Pareidolia
“The experience of human life is an alternation of joy and suffering”
Pareidolia is a psychological horror, where you can control your character from two perspectives, which imply artistic style and gameplay.
Pareidolia is the tendency for perception to impose a meaningful interpretation on a nebulous stimulus, usually visual, so that one sees an object, pattern or meaning where there is none. Pareidolia is a game about a game. You will live in and out of it, meet different creatures and choose whether to help them. It all reflects how you see things.
Brain Marmelade
Unique platformer game with a beautiful art style (which drew me to this game in the first place). Controls might need to be changed upon startup (like Q was automatically left instead of A, for me at least). Controls are then easy to follow and once you get an idea of combos against enemies, then they become very manageable.
Also this game took me a lot longer than I think it would for most people just because I am not well-versed in platformers or games period, so don’t be discouraged by how long I spent on it xD
– Real player with 6.0 hrs in game
Read More: Best Action-Adventure Platformer Games.
Amazing, original platformer with inventive game design that racks your brain.
– Real player with 0.9 hrs in game
Host 714
Fun and challenging game !
– Real player with 1.9 hrs in game
Read More: Best Action-Adventure Exploration Games.
Very challenging but fun game
– Real player with 1.5 hrs in game
Space Ship DRIFT
For achievement hunters, yes.
As a game, no.
Easy Achievements, 100% / 2min. Just finish one track.
– Real player with 0.1 hrs in game
As the store trailer reveals, Space Ship DRIFT is a sluggish, uncooperative racer built on what appears to be easily accessible assets. With only one ship, one track, and no customization or modes to choose from, you’ll see everything it has to offer in a single lap.
Though the game tantalizes you with the option to choose your track and racer, in reality, you have no choice: There’s only one of each. Once you’re in a race, you’ll immediately realize that there’s no tutorial or onscreen controls, and no settings for key rebinding to reveal what they are. Using the WASD keys, you can accelerate the ship somewhat, but it moves at the pace of a steamroller, and handles like one, too: Veering easily off track and even spinning the opposite direction, the ship is a chore to pilot. Drifting generates a score bonus and awards “drift coins,” but these have no value, since there’s nowhere to redeem them. The race is a single lap, and completing it grants you the game’s only achievement.
– Real player with 0.1 hrs in game
Under the Sea
Under the Sea
“All that glistens are not gold.” by this phrase we mean watch out!
In the deep sea where any light is gold for survival, we need to be quick and know how to differentiate what is food and what is the enemy!
Under the Sea is a 3D survival mini game based on time attack, race against time to survive, collect the lights and gain time to live in a world full of enemies.
Steam version:
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Time Attack Mode
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Achievments
It’s a brazilian indie game created thinking about a easy under water game simulator.
To move use the WASD keys, to move up and down use the Arrows Keys Up and Down.
Thanks for playing!
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Leaf on Wind
A relaxing game though not without its challenges. The scenery helps create a cathartic atmosphere while you breeze about piecing together some pretty poetry. Good for a casual gamer to chill out to.
Looking for a game to de-stress with after work or between more intense games? Check out Rouem’s Leaf on Wind.
For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
– Real player with 1.3 hrs in game
It’s a Flower clone of sorts. Expected it to be before I bought it though. Except this time instead of flower petals, it’s a single leaf.
Your aim in this game is to go around collecting glowing square thingies in order to make up a poem in each level. Kinda expected something MORE akin to Flower, but I’ll take it. Still a decently chill game to play. The OST is also nice.
That SAID however, after you finish the first 6 levels, to play more of the game, you need do those 6 levels AGAIN but without touching anything. Just feels more like a chore than anything. I gave up at the “repeated” third level, because the wind is just ridiculous and works against you and it’s annoying (and the controls don’t help either, since they aren’t the most fluid thing ever (though not “bad” either)). No offense, but it just takes away from the “relaxing” factor and feels like forced replayability. I’m not a fan of that. Will either push myself to see the rest of the game at some point soon or refund the game, haven’t really decided yet. But yeah, I’m very in the middle with this one tbh.
– Real player with 0.8 hrs in game