BOY BEATS WORLD

BOY BEATS WORLD

So far, I’m really interested in what this game has in store. The rhythm based mechanics are very unique and offer an experience I don’t think I’ve seen anywhere else. The humor in the dialogue is also something to praise, as it keeps you talking to every character just to see what little goofy comment they’ll make. You should definitely try it out if you enjoy rhythm games, banger music, and creative rpg-like worlds.

Real player with 18.0 hrs in game


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After streaming this on my Twitch channel, my viewers and I were all feeling the vibe! For as rough and simple as it may be at first glance, there’s a good variety to the combat to keep it interesting, and the personal touches in the humor and composer’s notes really make it an experience. This is certainly a fun little diversion for a rainy afternoon if you’re into unique rhythm games and chiptune; I’d love to pick up the soundtrack on Bandcamp if the dev publishes it, but for now I’ll look forward to finishing the campaign!

Real player with 6.3 hrs in game

BOY BEATS WORLD on Steam

UNBEATABLE [white label]

UNBEATABLE [white label]

Initial impression after beating all the songs on Normal:

Game’s real stylish, but that can get in the way of playing it. Had several times I missed a beat either because there was so much going on screen I couldn’t even see it, or the camera was moving around so fast that the beat I needed to hit wasn’t shown until right before I had to hit it.

The blue enemies are obnoxious since you don’t know what the delay will be between the first and second hit until ~after~ the first hit, makin it kind of annoying to get right since some blue enemies need you to hit the second immediately after the first, while others have a noticeable delay between the two.

Real player with 9.2 hrs in game


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I really wish there was a “Keep an eye on it” option for reviews.

This game looks great, has an excellent soundtrack, and the gameplay is there. There’s very little in regards to an actual one player mode - you start the game, it dumps you into a tutorial, then a single song, then it just lets you select songs without showing a story progression. It might be because it’s still a work in progress, I don’t know.

Edit 6/26/21: Please disregard the previous review I had posted; After playing the game a bit longer, I figured out that the counter is for the percentage of perfect hits that you score, based upon the amount of notes that have been played so far. THAT is why the value goes down severely when you miss something very early, and why it feels like you’re not gaining that much of a percentage back as the song plays on. It’s a very backwards/opposite way for the game to keep score of that, and considering a lot of other UI design choices, it might be intentional. I haven’t figured out the formula, but it assigns a different value to Great and Poor hits.

Real player with 5.0 hrs in game

UNBEATABLE [white label] on Steam

MIRAI #167

MIRAI #167

Embark on a frantic adventure in the fight for humanity. In this innovative runner, where one player controls two characters on the same screen, explore time and its ramifications. In MIRAI #167, you can not only play an excellent story, but also beat records, improve your character and defeat enemies.

LIVE A STORY

In 2100, MIRAI #167, belonging to a new race that mixes robotic components with human bodies, discovers that he is controlling a human on Earth, Jonas, 90 years earlier. Hoping to change the whole system, he wants to meet Jonas. Jonas travels forward in time while MIRAI #167 takes the opposite route - they want to meet in 2055. Their route will not be as easy as they thought when they both discover they are fighting with forces greater than themselves.

AN INNOVATIVE AND CHALLENGING GAMEPLAY

Much more than just a runner (or endless runner) game - control two characters on one screen, swapping them and using each character’s unique characteristics to overtake and defeat enemies. Use the objects you find as weapons or use your time as you want.

IMPROVE YOUR CHARACTERS AND BEAT THE BEST RECORDS

Enhance the unique characteristics of each character in the game and defeat and outrun enemies even more easily! Prove to the world (and your friends) who’s the best timekeeper!


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MIRAI #167 on Steam

PolyClassic: Wild

PolyClassic: Wild

This is not a classic shooter, but there is clearly something interesting in it. Although at first it was very difficult for me to pass even the first level.

Real player with 3.6 hrs in game

It turned out to be quite a complex action game. I’m sure that this kind of hardcore will put off some players. I, on the other hand, liked the game, both the graphics and its simplicity. PolyClassic: Wild is a good time-killer, I recommend it to those who like high complexity in games.

Real player with 3.6 hrs in game

PolyClassic: Wild on Steam

Waifus Smash

Waifus Smash

Waifus Smash

  • simple and straightforward interface

  • smooth and eye-catching game graphics and designs

  • realistic and detailed character designs

  • custom background designs

  • realistic rpg dungeon designs

  • a huge environment and map

  • variety of dungeons

  • the variety of enemies that can be fought

  • fun puzzles

  • the stories connected with each other in the game

  • immersive background music

  • realistic character animations

  • the levels of difficulty that are available in the game

Real player with 7.5 hrs in game

⭐⭐⭐⭐⭐

After about 3 hours of game play. It’s safe to say that I am having a great time here. A combination of rhythm-based combat, puzzles and let’s not forget Boobs!

The game keeps you on your toes with rock metal, techno and retro music to fight to the beat, all to save cute Waifu’s!

Here, you get to be the Hero, save the day, and get the Waifu’s! and I mean All of them!

Real player with 3.5 hrs in game

Waifus Smash on Steam

Mr. Sleepy Man

Mr. Sleepy Man

Mr. Sleepy Man is a 3D Platformer/ Adventure game about interacting with characters. Since Mr. Sleepy Man is sleeping all the time, he’s not really in control of his actions. It’s up to the player to shape Mr. Sleepy Man’s sense of morality and decide whether this world is a sweet dream or a nightmare.

The main mechanic of Mr. Sleepy Man is the ability to interact with the world. This is a game where the consequences of your actions matter. If you decide to do something wrong or unethical, such as stealing the cash register from a local merchant, or breaking into a villager’s home, the characters in this game will remember that and treat you differently.

Mr. Sleepy Man on Steam

Bird path

Bird path

I’m literally the best bird path player in my neighborhood.

Real player with 12.9 hrs in game

The flight is simple and the pacing is quick, I love to soar through the rings and I am glad to see the trails that lead me in the right direction. My only complaint is that I’d love to be able to see the bird from all angles!

Real player with 1.9 hrs in game

Bird path on Steam

Beats Warrior: Nian

Beats Warrior: Nian

Beats Warrior is a good combination of platformer and rhythm mechanics. The character can move on any beat which means the levels can get tricky. Then when the star meter is full you can attack, dodge, or slide.

But be careful, the game is not casual. Even if it looks casual. The three heart system makes it difficult to finish the first stage. Once all your hearts are gone you have to restart the level. I know there are people out there that need this type of challenge.

Full video review: https://youtu.be/Tdaub2tbcFc

Real player with 2.4 hrs in game

Welp i kinda get frustrated with this game simply because:

➤The gameplay is slow

➤I hoped for nice music while playing but it’s just a repeating beat

➤get hit 3 times and you start all over (Hope you enjoy solving the same puzzles)

➤The bosses sometimes don’t seem to even signal their attacks (there might be some pattern but i can’t be bothered finding it anymore)

Real player with 1.2 hrs in game

Beats Warrior: Nian on Steam

Captain Frogger

Captain Frogger

Its beautiful, truly beautiful. I do not believe there is anything else in the world that can compare to this, truly masterful. At first the violence seen in the game play trailers holds a sense of cruelty and barbarity, as if both the gorilla and the frogs are all mystics of violence, hate, bloodshed and nothing else. Ohohoooo! but my fellow primates, we were truly mistaken. You see, the frogs were leaping towards the ape because they were so happy to see him come home from the war but since the ape is still on edge due to all the fighting and his primal instincts, he immediately saw the oncoming horde as the many bloodthirsty baboons from the war-torn savanna and acted in self defense. But what makes this all so beautiful is that both the gorilla and the frogs forgave each other, these beautiful creatures have maintained there strong bond through thick and thin and understand each others struggles and make each other’s lives truly wonderful. Now to you I may seem as just a lowly “Jungle Monkey!!”, but please I beg of you to give this gam- NAY! work of art a chance, for their sake.

Real player with 1.1 hrs in game

Legit more difficult than Dark Souls

Real player with 1.0 hrs in game

Captain Frogger on Steam

Gates of Mirnah

Gates of Mirnah

Gates of Mirnah is an upcoming story-driven sci-fi action adventure game powered by the Unreal Engine and will be available for PC and console. The energy-based combat system of Gates of Mirnah guarantees fun, action and variety. Use your parkour movements and solve tricky platform puzzles to reach hidden places. Unlock new abilities by solving beautiful music puzzles. Experience a meaningful story of friendship, betrayal and hope. Explore the mysterious world of the alien starfarers called the Strangers far away in space. Our game combines these different elements into a completely new gaming experience.

The world of Mirnah

Features

Story Driven: Gates of Mirnah has an interwoven story with several intertwined storylines. Some examples: the lost team, the mysterious Strangers, hostile creatures and the fate of mankind.

Combat

Many different encounters ensure that you get your daily dose of fast paced real time combat. Manage your energy, shoot projectiles, shockwaves, dodge projectiles and use energy shields to protect you from harm. Defend your self with a energy staff or other melee weapons.

SoundVision

It’s an ability of one of our main characters Lucy. SoundVision is about perceiving the game world with active and passive echolocation. The player should be able to feel a little like Chirrut Îmwe from Rogue One or Zatoichi the blind swordsman through SoundVision.

Parkour

Use wallrunning, climbing and many more parcour moves to explore the challenging environment.

Exploration

Find lots of different hidden spots with treasures, story bits and trophies.

Puzzles

Solve various tricky puzzles. Use your reflexes, logic and rhythm. Learn to use the powerful glyphs and symbols of the Strangers to control their advanced technology.

Ships over Mirnah

Gates of Mirnah on Steam