BOY BEATS WORLD

BOY BEATS WORLD

So far, I’m really interested in what this game has in store. The rhythm based mechanics are very unique and offer an experience I don’t think I’ve seen anywhere else. The humor in the dialogue is also something to praise, as it keeps you talking to every character just to see what little goofy comment they’ll make. You should definitely try it out if you enjoy rhythm games, banger music, and creative rpg-like worlds.

Real player with 18.0 hrs in game


Read More: Best Action-Adventure Rhythm Games.


After streaming this on my Twitch channel, my viewers and I were all feeling the vibe! For as rough and simple as it may be at first glance, there’s a good variety to the combat to keep it interesting, and the personal touches in the humor and composer’s notes really make it an experience. This is certainly a fun little diversion for a rainy afternoon if you’re into unique rhythm games and chiptune; I’d love to pick up the soundtrack on Bandcamp if the dev publishes it, but for now I’ll look forward to finishing the campaign!

Real player with 6.3 hrs in game

BOY BEATS WORLD on Steam

Everhood

Everhood

Play Everhood!! (and nominate the game for best soundtrack!)

–——-

How did this slip my radar?

How are none of my friends talking about this game?

Every year if I am lucky I come across a game so good I wish I could go back in time just to play it for the first time again - and that game always becomes by Game of The Year. That game for me this year is Everhood. And I knew that within 30 minutes of playing the game. I’m nominating the game for Best Soundtrack – cause the OST is amazing and I feel it has a better chance of winning a nomination in that category but it was hard not to vote it as GOTY just from my personal experience with the game.

Real player with 23.2 hrs in game


Read More: Best Action-Adventure Great Soundtrack Games.


Everhood is probably one of my favorite games I’ve played this year!! I’m nominating it for best soundtrack because oh my god. There is not one song in this game’s OST that I actively dislike.

The character design and writing is SO good and I found myself liking almost every single one I’ve encountered.

This game can be so weird and funny but at the same time I’ve cried just thinking about the ending!!!

It’s just… REALLY good, I can’t think of much else to say. Putting things into words is really hard for me, but I hope this got my feelings across well.

Real player with 21.1 hrs in game

Everhood on Steam

RHYTHM SPROUT

RHYTHM SPROUT

RHYTHM SPROUT is a unique take on a rhythm game where you progress through each level by playing to the rhythm.

Move! Attack! Dodge! All to the beat of the song.

Envisioned as a weird mix between Guitar Hero and the Paper Mario-series, RHYTHM SPROUT is a rhythm game heavily focused on rhythm, timing and pattern recognition. The game features 22 playable levels with electronic music inspired by a variety of styles, genres and time-periods.

You play as the Chosen Onion, Sprout, tasked with saving the Vegetable Kingdom from the incoming invasion of the evil candies, and also maybe find Princess Cauliflower while he’s at it. She’s been missing for like a month!

KEY FEATURES

  • A variety of sick electronic beats, composed by our in-house audio-guy, Rune Bjerkaas

  • 22 playable levels!

  • Maybe more levels in the future, MAYBE. cries

  • A self-aware and silly story about the residents of Vegetable Kingdom

  • One or two shiny, golden BUTTS (don’t tell anyone, though)

  • Completely inconsequential and unimportant dialogue choices!

  • Ugly characters!

  • Cute characters!

  • Ugly-cute characters!

  • Achievements!


Read More: Best Action-Adventure Rhythm Games.


RHYTHM SPROUT on Steam

SEQUENCE STORM

SEQUENCE STORM

Highly recommend that you give it a try. It’s got a high skill-ceiling (See: My time.) with an array of helpful options/tools to get you to those extreme charts. The editor takes a bit of time to learn (I’d say 5 to 10 hours to get the hang of it.), but has a fast workflow once you figure things out.

More than anything, I think this game has potential. Just sticking with the game for ~3 quarters of a year, I’ve seen the game change a lot, and for the better too. Despite being a single developer, they often work on the game and is very responsive to the (rather small) community. A new note-type (something you don’t see often in rhythm games), camera effects, a ton of world customization options in the editor, and many other things were added since I’ve started playing. It’s incredibly impressive and I hope it pays off.

Real player with 849.5 hrs in game

Intro

Let me start by saying that you should get this game. It’s fun, challenging, and offers lots of replayability. The tracks are your standard-fare EDM by largely unknown artists. They’re all pretty good (as are the beatmaps) and with the Workshop the track selection is only bound to improve. It’s F2P so there’s really no excuse not to try it out.

The Gameplay

Overall, the gameplay is incredibly fun. It’s similar to Amplitude’s but with a lot more inputs (9) and from what I can tell it’s almost a carbon copy of Sound Vortex. So if those games are your thing, this probably will be, too. Most of the beatmaps are stellar and really fun to play, with many complex and interesting patterns.

Real player with 258.0 hrs in game

SEQUENCE STORM on Steam

Klang 2

Klang 2

Playing this game for 59 hours, I definitely can say I adore this game. Being the first person to review this game (probably), along with getting the first two PFC’s on 60hz on two of the hardest songs in the game on fast mode (in beta release), the gameplay is insanely addicting and the music is a real banger.

The gameplay is incredibly simple with only swipes, taps, and holds, but has a fairly deep and challenging execution, especially on keyboard and mouse. Fast mode accentuates this even more, with tight timings and fast-approaching notes.

Real player with 68.6 hrs in game

[Won a beta key in a wishlist milestone giveaway, did some pre-launch testing.]

I have been waiting for this game to come out for five years, and did it meet my expectations?

holy fuck yes it did

Klang 1 held a very special place in my heart for mostly sentimental reasons, along with it feeling like a one of a kind experience. I have no idea how to properly express how that game makes me feel, but it was incredible. However, it lacks polish; a playthrough without encountering any bugs whatsoever is probably impossible.

Real player with 48.5 hrs in game

Klang 2 on Steam

Waifus Smash

Waifus Smash

Waifus Smash

  • simple and straightforward interface

  • smooth and eye-catching game graphics and designs

  • realistic and detailed character designs

  • custom background designs

  • realistic rpg dungeon designs

  • a huge environment and map

  • variety of dungeons

  • the variety of enemies that can be fought

  • fun puzzles

  • the stories connected with each other in the game

  • immersive background music

  • realistic character animations

  • the levels of difficulty that are available in the game

Real player with 7.5 hrs in game

⭐⭐⭐⭐⭐

After about 3 hours of game play. It’s safe to say that I am having a great time here. A combination of rhythm-based combat, puzzles and let’s not forget Boobs!

The game keeps you on your toes with rock metal, techno and retro music to fight to the beat, all to save cute Waifu’s!

Here, you get to be the Hero, save the day, and get the Waifu’s! and I mean All of them!

Real player with 3.5 hrs in game

Waifus Smash on Steam

Altruism

Altruism

Altruism is a fun,short,zen adventure game by former Runescape/Jagex composer Adam Bond. The soundtrack is nice, and its overall atmosphere of selflessness makes it pleasant. Its simplicity makes it a nice relaxing break, and I think the asking price is worth it for a chill afternoon or two.

Real player with 1.5 hrs in game

Altruism on Steam

Beats Warrior: Nian

Beats Warrior: Nian

Beats Warrior is a good combination of platformer and rhythm mechanics. The character can move on any beat which means the levels can get tricky. Then when the star meter is full you can attack, dodge, or slide.

But be careful, the game is not casual. Even if it looks casual. The three heart system makes it difficult to finish the first stage. Once all your hearts are gone you have to restart the level. I know there are people out there that need this type of challenge.

Full video review: https://youtu.be/Tdaub2tbcFc

Real player with 2.4 hrs in game

Welp i kinda get frustrated with this game simply because:

➤The gameplay is slow

➤I hoped for nice music while playing but it’s just a repeating beat

➤get hit 3 times and you start all over (Hope you enjoy solving the same puzzles)

➤The bosses sometimes don’t seem to even signal their attacks (there might be some pattern but i can’t be bothered finding it anymore)

Real player with 1.2 hrs in game

Beats Warrior: Nian on Steam

Giraffe and Annika

Giraffe and Annika

“Making happy memories with cat ears girl! ヽ(=´▽'=)ノ”

[1] Intro

Giraffe and Annika. This is a 3D rhythm puzzle adventure by atelier mimina. At the time of the first announcement, the publisher was UNTIES, but it appears that the publisher was later changed to PLAYISM. The background of this game is about Anika, the girl with cat ears. One day, she woke up and found herself on the mysterious starlight island(Spica). What adventure is waiting for her?

[2] Game Experience

Real player with 16.3 hrs in game

It’s okay for a game about drowning. I died probably a thousand times playing through the story, and can remember almost every individual instance that didn’t involve drowning in shallow water because I couldn’t find an object or surface to climb onto. Most of the non-drowning deaths were memorable in how brutal they were as game concepts, like being immolated when straying too close to insta-kill volumes like fire or crushed to death by falling boulders. So…definitely not a kids game?

In fact, I really grapple with the question of who I would recommend this game to. Not to kids, it’s too difficult. Not to srs gamerz, it isn’t difficult enough. Not to rhythm gamers because there isn’t enough of that content. Not to adventure gamers because there are no requisite adventure features like quest logs, maps, or a compass. Not to achievement hunters because the achievements are actual (“beat the game within 4.5 hours”) burning (“cleared every hard rhythm game on S rank”) garbage (wait until Dec. 24 or 25 for a Christmas achievement!). There’s also no combat, which is a plus for me, but… not being able to fight back isn’t fun either?

Real player with 12.2 hrs in game

Giraffe and Annika on Steam

MUZEGATE

MUZEGATE

I got this game, was fun for a good 5 minutes.

Real player with 0.1 hrs in game

MUZEGATE on Steam