from Boss Demons- Unlock new permanent meta upgrades in The Hideout
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**Getting lost finding possessed citizens in procedurally-generated levels? **Not with the radical Radar Radio called the RadWatch. Level it up by slaying monsters to boost its range and ability to find survivors.
****
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Citizens can Tune-Out! - and transform to climactic combat challenges where one of three choices must be made: DAMN, DELIVER, or DIE. Be kind and rewind by draining their recharging stamina with a Holy Hi-Fi arsenal to DELIVER them from evil, or blast through with Lethal Lo-Fi weaponry to let them stay DAMNED.
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Yo! 16-bit characters feel right at home in this ever-changing top-down 3D world of nightmare nostalgia featuring a funky, thrilling dynamic soundtrack by Sonic Mania veteran Tee Lopes, Varien, Nice Legs, and Papoose!
Reskue
Silence on cosmic station somewhere in deep space. Scientists no answers.
You are a agent, who must inspect station and save people and science ultimate discovery.
Scientists in a cryostasis sleep, system of station awakens and unfreeze people, but scientist hard to thinking.
Enemy is unknown, technics engaged destroying people, materials, ammo.
Stock still have equipment can you use in mission.
Your ship use radioactive fuel.
Save scientists, take care of science, and good luck!
Wilford - Deep Underground
A game where you control Wilford the mining mole, exploring cave-levels and digging at as many rare metals as you can whilst avoiding monsters. The twist is that although you may collect everything that is on a level, the time you take to do it dictates how many points will be taken away at the end, so the points you are left with feel pleasantly like something you worked hard for.
Wilford’s avatar is charming and well animated, and the music is both urgent and interesting, the monsters attack patterns can definitely do with more work, but they are nonetheless a surprising challenge. I’m looking forward to see how the game progresses, i had a lot of nostalgia from this one for 80’s style games.
– Real player with 0.9 hrs in game
nah
– Real player with 0.8 hrs in game
Move Dodge and Kill
Go throught the multiple procedurally generated level and defeat the boss. Buy upgrades by collecting enemy gold.
Key Features:
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18 level campaign mode (randomly generated level)
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20+ enemies and 6 different bosses
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3 different playable characters
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20+ unlockable permanent upgrades
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10+ unlockable upgrades for the current run