Boundary is a multiplayer tactical space-based shooter that puts players in the role of a heavily armed astronaut, called an Astroperator, engaging in fierce team vs team zero gravity firefights and executing low-gravity operations on orbiting space installations against other enemy Astroperators and other entities.

Powered by your EMU suit, you can now navigate the harsh atmosphere of space and orbiting installations in order to engage enemy combatants in a 3-dimensional battlefield where threats come at you from all angles. This is astronaut combat more akin to dogfighting where your angle of attack and position can make all the difference.

Personalize your protective space suit and your arsenal of modified weaponry. Be a keen-eyed sharpshooter executing long range kills from afar or get in close and personal as an Assaulter, taking the fight forward. Modify and upgrade your chosen primary weapon from a wide selection of stocks, grips, scopes, barrels, and ammo types to coordinate with your play style and create a weapon and class appearance unique to you.

Heavily inspired by real life industrial technology and space exploration, Boundary features a varied selection of multiplayer maps including a wreck strewn debris field, Solar Farm and so on. These maps provide Astroperators with a range of diverse and challenging combat environments.

Weapon customization, multiple combat classes to choose from, including combat medics, snipers, support, and utilizing special devices like the grappling hook to help navigate complex map design will make your combat more unpredictable and challenging. Gain the tactical advantage and employ cunning strategies in multiplayer combat to gain the winning edge.

Read More: Best Action FPS Games.

Boundary on Steam



Difficult but funny.


Real player with 1.4 hrs in game

Read More: Best Action Roguelite Games.

The game in a nutshell tries to be a “Risk of Rain” from the Top down perspective.

Does it do that well?

Mostly Yes. characters play diverse, peaks are meaningfull. The Time Vs Stronger Enemies Mechanic works fine and creates challenge.

Each level you have To gather certain objects on the map, to start a teleporter and fight of enemies and eventually a boss. The gathering is a rather repetitive Task, but since you only have hints at the teleporter parts position (But at least DO have those) you can search and find them systematicaly. I wish there would be more and different obstracles on the map though.

Real player with 1.1 hrs in game

Costumenaut on Steam

Tournament of Armistice: Preliminaries

Tournament of Armistice: Preliminaries

Select your Champion, and enter the Tournament of Armistice: Preliminaries, a one-on-one fighting game featuring RPG mechanics and abilities

Early Access coming soon, featuring four playable characters

Time-released Characters every few weeks as they’re developed

Play Against the AI on four different difficulty levels, with each one being progressively smarter at counter-play

Challenge your friends online with Player vs Player (PvP) mode!

Learn more about the Tournament, and the character backstories

Get the Soundtrack - over nine amazing tracks!

Who will be your champion?

Read More: Best Action 3D Fighter Games.

Tournament of Armistice: Preliminaries on Steam



A re-imagining of the classic game Magestorm, fight in an all-magic battle arena as an archon pulled from time and imbued with fantastical powers in an eternal struggle between the 3 Primal Forces - Order, Balance, and Chaos. Fueled by increasingly powerful magic, defeat your foes and their shrines in this three team FPS battle arena.

All Magic

This is the ultimate mage battle fantasy. Push the front lines as an elemental Magician, ambush foes with lightning as the Tempest, defend your shrine with a storm of swords as the Paladin, or deny your enemies by harnessing mana and the void as the Arcanist.

Well Tuned Gameplay

Each class has a distinct playstyle and feel allowing all four to make game-winning plays.

Unique Combat

This is not a Crowd Control Simulator. Combat is aggressive, tactical, and merciless.

Spellstorm on Steam



Surprised this doesn’t have a higher rating. Maybe people are disappointed because they are comparing it to the first game and this game is very different. The first game was great because it has these crunchy controls with old school arcade-paced levels. This game is not like that. Unlike Milk Mine Defender, where you can only go left and right in an infinite loop, these are open maps where you have to hunt around and collect specific things. Also unlike Milk Mine, the powerups are not temporary but are items which can be collected and upgraded. Personally, I love it. It’s like if Star Fox was a 16-bit rpg with all the little side-quests and boss battles. But if you were expecting a continuation of Milk Mine, I can see why it would be disappointing.

Real player with 28.1 hrs in game

Now I have finished it, I can say it worst its price. It is a very lovely sequel and a quality product for an indy title.

ASTRO AQUA KITTY is such an improvement compared to the previous one.

Now it is an Action RPG shoot-em-up with classes and multiples weapons. An immersive and even more cute artistic direction, a minded and polished level design that increase in size level after level and give you various tasks, all served by very good musics.

Devs made it with great care and you can feel it.

Real player with 26.7 hrs in game


Bangers & Mash

Bangers & Mash


Real player with 0.2 hrs in game

Bangers & Mash on Steam

Grand Class Melee 2

Grand Class Melee 2

This is one of the best local multiplayer games that I have ever played- period. I played the first Grand Class Melee on my friend’s Xbox 360, and had such a great time, because there is so much freedom in your character, and in countering the other characters- and that means that every game is unique in how you have to play. It means that gameplay can be incredibly meta and powerful, or cheap and gimmicky. This game is very similar to the first, but almost exclusively an improvement over the original. The lack of split screen games on the market makes this game a real treat to play, and is an excuse to get friends to be together. If there are any negatives to me, they’re the lack of online, and the strength of the homing projectiles. The online is admittedly a not crucial, but the fact that these projectiles, which usually only move in 4 directions, are able to move any which way for a nearly unlimited time, it just too strong to not pick if you play to win. But overall the game is great, and I won’t stop playing it for a long time.

Real player with 7.8 hrs in game

I don’t want to be cruel with the developers and say that you shouldn’t even try this game. But well… you probably shouldn’t.

Even thought you can see what they tried to do, an arena fighter with different characters and abilities, in the end it is not satisfactory. It is kinda confusing to understand what is going on, since the UI is so simple that doesn’t even explain things to you. The combats are VERY unbalanced and the game is not fluid. Not to say that the AI is just unbeatable (you’ll only win by the unbalance factor).

Real player with 5.5 hrs in game

Grand Class Melee 2 on Steam



Having played this game since the PSVR beta, I must say I enjoy the gameplay to this day! It is a polished experience with a great art style and ambient sound that is immersive. The lobby filling mechanics allow for unending play sessions (against bots or players) and very rarely have I experienced connection issues. Character designs are impressive with attention to little details that you would not otherwise know are there unless you take the time to look closely. Fights against players are intense as the sense of presence becomes more clear during battles. The variety of abilities keeps each character fresh and makes for great counter selections during pregame lobby character picks.

Real player with 62.7 hrs in game

Well polished game that feels like another VR essential title.

  • The game requires snap/smooth turning (if you turn with your body, the character’s body doesn’t turn with you)

  • Index Controller configuration isn’t the best for switching abilities. This can be changed easily. I recommend changing the ability swap control to left trigger.

  • No crouching. The game will snap you into a standing position if you crouch with your real body. This seems to be intended so that you can play seated.

  • No items to purchase mid-game for your hero (like most MOBA’s). Though you won’t be bothered by it nearly as much when you see how busy the game is even without items.

Real player with 9.1 hrs in game

Megalith on Steam



sadly, there are too many issues with this game to recommend it.

the concept is alright, though i do think the weapons shattering while you’re blocking kinda defeats the entire point of blocking with a weapon

and even then, you’ll have some good games, you’ll meet a knight who swings properly, and damn near cuts you in half with his projectiles, a duelist who deftly parries and thrusts, a crusader who is close unpredictable with his master over the ball and chain, or a reaper like me, who blocks and seeks openings in your guard, forcing you to adapt quickly.

Real player with 21.0 hrs in game

Ironlights is actually a pretty awesome game. For those who have looked up the steamcharts and fear the game is dead. Most of the players are on oculus and there’s crossplay. So those numbers can be misleading.

The game is probably the closest I’ve gotten to actual fencing in a vr game (It’s not super close, but it’s better than the other sword games I’ve tried). The game prevents the wiggle wand style of sword fighting which is awesome. The singleplayer ai is fairly competent as well, so there’s a lot of fun in that. There’s also a seemingly great community here as well.

Real player with 9.2 hrs in game

Ironlights on Steam



I found this game through a video by Seycara (the composer of the OST). I received a code by supporting the development via the paypal link on the developer’s website, before the Steam Release. The team behind this game has a lot of heart and I admire their dedication to making this game the fantasy BR/survival experience that has been lacking in the market. I highly recommend participating in this game’s early access if you’re interested in helping Homage Studios make this game the masterpiece I know it can become.

Real player with 42.3 hrs in game

  • The game is extremely enjoyable if rough at the start, learning curve is massive, YOU WILL BE ENDED by anyone who has any idea of what they are doing.

  • Classes are vastly different from each other, each with ups and downs and counters.

  • Battles feel like something out of a fantasy book with shit going EVERYWHERE even in small fights from 1v1s to 3v3s or more depending on how many teams are ingame.

  • Crafting and upgrading is how you all weapons and armor it’s simple but, works well you get your gear and choose to either start hunting or more scaveging to get upgrades.

Real player with 36.3 hrs in game

Lifeblood on Steam