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The red giant is trying to destroy the sun, you must stop him! Explore a surreal world in search for the masks of power in order to save the world from eternal darkness. Fight powerful enemies, interact with strange beings, contemplate existence.
Features:
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Surreal open world to explore
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Dreamlike movement skills: Flight, levitation and super speed
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Simple combat system: Fight enemies using your melee weapon or throw stuff at them. You can find different powers for your sword (extra damage, absorb life, shockwave, etc.) or different things to throw.
Read More: Best Action-Adventure 3D Games.
The Eternal Castle [REMASTERED]
Read my full review at https://www.vgr.com/eternal-castle-remastered-pc-game-review
In the indie game scene, a lot of games take inspiration from the games of the past. Typically this comes in the form of tributes to oldschool consoles like the NES, SNES and Mega Drive. But it’s not often you see games that pay homage to the graphics of old IBM PC’s. The Eternal Castle, a supposed remake of a lost 1987 PC game, is such a game. And much in the vein of the game MURI, it acts as a tribute to old school PC games from the late 80’s and early 90’s. In this review we’ll be taking a look at this game and also discuss its legitimacy as a remaster. So strap in, it’s time to explore the CGA glory of The Eternal Castle.
– Real player with 12.5 hrs in game
Read More: Best Action-Adventure Atmospheric Games.
The Eternal Castle is a tribute to the cinematic platformers from the past, such as Prince of Persia or Another World . This genre does not get a lot of representation these days, so I want to support developers that make games for a limited audience. Let’s be honest, this game is made for people with nostalgia for those clunky platformers. I really enjoy the gameplay because it’s very faithful, and any subjective criticism that I have does not take away anything from its artistry (which is something really special). As far as I know, the original game that is being remastered was “lost”, but I do know that this remaster imitates animation cycle from Prince of Persia . I wish the developers would give the credit for the sources of inspiration, instead of just claiming that it’s a remaster of a classic masterpiece that nobody played. But let’s make something very clear, this game combines the features from several titles, and could not exists in its current form if it wasn’t for them.
– Real player with 9.3 hrs in game
Dap
In Dap, you must guide a group of tiny ‘Daps’ through a hostile and corrupted world. Something has descended onto the forest - something incomprehensible, sinister, slithering in from a crack in reality. It’s up to you to get everybody home.
Explore a lushly atmospheric pixelated world, guiding your Daps through a permeable realm on the border between dreaming and waking. Encounter otherworldly horrors, interdimensional entities, and gods that have no business being worshipped.
Band together to solve puzzles and fight off hellish threats. The more Daps you gather, the stronger the pack will become, but beware: Daps are not immune to infection. Linger too long in the wrong place and the pack will turn on itself, with horrific consequences.
Ascend to the spirit world and tend your garden there, taking a much needed break between levels. Meanwhile down on the ground, you’ll need to scavenge and craft in order to survive. Use every resource available to survive an existential ordeal.
Read More: Best Action-Adventure Atmospheric Games.
Shredded Secrets
I enjoyed how simple yet difficult the game was. I also enjoyed how real the game was in general, between the real situations that everyone struggles sometimes and facing your demons, i enjoyed the game 10/10 would play again!!!
– Real player with 3.2 hrs in game
Adorable game with a story full of empathy and heart. The story arcs made me tear up!
– Real player with 1.3 hrs in game
Summertime Madness
Ever dance with the devil in the pale moonlight?
Take control of an artist who is offered a deal to escape the madness of war and live for 6 hours inside his paintings. He has to navigate his creations and reach the end before midnight or be trapped forever.
FULL DISCLAIMER: I was provided a free Steam key by the developer ahead of launch but I had already completed this game by receiving it in the May Humble Choice first. So I won’t be labelling this review as ‘Got this game for free’.
– Real player with 19.5 hrs in game
Summertime Madness appeared to be a game that is just up my alley. It has all of the elements - art, music, and puzzles. It also has an optional timer for achievements. It started out great… figuring out how to get off a boat, turning platforms to build a path. And, then it took a downhill turn for me. The game evolves into a series of mazes and switches in an Escher-like house, a time-warped train station, a series of doors, and (seemingly) endless stairs/paths.
To add insult to injury, I was well on my way to making a successful 6 hour run when I selected the wrong door and my clock advanced to a quick ‘game over.’ Evidently, I was not the only frustrated player because the development team listened and released their 1.2 patch which made these areas less punishing.
– Real player with 16.9 hrs in game
The Runaway Feijoão
The game is very interesting, difficulty level intermediate.
– Real player with 3.0 hrs in game
Honestly I don’t really know what to say to this game.
It didn’t take me that long to finish the game but a few levels made me struggle.
It was a short game but I still had my fun. So with the low price, I don’t regret owning this game.
– Real player with 2.4 hrs in game
Organ Quarter
Organ Quarter is one of those beautifully rare moments for Silent Hill fans where someone not only understands the essentials and building blocks of surreal and mesmerizing horror, but perhaps not coincidentally also has the skills needed to take that understanding and make it into something original. Imagine if SCP-610 took over a small urban town overnight and you seem to be the only one out of the loop of societies new economy specializing in skin, that’s what the first hour of Organ Quarter is. You are a shut in who never leaves the house (for reasons that would be a lot easier to explain than mine to my psychiatrist) who is told by the voice of your doctor on the telephone that it’s time to leave your comfort zone and go smell the roses, only to quickly find out that said roses are made of processed ham and want to eat you. It pulls off the nightmarish breakdown of common logic incredibly well: there’s no intro cutscene or exposition needed, just you, a gun, and several subtle ques pointing you in the direction of what the hell happened to the town and why a lady in a mask very politely, in a perfectly normal tone asks you if she can have your skin when you are inevitably consumed by the very walls of your apartment building. But enough about the content of the game itself, you likely came here to know if the game will scratch the itch that most modernized gaming horror can’t, with its juvenile jumpscares, ample ammunition and/or lack of any artistic balls. And the answer is FUCK YES. The fact that sounds, not screeches or the clanking of metal but ordinary ambiance made me dart my head around faster than a woodpecker on crack is assurance enough for me that the games’s atmosphere is top notch. The early 90’s looking indie visuals actually add to the tone very well, giving me flashbacks to my first playthrough of Silent Hill 1 and Harvester. And anyone who knows me is aware that I don’t get scared by video games outside of the existential eeriness of the narrative, and Organ Quarter manages to have both that but also one the first times I was ever genuinely afraid to keep going, knowing that the game’s wonderfully dark imagination wasn’t above making something dreadful completely ordinary in it’s own little world. I felt an immense feeling of relief when the credits began to roll, along with an incredible feeling of satisfaction knowing the game I just played would become one of my all time favorites. Hell, there were times where I felt genuinely lost on if I was going in the right direction and the game was able steer me to the exit every time without any arrows or objective markers, that’s how good the level design alone is. As a designer, however, the lack of any kind of melee weapon confuses me. Running out of ammo will make you wish you had one more bullet to shoot yourself in the head with and go back to your last save since you are now completely defenseless. It only happened twice in my entire 5 hour playthrough but it was especially a kick in the balls for me since I went mostly melee in all the Silent Hill games and now being forced to just dodge enemies like how I dodge the special needs kid in the school hallway instead of facing them at a disadvantage wasn’t as fun. There was also a moment where I thought the game broke because an elevator door wouldn’t open on a specific floor, when in reality it just didn’t go to that floor and there was only a slight indication. The $25 price also makes me wish it had more replay value, like an infinite ammo mode or an option to make the monsters wear silly costumes, that sort of thing. That being said Organ Quarter is easily the best game to get for VR if you’re looking for a legitimate survival horror and not a haunted house simulator without the option of punching the poor man in the costume while pretending you’re Leon Kennedy or something.
– Real player with 19.0 hrs in game
It’s been 2 years, I decided to revisit this game. All the bugs I identified in the prior review have been fixed. It is now completely playable without any jank. If it still falls short in any area it’s the level design. The maps are geometrically less complex than many original Quake 1 levels. Very basic 3D solids smooshed together.
I think the most egregious example of this is the fusion of two wooden walkways at a 15 degree angle in the subterranean section where the power core/gate lifting puzzle is. No effort was made to joint them believably. They just kind of phase into each other at the tips. The caves and tunnels themselves also look very…“Quake engine”-ish. Big angular faceted surfaces with repeated textures rather than organic shapes.
– Real player with 18.0 hrs in game
SuperSecret
Cool little 30 minute puzzle game!
– Real player with 0.4 hrs in game
Full play through simping for the dice block choices here: https://youtu.be/qrIvUbpnWRo
I actually really enjoyed this I think it was really cute and I like that you get options to pick that lead to some witty dialogue between the characters. there’s not much game here and the puzzles are child level easy so unless you enjoy a story with some whimsical dialogue this may not be for you. Sadly it seems this game is going to be release in parts I’m excited to see more of it, I just hate having to wait and buy the games separately until the series finishes.Hopefully the game will get some recognition so the creators can increase the budget to release part 2 sooner rather than later. None of the achievements work at the time of this play through.
– Real player with 0.4 hrs in game
The Adventures of Bluke Bifton
The Adventures of Bluke Bifton is a bizarre point-n-click adventure game set in a world of complete absurdity. Journey across a once-peaceful land, allying (or making enemies) with a cast of strange, fully-voiced characters. Boldly forge your own path with a focus on player choice, all while trying to solve the mystery behind the chaos invading your home.
Explore the Isle of Flungo in a side-scrolling, point-n-click perspective
The Isle of Flungo is open to explore, whether it be on foot, or by (extremely run-down) vehicle. Either way, you’ll take control of Bluke in a side-scrolling, point-n-click perspective, able to click on any object or character of interest to engage with it.
Make unpredictable choices and be met with equally-unexpected consequences
Want to take on the role of a pacifist? Achieve your goals through violence? Maybe you just want to keep everyone alive… with a heavy emphasis on player choice, it’s up to you to decide how to navigate Bluke’s chaotic journey.
Engage in genre-shifting minigames and hone your skills
Saving the Isle isn’t all work! Genre-shifting minigames are sprinkled throughout Bluke’s journey to spice things up. Try for a high-score in the Arcade, and compete with your friends on the leaderboards.
L.S.D. (Lasting Spiritual Derangement)
DISCORD
L.S.D.
L.S.D. is a first person shooter set during a hallucinogen trip.
It’s a dream-like experience, in which things don’t seem to make sense. Because they don’t.
You keep waking up in different, weird open worlds. You have no choice but to explore them, trying to survive and to get back to reality as soon as possible.
Suddenly you’ll find yourself in magic medieval-like towns, fighting against fire-spitting dragons with a magic sword, then you’ll find handguns and rifles to attack fierce giant creatures that come right at you.
You keep waking up in mysterious, unexplored places.
You’re in a loop. You keep living the same moment again and again.
It’s up to you to decide how you’re going to live it.
Are you going to slaughter those dragon with your sword, or are you going to let them rip your head off?
Will you try to wake up from this nightmare? Or will you take control of your dreams?
What you’ll find in this game:
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Giant open worlds;
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Creatures that try to kill you;
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A psychotic narration;
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Magic swords;
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Very loud rifles;
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Very loud handguns;
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More creatures that try to kill you;
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Things that blow up for no reason:
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Even UFOs! Maybe. I’m not supposed to talk about it.
The game also features original music by Salvatore Palermo.
And all of this for about the price of a cheap cinema movie ticket!
Keep in mind that L.S.D. is being developed by a solo, but very passionate, indie developer! That’s me!
If you got this far and you’re reading this then it basically means that we’re friends, so I’ll stop using the third person.
L.S.D. is my very first commercial game. I love creating games that feature open worlds and that let me channel my creativity in unusual ways.
That’s how I came up with the idea for L.S.D.
Since I’m all alone, sometimes I use some beautiful pre-made assets created by amazing artists that let their work be licensed online and I try to make the most out of them.
If you’d like to get notified about the game (and sales) at launch, make sure to put it in your wishlist!
Wishlisting L.S.D. is a great way to support me in creating the game of my dreams in a completely free way.
Feel free to contact me for feedback, advice and anything related to the project.