Titanfall - The Final Hours
The documentary itself is alright, the interesting part is reading about the crunch hours and trouble development of Titanfall 1 and how Respawn Entertainment had to deal with both the game & Activision lawsuit from unpaid royalties they wanted from MW2 at the same time. Back when MW2 came out, Infinity Ward got OG team/their key members booted by Activision and then those people went out & founded Respawn Entertainment.
But you probably get most of your $1 by using this as lowkey Titanfall 1 shortcut for Steam
– Real player with 85.3 hrs in game
Read More: Best Action Story Rich Games.
Shame on people who gave this longform app a negative reviews because they did not bother to read at all or they are just
! dimwit, but it would be exciting if Respawn Entertainment releases Titanfall and Titanfall 2 here on Steam, I hope it will happen soon. But first let us play these games on Origin: 𝐓𝐢𝐭𝐚𝐧𝐟𝐚𝐥𝐥 │ 𝐓𝐢𝐭𝐚𝐧𝐟𝐚𝐥𝐥 𝟐
– Real player with 47.6 hrs in game
Tomb Raider - The Final Hours Digital Book
Eh, mainly talks about how they come to create such an awesome game and the little behind the scenes, a deleted scene that could have been in the final game and that’s about it.
I only have two issues, one is part wher eyou get to the 30 artworks, you can’t swipe with a mouse cursoer becuase it just swipes halfway and the cursor is already off the screen so you can’t swipe further to make it go further and so it reset back, speaking of which this kindle app that they brought over as full blown DLC for the PC game. They should have at least made it full screen rather than a small square in the middle or at least make it windowed so we can have more flexibility. Here’s an artwork of the issue: http://images.akamai.steamusercontent.com/ugc/254841191103590919/A5CF4CA775C2785EB61350832E9AE9D84C19B49C/
– Real player with 9.7 hrs in game
Read More: Best Action Female Protagonist Games.
DLC verdict: Don’t get it
Comment:
Contrary to my previous belief this is not a real DLC for the game. Instead it has its' own entry in the Steam Library and starts up with an executable file. It DOES NOT ADD TO GAME. What it does is that it shows us a documentary of how Tomb Raider was made. With that comes concept art, unused/cut content, the backstory of the franchize and the devs. There are also videos which open up and most of them are a narrative series lead by Zach Levi as he shows us the people involved in TR. Unfortunately most of THESE ARE YOUTUBE VIDEOS (7 in total). Meaning that you will not be able to view them if a video is taken down/broken/restricted in a country. I already had 1 link to a private video there. So it boils down on how much you like Crystal Dynamics and documentaries. If not much, you can pass and won’t miss this. For fans - get it on sale! Even more links stopped working. So at this point they should give it out for free if they don’t plan on supporting a thing they sell. Not worth spending money at all…
– Real player with 2.8 hrs in game
Portal 2 - The Final Hours
I bought this game along with Portal and Portal 2. I read a little bit of it earlier but I really read a lot yesterday (I was on a plane, hence the low playtime,) and even finished it. Portal 2 - The Final Hours covers the development, release and post release of Portal 2 inside of Valve. If you like betas, like the Half-Life 2 beta, this is for you. I also reccomend checking out The Final Hours of Half-Life 2. Look it up online and there is a free version.
What makes this so different, though? For starters, it includes interactive content. The second picture (Destroy Aperture) is my favourite, as you can use the mouse to destroy some areas in Aperture Laboratories! There is also music that you can listen to, like the songs that inspired the soundtrack of Portal 2, and lots of pictures. There are chapters and polls even.
– Real player with 25.6 hrs in game
Read More: Best Action Story Rich Games.
This is my very first interactive e-book. I’m a bit suspect to say anything regarding this e-book (since I’m a crazy lover of the Portal series - and of Valve, their brilliant creators), but I loved this SO MUCH! I was honestly expecting more of a screenshots/pictures showcase and a few gadgets here and there with a little bit of text, but reading about each team and each developer of this game and the problems they’ve faced in this journey was an amazing experience. I always admired Valve products, even before falling in deep love with Portal, and I knew making games as part of such a huge (and world-class famous) company was a tough task, but I REALLY underestimated how complex the process of game creation could be.
– Real player with 6.0 hrs in game
Half-Life: Alyx - Final Hours
TL;DR: For anyone interested in Half-Life, Valve or game development in general, this is an insightful and inspiring experience that takes great advantage of a compelling storytelling medium.
In the words of Robin Walker, this is “the story of how we fixed Valve”. The reader is privy to the conversations, considerations and concerns of Valve employees as they attempt to shore up instability and quell the anarchy caused by a company “boss free since ‘96”. This storybook provides information on previously unknown projects including story ideas, concept art, script excerpts and development timelines; brief insights into the backgrounds and work lives of various Valve employees as well as anecdotes and conversations; and a greater understanding of Valve’s shift in focus to developing both hardware and software.
– Real player with 6.2 hrs in game
Visually it looks good, it’s presented well, and like Half-Life 2: Raising the Bar it’s certainly interesting. But it reflects a flawed product, leaves a ton of stories out (including the flaws), and left me questioning if it justified a pricetag.
Missing pieces:
Reliability issues
There was a push to link the sales of the Valve Index and Half-Life: Alyx but there were a lot of hardware problems, with a critical one being the unreliability of the Index controllers - a problem compounded by poor design choices in Alyx that made playing with one controller far more difficult than it needed to be, along with a badly handled RMA system (and the impact of the pandemic ontop of that bad RMA system). Why would a book on the exact subject of those products leave all of that out, especially if it was written by a journalist?
– Real player with 6.0 hrs in game
KURSK
As much as I wish to recommend this game, I simply cant.
- First thing that immediately catches the eye is the optimization. There is simply none. Even though the game is rather simple and on one of the last year English reviews the developer has replied that they are working on it and that it is currently their top priority but either those were empty words or nothing significant was done. Even if you set the graphic settings to the minimum, there is no significant difference with the maximum ones.
– Real player with 26.8 hrs in game
Introduction
Highlighting historical tragedy through fictional storytelling isn’t a common occurrence to gaming. In cinematography’s case surely there are plenty of examples which make even the most cruel and unfortunate events, a bit more “digestible” through cheesy romance subplots. That’s how you win movie awards. Alas, you did not stuble across a film critic and I shall focus on an adventure game which also describes itself as an “interactive documentary”. It could be partially true if you can set aside the espionage subplot. But it’s still there and it’s a touchy subject too, since the tragic event itself is rather fresh in the collective consciousness of the Russian people. I will do my best to keep this review as objective as I can though. KURSK is the fifth project released by Jujubee S.A. on Steam and their experience in creating a convincing backdrop is showcased once again.
– Real player with 10.8 hrs in game
Night Of The Living Dead VR
Experienced on the Oculus Rift with Touch Controllers
So this actually first came out on the Oculus Store and now it’s come to Steam. However, it’s odd that it came to Steam as an Oculus exlusive. It belies the purpose to come to Steam if it’s not available for HTC Vive, Valve Index, or WMR headsets. I honestly don’t understand it.
In any event, this app consists of three different things. There’s the recreation of the farmhouse set. There’s a horribly made wave shooter (probably one of the worst I have ever played). Finally, there’s the black & white film documentaries on Night Of The Living Dead.
– Real player with 0.6 hrs in game
It’s A Really Cool Recreation Of the Classic Zombie Film, Though Has No Story At All And Is More Like Survival Horror. It would had been better if It had a story to it.. But instead you just shoot zombies for unlimited amount of time, which gets boring very quickly… Though Experiencing How the house looks is pretty cool… Just thought it could had been better, But really good for a free game! I recommend it if your testing a VR set
– Real player with 0.5 hrs in game
Noise
Stars received: 0.9/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.2] Controls & Training & Help
[0.1] Menu & Settings
[0.1] Sound & Music
[0.1] Graphics
[0.2] Game Design
[0.2] Game Story
[0] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: sort of a City Quest game
– Real player with 5.6 hrs in game
another unfinished and abandoned game with buggy and broken achievements.
graphics are below average and voice acting is even worse.
story and gameplay seemed ok and workable in the first level (aka chapter 1) and i actually had some fun playing. but after that the game went downhill fast and after chapter 2 the game just ended in the middle of the story.
and it will stay like this since the developer officially dropped the game to focus on creating even more half as#ed & unfinished garbage games.
– Real player with 3.9 hrs in game