Ghostrunner

Ghostrunner

I really loved this game.

some of the encounters were a bit annoying and poorly designed but figuring out the best way to win makes it all worth it

Its definitely good for those who enjoy the new DOOM games or really any advanced mobility game like titanfall, overkill, etc.

Real player with 19.0 hrs in game


Read More: Best Action Fast-Paced Games.


The devs owe me a new pair of hands after this..

Ghostrunner is all about reflexes, patterns, and timing, it’s a very complex game but sure it’s rewarding going through it.

Personally, i sucked a lot at it, because of some health issues my response time and anything that uses my brain has a snail effect on.

The game does have some assisting options (I really appreciate the devs for this), however, i didn’t use any of them because i was afraid it might affect the achievements.

This game was suggested to me by a friend on the basis of me being a die-hard Hotline Miami fan (and also Shadow Warrior), although, with Shadow Warrior it doesn’t have that much in common, the recommendation was spot on.

Real player with 17.2 hrs in game

Ghostrunner on Steam

RUINER

RUINER

Please make me stop playing the speedrun mode.

10/10

Real player with 42.6 hrs in game


Read More: Best Action Great Soundtrack Games.


amazing game with one of the most unique and bad-ass main character designs I’ve ever seen. soundtrack slaps and if you like Hotline Miami style of game play this game is for you.

Highly recommend.

Real player with 27.8 hrs in game

RUINER on Steam

UBERMOSH

UBERMOSH

tldr; great game, easily worth the full price. Some wonkyness in terms of bullet spawn and hitboxes, but it’s consistent and predictable with some practice, and fun from the start.

My take

If you consider yourself a twitch gamer, this gem will test your mettle. If you consider yourself patient, this game will cause you to re-evaluate. If you like a challenge, the achievements associated are a feather for your cap (especially Kensai CM).

This game has stones - big ones. And rage. And an awesome soundtrack.

Real player with 12.6 hrs in game


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The colony provides us everything except for violence.

The game’s tagline is a fitting one, since this title provides nothing but violence in wholesome abundance. To put in summary, Ubermosh is a fast pace, bullet hell game, in which you must survive for as long as possible and compete for a high score.

A typical session of play would last between 10 to 90 seconds, though more likely than not, you will experience a short life of less than 30. This is by no means bad, since you are pump and psyched to abort, retry and fail; over and over again. The mechanics is simple, as a rookie gladiator you must utilise your sword to slice bullets that are fired your way, that or dodge to avoid your demise.

Real player with 10.9 hrs in game

UBERMOSH on Steam

Slave Zero

Slave Zero

Slave Zero is a Underrated Third-Person Shooter.

I’ve decided to rewrite this review because my old one was kind of crap but also it’s this game’s 20th Anniversary which is actually “October 31st, 1999”, and also I love this game.

Slave Zero is Fu*king Awesome, an example of an Underrated Classic that needs to be Revived or Remastered. In this game you play as a giant robot called Slave Zero, smashing up cars, buildings, and destroying other robots. This is one of the first games that has came up with this concept and it still works great today.

Real player with 34.0 hrs in game

It is hard for me to write about this game since I undoubtedly view it through nostalgia goggles, but I believe it still holds up quite well today. The game is very fun to play with great controls, a great variety of enemies, and beautifully designed futuristic areas.

I’ve noticed a lot of people comment on the story. The story is there purely for story’s sake — it is the glue that ties all the missions together. Don’t expect any intricate character development, or any sort of interaction among the characters whatsoever. Most of the exposition is presented at the very start of the game in the opening sequence and that’s that. The hero of the game, Ch’an, doesn’t communicate much with the rest of the cast - he merely executes Guardians' (the rebels) orders. This can be either good or bad depending on your preferences. If you’re the kind of player that likes to assume the role of the protagonist - then this is the game for you - but on the other hand, it is hard to have some clear idea in terms of what Ch’an is like. The intro states that “Ch’an must permanently merge with the Slave,” meaning he’s doomed to stay inside the robot for all eternity Neon Genesis Evangelion style. It would be interesting to read about his backstory, but the game is so fast paced and focused on bringing down Sovkhan that there’s never really any time to address that. It is only near the end of the game, during the final mission, when Sovkhan reveals (spoiler alert!) that he murdered Ch’an’s father which possibly explains Ch’an’s decision to permanently merge with the robot. Unfortunately, since the plot never really makes you feel invested in the characters, this grand revelation felt very underwhelming and anticlimatic. But you don’t play Slave Zero for the story! It is the fast-paced action packed gameplay, one of a kind atmosphere, amazingly intricate boss fights, and great atmospheric music that makes the game what it is. All in all, It is a great cyberpunk adventure that is still very fun to play now.

Real player with 16.6 hrs in game

Slave Zero on Steam

Remember Me

Remember Me

The year is 2084. The location is in Neo-Paris, France in a cyberpunk world. You can see the Eiffel Tower and other landmarks in the distance, but you can interact with them or enter them. This is the setting for Remember Me, an original game that illustrates how technological advances can harm people.

You play Nilin, a memory hunter with amnesia. You are sent by a revolutionary group to take down a corporation, Memorize, that can sell, trade, or erase memories. In this dystopian world you get a Euro feel when walking by open-air cafés and when distinctly colored robots are standing near you. You are trying to recover whatever memories Nilin has lost from one episode to the next. The world looks beautiful, but there is strong evidence of significant poverty and the oppressor having significant power over the oppressed.

Real player with 59.0 hrs in game

I do recommend this game, but not for everybody, and perhaps not even for most people. Read further through the review to see if you might find it worthwhile or not.

First, the story and enviornment, since this is really the interesting part of the game.

Part of the dystopian premise here is standard fare: environmental problems push a vast portion of the world’s population into squalor, with the instability spreading to the first world, leading to civil unrest, war, and eventually a civil war that fractures Europe. The interesting science-fiction twist is a technology that allows people to extract, move and share memories. The game doesn’t look in to this in the kind of depth a good science fiction novel would, but rather uses this mainly as a structure to support the plot. While the writing and acting has quite a few awkward moments, the overall story certainly avoids being a straight “good vs. evil” tale, instead being considerably more interesting. As Nilin, part of a plot to bring down an ostensibly evil corporation taking over the world, you’ll find that things swiftly become uncomfortably unclear. Your very first memory remix involves bringing someone over to your side by convincing her that the corporation killed her husband, which I doubt anybody with a conscience could feel comfortable with if they take the story even moderately seriously. As you proceed, you’ll find yourself wondering on a regular basis who the good guys really are, or even if there are any. While there are a few characters who fit into the “evil villain” mold, all the rest have plausible reasons for what they do, and nobody comes out purely good or bad. This gives the story a pleasing depth that most games don’t have, and does a lot to make up for failings in the gaming elements.

Real player with 28.8 hrs in game

Remember Me on Steam

Deus Ex: Invisible War

Deus Ex: Invisible War

Consolized Deus Ex in virtually every aspect

Back when Deus Ex came out, PC games had a reputation for being more complex than their Console bretheren. PC titles tended to be more complex, have a ton of hotkeys that just couldn’t be fit onto a controller, and were larger in just about every way owing to the same factors that make PC’s technologically superior to consoles to this day. More RAM, more HD space, better graphical capabilities, etc etc etc.

Well into the 2000’s this reality was still prevalent, and no game better encapsulates this contrast and mentality turned reality than Deus Ex: Invisible War-a title made with consoles in mind first and foremost.

Real player with 48.3 hrs in game

Deus Ex Invisible War is the Sequel to the extremely good Deus Ex which was released in the year 2000, Invisible War was released in 2003 for the Xbox Original and PC, just like Deus Ex it is a Cyber Punk RPG, set 20 years after the Original Deus Ex the world is still recovering from “The Collapse” basically a 2nd great depression when JC Denton destroyed Area 51, apparently he also Merged with Helios and the Illuminati took over? its a bit confusing, you play as Alex D, a Male or Female student enrolled in the Tarsus Academy who escapes an attack on the School done by The Order, after escaping Tarsus you decide who to trust, who to side with and generally what to do, you only know that Tarsus was secretly watching you and The Order were actually “Trying” to save you and the other Students.

Real player with 32.6 hrs in game

Deus Ex: Invisible War on Steam

Ha_Bits

Ha_Bits

This game is beautiful and has an awesome concept. The music, visuals and all are just amazing, but I do have a list here with the problems I have that can potentially fix this.

-Better Key placement like E, Enter, the use of the mouse and mouse wheel for combat, as for the combat system is hard to use against the enemies.

-Shorter Intro just so we can start the game faster.

-Allow us to skip scenes.

-Allow us to save early in the game.

-The block that acts as a platform needs a bit of a speed up.

Real player with 2.3 hrs in game

It’s free so give it a try, but definitely has some issues.

Pros:

  • unique style and story

  • somewhat unique gameplay

  • atmosphere

Cons:

  • controls are not terrible but not the best

  • subtitles (translations are far from perfect, but understandable)

  • played half an hour and then quit, wanted to continue and had to restart the game because apparently it didn’t save

Real player with 0.6 hrs in game

Ha_Bits on Steam

Hassle 1977

Hassle 1977

Wasn’t expecting such good stuff as small indie game. This product has so much potential, I do hope devs are planning some advertisement for it and they will add more features in the near future!

Real player with 3.6 hrs in game

pre-pre-pre alpha game feeling (clearly not beta)

vehicule physics are trash

no in game mapping controls

bad ost (for me)

Real player with 0.6 hrs in game

Hassle 1977 on Steam

Memory Lost

Memory Lost

  • The current demo build is the alpha version 0.6.1

  • Memory Lost - is an action shooter, the battles in which are built around the mechanics of mind capturing and moving into the enemy’s body. First-aid kits were not delivered, there is only one clip in the weapon - change the bodies to survive!

  • New body - new gameplay. There are dozens of archetypes of opponents in the game, each with its own unique characteristics and skills that affect the outcome of the battle.

  • Relocation is the basis of survival. If you don’t want to run around in a half - dead state, look for a healthy body! Are the weapons out of ammo? Move into the enemy with full ammunition!

  • Copy enemies' memories! Capturing consciousness is impossible without capturing memories. With each new migration, the Neural Network, the main character of Memory Lost, will collect more and more material to form himself into an independent personality, after which he will process the knowledge gained and reap the fruits of his actions at the Mind-Map hub location.

  • Karma in a top-down shooter? The neural network is also formed due to interaction with the surrounding world. Kill for the common good or for mercy, regardless of the consequences - and get one of three possible endings.

    Warning: A very small percentage of people may experience seizures while viewing certain images, such as flashing lights or patterns that may be present in video games.

Memory Lost on Steam

Urban Fight

Urban Fight

I bought a gorgeous chocolate cake for $1,

When I went home to enjoy it, I found that its chocolate was special and unique,

Chocolate flavored sh233it, Chocolate made of sh23it, they are very different,

Obviously I bought the former,That’s good. After all,

I bought a real chocolate cake,

And it cost only $1,That’s enough

Real player with 14.7 hrs in game

⣿⣿⣿⣿⣿⠟⠋⠄⠄⠄⠄⠄⠄⠄⢁⠈⢻⢿⣿⣿⣿⣿⣿⣿⣿

⣿⣿⣿⣿⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⡀⠭⢿⣿⣿⣿⣿

⣿⣿⣿⣿⡟⠄⢀⣾⣿⣿⣿⣷⣶⣿⣷⣶⣶⡆⠄⠄⠄⣿⣿⣿⣿

⣿⣿⣿⣿⡇⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄⠄⢸⣿⣿⣿⣿

⣿⣿⣿⣿⣇⣼⣿⣿⠿⠶⠙⣿⡟⠡⣴⣿⣽⣿⣧⠄⢸⣿⣿⣿⣿

⣿⣿⣿⣿⣿⣾⣿⣿⣟⣭⣾⣿⣷⣶⣶⣴⣶⣿⣿⢄⣿⣿⣿⣿⣿

⣿⣿⣿⣿⣿⣿⣿⣿⡟⣩⣿⣿⣿⡏⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿

⣿⣿⣿⣿⣿⣿⣹⡋⠘⠷⣦⣀⣠⡶⠁⠈⠁⠄⣿⣿⣿⣿⣿⣿⣿

⣿⣿⣿⣿⣿⣿⣍⠃⣴⣶⡔⠒⠄⣠⢀⠄⠄⠄⡨⣿⣿⣿⣿⣿⣿

⣿⣿⣿⣿⣿⣿⣿⣦⡘⠿⣷⣿⠿⠟⠃⠄⠄⣠⡇⠈⠻⣿⣿⣿⣿

⣿⣿⣿⣿⡿⠟⠋⢁⣷⣠⠄⠄⠄⠄⣀⣠⣾⡟⠄⠄⠄⠄⠉⠙⠻

⡿⠟⠋⠁⠄⠄⠄⢸⣿⣿⡯⢓⣴⣾⣿⣿⡟⠄⠄⠄⠄⠄⠄⠄⠄

⠄⠄⠄⠄⠄⠄⠄⣿⡟⣷⠄⠹⣿⣿⣿⡿⠁⠄⠄⠄⠄⠄⠄⠄⠄

我都是社会主义的接班人,要心中有党,

跟着党走,遵循社会主义核心价值观。

Real player with 9.4 hrs in game

Urban Fight on Steam