Paparazzi
I mean, it’s a nice concept. I just wish they fleshed it out more.
– Real player with 4.5 hrs in game
Read More: Best Action Funny Games.
This game does have a good concept under the hood: but the lack of options and problems that occur lead to a game that just finished a little short of what I think it needs.
Including Gameplay Footage and First Impressions: https://www.youtube.com/watch?v=e308RQcXCqk
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Against a human AI, first several matches will be fun and chaotic. It’s the kind of game that if you forget about it, it could be fun again at later times.
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Look and music fits, and was fun to watch and listen.
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Levels are distinct.
– Real player with 0.8 hrs in game
YAGZZ!
guds
– Real player with 19.3 hrs in game
Read More: Best Action Platformer Games.
Lots of things are quite funny about this game.
First and foremost, searching through the few games published by this developer you’ll read about Legacy of Medieval (is this even English?) which has a precise release date: November 25th, 2021.
I’m writing as of the first half of 2018, so well.. at least we’ve got some precision here. Not the usual “within some months” or simply “in arrivo” (wondering how’s translated that in English, since I use the Steam client in Italian.. probably like “incoming, we don’t know when but eventually it will become purchasable”). No, we’ve got to wait for 4 years but surely it will be worth it.
– Real player with 11.8 hrs in game
Trazz
Nice game. I you are into arcanoid clones, you gotta love it. It’s probably the best arcanoid clone on Steam.
Pros:
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interesting levels with multiple horizontal and vertical paddles
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upgrades purchasable for coins collected on levels
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adjustable ball speed at any time (standard speed was to hard for me)
Cons:
- no mouse control, only keyboard or gamepad.
– Real player with 12.8 hrs in game
Read More: Best Action Arcade Games.
Borealis
TL;DR 4/10…This is a simple elegant game which should get a thumbs UP even though most people will get a quick zen moment for 10 or 20 minutes, then abandon. In theory, most any gamer could be happy to drop their 0.50-$1 for this on sale.
However, they took a simple one dimensional mechanic–and blew it.
There are only 13 modes. Meteors zip through the screen with various unique movements, but most of them are heat-seeking (to you), though with very wide turning radii. When encountering each other (or you), they explode. The 1st core rule is that you are not allowed to move your cursor (death-target) very fast. If you attempt to move fast, the game penalizes you by forcing you to move even slower than before. This is a fine rule in that it encourages deliberate, controlled movement, rather than quick, zippy motions.
– Real player with 11.0 hrs in game
Certainly not a bad game as such, but the original idea has not been executed as it could have been. As a “dot in space” (or elsewhere), you have to dodge incoming lines. Seems familiar enough, but it comes with a twist: you can only move fairly slow, and when moving in a fluid motion, you can “direct” the incoming lines (I can’t help of thinking about them as missiles) to a certain degree so that they slap into each other. The slow pace and the rather peculiar, somehow relaxing music, contribute to the overall feeling of ease the game offers.
– Real player with 5.7 hrs in game
Landflix Odyssey
2020 Speedy Review Cleanup
Do I highly recommend this game? No.
But Landflix Odyssey is interesting solely for its parody aspects about the shows. Each show has its own mechanics so that it doesn’t feel like you’re doing the same thing throughout the game.
Worth a try on sale if you’re interested in the show aspects. If you don’t care about the shows, probably look elsewhere.
– Real player with 7.8 hrs in game
This is a very fun, very traditional platformer where you get to explore your favorite TV Worlds! :) :) )
– Real player with 6.3 hrs in game
Indie Pogo
A different take on the “platform fighter” genre.
For most games in the platform fighter genre, they aim to do what Super Smash Bros. does but in varying but ultimately minimal degree. The dodge, respawn, or ledge mechanics may change, but they all still abide by the laws of the main smash games with combo, tilts, smash attacks, specials, and aerials. Indie Pogo is built in a different way.
The main goal of Indie Pogo was an idea of your character constantly jumping, which sounds terrible in a traditional platform fighting which has walking, running, short hops, and full hops, but Indie Pogo simplifies in some areas but complexes some other areas to make a potential annoying mechanic rather fluid and fun.
– Real player with 376.7 hrs in game
Simple yet has some complexity to it. It has forced auto jumping but it actually works quite nicely to the flow of gameplay since you’re always in motion.
There are only four moves and a super move for each character, a n-air, u-air, d-air, and grounded charge attack. By performing combos and landing on the ground you recieve gems which allow you to do your super move. You need 5 gems to perform one and the the bigger the combo the more gems you will get.
There are 10 stages and 14 characters in total so far but the game will be getting updates with free dlc including stages, characters, trophies, skins, and modes in the future.
– Real player with 160.1 hrs in game
Raindrops
TLDR; If you have a few bucks to spend and want a unique rhythm game this is for you! If you’re not finding a Rhythm game I would say this game is good but definitely not worth buying “Now”
Intro
I came here just because of EK else I wouldn’t know this game exist. And just by watching it I decided to spend some money and try it.
I would say I’m not disappointed at all except for the visuals outside the game lol.
Gameplay and Perfomance
This is one of those rhythm games where you can’t just press the keys like you always would. Instead you need to move your mouse to match with the position of the beats too. The hard part is that the beats are coming from 2 sides which needs some real big brain moment lol.
– Real player with 17.2 hrs in game
Great music that replay value is just good enough
– Real player with 15.7 hrs in game
BEARZERKERS
Great fun to play with a small group of friends.
Love that it has both a competitive and co-op multiplayer modes.
Art direction is superb.
Really liking the level variety.
– Real player with 33.6 hrs in game
Thought i doesn’t have a lot of content at the moment it is a great game to play with the family. Thought this game is labeled as multiplayer(Online). You must have more than one controller and a person who’s willing to play, because if not this game is completely pointless to have. This is the game’s only downfall, I hope that in the future they will add AI players that you can compete against. Also that the moment there is a limited amount of content, but I’m sure it will be expanded upon in the future. I can’t wait to see what’s in store. Btw, by 9 year old niece endorses this game. :) For that I recommend this game for people who have siblings, or friends are are willing to play. When you do have people to play with, this game is a blast!
– Real player with 24.7 hrs in game
Arcana Heart 3 LOVEMAX SIXSTARS!!!!!! XTEND
Warning: The netcode is delay based and current population of regulars is maybe 10 people max (including myself) who are pretty chill but kinda insular, who also happen to have solid connections with each other (mostly). The patch notes for Xtend are available, but the Mizuumi section for Xtend is largely barren. The game is also apparently tied to your monitor refresh and needs to be capped through external methods. The training is lackluster and does not not natively have a input display.
Turn back now if these factors are a turn off, or just plain inconvenient - which is entirely reasonable.
– Real player with 90.0 hrs in game
This has probably been my favorite surprise-release of 2017, at least in the fighting game genre, since I had no idea this game existed, let alone was going to be released.
Now, despite the fact that I am a big fan of games like Nitro+, UNIEL, Aquapazza, Melty, etc, I never really got into AH3LM. The main reason was likely because, at the time I picked it up on Steam, barely anyone played, and those who did would body someone like me before I could even confirm anything. The other problem was, while I could get my friends interested enough to try out BlazBlue, or UNIEL, or even Nitro+, for some reason, no one would give AH3LM a try for some reason. So, since I was limited to continual training for the off chance of an online match, or single player modes, I had pretty much dropped the game, except for the occasional itch for something different.
– Real player with 60.4 hrs in game
HARDCORE MECHA
I adore this game. I grew up playing Metal Warriors and Assault Suits Valken with my older brother, and have had a soft spot for the 2d mecha platformer genre ever since as a result. The asking price is reasonable for the single player content alone, in that it rivals Valken, Leynos, Gunhound etc, and may possibly be my favorite thus.
There are some hidden weapons blueprints in the levels, and sidequest type achievements to bring completionists back for a second playthrough. I was at first worried a bit by the lack of difficulty settings, but the game provides an adequate challenge and feeling of badassery on the first run worthy of its spiritual predecessors. You’ll be OP in the earlier stages of a second run by retaining your end game stats/equipment, but more significantly by having mastered the skills necessary to beat the game at all..
– Real player with 72.9 hrs in game
Time for a review after finishing the game! I do a Single and Multi Part. Not too long though. Oh and how it feels.
People who say it feels clunky and such. They just can’t handle high mobility games. Hardcore Mecha gives you a lot of movement options which can be used to dodge or go in close for melee attacks. It feels fluid to me and a great experience controlling the Thunderbolt S. The rest comes in the Multi part.
Single Mode:
The Story is the usual Mecha? Not really when thought about it. There is the usual Fight against the other Organization but you belong to a team of Mercenarys. Which already changes a lot. You only do your Mission and help others if you want to. Or want them Credits… The Bosses are great even if sometimes underwhemling… Like the Final Boss. Should have been way more space and fighting room. And kinda anti-climatic. But still fun to fight! Like against the Crimson Flame which is difficult for a first timer for sure. It’s Melee focus and speed. The rest of the Single mode, when Arcade and such is missing for now. Is still a great experience. I still didn’t find every blueprint either! Gotta get to that. Everthing else. Great. Enemies are never cheaply placed. Even if it feels like that at once. They are never.
– Real player with 32.5 hrs in game