Ori and the Will of the Wisps
If you enjoyed Ori 1, do not think further, buy Ori 2, it is the same but better. A tribute to traditional Metroidvania games but also Rayman 1, Hollow Knight, Guacamelee, all of these - Ori is simple (a bit too easy), smooth, efficient, BEAUTIFUL, very pleasant in terms of gameplay, with pretty but shallow music, BEAUTIFUL, lots of collectibles, BEAUTIFUL, also BEAUTIFUL… So yeah, that game is beautiful, Imagine Everdell the board game but animated in 2.5D. Simply magnificent drawings. It is much more narrated/story (action-story) driven than the 1 - a colorful, yet very sad story (my son cried). A village like in Hollow Knight to upgrade, some hard bosses and final levels reminiscent of Celeste, and sometimes vibrant visuals a bit like Yoku’s Island. In any case, if you enjoy well made Metroidvania action platformer, this game is a must buy, period.
– Real player with 31.1 hrs in game
Read More: Best Action Great Soundtrack Games.
Perfect sequel to already an amazing game. Every flaw present in Blind Forest has been either changed or repaired in Will of the Wisps. But let’s start from the beginning.
Ori is of course a metroidvania, and it perfectly represents the genre. All upgrades are nicely introduced and movement with them is very smooth. Combat has been greatly improved comparing to first game. Instead of running and spamming attack button, here you can actually choose different abilities, making fights much more dynamic and interesting. Music, graphic design and lore, just like in Blind Forest, are incredible.
– Real player with 25.5 hrs in game
RUN OR FIGHT
Stars received: 2.6/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.4] Controls & Training & Help
[0.1] Menu & Settings
[0.3] Sound & Music
[0.5] Graphics
[0.4] Game Design
[0.2] Game Story
[0.4] Game Content
[0.3] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: 2D action survival
– Real player with 1.5 hrs in game
Read More: Best Action Family Friendly Games.
This game is almost fine, but it has too many issues.
First, your hitbox is neither intuitive nor easy to comprehend. This will result in multiple deaths in lava, acid, obstacles or even regular projectiles.
Then, the fights are boring, except the last one against the only boss of the game : when there is only one enemy, you can stun-lock it, and when there are multiple ones, well, you can just hit and run if the design of the level allows it, or you will just die.
Also, some levels are poorly designed, leading to unnecessary frustration.
– Real player with 0.7 hrs in game
RUNNER HEROES: The curse of night and day
Welcome to the newest Runner of 2020. A fresh take on the genre awaits you with mega platforming action! Our heroes, Lyssa and Colwyn, have been trapped in opposite times of day; Lyssa trapped in the darkness of night, while Colwyn is trapped in the light of day. You will be controlling both characters (unless you play in co-op) in a world divided in half by night and day, and the two characters will have to work together to beat the Red Witch and return the kingdoms back to the people. The Red Witch’s army is strong, and the world is full of pitfalls, traps, and danger; it will not be an easy journey defeating her. You will have some abilities to help in your adventure (in addition to your ability to move out or in on the playing field): Jumping, Dash and the use of Magic to help to balance your struggle with the Red Witch. Good Luck, adventurers; may your journey be as much fun as mine.
– Real player with 6.3 hrs in game
Read More: Best Action Runner Games.
Cool and challenging game
– Real player with 4.5 hrs in game
Sayonara Wild Hearts
This game touched me in a way no other game did before. The gorgeous visuals and the best ost I ever heard, paired with a compelling and subtle narrative, and gameplay that is simple but engaging turns It into an experience that transcends the limitations of its own media.
The only downside this game has is that its visuals, despite being one of Its strongest points also limits its acessibility. My girlfriend is photosensitive and this game is not easy on her eyes, which is a shame, since I wish she could experience Sayonara wild hearts as well.
– Real player with 13.8 hrs in game
If you haven’t played Sayonara Wild Hearts you should be in jail.
– Real player with 4.3 hrs in game
Shadow Warrior 3
Fallen corporate shogun Lo Wang and his former employer turned nemesis turned sidekick Orochi Zilla embark on an improbable mission to recapture an ancient dragon they unwillingly unleashed from its eternal prison. Armed with a punishing mix of blades and bullets, Lo Wang must traverse uncharted parts of the world to track down the dark beast and push the apocalypse back yet again. All it will take is the mask of a dead god, a dragon’s egg, a touch of magic, and enough firepower to hold off the impending cataclysm.
Bring a Katana to a Gunfight
Conduct a symphony of death with each encounter by mixing overwhelming firepower with devastatingly precise katana strikes as you dash in and around the demonic hordes.
Fancy Footwork
Flow between nimble movement techniques including air dashes, wall running, double jumps, and the fancy new grappling hook busts your combat and movement options wide open in every battle.
Execute Then Annihilate
Execute spectacular finishing moves to claim a piece of your conquered foe and unleash its powers back on the horde in a burst of unstoppable fury and powerful magic.
Dynamic Combat Arenas
Each environment is lined with hazardous structures and devices that can be activated to add another layer of creative choice to the offensive strategy.
Neo Feudal Japan
Trek across a mythic Asian land infused with the magic and technology of ancient samurai, now overrun by the demonic yokai from Japanese folklore.
Funny Business
Brace for expertly delivered one-liners from Lo Wang, pointed banter with Zilla, and an intense thrillride of absurd predicaments on the way to turning doomsday into a new day.
Trine Enchanted Edition
achievements
achievements are great and easy - nothing complicated or terrible, just your good-old collectathon
next games are better
it is hard to review Trine 1, with Trine 2 and Trine 4 - much better and polished games - being around, but reviewing the game solely on the following games' experience isn’t fair, so let’s check game’s its own merits but keep in mind that the latter installments are far superior than Trine 1. if you are stingy on money, then look for Trine 2 or Trine 4 instead
– Real player with 25.3 hrs in game
AT A GLANCE
(Full review follows below)
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Game Name: Trine Enchanted Edition
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Original Release: 2009
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Genre Tags: Platformer; Adventure; Puzzle; Coop; Beautiful Artwork
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My Overall Grade: A
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Estimated Playtime (Campaign): 12-30 hours
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Multiplayer Aspect: Optional
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Recommended To: Established fans of the genre; Those intrigued by the genre; Aesthetes; Game atmosphere connoisseurs; Casual gamers; Multiplayer gamers
– Real player with 24.0 hrs in game
Waking
If you already liked Continue?9876543210 or Skrillex Quest, then better odds of liking this.
If you like existentialism but find walking simulators insufficiently stimulating, Waking may be a good fit for you.
Waking is a strange game. It’s what I guess you’d call a modern 3D platformer like Dark Souls or God of War. And in most games like this, you are the main character, i.e. you are Adam Jensen, Kratos of Sparta, or Sonic the Hedgehog, or the descendant of Erdrick/Loto, or whomever, but in Waking the main character is…you, of [your hometown], descendant of [your parents], etc. Also there’s guided meditation, and no, there is nothing on the screen when she tells you to close your eyes, so just do it.
– Real player with 37.9 hrs in game
I played Waking for 25 hours and completed around 75% of the game.
Gameplay Overview
Waking is a gamified SELF-REFLECTION EXERCISE, that has 2 big parts: gameplay and meditation. Being the main character of the story, you will fight your way out of a coma by killing mobs and rebuilding memories. You will run, pick-up objects, aim, shoot, and continuously select different spells to fight.
As objectives are completed, a voice asks you to CLOSE YOUR EYES and invites you to travel deeply into YOUR PERSONAL MEMORIES. Waking is not a traditional action-adventure gaming experience. To experience the game as it is meant to be you need to be opened to a self-reflection experience.
– Real player with 25.9 hrs in game
CatDog Puzzle
good
– Real player with 51.2 hrs in game
best puzzle game yet on steam
– Real player with 0.5 hrs in game
Fragile Fighter
Wow! To sum this game up in one word, that’s the word I’d use, “wow” I’ve played all types of games over the years and typically enjoy parts of each. This game, however, got me all the way and the reason is because it checked off all the boxes. I was engaged with the story, moved by the music, drawn in by the characters and fully enjoyed the challenge the gameplay presented. You don’t have amazing armor or impenetrable skin to endure tons of hits or falls, etc. Essentially you have one hit and you’re done. You can upgrade as you progress, but are still forced to focus in and think through the gameplay as you move methodically forward. Each of the doors, which present a series of levels were also very different. Not the same monotonous play repeating itself with different backgrounds, which most games seem to have.
– Real player with 4.7 hrs in game
Pros:
-Touching Story
-Gorgeous art style
-Beautiful soundtrack
Cons:
-Short game
-Level length/difficulty varies
Content Warning: Game deals with some heavy situations, and may cause negative triggers.
Fragile Fighter is a narrative 2D platformer focusing on short scenes, or doorways, into the difficult lives of a group of individuals. We follow our blue-haired protagonist, Kira, as she explores some of the insurmountable difficulties of existence the cast of individuals has endured.
The story is primarily told through short scenes between the levels, culminating in a traditional boss room for each character. Some of the levels felt significantly lengthier but may have been related to weaknesses in platforming ability. The scenes are mostly silent and there are some openings for individual interpretation of each situation and its outcomes.
– Real player with 4.3 hrs in game
Orbital Shipyards
This game has some amazing potential and is just a flat out fun little game! The dev is a steely-eyed-missile-man who takes feedback and genuinely tries to make the game as fun and complete as possible.
The game is a voxel spaceship building game with realistic physics and low-level aerodynamics. Those who played Kerbal Space Program will recognize the importance of Center of Mass/Thrust and delta-V in each direction. I can basically describe the sandbox as KSP arcade mode. The PvE is fun and challenging. The dev seems to have space for much more to be added, so we’ll have to see what comes down the line.
– Real player with 82.6 hrs in game
Summary: Orbital Shipyard gives a fantastic and fun showcase of the game’s shipbuilding and PVE and Scenario modes, all of which bring their own unique enjoyment. Despite the modes all being very early in development, the potential and promise they present, makes it a game that all space sim fans should at the very least check out.
A full detailed video preview can be viewed here:
https://www.youtube.com/watch?v=oCmW4MixMrI
Gameplay:
As a whole the gameplay to Orbital Shipyard while indeed extremely early shows a massive amount of potential and promise, with a variety of content that will cater to many different audiences. Builders looking to customise and build up their own space ships. Space dogfighting enthusiasts and even those who like to create their own battle scenes and record them to share with the world. There is something for everyone here.
– Real player with 1.6 hrs in game