WRATH: Aeon of Ruin

WRATH: Aeon of Ruin

Boring; too easy.

The visuals are great, the sound design is on point, the artifact system and the restriction of savescumming is a great innovation, the Armblade lunge functioning as a mid-air dash is an awesome idea, the gore and gunplay is especially UNF – but the game just flunks the enemy/level design.

The levels are huge and detailed, but also meandering and too reliant on ez forgettable filler encounters. 90% of the time I can nullify the challenge in any indoors encounter by simply backpedaling out of a doorway and forcing enemies to fight me one by one in a chokepoint. The levels rarely force you in a disadvantageous situation where you have no escape routes or safe corners, so they feel way too easy and repetitive because you can always apply the same winning strategy. Outdoors encounters are just circlestrafefests, with no enemy type (other than the Executioner, who appears only rarely) actively preventing you from hiding or running circles around everything.

Real player with 11.9 hrs in game


Read More: Best Action FPS Games.


More than a simple throwback -shooter, Wrath: Aeon of Ruin feels like an homage to not only Quake, but also owns a great deal to Hexen II; A highly underrated game, both now and at the time - mainly due to its much larger levels (although not as confusing as Hexen 1) and more intricate puzzles, somewhat deterring from the experience at hand.

What the game does, it does good. It stands perfectly fine on its own and while some aspects of it will undoubtedly feel reminiscent of Quake, a lot of other elements have been replicated and refined from games such as Hexen II and Daikatana; Not only the save-system, but the sense of speed, gravity and sense of momentum, something which was not as prevalent in (Vanilla) Quake.

Real player with 11.1 hrs in game

WRATH: Aeon of Ruin on Steam

Double Dragon IV

Double Dragon IV

Double Dragon… I played this game at a friend of mine who owned a Nintendo in the late 80s. Double Dragon 4 was for sale for around 5 euro with the same look and feel as the old game. This was for me a no-brainer to buy this game.

The Settings

In 1 word: crap. It is not so easy to get your keyboard settings done. It is not an intuitive system. Check very good what you are setting (keyboard or pad) and make sure you select the right input controller. The standard buttons are not common, so make sure to change it so you can play it your way.

Real player with 28.0 hrs in game


Read More: Best Action Side Scroller Games.


𝔸 𝕢𝕦𝕚𝕔𝕜 𝔻𝕠𝕦𝕓𝕝𝕖 𝔻𝕣𝕒𝕘𝕠𝕟 𝕘𝕒𝕞𝕖 𝕓𝕪 𝔸𝕣𝕔𝕊𝕪𝕤𝕥𝕖𝕞 𝕎𝕠𝕣𝕜𝕤 𝕥𝕙𝕒𝕥’𝕝𝕝 𝕕𝕖𝕗𝕚𝕟𝕚𝕥𝕖𝕝𝕪 𝕔𝕒𝕥𝕔𝕙 𝕪𝕠𝕦𝕣 𝕖𝕪𝕖, 𝕓𝕦𝕥 𝕠𝕟𝕝𝕪 𝕗𝕠𝕣 𝕒 𝕔𝕠𝕦𝕡𝕝𝕖 𝕠𝕗 𝕙𝕠𝕦𝕣𝕤.

Ah, Double Dragon IV, a game made by those guys that love to make amazing fighting style games with amazing character designs and infinite combos. Just by booting this game, you can immediately notice that ArcSys did their best to bring back a dead game.

Double Dragon IV has the same plot as all other Double Dragon games; two dudes fight some baddies that kidnapped their girlfriend… The artstyle here is amazing and makes you feel all fuzzy inside, just remembering all those crazy white nights you’ve spent beating Williams and Lindas in Double Dragon II for the NES… Think of this game as a spiritual successor of Double Dragon II.

Real player with 19.6 hrs in game

Double Dragon IV on Steam

The Chaos Engine

The Chaos Engine

I’m not sure if I am missing a large issue with this re-issue of this classic game, but the low metascore and bad reviews are something I just can not relate to or agree with at all. The Chaos Engine is a fantastic game that has a rock solid design, it is also one of the first games I ever played on the Amiga and was thrilled to see a remastered version released on Steam. Playing this again for the first time in about 18 years was the ultimate nostalgia trip. This game was way ahead of it’s time, as was it’s music.

Real player with 32.3 hrs in game


Read More: Best Action Co-op Games.


This is more a rant that a review so bear with me…

Chaos Engine year 1993. Reactions “This game is too hard whine whine whine”

Chaos Engine year 2013. Reactions “This game is too hard whine i want this whine i want that what a shame i have been a fan my whole life whine”.

I have not yet read any good points why this truly original HD remake game would suck. this game is rock solid in design. I can’t even name another game that would be like it and have the same level of thought used to design it. And dont even start on the graphics. they are bitmap brothers style graphics. Their trade mark. Whoever wants to mess with that needs to jump into an icy lake.

Real player with 9.3 hrs in game

The Chaos Engine on Steam

METAL SLUG XX

METAL SLUG XX

METAL SLUG XX, despite being released after all the other METAL SLUG titles on Steam, arguably delivers the worst game experience out of the 5 currently on Steam.

Where you could start up online co-op lobbies to easily play with your friends online and with relatively little lag between the two of you, there is no such co-op lobby to be seen in this game. It’s either local or you make do with Remote Play with increased lag input and somewhat poor video response for the person without the game. For a co-op game like METAL SLUG to have input lag introduced to the extent that METAL SLUG XX has, this is seriously underwhelming.

Real player with 12.5 hrs in game

I adore the Metal Slug games… I’ve been playing them for the better part of 20 years on a variety of different platforms, from MVS arcades to the Neo Geo CD to various console ports.

While XX represents a great Metal Slug game, it’s simply not a great (or even good) version on PC at the time of this writing. On initial release, only a language selection and a few other scant options were available to tune the game. Many complaints abounded regarding the choices made for which keyboard keys performed which functions, as well as the inability to remap the keyboard to ones liking. Screen tearing was (and still is) another fairly large issue. Nearly every contemporary game I’ve played has a VSync option available in-game. XX forces you to do this through the control panel of your graphics card.

Real player with 11.2 hrs in game

METAL SLUG XX on Steam

Alien Soldier

Alien Soldier

Alien Soldier is a shoot-em-up game that is pretty much a boss rush for 25 stages for Mega Drive. 1 player-only this time around. It was developed by Treasure and released in 1995. Published by Sega, aha. It wasn’t released in North America. Well, it apparently was Sega Channel exclusive there, which was a monthly subscription service that allowed you to download a bunch of games onto special cartridge. And according to the devs the game was only half-finished due to Mega Drive market collapsing, for example they had to cut a lot of world building things and is also the reason why Seven Force has only five forms. 4 number passwords, 16 Megabits of awesome.

Real player with 0.3 hrs in game

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Real player with 0.1 hrs in game

Alien Soldier on Steam

Armorik the Viking: The Eight Conquests

Armorik the Viking: The Eight Conquests

An old dos game with nice visual filters, I really liked it for a quick play.

Real player with 0.3 hrs in game

Armorik the Viking: The Eight Conquests on Steam

BITTER

BITTER

THE STORY:

In a far distant future, humanity is all but wiped out by the mighty forces of the vile Gormagon.

In a last ditch effort, they send you, the Sourman on a lone mission to Gormagon’s home-world to take the head honcho out on their own turf.

The Mission is practically suicide and it’ll take a BITTER bastard to pull it off, luckily that’s YOU!

THE GAMEPLAY

Run, Jump, and Shoot through Gormagon’s home-world exploring through hostile jungles, enemy tech-bases, and lost temples as you seek the artifacts of power required to defeat them. Fight through the hordes of Gormagon’s army like the ever vicious Hatchet, the squads of Bastards, the mechanical horror of the XR-Minors, and the ever deadly Bosses that await you. Wield powerful weapons like the Double-Barreled Tomboy Shotgun, the every handy Scrappy Joe Machine Gun, or heck even a Rat.

BITTER on Steam

ColorsInvasion

ColorsInvasion

This is actually kind of fun. I wish there was a full screen option and is there a way to exit the game with out having to close the task bar icon?

Real player with 0.2 hrs in game

ColorsInvasion on Steam

Dark Judgement

Dark Judgement

/フフ         ム`ヽ

/ ノ)   ) ヽ

/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ

/ ノ⌒7⌒ヽーく  \ /

丶_ ノ 。   ノ、 。|/

   ‘ヽ ‘ー-'_人’ーノ

    丶  ̄ _人’彡

Real player with 7.7 hrs in game

Classic 90s fighting video game! Tonns of enemies, SNES graphics and cool soundtrack! This game brought me forgotten memories of 90s, when we played video games on TV with friends. Good old times! ^^

About the game:

I completely loved the amount of enemies (classic video games nostalgy again!) and how different they are. Men, women, dogs, Huge Bosses! And they are coming in waves, jumping, trying to catch you, attack you with knives and other weapons. And my charcter can also grab some enemy and throw him to incoming wave! I totally loved this feature! More than that, slain enemies are leaving money, food and weapons on the ground, so I can use all the dropped weapons.

Real player with 7.4 hrs in game

Dark Judgement on Steam

DevWill

DevWill

Disclaimer: Special thanks to the developer Paulo A. M. Villalva for providing me the key and the opportunity to explore and give an honest review of this quaint little retro platformer.

Pixel Art: 4/5

Immersion: 4/5 (Simple but fun little world)

Gameplay: 3/5 (Simple but solid)

Controls: 2/5 (Probably where it needs improvement)

Value: 4/5 (Great value for only $1)

Difficulty: 3/5 (Can be challenging but continue system)

–————

Overall 3.4 (Difficulty is always excluded)

Please follow my Pixel Art Curation for other great games…

Real player with 1.1 hrs in game

Review copy provided by developer via Curator Connect

It took me far too long to figure out what the title meant, so let me spoil it for you: It’s “Devil” but with a play on “Will” like willpower. There’s a good chance you’ll pick that up from the game itself, too, because there’s a neat little story running through this one. You’ll also encounter some pretty neat enemies in some pretty neat environments, that all told form a pretty little package worth checking out. It’s not particularly long or revolutionary but if you like your platformers deliberate, both in pacing and plot, you’ll get your fill here.

Real player with 0.9 hrs in game

DevWill on Steam