Bushiden
Your sister has vanished and rumors swirl that Gaoh has been resurrected with an evil army at his command. Explore for cybernetic upgrades until you are powerful enough to defeat the diabolic Gaoh and his cybergentic army once and for all in this futuristic, action platformer!
Features
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7 levels to explore plus a prologue area!
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Survive epic boss fights to unlock new traversal and combat abilities!
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Unique “crowd control” combat system gives the player powerful options for dispatching hordes of foes!
Read More: Best Action-Adventure Beat 'em up Games.
Mages and Treasures
It’s a great game, I just love the ambiance and feeling.
– Real player with 4.7 hrs in game
Read More: Best Action-Adventure Top-Down Games.
Fun and short RPG adventure.
– Real player with 3.1 hrs in game
SJ-19 Learns To Love!
A very to-the-point Metroidvania.
SJ-19 Learns To Love! doesn’t play around with hidden rooms, power-ups drop directly from bosses and the map features clear cut landmarks.
You’ll know exactly where to return to once you’ve drained the water system for example.
You play as SJ-19, a droid fortunate enough to be selected from storage and immediately instructed to follow in a long line of killing machines. This plays nicely against the simple cute aesthetic presented by the game visuals, as bosses will ask you to reconsider fighting them, whilst the shops (which are characters) gleefully encourage you to get back to killing and pump up your Soul Power to increase your firepower. Every boss comes with an ability to be gained and a lesson to be learned (guess what the final one is?) as SJ-19 malfunctions and journeys through the recess of it’s…programming?
– Real player with 9.1 hrs in game
Read More: Best Action-Adventure Platformer Games.
After trying two metroidvanias that turned out to be terrible (Frauki’s adventure and catmaze) I had low expectations for SJ-19. However, this turned out to be actually good. It’s got a good story, and good gameplay at the expense of content, graphics, and sound effects. The only downside is that the game is a bit overpriced and it has to be bought on sale.
– Real player with 5.4 hrs in game
The Adventures on Uranus
The Adventures on Uranus is an example of competent developer direction and skill. With a game like this on the market, it is unimaginable how Cyberpunk even has a chance.
I ran into one bug, which put a damper on my progression in the game. I walked from one tower, to the other tower. Upon entering the second, and final tower, I was unable to ascend the stairs of this beautiful environment.
Nonetheless, the artistic direction and world building are phenomenal. The developers really thought out a unique and interest world for me to engage in. It’s set on an alien world, never before seen or heard of — Uranus. Apparently this name is rooted in deep, real world, mythology. Way to go devs!
– Real player with 0.2 hrs in game
The Adventures on Uranus is a short, sweet experience. No objectives or timer of any kind make for a genuinely relaxing experience, allowing you to get absorbed into the vibrantly-colored world of this game. The tower interiors are especially mesmerizing, and the town square is thoughtfully laid out and peaceful. A wonderful and promising first foray into game design and programming - well done to John and Alex!
– Real player with 0.1 hrs in game
The End of Dyeus
It’s a quaint little game. No handholding, no restrictions save for what you can accomplish with the gear and upgrades you find. Simple, but not entirely straighforward. Graphics/animations are a big seller for me as I’m a sucker for this style. The combat is.. Adequate. Melee consists of blocking and attacking, learning your opponents' moves, and making sure the shield you have blocks more damage than your adversary dishes out. Simple and generally not rewarding. Same goes for the bow; keep a good stock of arrows and kite. The crossbow allows for a shield, but it’s the same taste as both; kite, block if your foe gets too close, then shoot. Locations are lackluster, and the land is a bore between areas minus the ever-weakening mobs you encounter thanks to your gear. There are shops, but they’re rather redundant save for artifacts that I won’t spoil abilities/tweaks for. The story is sort of clíched, but semi-original. Still, most of it is learned through books ala Dark Souls. Oh, and keys are rebindable. Though, as much as I’m loathe to say this, Dyeus could have benefited greatly from mod support, though for nearly being out a month with hardly any Community Hub activity, I doubt that could have taken the game to greater heights.
– Real player with 26.3 hrs in game
Overall it was a pretty nice experience, it was fun having to figure out where to go next and getting brutally murdered because I went somewhere that was way over my head.
Figuring out which weapons work best for each enemy, which ones to engage in melee or ranged was also nice.
The melee was usually fine but there were some particular enemies that were a patience game, where you are both attacking and blocking and it takes quite a while to actually get a hit on them.
If you’re like me and struggled at the end one bit of advice:
– Real player with 20.2 hrs in game
Mina & Michi
Intro
Using the of friendship, Mina and Michi, work together through season to defeat slime bosses.
Pro
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its for kids
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easy 100% achievements
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encouraging teamwork
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simple controls
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stages are easy to clear even for 1 person controlling two characters.
Con
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Its a 2p local co-op game. - Bosses are hard to play as a person, but still possible (I cleared it as 1 person)
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The one controlling michi needs to do most of the work as Michi is can’t get damaged.
– Real player with 2.1 hrs in game
Mina & Michi is a top down 2D advanture game, where a girls and his pet monster going together to take out the gelatin monsters.
I got this game from the developers, thank you guys!
Graphics is indeed cute and looking good. I really like this retro, pixelate graphics but at the same time looks really like a new game. Characters looks good and the effects are really nice.
Controlls is also pretty easy, however I was a madman and I tried to play this game alone, which was a bad idea… but it’s workable. You can play the game on keyboard or controller too, pretty easy to play it!
– Real player with 1.2 hrs in game
Strikey Sisters
Steam Curator : == [u][i][url]Right to the Point![/url][/i][/u] == Follow
The Classics Re-Imagined!
I don’t know if there are many people who don’t know or at least never heard of the titles “Arkanoid” or “Breakout”.These 2 games were big hits around 80’s and defined a whole era.But how would be a game that would take this classic formula and expand it to today’s standards,managing though to stay honest and respectful to these 2 classics?Please welcome Strikey Sisters!
– Real player with 31.6 hrs in game
DYA works their magic again, with their third game, Strikey Sisters. Continuing to experiment with genre fusion, this one’s half brick-breaker(Breakout, Arkanoid) and half action rpg(Link to the Past, Gaia trilogy)…and the results are fantastic! It feels like it could’ve been released as early as the Turbo CD, and as late as the Sony Playstation.
Graphically, this game feels like an authentic Super NES game. Great color palette, wonderful sprite art, and all the character designs are adorable. The only downside is that the screen can be a bit too busy. Sometimes the ball and your character can get lost in the action.
– Real player with 27.6 hrs in game
Fatal Curse
Brandon, a young man that lived a normal life in a small town called Maldicion had his life turned upside down. He wasn’t sure what was happening until one day, things became much more sinister and he was sucked into a dark world of his former town where strange things and a dark figure began to haunt him. It’s now up to you to help Brandon escape the horrors of this dark world and evil spirit.
Find a way to escape and live another day in this survival horror adventure.
- Explore the horrors in the small town of Maldicion.
Child of Lothian
The beautiful culture and atmosphere of 18th century Edinburgh disappearing beneath the shadows of witch hunters looming in the streets. Hushed whispers appearing in every corner and suspicious gazes of townspeople falling upon their neighbours as friends become enemies. What is your role to play as a child, in the 18th-century witch trials?
AGAINST ALL ODDS
The world around you feels intimidatingly large and crowded. It sometimes just feels like all the odds and people are against you. Yet you learned to survive the harsh conditions of the streets of Edinburgh. Hide and disguise yourself to escape the witch hunters and steal items from others to survive.
CHOOSE YOUR PATH
Choose to engage in dialogue to find the information you need to complete quests or decide to pickpocket, eavesdrop and steal to reach your goals. The choice is all yours.
YOUR SHELTER IS YOUR SAFE SPACE
The only home you’ve got where you can take a breather and feel comfortable, sleep to venture in the dark of the night or at day- and plan out your next moves for the dangers you’ll encounter once on the streets of witch-hunter invaded streets of Edinburgh.
Stealth Mechanics
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Pickpocketing
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Stealing
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Hiding
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Disguising yourself
Traversal
- Free roam
AI Behaviour
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Advanced stealth guards AI
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Reputation system for NPC’s: Communciation between NPC’s on player behaviour
Camera
- Cinematic camera during dialogues
Narrative
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Dialogue
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Environmental storytelling
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Immersive UI
Systems
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Quest system
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Inventory system
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Day / night system
Citadale - The Awakened Spirit
Scanlines should be a mandatory feature for all retro-style games. It adds so much to Citadale.
https://www.youtube.com/watch?v=QU3qTfPmGjU
If you want to see Citadale and its difficulty in action, watch my video. Take old-school Castlevania, add a second item slot, the generosity of checkpoints, and a couple of odd design choices. Stages can be tackled in any order, with the castle acting as a sort of hub. Bosses are painfully difficult.
You have a shield that is sometimes useful. If you pick up a subweapon, I hope you were paying attention because the one you just had is gone. (This is my only serious complaint. I wish you dropped the previous one so you could switch back, especially with the two slots available.) Some enemies bleed poison that will hurt you. Being deliberate and having good timing is the key to everything.
– Real player with 1.3 hrs in game
I wanted to like this game but I couldn’t… Graphics are fine, music is OK, animations are meh, enemy IA non existent and story, I didn’t gave it the chance.
IA is the main reason I’m not recommending this game. Enemies seems to move randomly or using some kind of pathfinding algorithm in order to reach you, which some times is just painful. There’s a boss who will move immediately after being hit, sometimes it will move in your direction… sometimes it wont, aaaand if you enter the room without a subweapon you can throw upwards you might end up dying of boredom waiting for the boss to move down so you can reach it. Also I don’t recomend it because I hate instakill spikes…
– Real player with 0.9 hrs in game