Bullet Sorrow VR
Action packed far east, near future shooter that improves on the flaky but still fun demo.
Bullet Sorrow is like a great pop song, it’s simple, a tad repetitive and incredibly catchy. If you only like deeply contemplative strategy or enjoy reading 400 page manuals please move along.
This game is at heart an action arcade game. It plays alot like Time Crisis but with the addition of Matrix style bullet time. You are placed in a small area that is assaulted by enemies. You can teleport around (executed surprisingly well) picking up firearms and ducking behind cover. Hit the trackpad to trigger bullet time and then kill everyone while trying to look cool. Yep, just like an action hero. The next area is unlocked quickly and you move on through the map.
– Real player with 8.7 hrs in game
Read More: Best Action FPS Games.
6.8 out of 10
Grab on sale and it’s worth a punt, otherwise at full price it’s competing against better shooters and makes Bullet Sorrow less attractive.
Over time Bullet Sorrow has expanded beyond it’s Time Crisis on rails (3 long) missions and added a zombie wave shooter and multiplayer. It nice that the game has grown beyond it’s original concept. However the original missions are still it’s strongest feature. There’s an hour plus gameplay to complete all these missions.
The zombie horde wave shooter arena looks very nice however the zombies AI is a little rough how they move around, get stuck and clip through each other and surroundings. In addition I had some odd tracking issues with my hands jittering in pointing in some directions (didn’t appear to be the Vive tracker being the issue), and the teleport preventing moving to places that you should, however smooth trackpad locomotion wasn’t affected. Overall I didn’t find this section of the game that interesting. It also demonstrates the lack of animated impact when shooting enemy unless they die, this is throughout the game also but only becomes obvious shooting zombies as it’s closer up, which takes some of the enjoyment out of shooting enemy.
– Real player with 4.4 hrs in game
Onee Chanbara ORIGIN
OneeChanbara ORIGIN is a great game. Surprising by OneeChanbara standards. This is probably the best OneeChanbara game to date. I’ll break down this review in sections.
Visuals
This might be subjective, but I very much like the new anime art style. For one, the main character artist is Katsumi Enami, known for her artwork in recent Nihon Falcom games. The new art style, which is far from generic anime, really breathes life into Aya and Saki’s designs. One of the strengths of anime art styles is making emotions more prominent on characters’ faces, and this game is no different. You can really see the sadness in Aya’s eyes and the stubbornness in Saki’s. The world settings are a lot more vibrant as well, as are the blood and gore effects. ORIGIN is a really pretty game and will no doubt age well. Also, a quick shoutout to Aya and Saki’s new Xtatic Form appearances. Their Xtatic Forms from Z2 Chaos looked a bit strange (Saki’s looked especially ugly), but in ORIGIN, they’re fantastic. Although there are slight demonic features, Aya’s form is pretty damn sexy, while Saki is still very cute (must be because they maintained that adorable fringe).
– Real player with 117.4 hrs in game
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Having played Bikini Samurai Squad and Z2 Chaos, I can say that Origin definitely took aspects of those games and not only incorporated them into the game, but also polished and improved upon those aspects. The art style is definitely something I enjoy. It’s a simple yet dynamic and vibrant style that is appealing to the eye and makes the player feel like they’re in an anime which can be enjoyable to some (like myself). It’s really a matter of taste.
Gameplay wise, I enjoyed the element that they incorporated from Z2 Chaos, for instance, XTatic forms and Xtasy combos. It was quite nostalgic seeing those elements again and it definitely made me want to play Z2 Chaos again. I also very much enjoy the parry system. It reminded me of Saki’s counter from Z2 Chaos but much more refined, polished and improved. It gives me a DMC 4/5 Royal Guard feeling. One thing I experienced however when it comes to parries. I’m not sure if anyone else experienced it, but if you parry as Saki against the Fatmen zombies and do a cool finish either in Xtatic form or when you’re about to turn beserk, the camera goes haywire and you zoom around all over the place. It does go back to normal eventually but it’s a very interesting glitch. You can still attack while zooming but you have to shift the camera constantly.
– Real player with 48.2 hrs in game
Zombeer
Let me start by saying I managed to stomach a complete play though. So I have seen the entire game, with that said this game is pretty bad. However there are three things I feel people should know about before even considering this game.
THERES NO ENDING!
This seriously ticks me off! The game literally has no ending it just cuts off. The game even goes as far as to tell you they ran out of funs while your playing the game. but guess what? NO WHERE on the store page does it tell me this game is unfinished…
– Real player with 5.0 hrs in game
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There are many routes a zombie game can take, and I feel it safe to say that now that we’ve had Dying Light bring parkour to the party, we’ve pretty much explored them all. So what is a small game to do to set itself apart in such an oversaturated genre filled with countless tropes? Pander. Pander to all of it! One look at the launch trailer on Steam will highlight just what I mean, as it’s an unfolding-in-reverse, silly animation, animal-eared, jiggly-titted spoof of the critically acclaimed Dead Island intro. If this unabashed homagery wears thin on you, you won’t be any more enthused to hear that the intro video has you coming to at a bar with “No Fate” scrawled into it, there’s an Apocalypse Now reference, and a mention of someone named Colon Duty, and your first weapon is a vibrator. Yeah. Yeeeaahhhh… It should be pretty clear by now that Zombeer isn’t going to be where you’ll go to find a high-brow, refreshing take on the shooter genre. Instead, developers Moonbite Games and PadaOne Games have opted to take everything ridiculous and overplayed and revel in it.
– Real player with 4.3 hrs in game
Family Man: Prologue
I’ve played through the Family Man Prologue three times
and I’m so impressed with it!
I wasn’t sure how I would feel about it because I’m not usually drawn to
games with this style of graphics but I have to say that I was pulled into
the world immediately.
In fact, the menu music was very evocative and set the right tone from the first second that I booted it up.
The soundtrack is one of the best features in the game. I really liked the guitar rock at the beginning! Then, what I found really effective, was the way that the musical changes enhanced the alternating settings and scenes.
– Real player with 2.1 hrs in game
I really don’t understand some of the negative reviews. I have an older computer with a processor from like 2012 and my budget graphics card. The game ran pretty smoothly in fullscreen and on the highest resolution. The graphics may be a turn off for some people, but not me personally. I’m not gonna lie, I’m very intrigued by this game. I immediately got sucked into the story and was genuinely sad when I had to stop playing. I went out with a punch to the guys face though. Wish-listing the full game and hope to support the devs with a purchase when I can afford it.
– Real player with 1.1 hrs in game
Onechanbara Z2: Chaos
This one might be a little extensive but I liked it enough to complete the whole thing so I might as well write my thoughts..
This is a pretty decent hack & slash game, I spent about 60 hours of gameplay in total completing it casually and then going for every unlock and achievement. I wouldn’t consider it one of the best or the most difficult but something about mastering the combo chains for every character and fiddling with the extensive customization options kept it interesting. I might even keep playing it past that point and try for personal challenge runs.
! and maybe playing with the customizations more..
– Real player with 69.3 hrs in game
Onechanbara Z2: Chaos is a hack and slash game where you chop up minions of the underworld…. with scantily clad ladies. Okay not all are scantily clad, but half of the casts are, unless you dress up the other half in similar outfits. Anyway, in this game, you will use your blades or other weapons to dismember, chop, bifuricate, decapitate zombies, werewolfs, gargoyles etc. You get to play as four women, with Aya and Saki making another appearance from their previous Onechanbara games (not on PC), as the representative of a Vampire branch clan called the Baneful, and the newcomers Kagura and Saaya that represents the Vampire clans. Aya and Kagura are the matured women shown on the game cover, providing the role of the big sister, also known as onee-chan (hence the game title), while Saaya and Saki are the younger sisters aka imouto.
– Real player with 60.1 hrs in game
Redneck Rampage
WTF is this game that I’m playing, it’s so bad. the best $14 I ever wasted. This game runs on a shitty version of Dosbox and is a shit to get running, the only thing I can recommend is that you get BuildGDX or RedneckGDX. Both do the trick when comes to wanting higher resolution, better graphics, visuals and a stable frame rate. BuildGDX is the better one as it includes FOV and Music. Here are some links for BuildGDX and help for running the game:
BuildGDX:
https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx
– Real player with 68.8 hrs in game
Redneck Rampage is an interactive work of art about a man named Leonard who is going through a painful experience, we follow him battling himself within his mind which is depicted by many in-game symbolisms, the soundtrack and an overall feeling of sorrow. Redneck Rampage boasts the most amazing artwork, littered with ever-changing vibrant colours utilised in varying alien shooting whilst weaving the undertones of sorrow, alcoholism and depression throughout the game, making for an extremely unique and atmospheric experience.
– Real player with 20.9 hrs in game
Cinderella Escape 2 Revenge
Cinderella Escape 2 Revenge is, I should say, a follow up for the game Cinderella Escape. Unlike the previous game, there is no puzzle at all here, instead you just beat up mobs and bosses, while collecting coins. It takes place after the previous game, since the beginning of this game tells you what happened in the previous game. You play as the titular character herself, trying to make her way through an unknown kingdom while being helped by her fairy godmother (which does not even have a 3D model of herself).
– Real player with 13.5 hrs in game
I have played to 100% completion (main story, challenges, unlockables, etc.) It was fun enough for me to spend 8-9 hours completing and unlocking everything but I can’t recommend it for everyone. First of all, the price is pretty steep considering how quickly you can blast through the main story. (If you watch all the cutscenes and read all of the dialogue, you can finish the 14 chapters well under 2 hrs.) The combat is too shallow and the levels aren’t very challenging at all.
I didn’t start to run into any difficulty until after I had beat the story on normal & hard, and then got really far up on the challenges list. This was when I was about 75% complete with everything. Then the game very quickly turns into a grind fest where you have to level up your character to unlock the next challenge. By this point, your character becomes so powerful that the game very quickly becomes too easy again, and you’re just grinding to level up and unlock the rest of the challenges so you can steam roll through them.
– Real player with 9.2 hrs in game
DEAD OR ALIVE 5 Last Round: Core Fighters
I love this game, but I’m not going to recommend it without severe reservations. The base is an excellent fighter, but the port is worse than the console versions in so many ways. Many of those ways concern the online multiplayer part of the game though, so if you’ve got a bunch of friends in your area to play this with they might not be so much of an issue.
I’m going to split this in two sections; the base game and the platform comparison. Scroll down if you want to read in what ways it’s worse (and better) than the PS4 version.
– Real player with 182.5 hrs in game
This is a difficult game for me to review.
In general, I fucking love the Dead or Alive games.
The fighting engine was classically fast and skillful without requiring knowledge of enjoyment-obliterating exploits or skin peelingly long sessions of practice to get to a basic level of gameplay.
Though it will historically be known as the series that boldly upheld the grand tradition of cheesecake and beefcake heavy character designs, the actual fighting system of advantage and reversal is much deeper in scope than nearly all of its peers, and spreading out the lengthy character movesets across less buttons means its easier for an unpracticed player picking up the controls for the first time to feel like they’re accomplishing something beyond just marveling at the various buff studly men and hot sassy ladies.
– Real player with 66.1 hrs in game
Disney•Pixar Cars 2: The Video Game
This game looks unfinished, big time! It has so many flaws that I can’t even know where to start. Gameplay is awful. The whole idea of the game is great (and it’s built on an awesome franchise) but it feels… slow. Really! It’s a SLOW car game, and not in a good way. I know it’s aimed for kids mostly (I actually play it with mine, the only reason I bought this thing) but yet, I cannot avoid yawning a couple of times once I get into a straight part of the circuit… soo slow.
Immersion is next to not existent. Sounds effect aren’t there (engine’s noise anyone?) Again: yawning. And I don’t want to even begin to talk about the scenarios. The tracks themselves are ok but… yet again, this is NOT FINISHED. One of the tracks has this big stands for spectators… and even though there are a couple of NPCs there it feels so EMPTY. Who would want to go and watch a boring slow race anyways?
– Real player with 126.0 hrs in game
What can I say about the 571B Banana Slicer that hasn’t already been said about the wheel, penicillin, or the iPhone…. this is one of the greatest inventions of all time. My husband and I would argue constantly over who had to cut the day’s banana slices. It’s one of those chores NO ONE wants to do! You know, the old “I spent the entire day rearing OUR children, maybe YOU can pitch in a little and cut these bananas?” and of course, “You think I have the energy to slave over your damn bananas? I worked a 12 hour shift just to come home to THIS?!” These are the things that can destroy an entire relationship. It got to the point where our children could sense the tension. The minute I heard our 6-year-old girl in her bedroom, re-enacting our daily banana fight with her Barbie dolls, I knew we had to make a change. That’s when I found the 571B Banana Slicer. Our marriage has never been healthier, AND we’ve even incorporated it into our lovemaking. THANKS 571B BANANA SLICER!
– Real player with 28.4 hrs in game
Kissing Simulator
I feel something towards the main character that i simply cannot describe. Each time i move in for the kiss my stomach gurgles in euphoria, it’s as if i really have a girlfriend and am not just in my mummys basement uwu
– Real player with 126.1 hrs in game
I won’t lie to you, before I found this game, I didn’t know what direction my life was going. But now that I have it, I feel like a whole new person.
– Real player with 50.9 hrs in game