Tanuki Sunset

Tanuki Sunset

A Bird’s Eye View Curator 🦜

Introduction

Tanuki Sunset is a game in which you play as a rebel raccoon not only disobeying their mother by not wearing a helm but also all of the Tony Hawk knowledge I possess that you don’t do tricks on a longboard AND the titular Tanuki even does it without looking ahead!

Visuals and Mechanics

The visuals of Tanuki Sunset are a gorgeous depiction of the 80’s synthwavey style with dancing to the music suns and buildings and overall vibrant and un-photorealistic style of the entire game and it’s menus. As for the mechanics boy is this game an example of easy to learn and hard to master. Much further than steering, drifting and a few tricks the game doesn’t push you but if you want to do it well you need to be on the ball!

Real player with 25.3 hrs in game

The glory of an indie game is the freedom to do with it what you please. Gone are the shackles of publishers chucking deadlines and investors expecting what will profit the most over what will be enjoyed the longest. Take the craziest idea in your head and so long as you have a decent crew and the wherewithal to plug the hours in, you can make that crazy idea happen. Like, say, piloting a longboarding tanuki through 80s inspired chillwave landscapes worthy of a computer wallpaper while Tokyo Drifting to a slappin’ soundtrack. Yeah. Indie games, man.

Real player with 7.5 hrs in game

Tanuki Sunset on Steam

Rocket Assault

Rocket Assault

First of all mad respect to the dev since he made this game on his own!!!

–-𝘼𝘽𝙊𝙐𝙏 𝙏𝙃𝙀 𝙂𝘼𝙈𝙀—

So i almost played for an hour now and its a bless, the levels are really nice sometimes hard which makes it more fun the customization is also really cool like moving decals, cars, wings, boost and more! You also got a speedrun mode which you unlock if you have completed all the levels so that’s gonna take a while :) Also freeplay very fun to get used to the feeling of the game and to change your keybinds.

Real player with 10.3 hrs in game


Read More: Best Action Fast-Paced Games.


Where do i even begin…this game is AWESOME! I was super hyped when i heard this was being released after all the talk about it on twitter. I’ve only played this game for a few hours, but i was hooked instantly. so many fun things to do, all the levels are so well made even though some are a challenge. It’s a race against time and yourself to beat previous and world record times. Aerial mechanics are very similar to Rocket League so i was very comfortable, this game is a freestylers dream! I cannot wait to see what the future holds for this game.

Real player with 9.9 hrs in game

Rocket Assault on Steam

Earn to Die 2

Earn to Die 2

Definetely better than the free flash game counterpart: more stuff, more vehicle modifications, more ways to break your car, more complex level design. I found it really fun how as my car takes damage parts of it fall off (doors, hood), but it’s still going. I totally laughed my but off when my car broke on HALF, and I still managed to beat the level driving just the front half of the car. A really fun driving experience!

Real player with 18.4 hrs in game


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Earn to Die 2

I rate this product 4/5.

This game is - well to put it frankly - tedious.

When you get your first car in Earn to Die 2 you need to upgrade it to get farther on the map,

reaching checkpoints and then reaching the end to unlock a new car.

In between this it’s likely you have to spend around 30 minutes for each car - getting so close - and then losing.

Overall A good game - however tedium levels rise when you have to repeat the same level around 30 times to finish it and unlock a new car.

Real player with 15.4 hrs in game

Earn to Die 2 on Steam

Action Henk

Action Henk

This is honestly one of the most amazing games I have ever played.

GAMEPLAY:

It’s a perfect example of how the principle “easy to learn, hard to master” should be implemented into a game. It only has a very limited amount of controls, only run, jump, reset (to start or checkpoint) and, in some levels, hook. That means you don’t have to remember much. Finishing the track at all isn’t hard at all (excluding the very last set of levels). But getting a time good enough to beat the gold medal (for beginners) or the rainbow medal (for more advanced players) gets very hard very soon. And even IF you manage to beat all normal tracks with the rainbow medal, defeat all your opponents in challenges and collect all the coins of the bonus levels in time, that doesn’t mean that the game doesn’t offer anything anymore. There is still an online multiplayer to play with friends or meet new ones. You can build your own tracks or play some of other members of the community. You can try to further improve your time on tracks to reduce your combined time of all tracks to get a better rank on the global leaderboard, or to get a top 10 time on a track, or maybe even a world record. Once you master all the little mechanics that might be hard to pull off, but save you alot of momentum and time when done correctly, you can spend countless hours grinding levels to get a better time. And when you think you got everything done, then someone finds a new mechanic, a new route or a skip, and it starts all over again.

Real player with 1726.5 hrs in game

As i have only put a few hours into it i have found that everything about this game is outstanding as long as your name isn’t nick.

1st off- the sound is outstanding. the different sound track alone make the game easy to play for hours

2nd - the levels at the end are alright, they could should be a little harder, after you play through them maybe 5 times there just no challenge left unless your name is nick

3rd - this game has a wonderful community and the dev’s are always willing to help you with any problem you might have and fix any glitches that you find. everyone is friendly and playful and as long as you are willing to put forth the effort it can be competitive unless you can’t take the fact that everyone is always striving to git gud then you better just stop with the main levels and build some for a while nick

Real player with 1179.7 hrs in game

Action Henk on Steam

Driver® Parallel Lines

Driver® Parallel Lines

So firstly off the bat I should say I have WAY more playtime on this, but I recently bought it on Steam and haven’t played that much, so don’t go ‘‘OMG u only haev 2 hrs, wtf m8’’ on me.

So. Driver® Parallel Lines.

This was one of the first games I ever played on my computer and I absolutely adored it.

It is one of the most underrated Driver games, and I recently even saw some hate on it which was really unecessary to be honest, cus this is one of my favorites from the Driver series.

So the price is in fact aswell really low and I think you should get it, cus it’s worth it.

Real player with 40.9 hrs in game

Well, I always kinda had strange relations with Driver series. Though I usually preferred it to the widely popular GTA, because driving away from lots of cops through city streets was more interesting for me than just making chaos and rampage on streets, I didn’t understand why it tried to parody GTA so much after the second title. The only similar thing between those games was open city, but ideas and gameplay were very different. So, Driv3r was a big disappointment and financial failure, however the series didn’t close and in 2006 we got Parallel Lines. And initially, you think that maybe that is a Driver game we all need: a lot of cars, ability to customize them, a lot of car-related side activities and story taking place in 70s – golden age of muscle cars and car-related movies, what can go wrong? Well, though all these things are technically in the game, the physics itself downgraded quite even in comparison to the third title: cars don’t have inertia, physics is very arcade and you can never lose control of your car even if you really try to. So in the end it feels like you are driving some radio-controlled toy cars, rather than big powerful muscle cars. In addition to all this the game still for some reason tries to parody GTA: yeah, though shooting became much more convenient since the previous game, it still quite far from what GTA had. And no, I do not say that Driver should forget about the guns once and for all, they can be a way to diverse gameplay a bit, like shooting while chasing another car or shooting chasers from the back seat, but building whole levels around shooting only is a very bad decision. At least because it instantly shows shooting system’s problems and at most because the game’s called Driver, not Shooter!

Real player with 25.4 hrs in game

Driver® Parallel Lines on Steam

Burnin' Rubber 5 HD

Burnin' Rubber 5 HD

Absolute trash game, and this is coming from someone who has played the Burnin' Rubber series since 2009. The steering is terrible, the camera is choppy and will often just freeze behind you, if you go too fast you can literally fall out of the map, and the cars are given non-fitting stats; a Mini Cooper can be faster than a fucking Le Mans car, there is barely any controller support, the game is poorly optimized aswell. 90% of the reviews on this game are left by people who only praise it because of nostalgia of the old browser predecessors.

Real player with 59.2 hrs in game

It’s similar to Cyberline Racing. The model designs are pretty cool, there is a ton of vehicles but only 36 tracks in the campaign. The graphics are ok, the music is ok too, but repetitive. The weapons are cool as well, but once I got my “Takedowner”, somewhere in my first third of the game, I think, I never lost a match with it.

That being said, I just can’t tell you how bad the steering, the breaking, and the drifting is!!! You must see it for yourself, it’s practically unplayable or should I say undrivable, as a racing game. Seems like the developers never played a racing game before, or at least don’t seem able to grasp the complex concept of driving a car. At this point, I’m seriously wondering if they have a driving license, or even if they ever drove a car… seriously!!

Real player with 30.8 hrs in game

Burnin' Rubber 5 HD on Steam

STAR WARS™ Episode I Racer

STAR WARS™ Episode I Racer

The best racer of all time. I have hundreds of hours in Racer over the course of 20 years, from the N64, to original PC release, GOG and now finally Steam. Racer is hands down the most enjoyable racing title to date and one of the fastest.

Star Wars Episode I Racer is one of the few good things to come out of the Star Wars Prequels and it’s incredible what they manage to create in such a short time. If you’re seen the film you get the concept, sleds strapped to two giant turbines that go hundreds of miles per hour. It’s simple, but it works thanks to some great gameplay decisions. No items or RNG to screw you out of your win or pick up your slack when you’re losing. It’s all skill while podracing… mostly, but more on that later.

Real player with 40.4 hrs in game

Hello in the childhood! Of all the games I played growing up, this is the one I’d missed the most.

To my delight: it’s just as fun to play when you’re 26 years old as when you’re 6!

Once again I’m speeding through the tracks - through rainforest planets and floating platforms, asteroid prisons and spice mines, frozen worlds and aquatic landscapes and - of course - the infamous Tatooine with its Boonta Classic. Podracers speed delightfully fast, and when the NPCs start to get on my nerves, I’ve got the helpful “Insults” button to scream something back at them in game.

Real player with 21.7 hrs in game

STAR WARS™ Episode I Racer on Steam

GRIP: Combat Racing

GRIP: Combat Racing

Let’s get one thing out of the way first: Are you a Rollcage fan? Are you a fan of any kind of futuristic racer, or even just the idea of super fast wheeled tanks flinging explosives at each other? I am. After dumping some 25 hours into playing this over some months, I feel qualified to tell you if this game’s worth your time, and what other reviewers are saying. Let’s break it down, with how well this handles each aspect of what makes a classic in the genre.

1. CONTROLS.

Earlier reviews can be disregarded as the physics have been revamped and improved tremendously. So have the tracks. Your vehicle is responsive to your input, whether keyboard of gamepad. However, it is not a clone of Rollcage, it’s its own thing; these very much handle like heavyweights. Cars naturally curve into a subtle powerslide over time: the trick is to tap, not hold, your handbrake button to help tighten your arc around a given corner smoothly. There is a lot to learn here regarding terrain and track routes.

Real player with 821.5 hrs in game

Grip is a spiritual successor to Rollcage, a combat racer featuring horizontally symmetrical cars that can keep going even after being flipped over. Despite being a fan of Extreme-G and not hearing about Rollcage until I discovered Grip, this game seemed like the current-gen fix of futuristic high-speed combat racing action I was craving. My initial impressions were mixed, but I developed a feel for the game after some practice. I followed the game’s development since its release on Steam, and I clocked in 200+ hours of play time. I finally think I’m ready to give people my take on the game.

Real player with 226.6 hrs in game

GRIP: Combat Racing on Steam

Rekt: Crash Test

Rekt: Crash Test

fun game but uhh idk why i liked it but it’s arcade graphics + no lag and in highest graphics its 50 fps!!!!

pc specs:

gpu: intel hd graphics 620

cpu: intel celeron N3060

operating system: windows 10

ram: 4 gb

ps: i can run fortnite 15 fps :)

and gta v 15-30 gb

Real player with 3.6 hrs in game

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⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄

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Real player with 1.0 hrs in game

Rekt: Crash Test on Steam

Road Redemption

Road Redemption

Road Redemption is an amazing Rogue Lite Combat Racing game where you can use weapons to take out your enemies, survive the crazy tracks and reach the end alone or locally with up to 4 players.

The game is a spiritual successor to the Road Rash series, It improved on the formula by making it a Rogue Lite, Adding guns and random generated objectives. The whole game is not so much focussed on racing, Some objectives require you to finish at least 3rd, or finish before the timer is run out, But many rounds require you to take out a number of people or just survive.

Real player with 111.7 hrs in game

Before anything, I’d like to point out something about that game, while Road Redemption clearly doesn’t hide their influence with the famous first racing game to implement battle features A.K.A. Road Rash (they even use it as a marketing argument), and I also would like to remind you that Road Redemption is yet a different game.

A lot of people here buy this game expecting a consistent HD remake of their favourite Road Rash game from the series, and get disappointed when they end up with a different game. Because Road Redemption is different.

Real player with 76.8 hrs in game

Road Redemption on Steam