Lovecraft’s Untold Stories
Honestly the fact that people constantly have to try and figure out what item’s hidden properties are well past the 1 year mark of the developers saying they would provide a guide to tell us just that is sad. The fact they are releasing a sequel and still can’t manage to do what they said they would is just pathetic. The fact that when asked again to do what they already said they would, while even explaining WHY you don’t want to go to user made guides due to the lack of information in them, and still having the developers point you to exactly what you said you didn’t want to use as it is NOT useful, is just astounding. At this point I can’t really recommend it.
– Real player with 35.8 hrs in game
Read More: Best Action RPG Games.
This is a reluctant thumbs up, because Untold Stories is good–-it just tries extremely hard to block its own shot.
To start, every element in Untold’s design conflicts. It’s a twin-stick shooter, but you’ll spend more time puzzling and backtracking than in combat. Walk speed is slow, and movement options are limited, and everything feels heavy, but enemies are fast. You need to use your weapons' rate of fire to achieve good spacing, and you need to expect to get hit. Traps are practically a blanket over the map, and you’ll constantly be spending resources to top up your paltry health and cancel out status effects. You won’t necessarily know what anything does until you experiment with it, because this game tells you very little, and this is a recurring theme: being punished super hard for not knowing better.
– Real player with 34.7 hrs in game
Thalassophobia
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Thalassophobia
A game that borrows inspiration from the roguelike and survival genre alike and puts you in an instant fight for survival against mysterious creatures, starvation, insanity and more.
Be prepared to fail over and over again while you keep learning how to keep a good balance of yours crews needs and safety.
– Real player with 4.0 hrs in game
Read More: Best Action Horror Games.
I bought this to do a review of it for YT. Never before have I heard myself so depressed after a video. It isn’t from the melancholy of Lovecraftian literature either.
Gameplay:
Aesthetically it reminds me of retro-indie games. Pretty good in that regard. However I’m not a fan of the GUI trying to move out of the way while I’m attempting to use it (infuriating to say the least). It took me about 15 minutes to learn the mechanics and I’m still not sure I have all of it with an hour of playing. I got the furnace once, but I’ve not seen it since and died soon after, considering the game doesn’t teach you how to use it. I tend to succumb to sanity being exhausted, but it’s impossible to keep my crew sufficiently saturated and not crazy. Frankly it’s not fun for me to die and die again with little to no progress being made so I don’t want to play it anymore.
– Real player with 1.0 hrs in game
Darkbolt
Play as the survivors of a Lovecraftian apocalypse, where resources are scarce and horrors abundant.
Darkbolt is:
A gothic, Lovecraftian, Top-down shooter.
Rogue lite: character permadeath and procedural world.
Persistent Base, resource management (Think this war of mine)
Read More: Best Action Atmospheric Games.
Egress
Egress: The Ugly Duckling
Uh. Uhhh… is it really 9 months since i promised i keep this review Updated? Ahum… afterall, i’ve kept my promise, and that’s what counts.
Anyway, you’re here because you’re curious about the current state of Egress, right? You’ve read “Souls-like” and “Battle Royale”, and now you want to know if this is as awsome as it sounds?
– Real player with 52.6 hrs in game
A highly recommended game for a souls players or any gamer who’s interested in trying something new; Me being a dark souls fan and bloodborne fan, I jumped at this opportunity faster than a Gazelle. In fact I was surprised in what I bought, astounded, I am because the games in early baby stage but yet I can see it doing amazing things in all the gaming communities. The games a work of art in itself, it has historical aspects such as that of H.P Lovecrafts visions through his words; The old art style is an indication of that. It’s like something you’d see in the Victorian age or a Van Helsing novel lol. I live in the United States so this game isn’t widely populated but, this game has many aspects that could lure the eyes of souls type communities and fellow RPG communities alike, or even more of a hope would be to bring Battle Royal communities to Egress..oh yes. The visuals are stunning the mechanics are beautiful and fluent for the stage of beta, (though in the future they will improve, no doubt due to bugs) the use of of artifacts are also a great aspect, my favorite one is the big fish. Keep working Egress :) this is a hit and a half for the team size.
– Real player with 42.9 hrs in game
Forgive Me Father
Score: 7.5 / 10
Price/Value: FULL
Time: 2-ish hours
Difficulties played: Extreme
A retro Lovecraft themed FPS that I was really glad to see got a demo in the last Steam Next Fest - one of my favourites - and the main product is more of that eldritch goodness.
You play a priest coming to an Innsmouth style town looking for answers and packing some serious faith lead. You will have access to upgradeable weapons in the form of a:
- Knife (bread and butter weapon)
– Real player with 8.1 hrs in game
tl;dr, good game at present, can be a great game with some improvements - solid 7/10 currently. I really liked it and I’m looking forward to more.
Detailed pros, neutrals & cons below, but includes some spoilers as to content.
Pros
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Game controls very well. Character is fast and fluid, which suits the backpedal/strafe style required.
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Gunplay is excellent, guns have good feedback and they feel effective.
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Graphics are excellent. Enemy design is unique and enemy telegraphing is fairly clear. Level aesthetics are varied.
– Real player with 3.4 hrs in game
A Walk Along the Wall
10/10 would make again.
– Real player with 107.5 hrs in game
I really enjoyed this game. I would recommend it to anyone that likes the challenge of overcoming an obstacle… anyone that is a fan of the dark souls games would have fun with this one.
At 5 dollars it is at least worth the try for the music alone.
– Real player with 7.0 hrs in game
CTHON
CTHON is weird game. Built around the technical limitations of Wolfenstein 3D era (90 degree walls, no height variations) and set in a dark sci-fi world it blends the first-person combat with upgrades and randomness. You choose one of three character classes and embark on a journey into a procedurally generated labyrith spanning across nine levels divided into three different themes with random pickups and encounters. You have three weapons at your disposal, all of which can be upgraded with mods that not only increase their effectiveness but also change their appearance. Your character can also make use of upgrades that boost your health, armor, ammo capacity, movement speed and so on. You can swap and change your build as much as you want but you’re restricted by two things: inventory space (that determines how many items you can keep at once) and power capacity (each upgrade requires power to be activated). Finally, during your adventures you might encounter machines that let you buy, sell or salvage items as well as upgrade your inventory and power output with Nanites that serve as a currency.
– Real player with 10.5 hrs in game
At first glance, CTHON appears to be a clone of early first-person shooters, like Wolfenstein 3D. And if you go into the game expecting that kind of blazing-fast, silly action, you’ll be disappointed.
Instead, CTHON almost feels like a heavily simplified System Shock. The slower pace, the gloomy, claustrophobic hallways, and a deliciously spooky soundtrack (seriously, these are really creepy tunes) all conspire to create the kind of tension-fraught, horror-FPS atmosphere that I’ve longed to experience again since the mid-2000’s. As it’s a roguelite, death is permanent (though you can save your game and come back later, thankfully), and all the maps have randomized layouts, meaning that you never fully know what fresh nightmares are hiding in the dark around every corner.
– Real player with 9.5 hrs in game
Euclidean
EUCLIDEAN
Game Difficulty: 2/10
Story Completion: 1 hour
Story Rating: 4/10
Gameplay Rating: 2/10
Soundtrack: 3/10
Achievement Difficulty: 4/10 (Need to complete game without dying)
Estimated 100% Time: 2-5 hours
Reccomended Play Experience: Play through once (Probably in VR)
Overall Rating: 4/10
Overall Impression: As far as falling simulators go, this one is better than some. It’s also worse than some. It’s about as fun to play as coming back down from rockclimbing or walking down stairs. An interesting game world stuck in a game that’s just not fun to play.
– Real player with 2.9 hrs in game
WHAT AN AMAZING HEADBLANKETYBLANK!
This was really something entirely different. A glorious headbleepetybleep ! I thoroughly enjoyed that - THIS is the kind of stuff I always pictured in my head when ever I read Lovecraft’s stuff. Alien, inhuman, things beyond perception and euclidean space.
:P And yes, I did die quite a few times. Yet I never felt the urge to rage quit - the frustration of having to retrry stages almost, uncannily enough, felt like a part of the experience. Incredible feel; I felt so darn out of place and helpless. Just falling through an endless razmatazz of an abyss without any proper explanation or reasons. A different kind of horror - not only did it remind me of Lovecraft’s stuff but some of Neil Gaiman’s ideas from the Sandman series too. This game is the epitome of chaos, and a glorious one at that.
– Real player with 2.3 hrs in game
Lovecraft’s Untold Stories 2
Lovecraft’s Untold Stories 2 is an action RPG with rogue-like elements that continues the story where Lovecraft’s Untold Stories left off, taking the characters to a new stage on their fight against the Unknown. Gather items or craft your own, explore old and new locations, solve puzzles and challenges, and defend yourself against dozens of different enemies, alone, or with the help of your friends, in the new Multiplayer mode.
A PAINTING FOR CRAZINESS
The Surrealist Artist Ardois-Bonnot presented his painting called Dream Landscape in the Paris Spring Salon of 1926. The moment the painting was uncovered, it caused a sudden riot among the public, and people screamed and ran all over the place. Soon after the exhibition, Ardois-Bonnot fell into a strange deep sleep from which no one could wake him up. Rumors abound that shortly before this attack of ‘sleeping sickness’, he was at the verge of completion of his greatest masterpiece which would change the world.
6 DIFFERENT CHARACTERS
This time, you will have access to 6 different playable characters, old and new, each one with a different playstyle. The Detective, the Witch, and the Professor from the first part, which continue their fight against the Great Old Ones, and the Medium, the Veteran, and the Alienist who join the group of adventurers.
CRAFTING EQUIPMENT
One of the new elements that we are including in Lovecraft’s Untold Stories 2 is the possibility of crafting your own equipment. Find blueprints and resources to create and improve new items (clothes, weapons and consumables), and see how every item changes the appearance of your character.
COOPERATIVE MULTIPLAYER
Lovecraft’s Untold Stories 2 goes beyond and introduces a new cooperative multiplayer mode where up to 4 players can fight their way on dozens of levels full of action. Create a balanced group of characters to help each other. Just be careful of friendly fire in this world!
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Fight dozens of different enemies and monsters from the Cthulhu Mythos in this intense action RPG.
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Pick your hero between 6 different characters each with their own stats and skills.
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Improve your stats to become more powerful, finding the perfect combination of items
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Collect hundreds of different items and artifacts or create your own..
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Brand new Coop multiplayer up to 4 players. Create an instance or join one, and fight hundreds of enemies with your friends.
“Project Whateley”
The game comes out as a Lovecraftian horror game with stealth and platforming game.
It is in early developlent stages but It has huge potential to evolve into an amazing game. It has a noir taste all around but with Lovecraftian touches
Developers seem to care for the opinion of the players too so it feels like we could have a great Lovecraftian game if they managed to pull it .
– Real player with 1.9 hrs in game
For Early Access this game is the worst ive played so far, you dont really know the plot, theres no thought behind it. The game dont tell you what controls are, and you really dont know where to go.
– Real player with 0.8 hrs in game