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What can I say!? I had a few chances to play it during development and now that it’s released i’m excited to see others enjoy it as much as I do! When it launched there was some really good reactions and definitely some jump scare moments along with some really good, creepy, atmospheric places. Pretty damn good for a One Man team i’d say!
Known issues are a simple connectivity issue every once in a while after a session. just restart and bam youre good! other than that, its phenomenal so far, keep up the good work! Glad to own this game!
– Real player with 4.8 hrs in game
Read More: Best Action Horror Games.
If you like Dead by Daylight or Phasmophobia this game has elements of both with the gameplay of DBD and the atmosphere of Phas. This game is still in its early stages so there are bugs but for the size of the development team this game is fantastic with great mechanics and a very responsive developer. I cant wait to see how far this game goes as it evolves and becomes more streamlined. For anyone who wants to play this game please be patient with the Developer and give him as much positive feedback as you can so this game can get as great as it has the potential to.
– Real player with 2.3 hrs in game
EQI
Pros
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Simple gameplay. Rotate the environment around with left mouse and right mouse, jump from platform to platform, the gameplay is easy to get into while changing up enough to stay fun.
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Nice visuals. The strange, trippy and almost otherworldly look of the game gives it a unique style.
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Great soundtrack. The techno tracks on offer fit the game’s theme and provide some good background to the gameplay.
Cons
- Some puzzles are tedious. Some stages require crazy levels of precision to finish, which leads to some frustrating trial and error, this is at its worst in the last stage when you can’t die unless you go out of bounds, so you don’t get a quick restart and have to walk back to the start and do everything over to finish.
– Real player with 2.2 hrs in game
Read More: Best Action Exploration Games.
As advertised EQI is a “trippy first-person arcade game with spatial puzzles, and a synthwave soul”. I’d also say it has sort of an ambient game vibe similar to Journey. The best parts about this game are the vibrant, colorful visuals, and the unique platforming gimmick.
This gimmick of rotating platforms does take some time to get used to, and while I like the overall vibe of the game, certain rooms are extremely difficult and frustrating to figure out. Partially because the game doesn’t convey what you are doing right or wrong very well. It reminds me of games like Giga Wrecker in that way.
– Real player with 1.8 hrs in game
Gravulse
This is an excellent game so far and twisting perspectives make a challenging puzzle. I have had mega frustration on some early levels trying to complete it, seeing the solution but jumping to progress ends me up in the soup again and again. Ahhh ! MUST…COMPLETE…Noooooo, splosh. This is a good sign of a compelling game, thus far.
Anyway, being left handed, I am somewhat frustrated with not being able to use the left,right,up,down keys which to a lefty is natural on a keyboard. WSAD is not natural for me and its taking me time to get used to the lack of key mapping.
– Real player with 8.6 hrs in game
Read More: Best Action Puzzle Platformer Games.
I think I actually hate this game…
Level 25 is a buggy, unfair, pile of garbage, but the main issue is that none of the mechanics consistently work the way they are intended to. Instead of creating unique, thought provoking puzzles to boggle the mind with the interesting concepts behind most of them, we are forced to go through jump pads that don’t always have the same strength or orientation somehow, abysmal platforming with lead shoes and terrible jump timing, horribly precise timing elements that are near impossible with the clunky controls, and a game that wants to pay homage to Portal, but is probably closer to the initial alpha that one of the valve developers programmed into their TI-84 in Pre-Calc…
– Real player with 7.4 hrs in game
INQUIR P.T.
P.T. means (Playable Teaser). The purpose of this game is to play the intro part of INQUIR, to make the players feel the main motivation and to fund the rest of the game with the sales of this game. This game was maked by one developer. The game offers multiple replays.
INQUIR is a work about the administrative problems in a community ruled by a post-apocalyptic democracy,and in this community peoples just can eat insect bars. And the journey of the main character Lydia with her friend Lenon to find the seeds that were frozen in time for the production of real food.
The game has a world with various mutants and zombies. In this world you will encounter different environments; city,medieval,sci-fi.Player can carry one pistol and one rifle.All guns have various attachments affecting the gameplay.You can perform stealth kill to human enemy types in the game.Map design is offer you a sandbox gameplay; you can try just runaway from zombies or you can kill them,or you can build you’re own way to the destination.There are some opportunities on the map to kill zombies in different ways.
In the sequel to INQUIR P.T., “INQUIR” aims to conclude the story with a game with many interesting mini-stories and more gameplay variety.
Invaden
What I liked:
This is obviously a game that is very inspired by the 360/PS3 era of shooters where things were definitely more simple and straightforward. That I really appreciate and the gameplay definitely feels like it’s trying to replicate that. This game is definitely a work in progress and I’m sure there are plenty of optimizations to come. A lot of the guns feel good to use and most of the maps are really fun to play, though some of the larger ones take getting used to because of how the guns handle and the recoil.
– Real player with 2.7 hrs in game
Okay lets get the good things out of the way before the laundry list of bad things
THE GOOD
(1) I like the idea that someone outside of Call of Duty is attempting the killstreak system in a FPS game, With the UAV, Airstrike, and Attack Helicopter, I’ve longed for a game that adds this extra benefit to playing well that rewards the user for not dying and getting kills.
(2) The gunplay is okay at best and rather realistic in a sense that if you ADS your shots will be down the middle but when you shoot from the hip your shots actually come from the hip and you have to try and lineup the shots that way.
– Real player with 1.5 hrs in game
NEON STRUCT: Carrion Carrier
As the only active speedrunner of the original Neon Struct this was right up my alley. It’s a very different game to Neon Struct and a much smaller game in comparison, but a great effort for a free game jam game and it’s heaps of fun once you get enough upgrades.
– Real player with 9.9 hrs in game
Run, jump, deliver! The game is fun and it’s great to see another Minor Key Games Game. He could easily have charged money for it.
The only thing that is a bit of a problem is the performance. I have an RX 570 and am running this game in 1440p. Sometimes it drops in the high twenties - most of the time it runs smooth - but I get regular in 40 fps territory. But honestly it’s just a nitpick in the end.
tl;dr: The game is good, the game is free, performance could be a bit better.
– Real player with 1.5 hrs in game
Nerf Legends
The multiplayer does not work
The graphics are limited to three settings with no option to turn on/off v-sync
Frame rate is awful
There’s a latency issue whenever you fire
It acts like you can change controls but you can’t
Reload animations are broken if you melee
And the melee… oof.
Melee is literally broken. It honestly is way easier to just go around hitting stuff with melee (which makes no impact sound I might add) then shooting anything. The game feels very uninspired and unfinished. I played less than 2 hours and I already found several ways to break it. Don’t even consider purchasing it unless you want to torture yourself.
– Real player with 25.6 hrs in game
I Regret This Purchase Immensely
for the love of god don’t play this
I managed to play this s*** heap of a game for about 3 hours before I got so sick of it that I requested a refund immediately before posting this review, for context.
Despite the adverts promising a true blue nerf experience (so an fps but foam flinging) this disaster is one of the buggiest, most horribly designed, and outright rage inducing shooters I’ve ever played. But we’ll get into that. If you’re looking for a tl;dr of the situation, there it is.
– Real player with 3.4 hrs in game
Operation Covid-19
I really like the idea for an indie game such as this one. Quite enjoyable, not to mention that the graphics are superb!
– Real player with 3.7 hrs in game
Really cool game. It’d be cool if there was a PvP or PvE but you could choose different enemies or something other than Covid-19 but still really cool game. :)
– Real player with 2.4 hrs in game
The Midnight Eater
The Midnight Eater Gameplay
https://www.youtube.com/watch?v=eBcJJy4mAhw
– Real player with 0.4 hrs in game
Aefen Fall
Caveats:
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The game is buggy and glitches. A LOT! And the devs will not (be able to) fix it.
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The game is short. I have no idea how you can spend 45 minutes in a playthrough as stated on the store page. Realistically it will take you around 30 for your first run with failing a lot of jumps and not knowing where to go. Subsequent runs should scratch on the speed run goal time of 15 minutes.
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You can get Mirror’s Edge and its sequel on sale for the full price of this game. (At least in Euro.)
That being said, I still recommend it. The developers were pretty upfront about the state of the game, its shortcomings and their lack of support. It’s a student project by graduates. Would have been nice if they released it for free, sure, but the price is cheap enough to forgive the lack of polish and content, especially on sale.
– Real player with 29.1 hrs in game
This game has a lot of pros and cons, but I still recommend at least on sale. But even at full price, it’s cheap, and has replay value, especially when the cons get addressed.
Pros:
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FANTASTIC visuals and art design!
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Fun gameplay design, that allows opportunities to mix things up if you want to.
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Many routes, for high replay value, and to challenge yourself with the fastest shortcuts.
Cons:
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MANY moments of bugs with clipping, getting stuck, and inputs not working very well.
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VERY abrupt and unclear ending, though it was expected for a student project with a time limit.
– Real player with 3.6 hrs in game