Mastho is Together
Precision platform is always difficult, right, no surprises. But here the level is really insane. You will suffer, but the minimalist music is well fitted and will bring you some calm. But make no mistake, you will suffer here. I recommend it for those who are experts in precision platforms at the hell level.
– Real player with 4.6 hrs in game
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A really fun and hard game! Not so hard so as to make the game only beatable by experts, but surely enough to make you want to master its mechanics and think of the best way of passing through the levels. And not only do the levels ask you to be fast and precise, but often also require you to think and come up with a good strategy for beating a more delicate point.
And one of the best parts of the game: even if you keep dying and dying at the same point in a level, you will never get angry because the music is so soothing and relaxing - the perfect match for a game like this!
– Real player with 2.2 hrs in game
100 vacas
This game totally worth every penny.
It’s minimalist at all its sections: graphics, colors, ost, mechanics and duration.
But its playability is awesome, I really enjoyed it and has a well though-out level design. Nice ost too.
And when you finish it you want to improve and keep playing it.
– Real player with 5.6 hrs in game
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I love this game to pieces. Old retro style story, fun and hard gameplay, you should definitely give it a try!
– Real player with 2.1 hrs in game
Butsbal
I’ll give this a positive review since its priced right. It is not a bad game at all but needs some attention.
1. Game doesn’t have very good gamepad support. You can get through some menus with controller but you cant restart or go back to menu after a round. Also with my xbox one controller to add bots it says to use select unfortunatly select doesn’t work but.. left stick button does add bots.
2. My second complaint is a bit more major.. exiting a game once already in a match… it doesnt allow it. I think alt f4 works.
– Real player with 4.3 hrs in game
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“Nice little Unity PvP game that uses some pong physics”
That name sound like someone cannot speakout “football” the right way. But it makes quite fun.
Mostly 4 players play in small arenas with or without some obstacles for the win (arena chooses randomly). It has several game modes like deathmatch, last man standing and capture the flag. You can distinguish the players by color. Each player starts with 5 shoots which will be reloaded after time. The bullets fly around unless they hit someone or each other. Ofc there are some little AI issues but they didn’t disturb me much. Also you cannot quit a match in the middle. You join the arena by space and add the bots by return. Thankfully the dev added those bots lately because practically the MP is dead. But now you can do all achievements with them. It’s an entertaining game for one or two hours.
– Real player with 1.7 hrs in game
Solid Aether
Simple but aesthetic.
But need more optimizations (not really big problem but particles are not optimized I think.)
10/10
– Real player with 24.8 hrs in game
tl;dr - If you’re even mildly interested in the genre and you like the aesthetic, this game is 100% worth your time.
Fantastic bullet hell game. The bullet patterns are creative and beautiful, and are complemented by the music so well. This game is art condensed into a bullet hell game. Bosses in particular have some of the coolest bullet patterns I’ve ever seen in this genre, being both fun to learn and gorgeous to look at.
It is both difficult yet forgiving. It’s easy to die, but the game gives you so many lives that it’s not hard to beat the game on your first try. Yet you’ll want to come back to see if you can improve your personal best.
– Real player with 5.2 hrs in game
THOTH
Disclaimer: I received this game for free since I was one of the game’s beta testers.
After the amazing minimalistic rhythm platformer 140, THOTH is an even more minimalistic twin stick shooter. Easy to learn, hard to master. Very hard for certain stages. The controls are self explanatory, one stick moves your avatar, the other stick makes it shoot. But don’t press start because that will instantly end the game.
Aesthetically, the game is true to its gameplay philosophy, just like 140. Minimalistic, with just a buch of colours and geometrical scales. However, the graphical effects are also very nice to look at. The Audio design is excellent and while the music is almost the opposite of 140, since there’s no beat or clear melody to listen to, it is an essential part of the gameplay experience and adapts to your progress.
– Real player with 102.6 hrs in game
Given Jeppe Carlsen’s outstanding previous works (LIMBO and 140) THOTH doesn’t make as big an impact as either of those games, but more than makes up for it with more replayability than the two of them combined.
THOTH is a top-down shooter that could be described as ‘minimalist Geometry Wars’ or ‘like Asteroids but with levels’ or many other variations of ‘another game but… different’ but that really doesn’t do it justice. You can tell from the screenshots that THOTH is a pretty simple game, visually, with a few key differences from other games of its type.
– Real player with 33.2 hrs in game
Blindia
A novel experience that more people should have, it’s good. Clapping to get enemies to shoot each other is a satisfying activity, and the standard top-down shooting benefits from the enemies being sometimes tricky to detect.
– Real player with 1.6 hrs in game
Neat game. Echo is not a game mechanic used enough.
The environment sound is pretty good, the shell hitting the floor, clock beeping, you can have a good idea of what most of the things are pretty easily.
The AI is a bit questionable sometimes. I can kinda understand what’s going on with the normal enemies shooting each other, but grenadier blowing himself up is kinda weird.
But overall it’s a nice little game. Running around like a mad man or luring and gunning are both rather enjoyable.
PS: Found a bug, if you tab out then go back, the blood texture will disappear.
– Real player with 1.5 hrs in game
Brute
Brute…. 2017’s Precision Platformer of the Year
I’m particularly loath to picking up on what somebody else has written when reviewing a game. However, in this case, I must agree with Graham Smith of Rock, Paper, Shotgun. He opens his article on Brute by stating that ‘Brute is N with a ship in place of a ninja.’ He’s absolutely banging on. There’s really no other comparison to be made to the game.
If you’ve seen the front page of the website you’ll know that N++ is one of my all-time favorite video games and currently holds the highest review score in site history. I view N++ as the absolute quintessential precision platformer. The title is stock so full of content that you’d never need another game of its type….
– Real player with 19.8 hrs in game
To start I have to say this game is fantastic, easily one my best purchases of the year and will probably make it onto my top ten list for the year overall.
At the time of writing I have played 6 hours and I have finished all the main levels, their harder equivalents(dark/inverted world?) and have a new pars(good scores) on 90% of the levels. I will probably spend another hour or two getting the last pars, improving my pars(scores) and getting a good score on the endless mode.
Most of the levels are focused on getting to the end with limited fuel and not crashing into obstacles or dying to enemies. The movement is the focus of the game and feels fantastic. Zipping along in your ship and tactically using your fuel to glide through a level is a great feeling. The combat is basic but blends with the movement in an enjoyable way and the enemies are designed in ways that make you have to think about how much of your limited fuel you want to use to safely or quickly dispatch them.
– Real player with 12.1 hrs in game
Cubiques
Rating 8/10
Another grate mini puzzle solving game. It makes you think a bit. Some levels are too easy as you progress, but in a sense it gives the player a chance to regroup for the next difficult level. I feel there should have been 100 levels as well as bonus levels for the people that reached a 100 levels.
I think it was fun however there should have been timers on the levels to put pressure on the player as well as hints are required for the standard player. Worth the time playing.
– Real player with 4.0 hrs in game
A minimalistic puzzle game that is both challenging and fun.
Gameplay
The puzzle game appears to be simple, but as you progress, it becomes obvious that there is a lot more to this minimalistic block puzzle game.
There are 70 stages with puzzles of varying difficulty. You’re a red block and the objective is to clear all the tiles that your block touches, making your way to the dark yellow exit tile. There are other tiles to take into consideration as you go through each level.
– Real player with 2.6 hrs in game
Disastr_Blastr
The game is amazingly retro, block like, simple 2d shooter, amazingly constructed in a way that inspires the “WOW” in you as that first binatone console wow’d you in the 1970’s. This is gourgeous gaming at its best. But devilishly hard and mind numbingly addicting.
You start with a map of the area in which you battle, whcih is a cube 10x10, a 100 levels, with 8 bosses. You make you way across these by conquering each in series starting from the bottom left.
The game consists of a moving restricted area that you move your ship (square block) though. You can shoot, and direct your shot where you so desire. Your objective is to shoot the other blocks wandering around aimlessly, some of which disintegrate, others of which break into many blocks, which you have to destroy or quickly avoid. The movement is at such a pace, that you have to actively move, and select targets which will save you getting into contact with them and recieving damage. As you progress across the map beating each zone, the difficulty ramps up, the enemy changes characteristics. Some stages the blocks grow to become more of an obsctacle the more you shoot them, making you want to avoid shooting them at times. The you have blocks which shoot back.
– Real player with 26.6 hrs in game
This is what happens when the shooter games like Raiden and Asteroids get togeter at a MineCraft orgy. Great game, smooth character movement, sound track works great with this game. This game makes me keep playing becuse you feel like you can clear the level on the next try. Epic boss battles. Love the power ups for the weaps and sheild. I like the non linear level map, great to explore new levels or jump around if you get stuck. Very addictive.
– Real player with 15.6 hrs in game
dontbegrey
Don’t be Grey.. or better, “dontbegrey”.. is a very very nice minimalistic platformer, designed in an original way and greatly playable both with keyboard controls and with a XBOX controller - I’ve always been using a new XBOX controller, don’t ask me its name but it’s the one which goes both wired and bluetooth xD
Well, the game is really minimalistic, it has an awesome in-game-built interface and it allows you to customize lots of things.
But the main game focuses on a smart, puzzle-like platforming system: you’ll be playing as a cube, and you will be facing lots of different color layers. You’ll have a button to jump, and another one (X and A in my controller) will be used, held, to change your color-bypass-skill.
– Real player with 121.8 hrs in game
This is a good game and verry fun, it works with bad computers (like my school computer). But if you want something to do on your breaks after class then i would sugest this game. The tutorial is great and let’s you know how to play, the last levels is a bit tricky tho but after some time i got got them. It took me about 11hrs for me to finnish it (but i am bad) so yeah, this is a great game! :)
– Real player with 13.7 hrs in game